What dos this permanent roll do?

  • 1s take away a permanent effect at random. (I'll go down the list chronologically, flipping a coin)

    Votes: 5 5.9%
  • 20s mean Taylor gets another roll

    Votes: 55 64.7%
  • Both

    Votes: 25 29.4%

  • Total voters
    85
  • Poll closed .
Okay, also how many of the canon villains are still alive and active in the story.
I'm interpreting "active" to mean "active in villainy" not "active in the foreground". Taylor doesn't always notice things, but that won't stop me from using somebody later if I can think of a good/funny thing to do with them.
Tattletale, Regent, Grue, Trainwreck, Circus, Imp (Never triggered), Hookwolf (Kind of reformed, still an unrepentant murderer), L33t, Uber, Bonesaw, Simurgh, Leviathan, Most of the Teeth, Most of the Elite, Most of the Fallen

I was actually planning on doing a role call for the current situation after the next chapter, for all the capes, not just the canon villains. 'Cause we've been in the current arc for going on a year now, and it wouldn't shock me if folks forgot what exactly Taytay's supposed to be doing.
 
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Quick question what is the difference between a half-shards and shard avatars. I'm sorry if you have already answered this question, I am just really curious.
 
Quick question what is the difference between a half-shards and shard avatars. I'm sorry if you have already answered this question, I am just really curious.
Sure! Half-shards have human reasons for doing things and only have half of the power scaling that full shard-avatars do. Shard avatars are motivated by themes and drama, both the natural effects of drama and any opportunity to create drama. They're all lunatics who will gladly kill, suffer, and die for the bits and parts they're supposed to play; it's not really death for them, it's just 'exit stage left'.
 
Chapter 365: Captain Obvious Interlude
We had just really gotten used to being married when the Behemoth was spotted in the early stages of that fucked up walk to Melbourne. It was supposed to be our Happily Ever After, not like this. We had everything we wanted for a full and wonderful eighteen months, but now I had nothing. Nothing and no one.

I should start over. Clients won't pay up if the Thinker they hired isn't thinking in the present. Unless it's for future stuff I guess, but I digress.

I lit up a cigarette and rehearsed my spiel in my head, it wouldn't help for the guy I was meeting with now, but I had another appointment at three-thirty and I was being way too unprofessional to do my job right now anyway. Ahem. 'I'm Captain Obvious, the Thinker with the amazing power to know what things are and what they're for.' And despite what's hinted at by the term, my power doesn't make me any less of an idiot at times. Thankfully, I had the most amazing woman in the world to help me run our superhero for hire business. No, not Alexandria; my wife and best friend, Major Oversight.

She died at the same time that Behemoth did. I didn't even get a body to bury. It was all condensed into that towering partial corpse that Bakuda's weapon left in its wake.

I tried to carry on as I had before without her, gods know that I tried. But I can't bring a dark world into the light, I don't even have light of my own. I quit heroics and its trappings almost entirely. Almost.

"This is a steampowered hemispherical omnidirectional dynamo, Mister-" I trailed off, taking my client's costume into consideration, it was a practical assortment of padded clothing with various Tinkertech gizmos attached. Very much bearing all the hallmarks of a new cape in my experience.

"No names." The gruff tone of the aspiring villain indicated that he was trying to be all business today.

"Haven't thought of one yet?" He wasn't wearing any sort of emblem so it was a fair guess. Being a good guesser for the details around the edges of your Thinkering was like fifty percent of being a Thinker for hire.

"...No." Classic new cape.

"Word of advice for you and any of your like-minded associates, free of charge of course: 'Stilted Bride', 'Steam Yankee', and 'Brass Baron' are all taken." Those ones had been a quirkier group than I usually got, and if I didn't know any better, I'd say that Stilted Bride was an actual Tinker with how she was giggling when I appraised her magnifying goggles. Silvers didn't usually have real powers. "Anyway, your new gadget takes steam into this holding tank and as the steam cools back into water, it generates kinetic force to move a mechanical limb in any direction. It's supposed to hold a magnet, but I don't see one here."

