Character Sheets


Character Sheet
Isabelle Morgenthau
A Fisher

Isa (right) and her boyfriend Arren (left)


Hard Keen Calm Daring Wild
+4 -2 +4 +1 -1
Moves
Creepy: When a comrade sees you perform a ritual, overhears your prayers, or sees signs of your alienness, they lose Trust in you. Once they learn one of your Moves, they are no longer affected, but they gain Creepy as well.
Deep Ones: You can call on your patrons to Help you on a roll. On a 1, you Break after this mission.
Blessing: When you dab fresh blood on a piece of working equipment, roll +Calm. On a 16+, take both. On an 11-15, choose 1.
  • Take +1 Ongoing with this item this Routine. (+1 Handling for a plane)
  • The item cannot break or be lost this Routine. (+1 Armour on 1 Section of the Plane.)
On a miss, you need a bigger sacrifice. Don't disappoint.
Ideomotor Response: Your plane effectively has a programmable autopilot. It does not have to be switched on and off; it "knows" when you are behind the controls.
Soul-Bound: When you paint a rune in blood on an aircraft, you are linked. While in flight, you can take incoming Structure damage as Stress, 1-1. You can take a hit that would strike a Component as Injury, or give incoming Injury to your Engine.
Bond: (Witch move learned from Wulf) When you hold an object of significance and make an emotional connection to it, take 1 Stress. The object becomes a magical Focus, and you learn it's Nature (Earth, Air, Water, Fire, Iron, or Blood).
Contemplation: When you draw a ritual circle and stay within it, roll +Calm. On a 16+, you come out of it about an hour later refreshed; strike 3 Stress or 2 Injury. On an 11-15, it takes the whole night, and you're unreachable in that time.

Mastery
The Bushwack
Ambush Predator: When you strike an enemy who is unaware of your presence, roll with Advantage.
Forced Evade: When you fire to scare an opponent off, spend 1 ammo and roll +Hard. On a hit, instead of dealing damage, choose one: Target dives 1, target climbs 1, target loses speed in a forced turn. On a 16+, roll attack dice on them anyway.
Momentum: When you dive onto a target, add +1 AP.
Scissors Snip: When you disengage, give an ally +3 towards dealing with your target.

Familiar Vices
- Drinking
- Prayer
- Dancing

Vice Progress
- Breaking Stuff: ☑☐☐
- Cannabis: ☑☐☐

Intimacy Move
When you are intimate with another, choose one of you to get a hold. They can spend that hold to give the other a command: if followed, then forward to their next +Stat move, they will always score at least a partial hit, regardless of what the dice say.

If you use this move in the air, there are two holds, and they can be distributed however you agree.

The Company
People
  • Isabelle (Fisher): The PC. She's out to find her way in the world. 1 thaler per Routine.
  • Arren (NPC- Confidant/Observer): Your cute fish boyfriend. Artist and recently trained observer. 1 thaler per Routine.
  • Wulf (Witch): Former bandit leader. Actually half wolf. Hot as hell. Ex-Goth. 1 thaler per Routine.
    • Hard +3, Keen +3, Calm -2, Daring +0, Wild +3 (Avenger)
  • Minna Hammerl (Soldier): Inexperienced but highly trained soldier and passionate duelist. Speaks all formal-like. The most beautiful woman in the world. 1 thaler per Routine.
    • Hard +4, Keen +1, Calm +2, Daring -2 (Professional)
  • Heinrich Engel (Student): Political science student working on his thesis-slash-manifesto.
  • Anny Meldgaard (NPC - Mechanic): A young half-Fischer, half-Himmilvolk woman from Piav, trained by the mechanics there. Looking for adventure and her origins. Blushes red?
Aircraft
  • Isa & Arren's Plane: A Teicher Möwen seaplane. Steel frame, liquid-cooled engine. Deeply possessed. 1 thaler per Routine.
  • Fang Howl: Wulf's helicopter. An experimental pre-war model. Liquid-cooled radial. Three wolf moon. 1 thaler per Routine.
  • Pup: Wulf's Kreuzer Skorpion prototype retrieved from a sealed hanger. Gets a lot out of an underpowered engine.
  • Minna's Kobra: An inline-engine powered, wood framed fighter. All around an excellent machine. 1 thaler per Routine.
  • Heinrich's Reconstruction: A canard plane with a 30mm cannon in the nose. Awkward and unstable but hits like a train. 1 thaller per Routine.
Stress XP
3 7
Cash Expenses
41 10.5
 
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I'm relying on the idea that shooting us only buys them time, nothing more. Piav will just get another circus and they'll still be bombed into rubble and have what little they've scratched out of the Earth here taken from them.

That relies that they have a rational understanding of the risk, which they haven't really shown so far.
 
Starting a firefight inside a bunker full of armed, possibly-loyal people sounds dicey. Threats miiight work?
I think coming up with some kind of bribe is the best option, though, something she'll interpret as a good deal. I was thinking something like buying up her book for distribution, but I'm not sure we can justify inflicting that on an unsuspecting world?
 
"Oh." That sounded... bad.
Not just crazy survivalists, but crazy Randian ancap survivalists. (But I repeat myself)

Formulating my own vote, but we should point out that as far as Piav is concerned, trading for the generators is cheaper than hiring Circuses to Fuck Shit Up, but Piav is getting those generators one way or another.

