Character Sheets


Character Sheet
Isabelle Morgenthau
A Fisher

Isa (right) and her boyfriend Arren (left)


Hard Keen Calm Daring Wild
+4 -2 +4 +1 -1
Moves
Creepy: When a comrade sees you perform a ritual, overhears your prayers, or sees signs of your alienness, they lose Trust in you. Once they learn one of your Moves, they are no longer affected, but they gain Creepy as well.
Deep Ones: You can call on your patrons to Help you on a roll. On a 1, you Break after this mission.
Blessing: When you dab fresh blood on a piece of working equipment, roll +Calm. On a 16+, take both. On an 11-15, choose 1.
  • Take +1 Ongoing with this item this Routine. (+1 Handling for a plane)
  • The item cannot break or be lost this Routine. (+1 Armour on 1 Section of the Plane.)
On a miss, you need a bigger sacrifice. Don't disappoint.
Ideomotor Response: Your plane effectively has a programmable autopilot. It does not have to be switched on and off; it "knows" when you are behind the controls.
Soul-Bound: When you paint a rune in blood on an aircraft, you are linked. While in flight, you can take incoming Structure damage as Stress, 1-1. You can take a hit that would strike a Component as Injury, or give incoming Injury to your Engine.
Bond: (Witch move learned from Wulf) When you hold an object of significance and make an emotional connection to it, take 1 Stress. The object becomes a magical Focus, and you learn it's Nature (Earth, Air, Water, Fire, Iron, or Blood).
Contemplation: When you draw a ritual circle and stay within it, roll +Calm. On a 16+, you come out of it about an hour later refreshed; strike 3 Stress or 2 Injury. On an 11-15, it takes the whole night, and you're unreachable in that time.

Mastery
The Bushwack
Ambush Predator: When you strike an enemy who is unaware of your presence, roll with Advantage.
Forced Evade: When you fire to scare an opponent off, spend 1 ammo and roll +Hard. On a hit, instead of dealing damage, choose one: Target dives 1, target climbs 1, target loses speed in a forced turn. On a 16+, roll attack dice on them anyway.
Momentum: When you dive onto a target, add +1 AP.
Scissors Snip: When you disengage, give an ally +3 towards dealing with your target.

Familiar Vices
- Drinking
- Prayer
- Dancing

Vice Progress
- Breaking Stuff: ☑☐☐
- Cannabis: ☑☐☐

Intimacy Move
When you are intimate with another, choose one of you to get a hold. They can spend that hold to give the other a command: if followed, then forward to their next +Stat move, they will always score at least a partial hit, regardless of what the dice say.

If you use this move in the air, there are two holds, and they can be distributed however you agree.

The Company
People
  • Isabelle (Fisher): The PC. She's out to find her way in the world. 1 thaler per Routine.
  • Arren (NPC- Confidant/Observer): Your cute fish boyfriend. Artist and recently trained observer. 1 thaler per Routine.
  • Wulf (Witch): Former bandit leader. Actually half wolf. Hot as hell. Ex-Goth. 1 thaler per Routine.
    • Hard +3, Keen +3, Calm -2, Daring +0, Wild +3 (Avenger)
  • Minna Hammerl (Soldier): Inexperienced but highly trained soldier and passionate duelist. Speaks all formal-like. The most beautiful woman in the world. 1 thaler per Routine.
    • Hard +4, Keen +1, Calm +2, Daring -2 (Professional)
  • Heinrich Engel (Student): Political science student working on his thesis-slash-manifesto.
  • Anny Meldgaard (NPC - Mechanic): A young half-Fischer, half-Himmilvolk woman from Piav, trained by the mechanics there. Looking for adventure and her origins. Blushes red?
Aircraft
  • Isa & Arren's Plane: A Teicher Möwen seaplane. Steel frame, liquid-cooled engine. Deeply possessed. 1 thaler per Routine.
  • Fang Howl: Wulf's helicopter. An experimental pre-war model. Liquid-cooled radial. Three wolf moon. 1 thaler per Routine.
  • Pup: Wulf's Kreuzer Skorpion prototype retrieved from a sealed hanger. Gets a lot out of an underpowered engine.
  • Minna's Kobra: An inline-engine powered, wood framed fighter. All around an excellent machine. 1 thaler per Routine.
  • Heinrich's Reconstruction: A canard plane with a 30mm cannon in the nose. Awkward and unstable but hits like a train. 1 thaller per Routine.
Stress XP
3 7
Cash Expenses
41 10.5
 
Last edited:
[X] Lets... see where this goes. Yeah. For science

Funnily enough, the original question was never answered.
 