That was the thing about silver capes, I couldn't say how they'd gotten the 'silver' moniker, just that they were still the same sort of desperate and slightly crazy that capes usually were. But as far as I could tell, none of them had actually triggered from their desperation. They just needed the kind of cash haul that the villain lifestyle could bring in and somehow lucked into just enough wrecked Riskian tech to mash together into working powers that could be used by a layperson.

Silvers were a growing trend all across the Eastern Seaboard, and probably beyond that. These normal people were dredging up Earth Risk's broken Tinkertech, bullshit magic charms, and the like, slapping it all together with some small but real engineering science. And then after accomplishing what at first I thought was just a one-off miracle, these boring normal people would go on a short spree or work the mercenary scene or something, and then they just paid off their mortgages or whatever it was normal people did with obscene villainy money. And then, bills paid off, they just left the game like it didn't have that weird sort of magnetic pull on them like it does for us regular capes. Absurd. Both that it was happening at all and that it hadn't happened sooner.

It wasn't how the game was usually played, but fuck the rules, right? They could somehow make broken Tinkertech work again, they deserved all the riches they could haul away with it. The Protectorate, for their part, didn't seem to know how to deal with silver cape crimes.

It was almost as if the system was set up to enable villainy. Instead of investigating, normal police just dropped the case off at the desks of the PRT. The PRT would always softball the first few incidents with a new parahuman to avoid setting them off at a vulnerable moment. Apparently they just expect the villain to ramp up their crimes, and planned on catching them red-handed at something audacious. Except that didn't happen with Silver capes, they'd be out of the game and have scrapped their costumes by the time the PRT realized this was actually a case for the normal police. And the normal police would just drop the case on lack of evidence after weeks of nothing being collected.

I lit up another cigarette and addressed my three-thirty appointment. "This is a blue garnet crystal lens, it harmlessly refracts and redirects the beams of cryonic and necrotic lasers. And those are magnetite impact batteries, they store the force of slingshots as energy that can be used to magnetize large amounts of alloys containing iron or nickel."

"That doesn't make any sense."

"That's Tinkertech, baby."

"At least show me how the batteries work!" Ugh, one of these customers. Great.

"Don't know. Power only tells me what it is and does, not how." One of the pains of dealing with normals was that you had to frequently explain that powers aren't magic. An unfortunately regular pain of mine since the war started in Manhattan again.

Things had been going so well too, what with the disappearance of the Butcher and near driving out of the Teeth. The prosperity that followed had been such a breath of fresh air that what happened next probably should have been expected. A fleet of Risk airships dropped down from space and started blowing the Upper East Side to smithereens before the air force finally took them down, it was the most destructive event the city had seen since Behemoth. It was also the source for most of this Tinkertech salvage that my clients kept finding and bringing to me to identify.

I lit another cigarette as I briefly looked over the mangled mess that my four o'clock appointment brought in. "This is a badly damaged, magnetically-fired automatic ballista and a bit of its nickel-tungsten-copper ammunition. It's supposed to be loaded with nine of these rods and charged up with magnetic fields to fire, after that happens it's the same as any other arm-sized gun."

"How do I fix it?"

"I 'unno, maybe try some duct tape or something? I'm a Thinker, not a Tinker."

It was also the reason for so much of my frustration these days. With nearly half the city on fire and/or burned down from the repeated sieges by Earth Risk being launched seemingly at random, costs of living had skyrocketed as whole apartment blocks had been bulldozed by both the raids themselves and falling debris from their failures.

Before Sarah had died, we maybe could have weathered the blow to our finances. But she was dead now, and with her gone so was the more profitable half of our superheroes-for-hire business. Nobody wanted to hire a 'hero' for security whose power had nothing to do with combat itself. Captain Obvious and Major Oversight were a great team, but it was clear who the real breadwinner had been before I was forced to do work with aspiring villains.

