Character Sheets


Character Sheet
Isabelle Morgenthau
A Fisher

Isa (right) and her boyfriend Arren (left)


Hard Keen Calm Daring Wild
+4 -2 +4 +1 -1
Moves
Creepy: When a comrade sees you perform a ritual, overhears your prayers, or sees signs of your alienness, they lose Trust in you. Once they learn one of your Moves, they are no longer affected, but they gain Creepy as well.
Deep Ones: You can call on your patrons to Help you on a roll. On a 1, you Break after this mission.
Blessing: When you dab fresh blood on a piece of working equipment, roll +Calm. On a 16+, take both. On an 11-15, choose 1.
  • Take +1 Ongoing with this item this Routine. (+1 Handling for a plane)
  • The item cannot break or be lost this Routine. (+1 Armour on 1 Section of the Plane.)
On a miss, you need a bigger sacrifice. Don't disappoint.
Ideomotor Response: Your plane effectively has a programmable autopilot. It does not have to be switched on and off; it "knows" when you are behind the controls.
Soul-Bound: When you paint a rune in blood on an aircraft, you are linked. While in flight, you can take incoming Structure damage as Stress, 1-1. You can take a hit that would strike a Component as Injury, or give incoming Injury to your Engine.
Bond: (Witch move learned from Wulf) When you hold an object of significance and make an emotional connection to it, take 1 Stress. The object becomes a magical Focus, and you learn it's Nature (Earth, Air, Water, Fire, Iron, or Blood).
Contemplation: When you draw a ritual circle and stay within it, roll +Calm. On a 16+, you come out of it about an hour later refreshed; strike 3 Stress or 2 Injury. On an 11-15, it takes the whole night, and you're unreachable in that time.

Mastery
The Bushwack
Ambush Predator: When you strike an enemy who is unaware of your presence, roll with Advantage.
Forced Evade: When you fire to scare an opponent off, spend 1 ammo and roll +Hard. On a hit, instead of dealing damage, choose one: Target dives 1, target climbs 1, target loses speed in a forced turn. On a 16+, roll attack dice on them anyway.
Momentum: When you dive onto a target, add +1 AP.
Scissors Snip: When you disengage, give an ally +3 towards dealing with your target.

Familiar Vices
- Drinking
- Prayer
- Dancing

Vice Progress
- Breaking Stuff: ☑☐☐
- Cannabis: ☑☐☐

Intimacy Move
When you are intimate with another, choose one of you to get a hold. They can spend that hold to give the other a command: if followed, then forward to their next +Stat move, they will always score at least a partial hit, regardless of what the dice say.

If you use this move in the air, there are two holds, and they can be distributed however you agree.

The Company
People
  • Isabelle (Fisher): The PC. She's out to find her way in the world. 1 thaler per Routine.
  • Arren (NPC- Confidant/Observer): Your cute fish boyfriend. Artist and recently trained observer. 1 thaler per Routine.
  • Wulf (Witch): Former bandit leader. Actually half wolf. Hot as hell. Ex-Goth. 1 thaler per Routine.
    • Hard +3, Keen +3, Calm -2, Daring +0, Wild +3 (Avenger)
  • Minna Hammerl (Soldier): Inexperienced but highly trained soldier and passionate duelist. Speaks all formal-like. The most beautiful woman in the world. 1 thaler per Routine.
    • Hard +4, Keen +1, Calm +2, Daring -2 (Professional)
  • Heinrich Engel (Student): Political science student working on his thesis-slash-manifesto.
  • Anny Meldgaard (NPC - Mechanic): A young half-Fischer, half-Himmilvolk woman from Piav, trained by the mechanics there. Looking for adventure and her origins. Blushes red?
Aircraft
  • Isa & Arren's Plane: A Teicher Möwen seaplane. Steel frame, liquid-cooled engine. Deeply possessed. 1 thaler per Routine.
  • Fang Howl: Wulf's helicopter. An experimental pre-war model. Liquid-cooled radial. Three wolf moon. 1 thaler per Routine.
  • Pup: Wulf's Kreuzer Skorpion prototype retrieved from a sealed hanger. Gets a lot out of an underpowered engine.
  • Minna's Kobra: An inline-engine powered, wood framed fighter. All around an excellent machine. 1 thaler per Routine.
  • Heinrich's Reconstruction: A canard plane with a 30mm cannon in the nose. Awkward and unstable but hits like a train. 1 thaller per Routine.
Stress XP
3 7
Cash Expenses
41 10.5
 
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The quadplane is, by all appearances, kind of a shitty aircraft, given that we looted the probably-heat-ray device off of it. Furthermore, while the powerful fae who lived in the hangar complex may be gone, other fae are perfectly free to move into the power vacuum her departure creates. So I disagree that the risk would be low, and I don't think the extra loot is worth enough to justify any the risk.