[X] Lets... see where this goes. Yeah. For science

Maybe that way we can recruit them for the task of dealing with Gothans. And we have to deal with them - our employer asked us to deal with raiders, and if Zinkstadt gets sacked just after we deal with Wulf and go back for our pay, well...
We wouldn't get jobs as clean, for our reputation would be tarnished.

And once we deal with Gothans, we maybe could recruit these for our band.
 
Funnily enough, the original question was never answered.

Looks like our gambit was successful on multiple levels.
Maybe that way we can recruit them for the task of dealing with Gothans. And we have to deal with them - our employer asked us to deal with raiders, and if Zinkstadt gets sacked just after we deal with Wulf and go back for our pay, well...
We wouldn't get jobs as clean, for our reputation would be tarnished.

And once we deal with Gothans, we maybe could recruit these for our band.

...okay, so to clarify, you want to get these bandits to help us deal with the other bandits and then...what, exactly? We'll still have to find some way to get Wulf's gang to stop harassing Zinkstadt, per our original mission, or it'll look significantly worse on us than would the town getting hit by the Goths later.
 
4-15: A Proposal
[X] Lets... see where this goes. Yeah. For science

You watched, grinning, as this badass bandit leader basically melted under the power of skritches. You were unstoppable! She actually made little wolf noises too!

"Okay okay enough wow dang." She pulled her head away, and you let out an exaggerated awwww as she desperately tried to regain her composure.

"So how did those happen?" You asked, pointing (she tried to look up at her own ears this was amazing!!!).

"I dunno, how'd you end up as a shark girl?" She retorted. There was a lot of deflection happening in this conversation.

"I was born this way." You said. It was true. You heard that back in the day, they used to submerge newborns in water to make sure they could use their gills, and if they couldn't...

"Yeah, I know, I was messing around." She said. "I was born like this too. Though... less blessing of the gods and more my mum getting a little frisky with some of the fae."

"... Your mum banged a wolf." You said, deadpan.

"HEWASN'TAWOLFATTHETIME." She shrieked rapid fire, embarrassment flushing her face. "It's what happens when you live out in the woods! You meet some mysterious stranger and they're super charming and next thing you know THEY'RE A WOLF."

"Alright, wow. I'll keep that in mind if I meet any charming mysterious strangers." You said. "Present company excluded."

In your head, there was a little crowd cheering over that line.

"Damn, they teach all of you to be so smooth out to sea? I've been hanging out in the wrong villages." She said, leaning back towards you. "I like you. You're fun. And your teeth are super cool by the way. Though you're missing..." She pointed to the gap where Ewald had knocked one out.

"Yeah I know. Don't worry, it'll grow back. I like yours too. With the fangs and all. S'its cool."

And the little mental crowd deflated. You were not good at this.

"Hey, uh, you here for very much longer? You got a place to stay?" She asked. You looked around at the building.

"I dunno. I guess I'm staying here for the night?" You said sheepishly.

"What a coincidence. So am I." She said, a devilish look on her face.

"Oh, neat. Maybe we'll see each other in the morning?" You said.

"... no, you don't get it. I'm going to be staying here as well." She said, very slowly.

"Is it a nice place?" You asked.

"... oh goddesses. I'm trying to get you to invite me back to your room."

Oh.

OH!

Well, uh...

[ ] Wanna come back to my room?
[ ] No thanks. You're cool, but I have a boyfriend.

This will always remove a stress, and because I'm treating Wulf as a PC with her own character class, it'll trigger both your intimacy moves! Yours can be used to give Wulf a bonus on something, incase you do plan Recruit Her For The Gang. As she never rolls dice, it'll result in her automatically succeeding amazingly.

 
Last edited:
I am conflicted. On the one hand, not a fan of relationship subplots and that kind of drama in the general case, and we have a partner who might not be cool with this. On the other hand, @open_sketchbook manages to mostly make this stuff cute rather than tiresome, and Wulf would be a great recruit, and if the boyfriend is in fact cool with it that would also be great. That could have some cute moments, and it would be kind of cool to have a quest that was poly but realistically so rather than basically a harem anime.
 
