Whelp this could be worse (Battletech x Zoid SI)

Choose a name for a new medium militiamech


  • Total voters
    8
  • Poll closed .
Future weapon: Zi-LRMs
Well, here we go again. This story keeps getting all the luck on the rolls. Only once did that another story get the roll for extra info after posting.

Well, here are the stats for Zi-upgraded LRMs (only prototypes right now)

Type: Missile weapon
Manufacturer: Katinka Industrial Inc, Zi Armory, Coromodir
Primary Factory: Katinka, Blitz Haven. Planet Zi, Citadel. Coromodir

Tech Base: Exo (alien-experimental)
Battle Value: 55
Year introduced: 3022
Year Availability: 3024

Availability Rating: E

Heat: 2
Damage: 1/Missile (5)
Minimum range: 180 meters (90 meters if using pack linker swarm controls)
Short Range: 30-210 meters [impossible to fire under 180 meters unless using pack linker] (90-105 meters)
Medium Range: 240-420 meters (120-210 meters if using pack linker swarm controls)
Long Range: 450-630 meters (225-315 meters if using pack linker swarm controls)
Maximum Range: 1000 meters (500 meters if using pack linker swarm controls)
Weight: 1.5 tons
Critical slots: 1
Cost: 40,000 C-bills
Ammo per ton: 24 salvo

Current models: Chili Rainer (fire all missiles at once) Katinka Industrial Inc 3022

Type: Missile weapon
Manufacturer: Katinka Industrial Inc, Zi Armory, Coromodir
Primary Factory: Katinka, Blitz Haven. Planet Zi, Citadel. Coromodir

Tech Base: Exo (alien-experimental)
Battle Value: 103
Year introduced: 3022
Year Availability: 3024

Availability Rating: E

Heat: 4
Damage: 1/Missile (10)
Minimum range: 180 meters (90 meters if using pack linker swarm controls)
Short Range: 30-210 meters [impossible to fire under 180 meters unless using pack linker] (90-105 meters)
Medium Range: 240-420 meters (120-210 meters if using pack linker swarm controls)
Long Range: 450-630 meters (225-315 meters if using pack linker swarm controls)
Maximum Range: 1000 meters (500 meters if using pack linker swarm controls)
Weight: 3 tons
Critical slots: 2
Cost: 110,000 C-bills
Ammo per ton: 12 salvo

Only known model during 3022 before proliferation: Katinka Rainer (standard firing of all missiles at once)

Type: Missile weapon
Manufacturer: Katinka Industrial Inc, Zi Armory, Coromodir
Primary Factory: Katinka, Blitz Haven. Planet Zi, Citadel. Coromodir

Tech Base: Exo (alien-experimental)
Battle Value: 150
Year introduced: 3022
Year Availability: 3024

Availability Rating: E

Heat: 5
Damage: 1/Missile (15)
Minimum range: 180 meters (90 meters if using pack linker swarm controls)
Short Range: 30-210 meters [impossible to fire under 180 meters unless using pack linker] (90-105 meters)
Medium Range: 240-420 meters (120-210 meters if using pack linker swarm controls)
Long Range: 450-630 meters (225-315 meters if using pack linker swarm controls)
Maximum Range: 1000 meters (500 meters if using pack linker swarm controls)
Weight: 4.5 tons
Critical slots: 2
Cost: 185,000 C-bills
Ammo per ton: 8 salvo

The only known LRM-15 during 3022 is the Streamer Launcher (In its name, it fires rockets in a stream, one right after the other)

Type: Missile weapon
Manufacturer: Katinka Industrial Inc, Zi Armory, Coromodir
Primary Factory: Katinka, Blitz Haven. Planet Zi, Citadel. Coromodir

Tech Base: Exo (alien-experimental)
Battle Value: 200
Year introduced: 3022
Year Availability: 3024

Availability Rating: E

Heat: 6
Damage: 1/Missile (20)
Minimum range: 180 meters (90 meters if using pack linker swarm controls)
Short Range: 30-210 meters [impossible to fire under 180 meters unless using pack linker] (90-105 meters)
Medium Range: 240-420 meters (120-210 meters if using pack linker swarm controls)
Long Range: 450-630 meters (225-315 meters if using pack linker swarm controls)
Maximum Range: 1000 meters (500 meters if using pack linker swarm controls)
Weight: 6 tons
Critical slots: 3
Cost: 265,000 C-bills
Ammo per ton: 6 salvo

The only known LRM-20 is the ZIbras 4x5 shooter. (shoots the missiles in sets of 5 right behind each other.)

*Commander Chen* God dang it. The puns from the naming scheme are going outside of planet Zi.
 
