Character Sheets


Character Sheet
Isabelle Morgenthau
A Fisher

Isa (right) and her boyfriend Arren (left)


Hard Keen Calm Daring Wild
+4 -2 +4 +1 -1
Moves
Creepy: When a comrade sees you perform a ritual, overhears your prayers, or sees signs of your alienness, they lose Trust in you. Once they learn one of your Moves, they are no longer affected, but they gain Creepy as well.
Deep Ones: You can call on your patrons to Help you on a roll. On a 1, you Break after this mission.
Blessing: When you dab fresh blood on a piece of working equipment, roll +Calm. On a 16+, take both. On an 11-15, choose 1.
  • Take +1 Ongoing with this item this Routine. (+1 Handling for a plane)
  • The item cannot break or be lost this Routine. (+1 Armour on 1 Section of the Plane.)
On a miss, you need a bigger sacrifice. Don't disappoint.
Ideomotor Response: Your plane effectively has a programmable autopilot. It does not have to be switched on and off; it "knows" when you are behind the controls.
Soul-Bound: When you paint a rune in blood on an aircraft, you are linked. While in flight, you can take incoming Structure damage as Stress, 1-1. You can take a hit that would strike a Component as Injury, or give incoming Injury to your Engine.
Bond: (Witch move learned from Wulf) When you hold an object of significance and make an emotional connection to it, take 1 Stress. The object becomes a magical Focus, and you learn it's Nature (Earth, Air, Water, Fire, Iron, or Blood).
Contemplation: When you draw a ritual circle and stay within it, roll +Calm. On a 16+, you come out of it about an hour later refreshed; strike 3 Stress or 2 Injury. On an 11-15, it takes the whole night, and you're unreachable in that time.

Mastery
The Bushwack
Ambush Predator: When you strike an enemy who is unaware of your presence, roll with Advantage.
Forced Evade: When you fire to scare an opponent off, spend 1 ammo and roll +Hard. On a hit, instead of dealing damage, choose one: Target dives 1, target climbs 1, target loses speed in a forced turn. On a 16+, roll attack dice on them anyway.
Momentum: When you dive onto a target, add +1 AP.
Scissors Snip: When you disengage, give an ally +3 towards dealing with your target.

Familiar Vices
- Drinking
- Prayer
- Dancing

Vice Progress
- Breaking Stuff: ☑☐☐
- Cannabis: ☑☐☐

Intimacy Move
When you are intimate with another, choose one of you to get a hold. They can spend that hold to give the other a command: if followed, then forward to their next +Stat move, they will always score at least a partial hit, regardless of what the dice say.

If you use this move in the air, there are two holds, and they can be distributed however you agree.

The Company
People
  • Isabelle (Fisher): The PC. She's out to find her way in the world. 1 thaler per Routine.
  • Arren (NPC- Confidant/Observer): Your cute fish boyfriend. Artist and recently trained observer. 1 thaler per Routine.
  • Wulf (Witch): Former bandit leader. Actually half wolf. Hot as hell. Ex-Goth. 1 thaler per Routine.
    • Hard +3, Keen +3, Calm -2, Daring +0, Wild +3 (Avenger)
  • Minna Hammerl (Soldier): Inexperienced but highly trained soldier and passionate duelist. Speaks all formal-like. The most beautiful woman in the world. 1 thaler per Routine.
    • Hard +4, Keen +1, Calm +2, Daring -2 (Professional)
  • Heinrich Engel (Student): Political science student working on his thesis-slash-manifesto.
  • Anny Meldgaard (NPC - Mechanic): A young half-Fischer, half-Himmilvolk woman from Piav, trained by the mechanics there. Looking for adventure and her origins. Blushes red?
Aircraft
  • Isa & Arren's Plane: A Teicher Möwen seaplane. Steel frame, liquid-cooled engine. Deeply possessed. 1 thaler per Routine.
  • Fang Howl: Wulf's helicopter. An experimental pre-war model. Liquid-cooled radial. Three wolf moon. 1 thaler per Routine.
  • Pup: Wulf's Kreuzer Skorpion prototype retrieved from a sealed hanger. Gets a lot out of an underpowered engine.
  • Minna's Kobra: An inline-engine powered, wood framed fighter. All around an excellent machine. 1 thaler per Routine.
  • Heinrich's Reconstruction: A canard plane with a 30mm cannon in the nose. Awkward and unstable but hits like a train. 1 thaller per Routine.
Stress XP
3 7
Cash Expenses
41 10.5
 
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4-10: What's Up, Doc?
[X] Extend out and make for the village, double time.

You steadied out and started on a turn home. You couldn't keep up the fight, not like this. You honestly weren't sure you could remain conscious too long. Hopefully Ewald was as good as he boasted.