As a person in a poly relationship IRL I would be absolutely down for taking this quest in that direction, if you play your cards right.
 
[X] No thanks. You're cool, but I have a boyfriend.
-[X] Look, he's in deep shit and I might need help getting him back.
--[X] But if he's cool with it, does the offer still stand?
 
.... @open_sketchbook does the write in above this post work? Because if it does, that's going to be my vote. Being responsible is a good thing.

[X] No thanks. You're cool, but I have a boyfriend.
-[X] Look, he's in deep shit and I might need help getting him back.
--[X] But if he's cool with it, does the offer still stand?
 
Last edited:
[X] No thanks. You're cool, but I have a boyfriend.
-[X] Look, he's in deep shit and I might need help getting him back.
--[X] But if he's cool with it, does the offer still stand?
 
[X] No thanks. You're cool, but I have a boyfriend.
-[X] Look, he's in deep shit and I might need help getting him back.
--[X] But if he's cool with it, does the offer still stand?
 
Okay seriously though what is the plan for dealing with Wulf's gang? Are we just gonna hope we can charm her out of raiding the village? 'cause TBH otherwise I can only see this ending in blood and/or tears (with the latter going up in likelihood the more positive interactions we have with her).

Not that that's necessarily a bad thing, it'd be all dramatic & shit, but I'm not sure that's the path people are envisioning here?
 
[X] No thanks. You're cool, but I have a boyfriend.
-[X] Look, he's in deep shit and I might need help getting him back.
--[X] But if he's cool with it, does the offer still stand?
 
I do want to know the plan (like what kind of shit you tell Wulf he's in and how honest you are) but like...

Flying Circus isn't a Mad Max apocalypse. It's like... a melancholy Ghibli movie with more hedonism, where the real villains are industrial destruction of nature and the war machine, and everyone else is pretty much doing their best to often tragic ends. Where things are sad and nostalgic but the power of love and trust can get you through. So like... yes, this can go bad, but I'm willing to have it go well too!
 
[X] No thanks. You're cool, but I have a boyfriend.
-[X] Look, he's in deep shit and I might need help getting him back.
--[X] But if he's cool with it, does the offer still stand?
 
"... Your mum banged a wolf." You said, deadpan.

"HEWASN'TAWOLFATTHETIME." She shrieked rapid fire, embarrassment flushing her face.
Wulf has had to deal with this before, hasn't she? :V
Are we just gonna hope we can charm her out of raiding the village?
Turns out the bandits aren't raiding the village, they're splitting the "extortion" with the villagers, so that the folks in Zinctown can live something other than a hardscrabble life when they only have a single buyer who tries to pay as little as possible.

[X] No thanks. You're cool, but I have a boyfriend.
-[X] Look, he's in deep shit and I might need help getting him back.
--[X] But if he's cool with it, does the offer still stand?
 
[X] No thanks. You're cool, but I have a boyfriend.
-[X] Look, he's in deep shit and I might need help getting him back.
--[X] But if he's cool with it, does the offer still stand?

POLY REPRESENTATATIONNNNNNNNN!!!!!!!!!
 
Turns out the bandits aren't raiding the village, they're splitting the "extortion" with the villagers, so that the folks in Zinctown can live something other than a hardscrabble life when they only have a single buyer who tries to pay as little as possible.

Okay, yeah, I was using shorthand but the problem is still a problem as far as our job is concerned.

(also the bandits aren't actually in on the trick the villagers are pulling, they're just asking for cash & the villagers are reporting additional demands & pocketing those)
 
Okay, yeah, I was using shorthand but the problem is still a problem as far as our job is concerned.

(also the bandits aren't actually in on the trick the villagers are pulling, they're just asking for cash & the villagers are reporting additional demands & pocketing those)
Not sure how to get the bandits to back off, but it does occur to me that the workers may only have one buyer, but the buyer only has one source. If they can build up enough of a buffer that their income being cut off isn't instant and complete disaster, they've got the leverage to strike for better pay. And that's only if the pressures of her class position overcome her personality once she understands the issue.
 
Can you just imagine how our post-mission debrief will go if this works:

"The bandits will trouble you no more!"

"They're all dead?"

"No! I have seduced their leader!"

(I'm imagining Isabelle saying this in her best Penny impersonation)
 
Last edited:
Back
Top