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Zi-BT weapon: Prototype Brave twin cannon
Well, here is a new weapon TRO since I posted a chapter on one of my other stories and slowed down (almost stopped) another since it was getting hard to continue.

Also, to all Readers. I have a question at the end of this post.

Prototype Brave Twin Cannons
Type: Energy weapon - ammo type
Manufacturer: Zi Armory, Smithon Industrial
Primary Factory: Planet Zi, Smithon V

Tech Base: Inner Sphere(EXO- Alien)
Battle Value: 135
Year introduced: 3024

Availability Rating: E

Heat: 3
Damage: 3 (x2)
Minimum range: 0 meter
Short Range: 300 meter
Medium Range: 330-600 meters
Long Range: 630-900 meters
Weight: 2.5 tons
Critical slots: 1
Cost: 450,000 C-bills
Preloaded Reggel ammo (150 burst shots [300 flying balls of plasma])

Delevoped under the orders of Lina Karosas of House Karosas. This weapon became one of the most used Zoid cross techs before being finalized. It was created from studying the infant Bravejaguar twin beam cannons, but the results were much weaker than the adult version of the weapon. This weapon charges beam particles using Reggel gas in ping pong size pellets to fire a shot of plasma without generating too much heat in the system. This allows the weapon to fire both cannons for less heat than any medium-class laser for slightly more damage and extended range. In addition, it could be created without any Zi metal used in the process, unlike other Zoid-type weapons.

However, this does come with the caveat that the weapon is one of the few ammo-type energy weapons. When the gun is destroyed, all ammo will have a chance of taking the vehicle the weapon is attached to out. Most weapon users stay at long range and only come up close if they are fast enough to hit and run. Also, since the ammo is built into the weapon, reloading it requires time, unlike switching out ammo bins.

Quirk- Hard to reload.

-----------------

AN: Okay, now. Here is the question for everyone. Do you guys want to shorten it when I post chapters out or wait until they are at a reasonable point? Most of my "Chapters" are already segmented into 3-4 parts. However, none of my interludes are. This upcoming interlude is already predicted to be long, so I want to know if everyone wants me to cut them into even more segments at a limit of 5-7k per section or keep going until I get to my regular point.

Pros and Cons:

Pros:
Chapters come out more quickly, and I can add in things I might have forgotten to add to my outline quicker.
Editing and catching mistakes will be easier.
My character interactions in chapters might get fleshed out more.
More anime effects.

Cons:
Chapters may not be satisfying
There will be even more cliffhangers if I hit the word cap (which I may go over not to leave a hanger).
According to my posting rules, this story may get flooded with new TROs and side stories.
 
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I say wait until you are at a reasonable point. You are quite consistent so the wait isn't bothersome, and I hate cliffhangers. Having the flow of the story constantly interrupted isn't a good price in my book. Besides it seems that your style naturally involves long chapters and interludes are pretty much chapters between chapters.
 
Besides it seems that your style naturally involves long chapters and interludes are pretty much chapters between chapters.

True, I wonder tho if I should keep certain parts in. It's just something that naturally happens while typing about Canopius agent actions and spy agents stuff.

Well almost done with the things happening during chapter 7. Got like 4 or 5 more sections before it goes into the time skip parts and then the beginning of Chapter 8.
 
Sorry for being so late to respond. I can't really say anything about that as I know next to nothing on those sections, but if what they are doing is important to the story and world building then it is probably best that you leave them in otherwise the readers could be blindsided.
 
Sorry for being so late to respond. I can't really say anything about that as I know next to nothing on those sections, but if what they are doing is important to the story and world building then it is probably best that you leave them in otherwise the readers could be blindsided.

Well after a recount after typing a part. 4 sections are needed for explaining what going on during and after chapter 7. Then there will be several long and short sections explaining things happening between 3022-3025. Then it starts chapter 8 with the hint I gave in tho TRO I posted.
 
That lineup sounds fine to me though would one of those segments have something relating to the Whale King's release from the mountain that you forgot to write? The one that my first poem was discribing. Though it might just be disorienting at this point of the story.
 
Whale King's release from the mountain that you forgot to write

Yeah. I meant to write it in one day. Just kept forgetting. This time I will go straight to my editing program and write up that section to added it in.

Instead. It will be a section as a video to someone that will cause ripples through all known space (not clan space).

Sorry for the weird sentence structure and wording. Took an allergy medicine by accident instead of a cold and flu one. Dizzy as heck and I think my chapter writing going to look a bit weird.
 
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The daily life of a temporary Ranger.
It was a beautiful day on Planet Zi. The animals were living, the people were working, and dozens of feline zoids were chasing a fast-moving VTOL. This was an average day for a member of the Zoid Ranger Service. Well, a captured pirate one.