[EDIT: It's not that we couldn't gain money from doing this, and it's not that I'm sure we'd suffer enough harm to make it not worth doing. It's that I'm sure that the same risks, taken elsewhere in a less dangerous position for more desirable rewards, would be more profitable.]
I can not imagine that plane being less than 20 thallers. Probably quite a bit more. It also carries electrical components that can be salvaged to help make the heat ray work. Besides, we've been quite reasonably assuming it isn't great because the real life plane the picture was from wasn't great, but there is also a chance that that just happened to be the picture @open_sketchbook found and it is something original that we might find more desirable. And yes, this is certainly not a risk-free mission, but I think the risk to reward ratio is quite a bit better than the last one since it is literally just landing at an airfield and flying off with an unattended plane if nothing has moved in the couple of days the area would have been without tenants. The previous owner even explicitly gave it to us, to the point where that's maybe a useful bargaining chip if something gives us trouble. On top of that, we'd be arriving rested and fresh, and could potentially make use of either close air support or turreted guns on landed planes for covering fire if something goes wrong. There is no safe trip into the wilderness, but if we did this with any real care the advantage would be as firmly with us as is reasonably possible. I think it's probably worth it.
 
8-15: Who Gets The Votes?
You met back up with Minna and Anny at the airfield, looking over the plane. Anny had identified it as a Kruzer Skorpion, a Gotha plane from the end of the war meant to get the most out of the tens of thousands of underpowered 110 horsepower engines that had been produced by factories over the course of the war. This may have been the period during which the Fokker Kingdom and Gotha Empire had a temporary alliance against the northern powers, so it may have been that this one (Which bore the serial number 0006) had been sent down for evaluation. It had then been forgotten at Frau Osswald's field for two decades until you found it again.

It had a duralumin frame and wing strut, wooden cantilever wings, and according to Minna it was fast and relatively nimble despite its age. Its torque was almost entirely negated by the wide wings, and visibility was excellent. She called it "as much a joy to fly as a rotary can be", which was a pretty good compliment from her, as she made it clear during her discussion, over and over, that she hated rotary motors, and liked her Kobra for its gentle stall characteristics.

Wulf gave you the biggest puppydog eyes ever.

"Can I keep it? Please???????"

"A rotary engine is a lot of work." You explained. "You have to rotate the cylinders every day to prevent seizing, and feed it a lot of castor oil, and you have to be very careful with the rudder when you take it out."

"I'll be responsible!" She insisted.

"... okay. She's all yours."

The weapon, which was now laying on a table in a nearby hanger for inspection, was a different story. Four or five of the towns engineers came in and talked about it, and they'd concluded it was a heat ray, a prototype weapon from before the end which had only just become miniaturized enough to mount on planes. It focused an invisible beam of light on a target, and could burn canvas, set light to fuel, and even melt metal with some exposure. Working with Anny, they worked out it had originally had an interrupter gear system based on completing the circuit with a copper pad on the crankshaft of the engine, using an alternator to generate the required power.

It would cost a bit of money to repair it and experiment with it until the correct power settings were discovered, and you weren't in much of a mood to do that right now.

"Come on, Anny. Go get cleaned up. We'll fix it in the morning." You said. "We have an important business meeting to get to."

---

After prayer, you'd stopped by the tavern and asked Mrs. Abildgaard, the kind old lady who ran the place, if she knew of any legal specialists in town. She had pointed you right across the bar to a young man in the corner, a traveling law student, as luck would have it, and he had agreed to meet with the group for dinner to try and unfuck the brewing nightmare that was your company structure.

You helped yourself to some vanilla crescents on the way out to the airfield.