And if Piav decides that it is worth it to hire Circuses, this town's defenses are going to get shredded, which would put them even more at risk.
 
Look, if we shoot her first, there will be no one to shout orders. These people won't do shit with noone to pay them. She's the single point of failure. If we kill her in a single shot, it all falls apart.

But if you want something more rational, bribe her with us doing a quest (*sigh*)

But really, if we are fast enough on the draw, should be fine.

Or just buy the town from her.

For some fun, start a union revolution/strike xd.
 
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Look, if we shoot her first, there will be no one to shout orders. These people won't do shit with noone to pay them. She's the single point of failure. If we kill her in a single shot, it all falls apart.

That is their ideology, but you've already seen many instances of people not following it. I don't want to be on the idea that not a single person would consider the armed gunman shooting people to be the enemy.

The smarter thing to do may be to visit the militia, and see how much they're paid.
 
It almost seems to me like the obvious solution is to just sprinkle some money around to the lower level personnel and say "make this deal go through". It's not as though this woman is really in control if she stays locked up in this bunker, and we can match their annual wages.

That said, her levers and buttons are obvious enough that there should be a lie we could sell her. "You're right, they are trying to rip you off, here's the (completely trivial) thing you should be asking for, oh and I'll only tell you all this in exchange for say... better lodgings?"

...I'll work on it
 
I don't want to bribe everyone though, because bribing still isn't free.

Maybe it would be cheaper to pay her to give economic advice on an interesting case, which is a barely disguised allegory for Piaz position in this whole situation.
 
I'm not saying we should shoot her.

But if we're gonna shoot her, we should definitely bribe her militia to shoot her rather than do it ourselves.

I mean. It would be the most ironic death possible for an Ayn Rand expy. Killed because a bunch of other people decided that sentiments like 'loyalty' and supporting the in-group at the expense of outsiders weren't as important as their own rational self-interest.
 
I'd almost say the solution would be give her exactly what she claims she wants. Get all of the parasites (i.e. all the people who actually do work) to leave and go elsewhere, let her have her ideal society with only people like her (people who do nothing but steal the work of others), and then see how long it takes her delusional ideals to collapse in on themselves.
 
...or just cut the gordian knot and shoot her.
Neither shooting her or causing some kind of revolution are clean solutions. They won't resolve things in one roll, and in fact could cause a lot of trouble for us.

It's also pretty out of character and the whole reason we're here now is to make a deal go through and avoid having to kill anyone.
 
...or just cut the gordian knot and shoot her.

Your plan is not so much cutting the Gordian not, as it setting the Gordian cart on fire.

There's several contradictions with your plan.
- You want to shoot the current Randian leader, in order to put her more "normal" son in charge. However, "normal" means he won't consider her murder as just business.
- You rely on the idea that the villagers aren't loyal to their leader to get away with murder, but then rely on the fact that they would be loyal in order to have the leader force the trade.

Here's a few more ideas.

-[] Reason
---[] Pay her a pittance for some quick moral/economical advice. Provide a barely disguised description of the situation, but from Piaz's point of view. Ask her what she would do (which probably taking everything by force), and hope she realizes.

-[]Intimidate
---[] Present yourself as a representative of a mercenary company. Inform her that you've recieved offers to take the village by force.
---[] Offer to protect the village instead, but place your prices at such a point that the village can not support it, and hope they get the point

-[] Bribe
--- [] Bribe the militia not to intervene, let the negotiation fail, pass go, collect money
 
It's also pretty out of character and the whole reason we're here now is to make a deal go through and avoid having to kill anyone.
We're trying to avoid killing innocents. She's not innocent.

If anyone else votes for bribing the militia to shoot her, I'll change my vote to that.

@10ebbor10
People tend to be shocked during sudden, abrupt moments of violence. If you have a plan and take charge imediately, well... you'd be surprised what people will do, and how contradictory actual humans are.
 
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[X] plan for the people
-[x] bribe the militia
-[X] find a person who's a collectivist and has a petty revolutionary group. Promise him aid. Help him buy loyalties.
-[x] revolution
 
What we need to do is make her think she's pulling the wool over your eyes.

"Only if you give us [X] too!"

"You're changing the deal! Urgh... Fine."
 
To be clear, it's pretty obvious to Isa that old Frau Osswald has a grip on reality that is tenuous at best. The deal is great, she's just paranoid and has a philosophical revulsion at the idea of trusting or relying on others.
Just like the real Rand!

(I mean, Rand near the end of her life was deeply mentally ill and suckling on the teat of Government welfare, essentially becoming the kind of person she hated most in a twist of irony. But everybody forgets that anyhow.)
 
(I mean, Rand near the end of her life was deeply mentally ill and suckling on the teat of Government welfare, essentially becoming the kind of person she hated most in a twist of irony. But everybody forgets that anyhow.)

I don't! I mean, not that I think relying on social welfare is bad, but her hypocrisy is pretty thick.

Anyway, gonna attempt a write in.

[X] Ask Bruno what he thinks would convince her she's getting a good deal
-[X] Can he help you fake the negotiations so this is smoother?
-[X] Call on the Deep Ones for help in the negotiations.
 
[X] Ask Bruno what he thinks would convince her she's getting a good deal
-[X] Can he help you fake the negotiations so this is smoother?
-[X] Call on the Deep Ones for help in the negotiations.
 
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