I lit up another cigarette. "This is a copper-glass plated Greek fire warhead, somehow perfectly intact despite falling hundreds of feet out of the sky. When it shatters on impact with an object, the fluid inside bursts into flames, the mixture being essentially napalm." With that I had my client's interest. Unfortunately, there were certain grades of items that required a bit of extra lip service for my business to still be somehow legal. "That said, I'm legally required to recommend that you turn this in to city officials rather than proceed to do whatever it is you want to do, mister-"

"No names."

"Of course not, sir." Doing Thinker odd jobs for normals literally masquerading as villains wasn't how I thought I'd be making ends meet, but oh well. Another day another dollar, I guess.

--

6/20/11


PARAHUMAN REPORT #0396357US: "SHRED"​

APPEARANCE:

Shred's most common appearance is a skinless, emaciated human male covered with asymmetrical extra limbs.

POWERS:

CHANGER/BRUTE 8: Shred's mutated limbs are capable of shrugging off intense amounts of physical damage before bursting all at once after a threshold of force is met, this bursting does not appear to affect Shred's main body adversely in any way and before long something else will grow in its place. In addition to this, upon biological death Shred's main body is capable of regenerating from any intact clump of viable cells in the area, the smallest known source of regeneration being a severed thumb. It is unknown if there is any range limit to this capability or if Shred has any control over where he will grow from next.

CHANGER/STRANGER 5: Shred is able to infect living human beings and human cadavers with his blood and tissue, allowing him to both take on the appearances of the cadavers when he next regenerates and to inflict debilitating skin conditions in living humans. Once 17 hours have elapsed after infection the only known cures are to shift into a Breaker state that doesn't have biological material to pause the effect and subjecting the victim to sub-zero temperatures for at least 3 hours. Refer to Master/Stranger protocol WhaleSnowcone for the specific measures that must be taken to prevent Shred from taking over the bodies of deceased personnel.

TRUMP 3: Shred is able to use a weaker variant of any powers held by parahumans that his dormant cells infect. It is unknown if this capability has a range or duration limit, so operatives should assume that he has all the same powers as any parahuman that has ever made physical contact with his cells.

AFFILIATIONS:

The Teeth - De Facto leader with the Butcher's disappearance, Shred is thought to have personally killed Hemorrhagia and Vex in a brief skirmish over the power vacuum.
 
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This was quite interesting. I can't recall if this guy has appeared before, but I like him and this whole Silver cape business. It could even work as a neat premise all its own.
 
I imagine caseload distribution is like:
Salvaged tinkertech of silver capes: 96.5%
Detectives bringing something found at the scene of a crime: 3.2%
Niche online communities banding together in a fundraiser to identify some weird doohickey they found: 0.3%
 
This was quite interesting. I can't recall if this guy has appeared before, but I like him and this whole Silver cape business. It could even work as a neat premise all its own.
Captain Obvious didn't, but Major Oversight cameoed on Dragon's kill counter at the tailend of the Behemoth thing and then somebody asked what her powers were so I answered.
 
Rolls originating from Wikipedia itself cannot grant personal powers beyond Thinker, Tinker, and Striker abilities.
I think this rule keeps getting bent to produce Shaker powers as well e.g. with the Reduced-gravity Aircraft shaker power, so "cannot" should be "usually doesn't".

after this becomes common knowledge- it still won't be very common outside of having a "Caster" power that makes it easier to be both effective and thrifty with charges, since meditating for hours on end isn't something that the average person can easily do and hold down a job, social life, etc.
I think it would result in some sort of casting ability becoming common in the long term, with cultures that already feature compatible mystical traditions reaching 80%+ uptake for knowing at least one spell. Usage would be infrequent. However, simply having the option to cast your spell a few times in an emergency, using months' worth of meditation charges, is too useful. Uptake in anti-mystical cultures would either be much lower, or be converted into a charge-granting {Philosophy}.

Now, some new questions related to Caster powers:
* How aware are Casters of the size of their charge reserve? Is this sensitivity instinctive, a learned skill, or highly variable depending on the shard?
* Do Caster quest rewards and other triggers (i.e. not meditation petitions) always or typically come bundled with fast recharge methods?
* Charges granted by different shards are cross-compatible, right? I can use charges donated by, say, {Satan} to cast a lightning spell from {Zeus}?
* Tinkertech magic is usually charge-free, but is it possible to build wand-style Tinkertech that can consume the user's charges to increase its own effects?
 
