Why Can't My Worshippers Understand What I'm Saying?: A Well Intentioned God Quest

Instead of smashing giant shards together and possibly doing something like destroying all the Tungsten Clan's infrastructure or making their ore veins inaccessible or something we can't even predict, can we not do that? They need water, but ramming a pool of it into the side of their house doesn't seem to be the best way to get it to them. The Spur Clan has a waterfall. Why not give the Tungsten one too?

[X]Intervene! [Earth][Move][Precise]
-[X] Take a water rich shard and position it above the lands of the Tungsten Clan, then delicately tilt it just enough to ensure a slow but steady stream down on the area opposite the Lake.
-[X] The Scrawler's Order has, at this point, wound up so woven into the fabric of the Knightly families in the Tungsten Clan that it is basically just another organ of governance. The nature of the spirit attacks has become common knowledge among the Knights and has filtered down into the populace even as they continue to expand. This leads to a string of revolts across the Clan's holdings but as long as the solitary island remains the only source of the Shard's water there is nowhere else to go. Even the fissures widening between the different Knight families can't get around this one basic fact. And forcing the current rulers of the Lake out will prove harder than it seems, with tungsten armour defeating tungsten weapons and making it so that entrenched defenders are very hard to move. This fractious state of efforts will continue for now but something's got to give.
 
For choices... hmmm... I am somewhat interested in the idea of giving spirits permission to create some kind of "home-area", where they can incorporate and fight anyone that intrudes upon them... something like Dresden Files style thresholds maybe? They cannot go into homes to murder you
Part of me likes this idea, but given the fact that everything has a spirit... congrats on the next Age of Wrath I guess?

[X]Intervene! [Earth][Move][Precise]
-[X] Take a water rich shard and position it above the lands of the Tungsten Clan, then delicately tilt it just enough to ensure a slow but steady stream down on the area opposite the Lake.
-[X] The Scrawler's Order has, at this point, wound up so woven into the fabric of the Knightly families in the Tungsten Clan that it is basically just another organ of governance. The nature of the spirit attacks has become common knowledge among the Knights and has filtered down into the populace even as they continue to expand. This leads to a string of revolts across the Clan's holdings but as long as the solitary island remains the only source of the Shard's water there is nowhere else to go. Even the fissures widening between the different Knight families can't get around this one basic fact. And forcing the current rulers of the Lake out will prove harder than it seems, with tungsten armour defeating tungsten weapons and making it so that entrenched defenders are very hard to move. This fractious state of efforts will continue for now but something's got to give.
 
[X]Intervene! [Earth][Move][Precise]
-[X] Take a water rich shard and position it above the lands of the Tungsten Clan, then delicately tilt it just enough to ensure a slow but steady stream down on the area opposite the Lake.
-[X] The Scrawler's Order has, at this point, wound up so woven into the fabric of the Knightly families in the Tungsten Clan that it is basically just another organ of governance. The nature of the spirit attacks has become common knowledge among the Knights and has filtered down into the populace even as they continue to expand. This leads to a string of revolts across the Clan's holdings but as long as the solitary island remains the only source of the Shard's water there is nowhere else to go. Even the fissures widening between the different Knight families can't get around this one basic fact. And forcing the current rulers of the Lake out will prove harder than it seems, with tungsten armour defeating tungsten weapons and making it so that entrenched defenders are very hard to move. This fractious state of efforts will continue for now but something's got to give.

I'm so proud of these munchkins.
 
[X]No more interventions, this Age is good now.

Don't risk it! We have nihilist murderhobos!!! What more could we want, truly this is a critical point in history that the people must learn from.
 
[X]No more interventions, this Age is good now.

Agree, sometimes our people must learn from their mistakes on their own.

Remember they will be sent in war and we won't be able to control environment there.
 
[X]No more interventions, this Age is good now.

Right now one clan is developing a shamanistic utopia, one is devolving into a pack of nihilist maniacs, and one is growing into a militaristic democracy. This is more or less what I was hoping. Now we just give them a little more time to fully flesh out their own identities and then we smash them all together on the sun lit face of the main continent to see what happens. After a few more generations we set the world to hard mode and explode the sun
 
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[X]No more interventions, this Age is good now.