The pilot of that Warrior VTOL was sweating buckets. The man was doing his final patrol since he was caught. His pirate band was captured during a raid and forced into prison in this unknown system. The temporary Ranger couldn't even remember the name of the planet they had been raiding. Nor did he remember the attack's goal, as his crew was destroyed and captured by these people some time ago. At least no one was executed, and the only ones who died were the ASF pilots shot down by the defense forces there.

Still, the man glanced down at the mechanized cats chasing him as his weak lasers flashed out constantly to lure them around. He never thought he would get picked by one of these Rangers using something called Service points to be 'redeemed' from his pirate ways.

The former pirate thought they were full of it until he came to this system. One unknown to all but those close to the shrouded and mysterious Aurigan Coalition. It was a nation that had happened to expand into the system his people had attacked for food and resources.

"God damn it," he shouted as he pulled up slightly to avoid the lion that nearly tagged him. But unfortunately, he forgot to turn on the fourth laser in time, and the smarter ones realized what was happening. The Dazzler was designed for fast speed and luring feline zoids away from specific areas. However, its armor wasn't strong enough to handle a direct hit from these zoids.

It took a few minutes to swing his Dazzler around while avoiding multiple energy beams, a flying tiger, and a tree thrown at him. Then, he made sure to fire his missiles into the air to explode and release some reggel cover catnip. Those plants would distract the zoids below long enough for him to stabilize and reach a safe distance to lure them back to their habitat.

If he survived this last exercise trip for these zoids, he would be allowed to leave behind his status as a former pirate. He would be able to pick his place amount the many branches of the Aurigan Coalition or the ZBBC. He wouldn't resort to crime anymore but get passive pay for decent work.

He would be the second person in the crew to become a freeman. His sister earned enough 'service points' to become an ASF pilot in the ZBBC. The new Sabre she had made him a bit jealous. Her bragging about the mission and her earned points burned him but encouraged him to finish this task.

Maybe the rest of the crew would stop acting as assholes and do their jobs. But unfortunately, the mechwarriors were highly resistant to the idea of any grunt work for freedom and free gear.

The Dazzler pilot noticed he was at the end of his patrol/luring duty and turned towards the VTOL landing spot. He was greeted by a single person waving at him. It was his sister.

That was when his radio went off. "Welcome back, temporary Ranger Kidd. Please hurry to the headquarter as our handler feed the Zoids. We will be issuing your citizenship and membership paper there."

-----------------------------
AN: This is a side story I worked on for a while after the Service point post. I'm posting this outside my regular schedule due to an incident in the RL. The said issue is just my fault, so yeah, not being able to work on the chapter until tomorrow makes me feel a bit guilty, so here is a side story to wet everyone's desire for funny, canon stuff.
 
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ZI Armory: VTOL Dazzler
@Nuklear for creating this VTOL for the side story and using the RE ability to boost combat vehicles.

Code:
Warrior Attack Helicopter H-7A

Mass: 21 tons
Movement Type: VTOL
Power Plant: 142.5 RE
Cruising Speed: 140.4 kph
Maximum Speed: 216 kph
Armor: Standard
Armament:
     5 Small Laser
     1 LRM 5
Manufacturer: Zi Armory
     Primary Factory: Planet Zi
Communication System: Zi Linker
Targeting & Tracking System: Aurigan Standard
Introduction Year: 3025
Tech Rating/Availability: E/X-F-F-D
Cost: 575,025 C-bills

Type: Warrior Attack Helicopter
Technology Base: Inner Sphere (Experimental)
Movement Type: VTOL
Tonnage: 21
Battle Value: 317

Equipment                                          Mass
Internal Structure                                  2.5
Engine                        142.5 RE              6.5
    Cruising MP: 14
    Flank MP: 21
Heat Sinks:                   4                       0
Control Equipment:                                  1.5
Lift Equipment:                                     2.5
Power Amplifier:                                    0.0
Armor Factor                  16                      1

                          Internal   Armor   
                          Structure  Value   
     Front                   3         6     
     R/L Side               3/3       3/3   
     Rear                    3         2     
     Rotor                   3         2     


Weapons
and Ammo                     Location    Tonnage       
1 Vehicular Sponson Turret     Left        0.25   
2 Recon Camera               Sponson       1.0     
4 Small Laser                Sponson       2.0
1 Small Laser                 Front        0.5       
LRM 5                         Front        2.0     
1 Vehicular Sponson Turret    Right        0.25   
LRM 5 Ammo (24)                Body        1.0   
    
Features the following design quirks: VTOL Rotor Arrangement
 
Woods' Second Experiment: Missile tech and Tracking and Targeting systems - Canon
Woods' Second Experiment: Missile tech and Tracking and Targeting systems - Canon
-------------------------------------
Location: Katinka, Little Rock, Woods' Testing Field
Date:
March 22, 3022, 07:00

John Woods watched the final test of the first native-produced long-range missile launchers. The five-tube Chili Rainer is a revolutionary launcher with a total weight of one point five tons. This beauty resulted from studying the rocket launchers from the zoids he received as part of his payment. All thanks to his work on the Reggel engine and his current job on the prototype advance variant. It was easy to develop with his fellow mechtechs by sharing data and designs through the Ziputers grouping function.