You made a diving turn and extended away from the fight, watching the air speed indicator climb as you peeled away. It shouldn't be long now. You concentrated on keeping the stick steady and holding a hand to your wound, trying to keep up pressure as best you could.

By the clock, it took you eight minutes to make it to the village. It felt like an hour. You put down hard, hard enough that you blacked out on landing, the floats dragging hard against the dry, packed earth. You came to with hands pulling you from the cockpit.

"Not me." You tried to mutter. "The girl."

The two of you were carried to a little house at the outskirts of the village, presumably one with a doctor. You were given an injection of something that made the pain fade, and a woman wrapped your shoulder in bandages, then you left a while to stare at the rough-hewn beams, in a state half between sleep and wakefulness. Finally, the doctor (you presumed he was a doctor, he had little round glasses and grey hair and a bloody apron) came over to you as well, peeling back the dressing, cleaning and exploring the wound with tweezers, pulling something from it. You barely felt a thing with the drugs in your system. The whole time he was muttering a reassuring patter until you fell asleep.

When you awoke, it was dark outside. You were in a warm, cozy bed, a candle on the bedside table, your head resting on a pillow. There was a throbbing pain in your side, and it took you a few tries to sit up, but you finally swung your legs over the edge of the bed and wandered around.

You found the doctor sitting beside another bed in an adjoining room, with Elke lying, bandages around her middle. "Is she okay?" You asked weakly.

"Okay? Hardly. She was shot in the gut, you know. What she is is lucky. Not lucky enough to not get shot, but eh, you can't have everything." The doctor, who exuded a sort of maniac energy for an old man, was wearing the shabby remains of what was once probably a very nice suit, with a white apron over it. This one must be fresh, as it was free of blood. "And you, speak of luck, you. One round, between the ribs, missed all the good stuff. Probably hurt like nothing else, but you're still with us."

Your hand went absentmindedly to your side. "Yeah, seems like."

"Good thing too, you know, I'm a good doctor, but didn't want to go and open you up. Not treated fischervolk in, uh, probably twenty-five years at this point. Feh, can't believe its been that long." The doctor went to retrieve something from a cabinet in the wall, coming back with a small package wrapped in paper. "I had to give you a squirt of the good stuff when you came in, but I try to be sparing with that, so tell you what. There's some dried leaf in here, pick it up the mountain, so if the pain starts getting bad give it a chew. Wait, how's the teeth, this stuff can be a little rough."

You gave a smile and he recoiled a little.

"You be careful with those things! Almost gave me a heart attack. With chompers like those this stuff is the least of your problems." He handed you the package, and you opened it a bit to take a look. Inside was a skinny dry leaf roughly the consistency of straw.

"What time is it?" You asked, and the doctor glanced down at his watch.

"A little past 10 pm? Why, you got somewhere to go urgently?"

"Kinda, yeah. My boyfriend-" The doctor cut you off.

"The whosit from the triplane there?"

"Gods no." You replied, a shiver up your spine. At the same time, hey, at least Ewald survived. "My boyfriend Arren is back in Zinkstalt, and he's in a bit of a bad spot." You leaned in conspiratorially. "The man from the triplane shot the girl. I was trying to make it right, but I had to leave him behind with some angry villagers."

"I figured you were from there, from the girl. That stuff gets under your nails, it's never getting out. You want me to get the town guard? They'll throw that son of a bitch right out on his ass, you just say the word."

"No... he was working for me. It was a misunderstanding." You explained.

"Misunderstanding, nothing, he shot a little girl. What, was she coming at him with a knife or something?" The doctor said, and you had trouble disagreeing. Why the hell had he done that?

"I don't know. It all happened very quickly. Where is he now?" You asked.

"He's at the bar last I saw. If you want to go to him, be my guest, but-" he leveled a scalpel at you, punctuating his lecture with it. "No. Drinking. Well, no, drink a lot, but not alcohol. Not for a few days at least, give your system a break, okay?"

"What do you I owe you?" You asked.

"Owe me? You saved a little girl's life and you're looking to settle debts? You owe me not ruining my handiwork, got it young lady?"

---

[ ] What do you do?

You took 3 Stress in the last mission. You're now at 6. The town you're in has everything a young pilot could want; there's the tavern Ewald is in, a mechanics shop to get things fixed up, a post for the town guard, and so on. Population of maybe 600. If you want a place to be there, it's there.

Because drinking is off limits, you're gonna have to find some other vices to deal with your stress, if that's a priority.
Adhoc vote count started by open_sketch on Oct 17, 2018 at 12:07 PM, finished with 41 posts and 14 votes.