I think this rule keeps getting bent to produce Shaker powers as well e.g. with the Reduced-gravity Aircraft shaker power, so "cannot" should be "usually doesn't".

That was a Shaker effect, not a power. It was just active in a pre-set area, Haphazard had no way of turning it off or moving it.

I think it would result in some sort of casting ability becoming common in the long term, with cultures that already feature compatible mystical traditions reaching 80%+ uptake for knowing at least one spell. Usage would be infrequent. However, simply having the option to cast your spell a few times in an emergency, using months' worth of meditation charges, is too useful. Uptake in anti-mystical cultures would either be much lower, or be converted into a charge-granting {Philosophy}.

Good points.

Now, some new questions related to Caster powers:
* How aware are Casters of the size of their charge reserve? Is this sensitivity instinctive, a learned skill, or highly variable depending on the shard?
* Do Caster quest rewards and other triggers (i.e. not meditation petitions) always or typically come bundled with fast recharge methods?
* Charges granted by different shards are cross-compatible, right? I can use charges donated by, say, {Satan} to cast a lightning spell from {Zeus}?
* Tinkertech magic is usually charge-free, but is it possible to build wand-style Tinkertech that can consume the user's charges to increase its own effects?
  1. It's innate, the knowledge is burned onto their minds and they are intimately aware of exactly how many they have whenever they think about using magic.
  2. Some Caster powers are quick recharge, others are substantial discounts for specific shard-related magic themes.
  3. Yep, totally cross compatible.
  4. Absolutely, that's an entire discipline of magical Tinkertech.
 
Current state of Wiki Warrior
Holy spoilers Batman, this is the entire current state of Wiki Warrior!

ABB


All of the original cape roster are either dead, turned into plants, or both simultaneously. Not much remains of the normals, both because of Wukong's fucking around with their internal rivalries and because of Oni Lee/Kodama's insane gardening-focused leadership malpractices.

Following a coup on Oni Lee/Kodama, the ABB now lead by Yahiko have begun a metamorphosis into Red Dawn. Red Dawn is ideologically a carbon copy of the same organization from Yahiko's home dimension, a variant of the Naruto universe with a focus on Tinkertech (The Rinnegan was entirely Tinker powers, and Nagato resurrected Yahiko not with black piercing necromancy on his body, but as a simulacrum AI in the Heart of Jong). As such, the primary goal of Red Dawn is to end human suffering by amassing weapons of unparallelled firepower with which to protect the common people from the threat of war.

Current roster is now Panalang, Taiko, Bong/Giljo, and Yahiko.

This is currently the largest gang that still has capes.

Empire 88

Following the death of Kaiser in Australia, the E88 were subverted by a Gesellschaft cape known as Mengele. Mengele ruled with an iron fist but lost the loyalty of his most powerful lieutenants, resulting in a brutal gang war that broke the formerly largest gang into 3 pieces that were then whittled down by more violence.

The Empire under Mengele kept the name but self-destructed from a flagrant disregard of the Unwritten Rules, because Gesellschaft never adheres to any such thing barring the Endbringer Truce and Mengele mistakenly believed he could get away with such heavy-handed tactics. Following the transformation of Mengele and the destruction of his lab, Sandman, Demagogue, and Fog were last seen in Virginia and are still on the run.

Surviving roster is Sandman, Demagogue, Fog, and technically Alabaster and Mengele- though Alabaster is catatonic in the hospital and Mengele is a elephant-toothpaste-reminiscent blob of flesh filling up every crevice in his sealed off lab.

The Pure have abandoned most of their neo-nazi paraphernalia in favor of a more traditional focus on American values like the the Confederacy and the KKK, and were previously headed by Purity and Crusader along with Rune. Crusader broke his back fighting Echidna and has since committed suicide in shame of being an 'invalid', Rune was arrested, and Purity is still in a medically induced coma after losing more than 25% of her bodymass under Mengele's knife. As such, the Pure don't have any capes or even any crime presence, they're just a bunch of unrepentant bigots at this point. But they do have the most "members" who support the "gang" through fundraisers, donations, and fronts.