Danny's daughter, Taylor, piloted the Stinger battlemech with the missile launcher attached to the shoulder. Unfortunately, missile launchers, outside of recoilless rifles, did not benefit from Reggel. So, John decided to see if the manufacturing design of the zoid's weapons could change things. This was the first live-fire test since the five virtual ones from the digital experimental pods.

"Mechwarrior Strider," John called her by the girl's callsign. "You may fire when ready."

"Roger that, Mister Woods," came the young woman's voice as five standard long-range missiles fired out. They spread out in the air before suddenly converging to the target.

"Well, it seems like the launcher still has an issue of spreading the missiles out, but they still hit the target, so that shouldn't be an issue," John muttered. He sent the data to his new head analyst, Lisa, and her daughter Riley. They had crunched the numbers to figure this out, all for the chance that Taylor could pilot the Stinger for testing. Ah, they could tell him all the lies to him in the world, but he saw how close nit Taylor, Lisa, and Aisha were. Two Mechwarriors and a mechtech planning on heading out as a mercenary team. He was still trying to figure out how Brian and Rachel would fit into that group, but he hoped they would wait a few more years. Still wonder how that mercenary group would work with that little kid Riley.

He pushed those thoughts away as the Stinger fired its entire load of missiles. Those Power Connector Ports, improved from the Power Adaptors, were so universal that adapting them to battlemech made work much more manageable. Now any weapon could be attached to any mech so long as they had the room and energy output for it.

"That's enough," John said as the Stinger moved to charge forward. This was a weapon test, not a mech test. "Bring your Stinger back for refits for the rapid firing recoilless experiment."

"Roger," she responded as the bug mech quickly moved back to the hanger, passing the next mech, an Urbanmech, equipped with a ten-tube Katinka Rainer. It was another weapon affected by the study of zoid tech. It weighed three tons, allowing room for extra ammo or armor. It is a revolutionary weapon system now but still needs a live-fire test to prove it.

The Urbanmech stood at the firing range as several drone-controlled targets flew in several basic patterns. They were slow enough for standard missile lock to occur but should be a good test to see how many missiles from the Rainer would hit. So it went on until the last few targets. That's when something interesting happens. The lock-on had split as a few rockets crashed into a nearby drone.

"Mechwarrior!" John called out. "Were you deliberately aiming for the second target, or was that a system error."

"This is Imp," the warrior responded, but John knew who it was. "And I don't know why this missile launcher did that, boss."

"You have no rights to a callsign yet, Recruit Aisha," John replied but then thought. 'What about the targeting and tracking equipment? Is it the standard one?'

"I will ask you this. Did you think about the other target at all?"

"What? Of course, I thought about the other targets, old man! If this was a real battle, I've gotta keep my eyes on everyone that's not friendly," Aisha snarked back.

"Aisha!" Brian's voice cut into their comms. "Cut the snark and tell him everything you're doing. Standard long-range missiles don't target other things unless it special ammo."

"What? Really? Why is that, bro?"

"Err. Mister Woods," John chuckled as the young man turned the question to him. "Mind explaining in detail to my little sis why those missiles normally don't do that?"

'Children,' John thought to himself as he told the young Mechwarrior. "Standard long-range missiles we use for this test should only hit the target you are locked onto. Special ones out there will switch their initial target, but only if they lose track. Unfortunately, we don't have those here."

"Well, how come I can lock onto every target here?" Ashia asked in confusion. That was an excellent question.

"Recruit Aisha," John ordered. "link the combat computer system with my Ziputer. I want to check if you are using the standard battlemech targeting system or the experimental one we plan on testing next week."

"Err, how do I do that?" Aisha asked as John could hear her typing into the computer.

"Don't worry, Imp," John heard Taylor join their line. "Lisa and I will take care of that. Bring your mech back to the hanger and avoid the Talos heading out to continue the experiment."

John saw the Urbanmech walk back to the hangar while his Ziputer began to show a connection. Then finally, he saw precisely what he thought was equipped for the battlemech. It was the experimental Pack Linker developed from the zoid's one.

John felt the familiar thumps of a medium-class mech passing below. So he contacted the Mechwarrior below.

"Mechwarrior," John paused as the name came up. It was Brian. "Please wait until I check your system before firing. It seems like some of our battlemechs have another experimental tech attached. I going to add some additional requirements if the Talos has them."