That evening, the five members of the company met at the town restaurant, where you had reserved a private room, and you were soon joined by the law student. His name was Heinrich Engel, and he was a small, slight young man, who despite being about three years your senior somehow looked younger than you, with a pair of thick round glasses and dirty blond hair. He was dressed in a haphazard suit with a small tie, and he had a series of small pins on his lapel. He explained to everyone, as you were sitting down, that he was a PHD student from a university town in the west, and he was studying, specifically, "the legal and economic systems of the postwar southern regions to create a thesis on the optimal structure for resurgent organized politics."

He looked at your blankly staring faces with a sort of disappointment.

"I look at how towns are run and try to see which one is best." He explained.

He was also at the tail end of a recovery from a broken leg. He'd been attacked by anti-aircraft fire while flying over the mountains, which had blown off one of his elevators and tore a hole in his wing, and in order to land he had to stand outside his cockpit to act as a counterweight. Unfortunately, he landed rather hard and bounced off the side of his plane, which had, quote, "Snapped my tibia in twain, and inflicted an acute subcutaneous hemorrhage."

"I see." You said, nodding along.

"I broke my lower leg and it bled a lot." He added.

"So you're going to be a doctor?" Anny asked.

"Not like a medical doctor. I took three semesters of introductory medicine just in case, of course, but I was a teenager at the time doing extra credit work." He said. "My primary field of interest is political science and legal theory, which, post the wholesale destruction of the majority of court systems and most legislative bodies, is basically the same thing."

"So you're like, super smart then." Wulf said. "That's cool."

"Well, no. I've never received a formalized IQ test, and they are mostly junk science anyway." Heinrich explained. "I've just studied a lot. Where I am from, education is placed above most, if not all, other qualifiers. The professors at the university are de facto rulers. Which... is really stupid, actually? Hence my thesis, which, upon completion, will either be my ticket to tenure, a rebuttal to their theory of political organization, or simply a gigantic fuck-you to their entire corrupt system as I ride off triumphant and radiant into the sunset. I'm not sure which yet."

"Okay, I like him." Wulf said. "Can we keep him?"

"Wulf, stop calling dibs. We've been over this." Arren said with a sigh.

"Right, let's get to the actual task at hand while we wait for our food." He pulled out a pad of lined paper and a pen that *clicked*, which he then had to explain to the fascinated crowd of yokels around him before proceeding. "So, it is my understanding that you all constitute a newly formed Flying Circus, which has been operating for the past two weeks or so, and you wish to formalize your business structure."

There was a chorus of acknowledgements.

"Right now, there's no formal leadership, pay structure, or... anything, but Frau Morganthau here is the day-to-day decision maker owing to..?"

You all exchanged some glances.

"Mutual consensus." Was the term you eventually settled on.

"Okay, excellent. Does anyone have any problems with this aspect of the state of affairs?"

Nobody did, per say, not even Minna.

"Excellent. Now, firstly, there are two broad structures that a company like this can take. The first is a structure whereby Isabelle here... may I call you Isabelle? Where Isabelle is the owner-slash-director of the company, who makes top down decisions, creates a hierarchy as she sees fit, and distributes profits. I imagine this is not a structure you wish to pursue."

None of you did. Just thinking about it made you feel gross: nobody back home owned things like businesses, they were communal. Minna said it sounded like something from The Wealth of Kings, and Heinrich had laughed.

"You've read that trash?" He said.

"It was truly terrible. The prose..." She said.

"Awful. And not even starting on the politics." Heinrich agreed. "I had to read it in my Intro to Political Literature class. I could feel my mind dying as I was forced to read-"

"The sex scenes." Minna shuddered. "Isabelle met the woman, if you can believe it. Just two days ago."

"No way!"

"Yeah, she's just like, fifty kilometers south in a bunker. She's got this whole town run according to her book." You explained.

"I punched her stupid daughter in the face!" Anny said gleefully.

"... how have I not heard of this??? I need to go there. For science." Heinrich looked utterly gleeful at the possibility.

"Okay, nerd squadron, slow your roll. We have a contract to write. Also, food incoming." Wulf interjected.