Surviving roster is just Purity, kept sedated in the hospital.

Finally, Valhalla. Valhalla was formed around Hookwolf/Niddhoggr and comprised all the more biker gang-esue components of the Empire, they were still openly nazis but had a more honor-focused approach and they heavily disapproved of a wimp like Mengele heading anything. As you can tell by my use of past-tense, they weren't any more fortunate than the other two. When Hookwolf/Niddhoggr was discovered to have been in a gay interracial relationship (Surtr), the rest of the gang ambushed him in an attempt to make an example of their former leader. Hookwolf/Niddhoggr killed them all without a second thought.

Surviving roster is just Hookwolf/Niddhoggr.

Coil's Conspiracy

The Undersiders


Broke up after Bitch's and Circus' deaths fighting Echidna. Grue blamed Tattletale's secret keeping and kicked her out of his team because he just can't work well with people he can't trust.

Roster is just Grue.

Coil's Mercenaries

Subverted by Tattletale working with Ragdoll on Wukong's intel. Wukong may be physically dead, but Tattletale still gets deets from his shard in a power that I have yet to expound on, she uses the extra layer of Thinkering to lead the mercenaries with nearly as much success as Coil initially could. (His power was hamstrung by Taylor's and the mercenaries quickly lost faith in his acumen.) As far as the rest of the world is concerned, Coil never died.

Roster is just Tattletale.

The Merchants

Skidmark and Squealer were both arrested by Haphazard shortly before she joined the Wards, Mush is a Canadian privateer now. With all the real Merchant capes out of the way, there was nobody to stop Coil's agents from taking over the gang. Trainwreck is still under the impression that Ragdoll's orders are coming from Coil.

Roster is just Ragdoll, Clap/Junk Drawer, and Trainwreck.

Palanquin

One of the few groups that actually grew in members, staying out of the violence in the city meant that they suffered zero casualties and even recruited a few of the clone summons.

Roster includes Faultline, Gregor the Snail, Newter, Labyrinth, Spitfire, Shamrock, Dred Menace, Nightkin Reaper, and Mr. 5.

L33t & Uber

Fled to Alaska to escape Bakuda's attempts to snip any loose ends. They have since made videos on Ice Climbers and the infamously bad Tauntaun Patrol.

Roster is still L33t and Uber.

Cabal of Hidden Untruths

The newest gang that has capes, a guild of like-minded individuals dedicated to learning magic and protecting their secrets. Currently involved in a number of mysterious projects that involve stealing anomalous buildings/objects and squirreling them away somewhere.

Roster includes Weatherer, Momenta, Faint, Molemaster, Chithonic, Sandpainter, Dopple Gangster, Oculist, Faust, and Bookworm.

Midnight Delight

A mercenary outfit/romantic couple/villains-for-fun group who got their powers from an online source. Currently working for the Cabal in exchange for cash and magic lessons.

Roster includes Midnight, Delight.

Her Highness' Demesne

Pip went full Disney villain and manages her gang with an iron fist. Her empire is as volatile as her temper and the house of cards risks toppling at every moment as all of her minions chafe at their servitude.

Roster includes Pip/Her Highness, Kleidi Skotadi, the Beagle Boys

Protectorate ENE

Another group that grew in cape numbers due to recruitment of clones and summons, the Protectorate are doing well if hurting from the loss of Miss Militia, Challenger, and Triumph at the hands of the Slaughterhouse Nine. They've managed to get on top of the developing situation of Caster and Silver capes and are confident in their ability to safeguard the vastly transformed city of Brockton Bay.

Roster includes Armsmaster, Battlemaster, Assault, Apepper, Battery, Overcharge, Oblique, Dauntless, Velocity, Pride of Summerset, Vulthrax the Abominable, Forgemaster III, Banish, Largesse.