It wasn't long before John saw the experimental targeting system installed on the Talos. The battlemech was also a prototype for a new variant for the Aurigan Coalition. It was equipped with two fifteen-tube Streamer Launchers weighing four and a half tons that fired rockets quickly in a stream instead of all at once. It would be perfect for the new variable being added for this round of testing.

"Alright, Brian," John said after checking the weapons systems to ensure nothing would go wrong. "Your little sister already discovered that our new long-range rocket launchers work well with the experimental targeting system. So, now we will see how much that thing will affect our test. First, I need you to target three targets at once. Then fire a volley to see how things go."

"Understood, Sir!" The man said as the Talos's LRM cover opened but didn't fire. "Sir? There are no targets left out there."

The old Chief Mechtech looked away from the battlemech and to the testing fields. That was when he noticed that all the drones holding the targets were gone. A quick check on his device showed most had been recalled for repairs while the rest were loaded with target plates.

"Well then," John replied. "Please wait a few minutes while the drones come back. Maybe we could..."

*Hooook* *Hooook*

John looked up from his Ziputer to see several battlemech transporters and trucks with several combat vehicles on their trailer. Escorting them was a familiar Urbanmech followed by two remodeled battlemechs. John could see a Talos and Swordsman following at the group's rear.

A notification rang from his Ziputer for a call. Without hesitation, John answered it to see the familiar helmet of Pontoon, the Urbanmech Mechwarrior.

"Cornet Woods," she said while her forces stopped a kilometer from the firing range. "This is Subaltern 'Pontoon' Grace of the Katinka second defense team. I am bringing the requested targets for your weapons test. Sending you the inventory now."

John looked at the incoming data while thinking to himself. 'I didn't make this request, but who did?' A faulty Buster and two damaged Powermans among the inventory spoke volumes. Several Bulldogs, Strikers, and Scorpions were among the target practice too.

"I have received the inventory. Thank you for your speedy delivery, Subaltern," John replied and sent out commands to get the mechs and combat vehicles installed with data-gathering sensors. He had the perfect targets for the test now, so he didn't care who made the request. He could always find out later.

"No problem Cornet," Pontoon replied. There was a pause before she spoke back up, "Mind if my boys and I watch?"

John thought about the request. It wasn't as if Pontoon was unreliable and could keep a secret after all. It was her fellow lancemates that he worried about.

"Sure, but you got to keep Burger Time and Flapjack quiet. I know Stubble and Guano well enough not to worry about them."

"I'll keep them quiet," Pontoon replied as the five battlemech escorts moved to the militia hangar nearby.

The mechs and combat vehicles stationed in that hanger had already left on patrol. So the lance plus one entered while the people transporting the defective goods began setting them up in the target zone. Those at the range sent a report.

"Cornet Woods. It will take at least half an hour to an hour before we are done setting up the targets."

"Okay, people," John shouted to those on his team. "We have some free time while waiting for our new targets. So let's get some grub."

Lunch was a tense yet funny affair for the five mechwarriors from New Dutch. There were jabs and questions traded between his testing team and those newbies. Finally, they returned from lunch and arrived at the testing grounds with the Talos at the ready. All the targets had been powered up and sent feedback data to John's Ziputer. Pontoon and Guano had joined him in watching while the rest of the group was with his technical team.

"Okay, Brian," John said, full of vigor as he wanted to see if he was right about the pack linker's effect on his LRMs. "Target three of them and fire away!"

"Roger, sir! Also, sorry, sir!" John looked at the battlemech in question when both Streamer Launcher hatches opened. "Fox Masscure!" It became a shower of missiles heading for the Buster and two Scorpions. The image of the attack was ingrained into John's mind as the rocket didn't fly straight at the targets but curved around the obstacles slightly, and a few managed to course correct from hitting barriers.

A quick check on the data from the target showed that almost all thirty missiles had hit the three. The amount of damage coming off them made John ask, "Brian! How many missiles did you assign to each target?"

There was a pause before the Mechwarrior answered. "Twenty to the Buster and five each to the tanks."

A quick check on the pack linker's data showed the results John had noticed. It could be a good thing or a bad one.

"Well, son," John said while calculating the amount of armor each system was screaming at him. "It seems all your LRM hit the tanks but only half the ones you sent to the Buster strike true."

The Chief mechtech rechecked the pathing of the missing ten missiles only to find they had run short. The Buster was within one kilometer. More precisely, the damaged industrial mech was exactly six hundred meters away.

Just to make sure it wasn't a fluke, John said. "Repeat the same firing pattern until you are out of ammo or one of those target blows."

"Roger that!" Brian replied and fired again, then again. Each time the Talos fired his missile launchers, John noted the fall-off point for those significantly changed by the pack linker's targeting system.