Over dinner, you discussed a more communal organizational structure. He brought up some kind of points-based system which, frankly, you sort of glazed over, so he substituted a system of "temporal seniority" ("The longer you've been here, the more your vote is worth"). To your surprise, it was Minna who objected to the idea of putting everything to a vote, saying it would slow responsiveness of the company. Instead, she proposed that you would remain the day-to-day manager, and there would be regular business meetings (Weekly, plus whenever half or more of the crew agreed) to discuss how things were going. There, they could either vote for new policy (with each member of the team having 10 votes, plus 2 votes for each month, with those bringing rare skills or outside capital having more votes, and those flying dangerous missions gaining an additional vote per month) which would bind you going forward, or they could elect a new leader, or dissolve the company in the worst case.

(Heinrich added a clause preventing somebody from simply buying a controlling share of the company, and mandating that you had to be an employee with a continued personal investment of time and labour to participate. This, he said, was to prevent some rich fuck from diving in and seizing control of the company, though he noted in that case "you could always just shoot them.")

You actually liked this a lot. It made you feel, well, responsible, instead of just haphazardly in charge because nobody else knew what to do.

Towards the end of dinner and the selection of dessert, beer had been substituted for hard liquor, a dangerous combination. You indulged only a tiny bit, trying to keep to your newfound mindfulness, but the rest of the table was not so restrained, and that's when things started getting messy.

To be fair, you were partially responsible. You wanted to make sure everyone had aired all of their concerns so it could be officially addressed, and you were egging on Minna to bring up her concerns with about relationships within the company. Unfortunately, you overshot your mark, because she essentially spilled on the entire messy relationship web. To your surprise, rather than being disgusted, Heinrich took it as a challenge.

"So, this, this is an unusual circumstance." He said, cracking his knuckles. "Our squadron is more than a squadron, it's a polycule."

He had to define a lot of terms over the course of the evening. Eventually, though, terms were laid out which would prevent anyone from, quote, "turning a breakup into a company-destroying disaster explosion" (Heinrich got a lot less eloquent with booze in him.) as well as putting conditions directly in the company charter preventing favoritism from overriding other policy.

"Okay, so, as a test, let's go over how this works. Currently, Isabelle has 18 votes, Arren has 11, Wulf has 16, Minna has 16, and Anny has 10." He said. He had a whole formula for determining it. "Let's say... for instance, Isabelle hired me during the week, and you called a meeting of the co-op to vote on my presence."

"You wouldn't get a vote yet." Wulf said, looking over the contract. "Right?"

"Right, because I'm not confirmed as a member of the squadron by the rest of the co-op." He said. "So, you all have a vote."

Everyone voted aye.

"Okay, a bit against the spirit of things, but yes. Now I am a member of the squadron. I can vote in the next meeting and everything, with my 15 votes, because I brought a plane. By the way though... I quit."

Gasps of mock horror around the table. "I was just getting to like him!" Anny cried.

"Right, now, let's add together all our shares... that's 71. I have 21 percent of the votes, more or less, so I take about a fifth... hmmm, that's not right..."

"Yo, just put a thingy, a clause, so that you have to be part of the company a certain amount of time, like a couple missions, so you can't just do no work and then quit." Wulf said.

"Perfect!" He scrawled it down. "So my dastardly scheme is for nothing and I walk away empty handed. Though perhaps I can keep my plane?"

"That seems fair." You said.

"Huh... this is actually really cool. I'll type this up and we can sign it tomorrow. Though..."

You all looked at him.

"I... have a request. Unusual, perhaps a bit conflict of interest-y, but could I maybe... sign the contract with you all? I've been traveling alone this last month and it has been harrowing, and it sounds like you see a lot of different towns."

"Do you have air combat training?" Minna asked.

"Four semesters in the university militia. THE FLYING GIANTS! GO GIANTS GO! ...I needed the credits to get into Professor Steuermann's Economics of Airborn Trade class." He said. "And... I've got my own plane? Five points?"

"What is it?" Anny asked.

"Oh, you'll love it." He reached into his open suitcase and pulled out what looked like a manual with a drawing of his airplane on the front. "It was a recreation by our aircraft engineering department of a design from the Sopwith Kingdoms. I'm testing it for them for some extra credit."

You skimmed through the manual briefly. "That is a weird bird. Got the cannon and everything?"

"Yes, though mine is semi-automatic." He said.

"That thing is sick." Wulf said. "Not as cool as mine, of course, but... respectable."

"My only remaining concern is if you'll further complicate our already tenuous relationship situation." Minna added, and Heinrich laughed.