This is looking very good, and we shouldn't risk messing with it.
 
[X]Intervene! [Earth][Move][Precise]
-[X] Take a water rich shard and position it above the lands of the Tungsten Clan, then delicately tilt it just enough to ensure a slow but steady stream down on the area opposite the Lake.
-[X] The Scrawler's Order has, at this point, wound up so woven into the fabric of the Knightly families in the Tungsten Clan that it is basically just another organ of governance. The nature of the spirit attacks has become common knowledge among the Knights and has filtered down into the populace even as they continue to expand. This leads to a string of revolts across the Clan's holdings but as long as the solitary island remains the only source of the Shard's water there is nowhere else to go. Even the fissures widening between the different Knight families can't get around this one basic fact. And forcing the current rulers of the Lake out will prove harder than it seems, with tungsten armour defeating tungsten weapons and making it so that entrenched defenders are very hard to move. This fractious state of efforts will continue for now but something's got to give.
 
[X][Move][Earth][Safe]:
-[X]Dock the Shard with the Knights on it to a Shard with more water. DO NOT DOCK THEM TO SPUR CLAN'S SHARD!
-[X]Right at the end of the Age

Expansion!
 
[X][Move][Earth][Safe]:
-[X]Dock the Shard with the Knights on it to a Shard with more water. DO NOT DOCK THEM TO SPUR CLAN'S SHARD!
-[X]Right at the end of the Age

Either this or no intervention, for me
 
[X] No more interventions, this Age is good now.


Will we get an insiders perspective of the ongoing events or will this remain an outsider perspective quest?
Adhoc vote count started by Green[734] on Apr 26, 2019 at 4:47 PM, finished with 86 posts and 30 votes.