"Sir," Brian called out. "I'm on my last set, and both tanks have been destroyed. So what do you want me to do? Finish off the Buster?"

John looked at his calculations and made his decision. "I wanted you to move two hundred meters closer and fire your LRMs at the Buster. Give them all the directions you want to curve around, over, and through gaps in the obstacles."

There was a pause in the Mechwarrior's response that almost made John reconsider his order when Brian suddenly answered, "Firing!"

"Holy shit!" John heard one of the Pontoon's mechwarriors shout out from a nearby Ziputer. Probably Guano's device. John couldn't tell if Flapjack or Burger Time shouted it. He was paying attention to the pathing of all thirty missiles being tracked by his Ziputer.

Twenty-five of the thirty rockets hit home and completely destroyed the industrial mech. Its smoking wreck crashed into the ground as all signs of power ended. "Well done, Mechwarrior. Return to the hangar to refit and join the team on the observation deck."

"Roger that, sir," Brian replied as his Talos slowly moved back to the hangar. It wasn't even a few seconds later when the man's voice cut back through the Ziputer. "What the? Taylor? Lisa? What are you two doing?"

John could hear Pontoon beside him ordering her men to stand down as they shouted about seismic detecting an assault class mech on sensors. It was probably a shock, but Joyce had sent them a Guntank-P for testing the day before. It took a couple of days to add his twenty-tube rocket launcher system to the battlemech. Even with the modern power connector port equipment installed.

"Boss," It was Lisa who replied. "Taylor and I came up with an interesting experiment to run. We know the rocket systems will work, but now we want to see how well they follow those paths we can set."

"Oh," John said while thinking about what they might do with the Stinger and Guntank-P. "I guess you two want to do something idiotic but interesting simultaneously?"

"Of course," the mechtech could almost hear the grin in the woman's voice. "Just watch us do something amazing."

John shook his head but then heard the woman beside him speak up. "Cornet Woods. Just what the hell are they planning?"

John sighed before responding to Pontoon's question. "Something unplanned, Ma'am. Damn kids not wanting to do proper testing."

"But Mister Woods," A childish voice came out of his Ziputer. He recognized it as little Riley. "You already have more than enough data on your launchers. Now it should be time to get information on the Pack Linker's abilities."

The old mechtech was about to respond when he noticed where the transmission came from. "Lisa! Why the hell is Riley in the gunner seat of that Guntank!"

"Ah, lay off it, Boss," Came the causal reply from Lisa. "I rather have her learning the controls now than later. It will help with our understanding of improving the pack linker equipment to our normal stuff. Haven't you noticed that our battlefield observation is indirectly linked to the pack linker? That's how the missiles can lock onto targets behind visible range!"

"What?" John said as he noticed the Mechwarrior beside him look at her Ziputer. She looked up and replied. "She right. I just turned on the targeting system in my helmet to check, and I'm receiving targeting data from Burger Time and Flapjack. So I think that targeting system is permanently linked to the Ziputer's combat systems."

John heard the rockets in the twin Zibras firing and the stomps of the Stinger running forward. The mechtech and Mechwarrior watched as forty missiles seemed to fly around the bugmech in a pattern. Then, before Taylor's Stinger got in the theoretical optimal range of her new weapons, the missiles raced past her and slammed into the Powerman. All forty missiles registered on his Ziputer as a hit to the torso areas.

That's when the Stinger raised its right arm with its unique weapon. Created from five mass-produced BS-20 recoilless rifles. The Thunder Puncher could fire five high-velocity rockets at a time with the equivalent damage potential of two Thunderbolt A5M large lasers from the Bulldog tanks. The best part of firing the weapon comes from the little heat generated when used.

"Holy Shit!" John heard Guano shout. A loud roar of approval came from Stubble, which was weird since that guy used to be a nervous wreck. The mechtech glance at their leader, who seem to stare at the screen of her Ziputer.

The Stinger's right arm was covered in smoke for a brief moment, and the head of the Powerman vanished in an explosion. This was followed by the fist of Taylor's battlemech crushing the remains of the cockpit.

"Mister Wood," Riley's voice came through his Ziputer. "See, we can do exciting things now with these new long-range missile launchers using the pack linker."

"Yeah. Yeah. Let's clean up and get the report ready for Deputy Governness Gracia. Maybe she will fund the plans you guys have after this."

