Character Sheets


Character Sheet
Isabelle Morgenthau
A Fisher

Isa (right) and her boyfriend Arren (left)


Hard Keen Calm Daring Wild
+4 -2 +4 +1 -1
Moves
Creepy: When a comrade sees you perform a ritual, overhears your prayers, or sees signs of your alienness, they lose Trust in you. Once they learn one of your Moves, they are no longer affected, but they gain Creepy as well.
Deep Ones: You can call on your patrons to Help you on a roll. On a 1, you Break after this mission.
Blessing: When you dab fresh blood on a piece of working equipment, roll +Calm. On a 16+, take both. On an 11-15, choose 1.
  • Take +1 Ongoing with this item this Routine. (+1 Handling for a plane)
  • The item cannot break or be lost this Routine. (+1 Armour on 1 Section of the Plane.)
On a miss, you need a bigger sacrifice. Don't disappoint.
Ideomotor Response: Your plane effectively has a programmable autopilot. It does not have to be switched on and off; it "knows" when you are behind the controls.
Soul-Bound: When you paint a rune in blood on an aircraft, you are linked. While in flight, you can take incoming Structure damage as Stress, 1-1. You can take a hit that would strike a Component as Injury, or give incoming Injury to your Engine.
Bond: (Witch move learned from Wulf) When you hold an object of significance and make an emotional connection to it, take 1 Stress. The object becomes a magical Focus, and you learn it's Nature (Earth, Air, Water, Fire, Iron, or Blood).
Contemplation: When you draw a ritual circle and stay within it, roll +Calm. On a 16+, you come out of it about an hour later refreshed; strike 3 Stress or 2 Injury. On an 11-15, it takes the whole night, and you're unreachable in that time.

Mastery
The Bushwack
Ambush Predator: When you strike an enemy who is unaware of your presence, roll with Advantage.
Forced Evade: When you fire to scare an opponent off, spend 1 ammo and roll +Hard. On a hit, instead of dealing damage, choose one: Target dives 1, target climbs 1, target loses speed in a forced turn. On a 16+, roll attack dice on them anyway.
Momentum: When you dive onto a target, add +1 AP.
Scissors Snip: When you disengage, give an ally +3 towards dealing with your target.

Familiar Vices
- Drinking
- Prayer
- Dancing

Vice Progress
- Breaking Stuff: ☑☐☐
- Cannabis: ☑☐☐

Intimacy Move
When you are intimate with another, choose one of you to get a hold. They can spend that hold to give the other a command: if followed, then forward to their next +Stat move, they will always score at least a partial hit, regardless of what the dice say.

If you use this move in the air, there are two holds, and they can be distributed however you agree.

The Company
People
  • Isabelle (Fisher): The PC. She's out to find her way in the world. 1 thaler per Routine.
  • Arren (NPC- Confidant/Observer): Your cute fish boyfriend. Artist and recently trained observer. 1 thaler per Routine.
  • Wulf (Witch): Former bandit leader. Actually half wolf. Hot as hell. Ex-Goth. 1 thaler per Routine.
    • Hard +3, Keen +3, Calm -2, Daring +0, Wild +3 (Avenger)
  • Minna Hammerl (Soldier): Inexperienced but highly trained soldier and passionate duelist. Speaks all formal-like. The most beautiful woman in the world. 1 thaler per Routine.
    • Hard +4, Keen +1, Calm +2, Daring -2 (Professional)
  • Heinrich Engel (Student): Political science student working on his thesis-slash-manifesto.
  • Anny Meldgaard (NPC - Mechanic): A young half-Fischer, half-Himmilvolk woman from Piav, trained by the mechanics there. Looking for adventure and her origins. Blushes red?
Aircraft
  • Isa & Arren's Plane: A Teicher Möwen seaplane. Steel frame, liquid-cooled engine. Deeply possessed. 1 thaler per Routine.
  • Fang Howl: Wulf's helicopter. An experimental pre-war model. Liquid-cooled radial. Three wolf moon. 1 thaler per Routine.
  • Pup: Wulf's Kreuzer Skorpion prototype retrieved from a sealed hanger. Gets a lot out of an underpowered engine.
  • Minna's Kobra: An inline-engine powered, wood framed fighter. All around an excellent machine. 1 thaler per Routine.
  • Heinrich's Reconstruction: A canard plane with a 30mm cannon in the nose. Awkward and unstable but hits like a train. 1 thaller per Routine.
Stress XP
3 7
Cash Expenses
41 10.5
 
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[X] Let it happen.
[X] A automatic pistol (for yourself when you get to your own body)

A pistol is a much more practical weapon for us than a hand cannon.
 