  • [X]No more interventions, this Age is good now.
    [X]Intervene!
    -[X] [Spirit][Pact] Self defense only applies to the spirits themselves, not their elements.
    -[X] Having made your Pact with the spirits of the world, you have instructed them all that they may inflict violence upon your chosen people in the name of self-defence. This command filters through the back-doors of the minds of every spirit in the world, passed along in a chain of communication that is only sometimes misinterpreted. And that is why when the Spear Clan continues their aggressive mining operations to strip the steel off the surface of the filament in the bare patches along the beach, the steel spirits rise up and start murdering them. Their homes are under attack after all. This is the cause of great upheaval and the start of a prolonged conflict known as the Steel War. Hundreds, thousands, of Lek-kego die in the early days of it as steel spirits stalk the sands and rip people limb from limb. They don't have it all their way of course, as the fabric of their own essence form the Spear Clan's own shells, weapons and fortifications. The Spear Clan retreats to its domes and its forts, with dead and dying steel-spirits spiked out in front to ward off others. The outlying lands are lost and all communication with their newly formed colony on the other side of the beach is severed. Many proclaim this the darkest days and the end of Lek-kego civilisation, having practically forgotten that other Lek-kego once existed at all.
    [X][Move][Earth][Safe]:
    -[X]Dock the Shard with the Knights on it to a Shard with more water. DO NOT DOCK THEM TO SPUR CLAN'S SHARD!
    -[X]Right at the end of the Age
    [X]Intervene!
    -[X] Take a water rich shard and position it above the lands of the Tungsten Clan, then delicately tilt it just enough to ensure a slow but steady stream down on the area opposite the Lake.
    -[X]The Scrawler's Order has, at this point, wound up so woven into the fabric of the Knightly families in the Tungsten Clan that it is basically just another organ of governance. The nature of the spirit attacks has become common knowledge among the Knights and has filtered down into the populace even as they continue to expand. This leads to a string of revolts across the Clan's holdings but as long as the solitary island remains the only source of the Shard's water there is nowhere else to go. Even the fissures widening between the different Knight families can't get around this one basic fact. And forcing the current rulers of the Lake out will prove harder than it seems, with tungsten armour defeating tungsten weapons and making it so that entrenched defenders are very hard to move. This fractious state of efforts will continue for now but something's got to give.
    [X]Intervene!
    -[X] [Spirit][Pact] Task the Spirit of the Spur Clan to guide and guard them.
    -[X] [Spirit][Pact] Task the Spirit of the Spear Clan to guide and guard them.
    -[X] [Spirit][Pact] Task the Spirit of the Remnant Clans to guide and guard them.
    -[X] Having made your Pact with the spirits of the world, you have instructed them all that they may inflict violence upon your chosen people in the name of self-defence. This command filters through the back-doors of the minds of every spirit in the world, passed along in a chain of communication that is only sometimes misinterpreted. And that is why when the Spear Clan continues their aggressive mining operations to strip the steel off the surface of the filament in the bare patches along the beach, the steel spirits rise up and start murdering them. Their homes are under attack after all. This is the cause of great upheaval and the start of a prolonged conflict known as the Steel War. Hundreds, thousands, of Lek-kego die in the early days of it as steel spirits stalk the sands and rip people limb from limb. They don't have it all their way of course, as the fabric of their own essence form the Spear Clan's own shells, weapons and fortifications. The Spear Clan retreats to its domes and its forts, with dead and dying steel-spirits spiked out in front to ward off others. The outlying lands are lost and all communication with their newly formed colony on the other side of the beach is severed. Many proclaim this the darkest days and the end of Lek-kego civilisation, having practically forgotten that other Lek-kego once existed at all.
    [X][Spirit] Let Spirits and Lek-kego form partnerships, allowing the spirit agency and action so long as the partner approves.
    -[x] right after the guy attacks the tungsten spirit and they team up.
    [X]Intervene!
    -[X] [Spirit][Pact] Spirits may only harm individuals directly threatening their personal existence and only so long as the threat is contemporaneous and proximate.
    -[X] Having made your Pact with the spirits of the world, you have instructed them all that they may inflict violence upon your chosen people in the name of self-defence. This command filters through the back-doors of the minds of every spirit in the world, passed along in a chain of communication that is only sometimes misinterpreted. And that is why when the Spear Clan continues their aggressive mining operations to strip the steel off the surface of the filament in the bare patches along the beach, the steel spirits rise up and start murdering them. Their homes are under attack after all. This is the cause of great upheaval and the start of a prolonged conflict known as the Steel War. Hundreds, thousands, of Lek-kego die in the early days of it as steel spirits stalk the sands and rip people limb from limb. They don't have it all their way of course, as the fabric of their own essence form the Spear Clan's own shells, weapons and fortifications. The Spear Clan retreats to its domes and its forts, with dead and dying steel-spirits spiked out in front to ward off others. The outlying lands are lost and all communication with their newly formed colony on the other side of the beach is severed. Many proclaim this the darkest days and the end of Lek-kego civilisation, having practically forgotten that other Lek-kego once existed at all.
    [X]Intervene! Specify the form of the Intervention and the time where it takes place.
    -[X] [Spirit] [Incorporate] Against the Spur Clan spiritualists, the spirits take the necessary steps and incorporate. The Plains Spirit, a great serpent with a head of chromium and a body studded with crystal, threatens the Spur Clan for their disrespect. They must be placated, or there will be consequences!
    -[X] The Spur Clan survives the effects of the Pact unscathed thanks to their ability to speak with and bond with spirits. They entreat the earth spirits for their permission to continue to mine and the expeditions to the Plateau continue. Though they have to climb to its metallic top, they waste no time in carving tunnels through the solid gemstone and crystal mix that makes up its bottom layers. Some of the gems quarried are kept in their original shapes to serve as crude baubles and are later carved/melted into clumsy but beautiful statues and monuments, with a spire of solid ruby being erected in the edge of the marsh where the Founding Heirophant was said to have first spoke to the spirits. But most of the gemstones are melted down to their composite minerals such as aluminium, beryl, carbon and a lot of trace elements, some of which have magnetic traces that wind up in their shells and colour them various bright shades. To bear these wavy bands of colour quickly becomes a sought-after status symbol. The spirits of the Plateau object to this and refuse communication but against the Spur Clan spiritualists and their tame spirits, there is little they can do.
    -[X] [Spirit][Incorporate] Have local spirits incorporate as the Beach Spirit and speak fairly and well to the Spear Clan of the land's fury. They have angered the Steel, but the spirits of sand and water have no great hatred for the Lek-Kego. Perhaps a deal can be struck.
    -[X] The Steel War continues with the Spear Clan, having lasted now for several generations of off-again on-again sporadic conflicts. The Spear Clan has shrunk immensely but will continue to fight, devising means to slay steel spirits and continue mining where it can. It is discovered that steel spirits are less likely to harm Lek-kego with high percentages of steel in their shell and since this generally consists of the high-caste Lek-kego and nobody else, the Chieftain of the time controversially puts many of them to work. What are they going to do, deny military service? But as a result, several 'steelshells' start plotting to collude with the spirits outside, planning on using their connection with them to stage a coup. A new idealogy begins to flourish among resentful steelshells, one that stems from the caste system and the previous tradition of using steel for class-identification. It tells them that Lek-kego with steel in their shells are superior and that the others are just trying to drag them down and undo them.
    [X] [Earth][Creation]
    -[X]Create a single small deposit of Stainless Steel near each of the various civilizations in remote areas, only enough for say, five Lek-kego in each deposit.
    -[X]Right at the end of the Age
    [X][Infuse][Fire]:
    -[X] it is good that they have begun to embrace democracy, however it must be spread to the entire populace! Let the fires of revolution burn in their hearts and forge a clan where all are equal.
    -[X] The Steel War is technically still going but it's really just an occasional issue for both the Spear Clan and their colony, which still sees itself as Spear Clan but obviously a better more traditional Spear Clan than the literal Spear Clan, especially after the coup. Since then the two have been passively aggressively jousting with one another, both protected by distance and the Steel War making travel across the beach intermittent. What the distance doesn't stop however are the refugees, wealthy upper castes slowly drifting away from the Spear Clan's new focus on a new caste system that doesn't elevate them personally. The colony is eager to take most of them in and is becoming common to derogatorily refer to the original Spear Clan as the 'Steel Clan' due to their ferrocracy. Meanwhile back in said ferrocracy, the Chieftain's following the victorious general have found themselves facing an unpleasant truth: All the other generals now know that they can try and be Chieftain whenever they want. It is coup after coup after coup, pausing only to continue its military pissing match with the colony. Eventually what it settles into is the Lek-kego's first electoral system but with only steel-shells of distinguished military service being able to vote. This way, ideally, the new Chieftain rules with the majority support of the armies and cannot simply be couped repeatedly as they had been in the past.