Before he hung up, he got calls he realized were coming from the two Mechwarriors, Burger Time and Flapjack, asking if they could have those weapons. John sighed as he explained to those newbies why they couldn't yet. He really wished Brook came back soon. Sure he left to stop a civil war, but with the zoids there, it shouldn't take that long.
----------------------------
AN: Before anyone says medium recoilless rifles for BA weight 250 kg, why is the Thunder Puncher weighing only 1.5 tons or 1,500 kg when there are 5 of them in there? It is because it is the original rifle that weighs 32kg unloaded. So five of them is equal to 160kg. Then there are the ten rockets loaded for each (so 40 x 2k x 5 rifles = 400 kgs of ammo), with a total of 560 kilograms of missiles and rifles. Then the reloading ability. Each one uses a 100 kg loading mechanism (so 500 kg total), and the rest is just extra plating around it for protection (so 440kg of armor and structure).

The main story chapter is coming, however, I'm kinda sick at the moment, so it slows going. At 9k words but been stuck there for a couple of days due to it.
 
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get well soon take your time health is important, have a nice weekend ( im on the run now before the readermob get me)
 
Huh I can recall a battletech/worm crossover from many years ago but I can't remember more then Taylor mom was a member of a clan... and it was a odd one because when I read It i had not yet had the pleasure of reading up on battletech. And developing a "fuck the clans" mindset.

Nice chapter thanks for the chapter.

Edit: holy crap writing on a iPhone can look messy.
 
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Oh my!, the Queen of Escalation and gang with a cameo appearance, let's just hope it goes better than Worm.

Hmm maybe.

Huh I can recall a battletech/worm crossover from many years ago but can't remember more then Taylor mom was a memory of a clan... and it was a odd one because when I read I had no yet had the pleasure of reading up on battletech. And developming a "fuck the clans" mindset.

Nice chapter thanks for the chapter.

Well, it just sort of happened. It may be a story with a story at this rate. Right now it's just some people who happen to have the same names.

Also, if I remember right that was a clan wolverine story I think you thinking of for the BT/Worm fic.
 
Quick question to all my readers.

Should I break another weapon oddity or not?

Should BA get mortar attachments (aka BA mortars) or not? Because it makes no sense why there wasn't one since you know infantry carry them! Really how hard is it for freakin people of 80s future to not think of it until much later on? Also, a mini Guncannon BA would be possible.
 
My father came up with this idea. You could make a Battle Armor gun that fires bowling ball sized spiked spheres that will peirce through the first layer of defense before detonating. They are also magnetic so they function as explosive velcro seeds, annoying to remove and detrimental to any battlemech that cluelessly walks past them. Due to their shape you can scatter them around the battlefield to act like mines, and you can have them bounce off concrete though they will attach themselves to any big slab of metal such as battlemechs, vehicles, and battle armor.
 
My father came up with this idea. You could make a Battle Armor gun that fires bowling ball sized spiked spheres that will peirce through the first layer of defense before detonating. They are also magnetic so they function as explosive velcro seeds, annoying to remove and detrimental to any battlemech that cluelessly walks past them. Due to their shape you can scatter them around the battlefield to act like mines, and you can have them bounce off concrete though they will attach themselves to any big slab of metal such as battlemechs, vehicles, and battle armor.

There would need to be a lot of them to even get through those Battlemech or Combat Vehicle armor. I can see the bomb you speak of in my mind, but I can see it getting through a few layers before getting stopped by the other. Battletech armor is annoying as it supposes to flake off as it gets damaged. Even piercing the armor is hard as it is designed to absorb so much force too.

Heck, the only reason HoundSolider's spears can get through the armor is the force caused by speed and weight.

Still an interesting idea.
 
The blades are there to pierce that first layer of protection which would also be the one that would have been taking most of the explosion. Two would flatten the person underneath the battle armor, three would poke a nasty hole in whatever it latches onto, more wouldn't leave much left especially if the fuel and ammo reserves are punctured. These explosions were designed to level such armor.
 
The blades are there to pierce that first layer of protection which would also be the one that would have been taking most of the explosion. Two would flatten the person underneath the battle armor, three would poke a nasty hole in whatever it latches onto, more wouldn't leave much left especially if the fuel and ammo reserves are punctured. These explosions were designed to level such armor.

Ah, against battle armor those things are pretty much anti vehicle mines except meant for them. Against battlemechs it would hurt but wouldn't kill unless it hit a section of armor that been nearly stripped or an exposed part. Hopefully hitting ammo or something critical.
 
That's partially the idea. They can be used as mines but they can also be thrown or shot out of a big gun where they function as anti-armor weaponry. To a mech they are like explosive velcro, annoying to get off and you will likely never notice that they are there until they explode and start taking chunks from your armor. This is exasperated by the fact that they can be fired into those areas, and if a mech steps on a few they will be taking considerable, concentrated damage on their feet which isn't a good thing for many reasons. Imagine losing combat because your foot gave way due to stepping on explosive velcro. Against battlemechs they alone probably won't be killing them, at least in the single digits, but they would be compromising armor very quickly and a battlemech is going to be gathering a bunch of them very quickly without realizing it. Armored vehicles and tanks would be vulnerable to them as well.
 