Wards roster includes Clockblocker, Vista, Foresight, Browbeat, Rampart, Gallant, Aegis, Armgis, Atavist, Haphazard, Bang, Beep/Robo, Bap/Kevin, Tick.

New Wave

New Wave got hit hard with the loss of both Flashbang and Brandish from the Siberian's chase after Walker. That and the runaway of their daughters/cloned daughters following Lariat's decision to unadopt Panacea almost caused the group to disband altogether.

Roster includes Lady Photon, Manpower, Laserdream, Shielder, Lariat, Panacea, Glory Girl, Antares, Nike, Nebula.

Circle of Blood

Vampire Jesus' coven/conspiracy, they stayed out of the fighting for the most part as they lack daytime capabilities but each member is a powerful vampire sired directly by Jesus- "the son of God with the blood of Cain" as he's called. They mostly mind their own business looking after the less fortunate in the northern parts of the city and waging a shadow war on {Satan}.

Roster includes Jesus Christ, Judy Goldman, Steve Smith, Rebecca Stand, Sarah Rogers, 8 other unnamed Apostles, their various vassals.

Masons

Greg fucking Veder got a Tinker power and he has no idea how he's supposed to use it, luckily he's teamed up with Theo Anders who badly needs the vigilante money to care for his adopted little sister.

Roster includes Mosaic and Golem.

Zoop Inc

Newly flush with cash after turning in the bounties on Twister and Manniquin, Zoop's group have turned their eyes skyward, and aim to establish an off-world colony far away from any Endbringers, Riskians, or governmental interference.

Roster includes Zoop, Poof, Crack, Zip, Asterios, Rosa Martinez, Taysir of Rabiah, Meka, Archlord Kristya, Barktooth Warbeard, Vulthrax the Abominable, Mas Amedda, Gantu.

Hocus Pocus

Crash and Pow's foray into magical experimentation, currently hiding from an imagined murder charge as they did not realize that Twister had a Kill Order on him.

Roster includes Crash/Hocus, Pow/Pocus, Ferzark Terrorwing III

Boom's PMC

A group formed around the more militant-minded Haphazard clones who aim to leave Brockton Bay to pursue a career of fighting Earth Risk and similar threats to peace instead of petty criminals.

Roster includes Boom, Arr/Cap'n, Clang, Pew, Tock, Aldrich, Lavinia Lane, Maccus, Mr. Smith

Walker

She hasn't been up to anything much, just confirming that she's still alive and actively caping around the Bay- even though she doesn't trust her power to keep allies safe enough to join a real team.

Roster includes Step/Walker, Slaughterhouse

Haphazard Industries

Just because she's a Ward, doesn't mean she can't also be independent. It doesn't have to make sense, she's a teenager.

Roster includes Haphazard, Amalgam, Nestene, Surtr, and Conductor.

Earth Bet Ghost Zone

Relatively new among afterlives, the Ghost Zone is almost lawless and constantly on the verge of spilling ghostly warlords over into the world of the living. All that stands in the way of such an outcome is the personal power of the Ghost Queen and her minions, as well as the fact that ghosts need to be invited to leave the afterlife.

Roster includes Boo/Spooky, Muramasa, 20 shinigami of the First Division, 12 copies of Wulf, 12 copies of Princess Dorothea

--

RISK1/Coptadonia

Coptadonia currently holds a few cities along the Ivory Coast, with additional holdings in Antarctica where they've been assembling another doom-armada. Current location of the Butcher.

RISK2/Macedonia

Macedonia continues to bash their automated faces on Dragon's defenses with no hope of amounting to anything more than a wall of shattered corpses. But on the other side of the Arctic Circle, they've begun moving into and fortifying what used to be the Sleeper's territory so Eastern Europe may need help soon.

RISK3/Zhang

Zhang still holds large amounts of uninhabited Siberia, Western Alaska, and bits of Mongolia, they've hit a snag though as the previously reigning Emperor died, leaving his 9 year old daughter as the sole heir to the Mandate of Heaven. They can be expected to continue to focus efforts on subduing Earth Bet's version of China while pushing their fronts with the US and Macedon.