[X] Stop Wulf.
-[X] Maybe we can give this kid a second chance. Try and fix what the Goths have broken.
[X] A two-shot hand cannon.

I was going to say "Kill all the fucking fucks", but theres an issue: Everyone in charge, who could reasonably be argued to be fully culpable, is either dead or evacuated. They aren't here.

Maybe death is what's best for the kid, but we don't know that yet. I want to find out. I want to hear what the kid has to say. And, well, frankly this all assumes that he isn't going to die of blood loss in the next few minutes.

As for weapons, a hand cannon is useful in certain ways that an automatic isn't.
 
I'll let you gun nerds pick out a period appropriate pistol. It's all the same mechanically!

(For reference, Wulf's pistol is a luger and Ewald's is a mauser broomhandle.)
 
we might be able to get something fancier by taking the grappling gun thing (assuming that is the most monetarily valuable optuon here) and selling it to buy something fancy at big-town-i-forgot-the-name. also, if all we want is a gun, we can probably get a good deal on one back at aforementioned big town from gun dealer girl.
 
[X] Stop Wulf.
-[X] Maybe we can give this kid a second chance. Try and fix what the Goths have broken.
[X] A automatic pistol (for yourself when you get to your own body)
 
[] Let it happen.
[] A automatic pistol (for yourself when you get to your own body)

@open_sketchbook Is the auto-pistol select fire? I'm thinking this is something like the M712 Schnellfeur, which would be honestly fairly good for us.
An automatic pistol tends to mean "pull trigger, fire one bullet," that is to say, a semi-automatic weapon. This is because 'automatic pistol' dates back to a period well before rifle-sized weapons were made either automatic or semi-automatic on any large scale, so in the Good Old Days of the period 1895-1925 when all this terminology firmed up, there was some inconsistency.

An "automatic" pistol is one that loads the next round from a magazine without having to work an action of some kind, with the alternative being a double or single-action revolver (that don't use magazines). The normal term for a pistol-shaped weapon that can fire fully automatic bursts (one prolonged depression of the trigger, multiple bullets) is a "machine pistol."
 
An automatic pistol tends to mean "pull trigger, fire one bullet," that is to say, a semi-automatic weapon. This is because 'automatic pistol' dates back to a period well before rifle-sized weapons were made either automatic or semi-automatic on any large scale, so in the Good Old Days of the period 1895-1925 when all this terminology firmed up, there was some inconsistency.

An "automatic" pistol is one that loads the next round from a magazine without having to work an action of some kind, with the alternative being a double or single-action revolver (that don't use magazines). The normal term for a pistol-shaped weapon that can fire fully automatic bursts (one prolonged depression of the trigger, multiple bullets) is a "machine pistol."
Fair enough, I'm just used to settings where "pistol" generally means "semi-auto"/self loading, and "revolver" means, well, revolver.
 
Well, by the mid-20th century that starts to make sense, but the overall technological paradigm of Flying Circus is more... 20s-ish, so to speak.
 
[X] Stop Wulf.
-[X] Maybe we can give this kid a second chance. Try and fix what the Goths have broken.
[X] A automatic pistol (for yourself when you get to your own body)
 
Wait, then what was Isa supposed to have figured out here?

Isa probably thinks Wulf was there to be taken off to the factories or the breeding camps, instead of there to be a soldier. It's a distinction that matters when she's thinking about killing another soldier who was probably recruited the same way she was, and all that? More empathy.
 
Would a Colt M911 be something we could find? It's got as much muzzle energy as the various rounds that the Mauser that Ewald had, while also being a really cool gun.

Piker. We can go higher.


Honestly go for the real Browning and not the mle. 1903 knockoff. FN was an excellent gun manufacturer, and the only nominal advantages to a Ruby are a dodgy and proprietary thumb safety and being striker fired. If hammers are too much a problem (because people don't know that guns go in holsters damnit) then we can get it bobbed on the cheap.
 
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