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Future weapon: Recoilless Rifle Gauntlets.
Well hit the writing limit I set for the chapter so I can finally take a break as life has been hard. Don't worry I'll post how much I got left to write in the next post. Now onto this information post.

---------------------------------------------

Created during the same time as the Zi-LRM. This weapon was a madman's dream mixed with the desire to experiment.

Type: Missile weapon
Manufacturer: Katinka Industrial Inc, Zi Armory,
Primary Factory: Katinka, Blitz Haven. Planet Zi, Citadel.

Tech Base: Experimental
Battle Value: 95
Year introduced: 3022
Year Availability: 3023

Availability Rating: E

Heat: 2
Damage: 3/Missile (5)
Minimum range: 0 meters
Short Range: 60 meters
Medium Range: 200 meters
Long Range: 390 meters
Maximum Range: 640 meters
Weight: 1.5 tons
Critical slots: 1
Cost: 25,000 C-bills
Ammo per barrel: 10

Quirk: The weapon can only be equipped on Arms. It can be disengaged and dropped to free weight after using all the rockets. Self-damaging: Firing more than one at a time (on the same arm) has been noted to damage the armor on the arms from the backblast by two points of damage. Roll a D6 for the chance of ammo explosion if three or more are fired on the same arm.

The only known model is the Thunder Puncher by Katinka Industrial Inc. as of 3025

It has been used in various quick-moving mechs like the Firestarter, Wasp, and Stinger. Making them assassin in the dark when they manage to get behind most enemy mechs and fire two of them at once. It has been noted that a Custom Assassin mech using six of these has killed multiple targets during the battles of 3028.
 
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Here is how much I got left to write plus the section on the funeral, which I'm still working on.

———————————————-

Location: Coromodir system, Coromodir VI, Cordia City, Reach University of Science and Technology

Date: April 25, 3022, 20:00




———————————————-

Location: Coromodir system, Coromodir VI, Cordia City, High Lord's Palace, Arano private courtyard

Date: April 30, 3022, 08:00




———————————————-

Location: Ward system, Ward VI, HPG station

Date: April 30, 3022, 10:00



————————————————

Location: Sian system, Sian II, Zi-Jen Cheng, The Celestial Palace

Date: May 4, 3022, 12:00



————————————————-

Location: New Avalon system, New Avalon IV, New Avalon Institute of Science

Date: June 8, 3022, 14:00



————————————————-

Location: Taurus system, Taurus IV, Protector Thomas Calderon's private suite.

Date: June 30, 3022, 15:15



————————————————-

Location: Canopus system, Canopus IV, Crimson, Magestrix palace

Date: June 30, 3022, 20:30






———————————————

Location: ZI system, On the surface of the planet within Moby Dick

Date: July 4, 3022, 06:00





————————————————-

Location: Smithon system, Smithon V, Smithon Industrial founding,

Date: December 25, 3022, 12:00




————————————————-

Location: Coromodir system, Coromodir VI, Cordia City, High Lord's Palace, Audience Chamber

Date: January 1, 3023, 08:00



————————————————-

Location: Katinka system, Katinka, Granite "Formerly Little Rock," New mech factory

Date: January 8, 3023, 08:30



————————————————-

Location: Itrom system, Itrom III, House Gallas castle, Lord audience chamber

Date: January 30, 3023, 13:10



————————————————-

Location: Mechdur system, Mechdur II, Mechdur Armory new battlemech factory, Testing ground

Date: February 2, 3023, 06:30



————————————————-

Location: Weldry system, Weldry III, Weldry Security new factory (location Icebox)

Date: February 20, 3023, 14:00




————————————————-

Location: Zi system, Planet Zi, Zi Armory, John Kramer's section

Date: March 8, 3023, 05:00



————————————————-

Location: HD-438297, Unknown, Jake's Cavaliers

Date: October 11, 3023, 10:00




———————————————-

Location: Cahokia system, Cahokia IV, Achernar Battlemech Cahokia division, (unnamed) designer (status: exiled from New Avalon).

Date: February 25, 3024, 23:00


————————————————-
Location: Connaught system, Connaught III, Kong Interstellar Corporation, Main Office

Date: March 4, 3024, 08:00



————————————————-

Location: Oliver system, Oliver I, Brigadier Corporation, Main Office

Date: August 8, 3024, 10:30




————————————————-

Location: Zi system, Planet Zi, New Citadel, Commander General building.

Date: December 25, 3024, 08:30


————————————————-

Location: Sol system, Planet Terra, Hilton Head HPG

Date: January 1, 3025, 12:00
 
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