  • [X] Extend out and make for the village, double time.
    [X] Turn back and help Ewald out.
    [X] Vice: Go complain at Ewald
    -[X] But first see to getting your aileron replaced.
    [X] Go yell at that amoral, grizzled air mercenary, give him a real piece of your mind, what with his reprehensible, grizzled stubbly beard, and his scoundrel rugged jawline, really tell him what for, him and his absolutely deplorable lithe, wiry body with whipcord muscles, and all of those absolutely awful scars...

Adhoc vote count started by open_sketch on Oct 17, 2018 at 12:07 PM, finished with 23 posts and 4 votes.

  • [X] Vice: Go complain at Ewald
    -[X] But first see to getting your aileron replaced.
    [X] Go yell at that amoral, grizzled air mercenary, give him a real piece of your mind, what with his reprehensible, grizzled stubbly beard, and his scoundrel rugged jawline, really tell him what for, him and his absolutely deplorable lithe, wiry body with whipcord muscles, and all of those absolutely awful scars...
 
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[X] Vice: Go complain at Ewald
-[X] But first see to getting your aileron replaced.
 
What is the extent of the damage to our plane, currently?

When will we be in the state to fly back? Is it worth sending a message (from the Doc?) that the girl is alright and they should release Arren?
 
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What is the extent of the damage to our plane, currently?

When will we be in the state to fly back? Is it worth sending a message (from the Doc?) that the girl is alright and they should release Arren?
It's missing an aileron, has structural damage, and presumably some holes near the engine and through the dashboard.
 
What can be repaired in a reasonable timeframe while we are still here?

Or should we just patch it over and move back to the city with better mechanics?
 
What can be repaired in a reasonable timeframe while we are still here?

Or should we just patch it over and move back to the city with better mechanics?
This town has a machine shop and basic aircraft mechanic; it can take care of your plane.

Accounting for all lifestyle and maintenance spending your currently have 2 thaler.
 
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[X] Vice: Go complain at Ewald
-[X] But first see to getting your aileron replaced.

I mean it won't be a vice, but it might just work.

What do you guys want out of your confrontation with Ewald? What do you want him to do. I need to know so I know what to make you roll before continuing.
 
I guess first priorities are to vent, and to ask what the hell he was thinking shooting a harmless little girl. The rest depends on the answer. Ideally I suppose, we'd get him to 1. apologize to us and our boyfriend for getting us almost lynched, 2. apologize to the girl, 3. promise to be less trigger-happy in the future. Wether that's realistic is arguable of course.
 
I guess first priorities are to vent, and to ask what the hell he was thinking shooting a harmless little girl. The rest depends on the answer. Ideally I suppose, we'd get him to 1. apologize to us and our boyfriend for getting us almost lynched, 2. apologize to the girl, 3. promise to be less trigger-happy in the future. Wether that's realistic is arguable of course.
That could all work. Everyone good with that?
 
[X] Vice: Go complain at Ewald
-[X] But first see to getting your aileron replaced.

I mean it won't be a vice, but it might just work.

What do you guys want out of your confrontation with Ewald? What do you want him to do. I need to know so I know what to make you roll before continuing.
Well, as a Vice, could be Fault Finding?
That sort of vice is rather toxic as they go
 
[] Vice: Go complain at Ewald
-[] But first see to getting your aileron replaced.

I mean it won't be a vice, but it might just work.
Well, complaining at Ewald personally wouldn't be a vice. But could persistent gloomy kvetching and moaning and complaining at people be a vice in general? It's a common way of blowing off or redirecting stress. It's got the same kind of potential to blow up and have negative consequences as promiscuous sex or moderate to heavy drinking, two classic examples of a vice a character might indulge in. Certainly everyone around the complainer will decide that complaining is a vice, so...

"Starting Drama" or similar could be a fucking good vice, so yeah let's go with it.
...oh. Way ahead of me, I see. :D
 
"Starting Drama" is not catchy.
How about "Drama Queen"?

Also, can we include in our rant a request for report? I want to know, had Ewald managed to down his bandit or not.
 
Hm. As the vice progresses, maybe Isabelle could evolve from "Drama Starter" to "Drama Duchess" to "Drama Princess" to "Drama Queen?"
 
Personally, I'd want to open with asking how the fight went after we split, and explaining that we were shot. I feel a bit bad for that.
 
Okay, but it'd still be kind of fun to, just once, play a shrieking drama queen character who isn't constantly trying to mend her fences with people like this random mercenary we may never see again. :D
 
[X] Go yell at that amoral, grizzled air mercenary, give him a real piece of your mind, what with his reprehensible, grizzled stubbly beard, and his scoundrel rugged jawline, really tell him what for, him and his absolutely deplorable lithe, wiry body with whipcord muscles, and all of those absolutely awful scars...
 
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