Adhoc vote count started by Green[734] on Apr 26, 2019 at 4:49 PM, finished with 46 posts and 20 votes.

  • [X]No more interventions, this Age is good now.
    [X][Move][Earth][Safe]:
    -[X]Dock the Shard with the Knights on it to a Shard with more water. DO NOT DOCK THEM TO SPUR CLAN'S SHARD!
    -[X]Right at the end of the Age
    [X]Intervene! [Earth][Move][Precise]
    -[X] Take a water rich shard and position it above the lands of the Tungsten Clan, then delicately tilt it just enough to ensure a slow but steady stream down on the area opposite the Lake.
    -[X]The Scrawler's Order has, at this point, wound up so woven into the fabric of the Knightly families in the Tungsten Clan that it is basically just another organ of governance. The nature of the spirit attacks has become common knowledge among the Knights and has filtered down into the populace even as they continue to expand. This leads to a string of revolts across the Clan's holdings but as long as the solitary island remains the only source of the Shard's water there is nowhere else to go. Even the fissures widening between the different Knight families can't get around this one basic fact. And forcing the current rulers of the Lake out will prove harder than it seems, with tungsten armour defeating tungsten weapons and making it so that entrenched defenders are very hard to move. This fractious state of efforts will continue for now but something's got to give.
    [X][Spirit] Let Spirits and Lek-kego form partnerships, allowing the spirit agency and action so long as the partner approves.
    -[x] right after the guy attacks the tungsten spirit and they team up.
    [X] [Earth][Creation]
    -[X]Create a single small deposit of Stainless Steel near each of the various civilizations in remote areas, only enough for say, five Lek-kego in each deposit.
    -[X]Right at the end of the Age
    [X][Infuse][Fire]:
    -[X] it is good that they have begun to embrace democracy, however it must be spread to the entire populace! Let the fires of revolution burn in their hearts and forge a clan where all are equal.
    -[X] The Steel War is technically still going but it's really just an occasional issue for both the Spear Clan and their colony, which still sees itself as Spear Clan but obviously a better more traditional Spear Clan than the literal Spear Clan, especially after the coup. Since then the two have been passively aggressively jousting with one another, both protected by distance and the Steel War making travel across the beach intermittent. What the distance doesn't stop however are the refugees, wealthy upper castes slowly drifting away from the Spear Clan's new focus on a new caste system that doesn't elevate them personally. The colony is eager to take most of them in and is becoming common to derogatorily refer to the original Spear Clan as the 'Steel Clan' due to their ferrocracy. Meanwhile back in said ferrocracy, the Chieftain's following the victorious general have found themselves facing an unpleasant truth: All the other generals now know that they can try and be Chieftain whenever they want. It is coup after coup after coup, pausing only to continue its military pissing match with the colony. Eventually what it settles into is the Lek-kego's first electoral system but with only steel-shells of distinguished military service being able to vote. This way, ideally, the new Chieftain rules with the majority support of the armies and cannot simply be couped repeatedly as they had been in the past.
 