"You like boys, darling?" He asked Arren, who blushed deep blue and shook his head. "Damn shame, but nothing to worry about on that front, then."

"That is a relief. You have my vote, then." Minna said.

[ ] Welcome aboard, Heinrich.
[ ] Let's not be too hasty...​
 
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"Okay, I like him." Wulf said. "Can we keep him?"

Wulf might be reckless, but she has great instincts.

Edit: I don't mean this as advocating for lawyer-kun, but more along the lines of how I feel Wulf steals peeks at open_sketchbook's notes mid-update.

She's all, "this is a PC, not a NPC! Dibs!"
 
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[X] Welcome aboard, Heinrich.

I don't see how signing on to get shot at all the time makes this guy safer, but I like collecting new characters.
 
[X] Welcome aboard, Heinrich.

I don't see how signing on to get shot at all the time makes this guy safer, but I like collecting new characters.
Because at least he'll have some friends shooting back. He's been jumped once or twice.

As Wulf said when she joined up with you, never fly without a wingman.
 
We could do worse than a battle lawyer?

[X] Welcome aboard, Heinrich.

If it turns out he's in more danger with us than alone, well, that's his problem. :p
 
Okay. Minna's points one through three are valid concerns, and Isa addressed them well, I think.

As for point four, well, her transphobia continues to be less bad than I fear (yay, pessimism!). Also, Minna accepts new information and admits when she's wrong instead of doubling down on being awful. Minna was also way less angry than I expected. Huh.

Minna made a sort of high-pitched sound of joy which honestly reminded you of a kettle starting to boil.
Minna squees! Eee!

We're not going to hug, though. That is still a little weird." She said.
Respect, Minna. Respect.

Btw, everyone is good with letting Wulf have the new plane, right?
Yeah, I don't see a reason in giving it to anyone else. Isa and Minna should stick with planes they know.
 
(This is true narratively, too. You can kind of tell that everyone but Arren has a more interesting and nuanced backstory, and a more well defined skill set and so on, while he's just kind of in the package with Isa.)
Arren is an item on Isa's sheet. :V

Anny isn't even that, she is quite literally a line item in the payroll.
EDIT: Basically, I think we should be taking a basic partnership structure and then working backwards to find the things there which are narratively interesting. Like, the details on how death benefits get paid out are pretty boring, but whether the benefits exist at all and, if so, who each character names as their beneficiary is something we care about.
Probably do what a lot of 16th-18th century pirates did, and have those benefits pay out before shares are calculated.
The quadplane is, by all appearances, kind of a shitty aircraft, given that we looted the probably-heat-ray device off of it.
Yeah, but the quadplane also has all the equipment to properly use the heat ray.
After prayer, you'd stopped by the tavern and asked Mrs. Abildgaard, the kind old lady who ran the place, if she knew of any legal specialists in town. She had pointed you right across the bar to a young man in the corner, a traveling law student, as luck would have it, and he had agreed to meet with the group for dinner to try and unfuck the brewing nightmare that was your company structure.
Welcome to being a Student, where that one course you took because you needed a gen ed makes you the most qualified accountant/lawyer/metalurgist/doctor/geologist/electrician/what-have-you in two days flying
"Well, no. I've never received a formalized IQ test, and they are mostly junk science anyway." Heinrich explained. "I've just studied a lot. Where I am from, education is placed above most, if not all, other qualifiers. The professors at the university are de facto rulers. Which... is really stupid, actually? Hence my thesis, which, upon completion, will either be my ticket to tenure, a rebuttal to their theory of political organization, or simply a gigantic fuck-you to their entire corrupt system as I ride off triumphant and radiant into the sunset. I'm not sure which yet."

"Okay, I like him." Wulf said. "Can we keep him?"
Yesssssssssssssssssss. Student! The playbook I have been bugging Sketch to do for quite some time.
Four semesters in the university militia. THE FLYING GIANTS! GO GIANTS GO!
He probably has a playbook and everything, with giant numbers on the side of his plane, doesn't he.


[X] Welcome aboard, Heinrich.
 
How long is Heinrich planning to stay on? As a political science PHD student, I suspect that his long term plans did not involve working with a Flying Circus. At least, not in a combat capacity.
 