RISK4/Saxony

The raiding fleet remains strong, with a blockade stretching across the Atlantic that hopes to isolate and devour Iceland and Greenland piecemeal while restricting movement by other Risk powers. This is the faction that has Click, and they've squirreled her away to one of their few land holdings to study her "augmentations".

RISK5/Zapoteccia

The Zapotecs continue to not give a single flying shit about the rest of the world, focusing efforts on flipping South American warlords and infiltrating Texas with spies.

RISK6/Bhaarat

Bhaarat still has Australia, which they've put out all the fires of and begun to fortify in earnest. The least greedy of the Risk factions, (The bar is low) they've got their prize and they're perfectly content to sit on it and laugh as rivals kill themselves on Australia's absurd defenses.
 
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Wasn't there an afterlife Taylor? The one with ghost powers? What happened to her?
 
I forgot that Bitch was dead, that's a bummer. Also I'm pretty sure I was some names listed on plural lists.
Thanks for the summary, it's cool!
 
Been a while so I'm a bit lost: what happened to Panacea and Girls Glory? They're listed on the New Wave roster but I thought they left. Also, how many Vickys are there?
 
Been a while so I'm a bit lost: what happened to Panacea and Girls Glory? They're listed on the New Wave roster but I thought they left. Also, how many Vickys are there?
Okay so basically both of their parents died when the Siberian ran through them in a gory mess, leaving only a clone of Brandish (Lariat). Lariat, being identical to Brandish in temperament, took stock of the situation and laid sole claim to the identity of Carol Dallon, so she inherited Brandish's possessions, job, etc. The problem is, that while she thought it was entirely just to take over in parenting Glory Girl and her 3 clones (Antares, Slipstream, Nebula), she did not think it was her responsibility to assume the mistake of adopting Panacea again. So Panacea suddenly had no place to go while her sisters were expected to just be okay with that.

They were not okay with it.

So all 4 ran away from home and shacked up with Haphazard's minions, they still go on patrol with the other New Wave family but none of the Girls Glory want to consider moving back in with mom until Panacea can come too.

And that's where we're at with that drama.
 
What ever happened to Emma and Sophia?

i think sophia might be fighting in alaska, but am not sure
Yep, Sophia's in Alaska per Alexandria's orders. Because no legal action occurred she's being put through her paces by Fu Xi because as far as the PRT is concerned it was just a little bullying not the 2 year terror campaign that Haphazard neglected to mention at her recruitment interview.

As for Emma and Madison, they're not really important to the narrative right now and I can't go into it without talking about major spoilers. If you really need to know, I've already detailed all future non-random plot points in the "Ive gone crazy" Information threadmark.
 
Panacea living that traumatized harem protagonist lifestyle. :rofl:
/s

For some reason, this popped into my head and wouldn't leave.

*to the tune of the music intro from the game Yandere Heaven is Yandere hell, heavily edited to fit Panpan's POV*

Yeah! Yeah! Yeah!
My Harem Heaven is Harem Hell!
I wanna watch you all forever
I wanna be with you all forever

Yeah! Yeah! Yeah!
I wanna fill your life
with cute and flirty moments
I wanna love you forever

Yeah! Yeah! Yeah!
But my harem is all my four sisters!
Can't love them in any way I want
even though I'm so happy to have
three new ones to love!
My Harem Heaven is Harem Hell!

Yeah! Yeah! Yeah!
Deep inside, my heart pounds
I feel like such a lazy floozy
lovin' so many sisters
It should be you and only you that I found my love with.

Yeah! Yeah! Yeah!
My Harem Heaven is Harem Hell!
Doubt starts to settle in
Hey, tell me... why do I feel so unsure?
Why do I feel like such a whore
even though I haven't done anything?

Yeah! Yeah! Yeah!
I want to love so much that it hurts
Don't you want to love me back too?!
Ooh be it in heaven or it be in hell,
I wanna be with you all
In our little world.
wanna give each other all our everything
oh oh oh
My harem Heaven is a Harem Hell
just as I like it!
 
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