[X] No more interventions, this Age is good now.

I'm thinking of Fire Creation to make ice caps melt and rain on Tungsten Shard, but eh. This is looking good.
 
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[X] No more interventions, this Age is good now.

"Perpetual license to kill" That was pretty cool rules lawyering
 
[X]Intervene! [Earth][Move][Precise]
-[X] Take a water rich shard and position it above the lands of the Tungsten Clan, then delicately tilt it just enough to ensure a slow but steady stream down on the area opposite the Lake.
-[X] The Scrawler's Order has, at this point, wound up so woven into the fabric of the Knightly families in the Tungsten Clan that it is basically just another organ of governance. The nature of the spirit attacks has become common knowledge among the Knights and has filtered down into the populace even as they continue to expand. This leads to a string of revolts across the Clan's holdings but as long as the solitary island remains the only source of the Shard's water there is nowhere else to go. Even the fissures widening between the different Knight families can't get around this one basic fact. And forcing the current rulers of the Lake out will prove harder than it seems, with tungsten armour defeating tungsten weapons and making it so that entrenched defenders are very hard to move. This fractious state of efforts will continue for now but something's got to give.​
 
[X]Intervene! [Earth][Move][Precise]
-[X] Take a water rich shard and position it above the lands of the Tungsten Clan, then delicately tilt it just enough to ensure a slow but steady stream down on the area opposite the Lake.
-[X] The Scrawler's Order has, at this point, wound up so woven into the fabric of the Knightly families in the Tungsten Clan that it is basically just another organ of governance. The nature of the spirit attacks has become common knowledge among the Knights and has filtered down into the populace even as they continue to expand. This leads to a string of revolts across the Clan's holdings but as long as the solitary island remains the only source of the Shard's water there is nowhere else to go. Even the fissures widening between the different Knight families can't get around this one basic fact. And forcing the current rulers of the Lake out will prove harder than it seems, with tungsten armour defeating tungsten weapons and making it so that entrenched defenders are very hard to move. This fractious state of efforts will continue for now but something's got to give.
 
[X]Intervene! [Earth][Create]
-[X] Create a reservoir of mercury beneath the Tungsten Clan's territory.
-[X] The Scrawler's Order has, at this point, wound up so woven into the fabric of the Knightly families in the Tungsten Clan that it is basically just another organ of governance. The nature of the spirit attacks has become common knowledge among the Knights and has filtered down into the populace even as they continue to expand. This leads to a string of revolts across the Clan's holdings but as long as the solitary island remains the only source of the Shard's water there is nowhere else to go. Even the fissures widening between the different Knight families can't get around this one basic fact. And forcing the current rulers of the Lake out will prove harder than it seems, with tungsten armour defeating tungsten weapons and making it so that entrenched defenders are very hard to move. This fractious state of efforts will continue for now but something's got to give.

So...why use water when we can use mercury lakes as coolant? :D
 
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