I like this a lot. You did a good job reworking my ramblings into something that made sense in the narrative and avoided being boring to read. Also, this guy should be a good addition. Liking what I've seen of his characterization thus far, even if it is mostly fairly standard nerd stuff filtered through a somewhat pulpy version of a satire on academia. There's presumably some more depth here, as suggested by the motivations behind his research interests. He should be fun.

I wonder if there's an "Errol Mark" in his future... or perhaps waiting for him back home.

[X] Welcome aboard, Heinrich.

I'm also glad to see you didn't forget about that plane. It's too nifty to have been as irrelevant as it was historically. Assuming that whatever center of mass or aerodynamic problem it suffered from was fixable, anyway, which it presumably is in game since he's flying one. I'll be interested to see what its stats look like. The armament worries me a little, though. Perhaps not the greatest thing in a dogfight, even if whatever it hits will stay down. I suppose that's also a question of piloting style and statline, so hopefully he can take full advantage of it.
 
How long is Heinrich planning to stay on? As a political science PHD student, I suspect that his long term plans did not involve working with a Flying Circus. At least, not in a combat capacity.
A little while. The pitch of the student is you're taking a year or so for "field work", in whatever field you want. The archetypal Student is a mad scientist of the engineering or physics sort, but Heinrich here is more of a mad political scientist.

Students have sorta shit starting stats, but basically also have a skill system in a game that does not have a skill system. They can actually enter play as kind of a roided out combat monster if that's what they care about, but Heinrich isn't built that way. Their main utility is on the ground in finance and such, where they can just make everything better and easier. They are designed very much as a support class for people who want to be clever.

Their other thing is that they basically constantly build Stress because they need to keep working on their thesis when they aren't fighting, so they tend to be constantly on edge.
 
"I'll be responsible!" She insisted.

wulf, why you gotta lie like that?

"I look at how towns are run and try to see which one is best." He explained.

I wonder how he'd have reacted to the ann rand town?

will either be my ticket to tenure, a rebuttal to their theory of political organization, or simply a gigantic fuck-you to their entire corrupt system as I ride off triumphant and radiant into the sunset. I'm not sure which yet."

ok, I like this guy. He's doing an entire thesis on why his town's government is dumb.

"Right now, there's no formal leadership, pay structure, or... anything, but Frau Morganthau here is the day-to-day decision maker owing to..?"

I get the feeling we're going to show up as an example of some kind in his book. "a case study of impromptu leadership under stressful conditions." or something.

"Okay, excellent. Does anyone have any problems with this aspect of the state of affairs?"

yeah, definitely going to show up as some kind of example in his thesis.

"... how have I not heard of this??? I need to go there. For science." Heinrich looked utterly gleeful at the possibility.

It seems he also wants to see it. as funny as it would be to see a professional comment on the place, I'd rather not go there again.

(Heinrich added a clause preventing somebody from simply buying a controlling share of the company, and mandating that you had to be an employee with a continued personal investment of time and labour to participate. This, he said, was to prevent some rich fuck from diving in and seizing control of the company, though he noted in that case "you could always just shoot them.")


I like him. It's always great to see an academic who understands that sometimes the Gordian knot solution to contract disputes sometimes comes into play.

"Four semesters in the university militia. THE FLYING GIANTS! GO GIANTS GO! ...I needed the credits to get into Professor Steuermann's Economics of Airborn Trade class." He said. "And... I've got my own plane? Five points?"

he is adorable, let's keep him.

[x] Welcome aboard, Heinrich.
 
I just finished reading this and I've got to say that I'm loving it.

[X] Welcome aboard, Heinrich.

I'm really liking this guy, he's really funny in a kinda dorky way.
 
I just finished reading this and I've got to say that I'm loving it.

[X] Welcome aboard, Heinrich.

I'm really liking this guy, he's really funny in a kinda dorky way.
i've been watching your likes as you binged! welcome!

i'm gonna do my usual thing now and bug you for more detailed feedback, because i am always hurting for critique. what do you like? what do i need to work on?
 
i've been watching your likes as you binged! welcome!

i'm gonna do my usual thing now and bug you for more detailed feedback, because i am always hurting for critique. what do you like? what do i need to work on?
I'll be binge reading your other stories as well.

Honestly your character's interactions and the relationships that you've built between them are probably some of the best that I've seen on this site, they just feel very natural, fluid, and well developed.
 
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