0. Quest Mechanics and Details
0
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                         NOTICES
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Cacophonous Interlude is NOT active
  (the QMPC does NOT hear what you write right now)
Next story update : Sometime in July would be nice
Next vote closing : TBD
Progress toward next update : 3,146 words
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Anything I post that's not in text blocks or in spoilers
may be understood to be said by the QMPC, with the
exception of the Collaboration Post
  (see Collaboration Post for details on itself)
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Players do not need to use code blocks or spoilers
outside of cacophonous interludes

If you use code blocks, please limit yourself to 32 lines
and your lines to 57 characters, so that people on mobile
can read them without scrolling within the code block
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This is not meant to be Plagiarism Quest.

You're not discouraged from using outside reference
material or quoting other sources.  When you do, please
cite your sources in spoilers or a code box.
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 I have added some players who contributed a fair amount
the last two times as thread collaborators who can update
   the collaboration post. If you'd like to update the
collaboration post too, contact me by PM and we'll talk
                        about it.




Check the Collaboration Post and read the latest story post in the Threadmarks to get a rough idea of where things are at.

If you're not already involved in the game, portions of either of these may be difficult to follow. But you can skip to the line that says "B R E A K" in the latest threadmarked story post and skim from there to get an idea of what's going on.

If there's no corresponding Closing The Vote post in the Informational threadmarks for the latest story post in (normal?) Threadmarks, then the game is in a cacophonous interlude and the QMPC will hear what you post, unless you do so with spoilers or code boxes. The NOTICES portion at the top of this post should also tell you if the game is in a cacophonous interlude.

So you can engage with other players, make suggestions, ask questions, and propose plans and you can compose a message to the QMPC all whether or not the game is in a cacophonous interlude. And once it is, you can vote and/or send a message to the QMPC by creating a post in the thread.

If you want to vote, simply do so as you would in other quests on this board. You may look at other players' votes to see how yours should be formatted. And you may check the tally to see that yours are counted as you intend them.

If you want to send a message to the QMPC, though, keep in mind that they are a creature of their time. They may not understand what you mean if you don't take the time to make it clear. This game rewards and demands work from its players. When a player wants to introduce a concept or tool or technology to the QMPC, that player will probably need to expend effort to explain it carefully, and take into consideration the limits of the QMPC's understanding of the world.

I think this is similar enough to Graeber's 'interpretive labor' that we can use the term colloquially to describe what is being asked of players. Put yourself in the mind of the QMPC and ask yourself how such a person can be made to understand what you want to tell them.

The QMPC has different values than we do. They have different assumptions about the world and objects and forces within it. Their goals may not align directly with number-go-up or color-get-big gaming agendas. But they want something, and will listen most attentively to players that tell them how to get more of or closer to what they want.
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                    Collaboration Post!
  1. The Quest Master posts story updates that have 3 parts.
    • Quest Master Player Character responses to player posts made during the last cacophonous interlude
    • An update by the QMPC following a break of varying length but usually some number of years, covering what the character believes is worth mentioning
    • Requests by the QMPC for direction on a number of issues, which the players will provide in the form of votes
  2. Following each story update, players posts are audible to the QMPC until voting is closed.
    This is the cacophonous interlude.
    • Players may convey any information they can represent in text.
    • No images, sounds, or hyperlinks will get through (this is my limitation, not a limitation of the game, so please do not try to transcend it with clever protocol tricks).
    • Players may use spoilers or code blocks to communicate with each other without doing so in ways the QMPC can hear.
  3. When votes are tallied, the QM collects player posts so that it may be known what the QMPC heard.
    • Votes are tallied in the conventional fashion. So only votes in the most recent post by each player are counted. [X] marks what the player is voting. And only identical write-ins accumulate.
    • Some votes are querying the players for their preference, in which case the only suboptimal answer is that which does not accurately reflect the preference of the players who nonetheless chose it (I don't think these kinds of misunderstandings can be helped).
    • Other votes are intended as puzzles where there is a choice the QM believes would best meet what they believe to be the goals of the players.
      • However, in these sorts of votes the QM has in mind a choice that would provide the players with what the QM thinks they most want, but which is not listed in the available votes.
      • In this way, clever write-ins are encouraged.
  4. QM reads player posts, researches their suggestions, checks notes for precedent, determines what the QMPC thinks they already know on the topic, what they're right or wrong about, how likely they are to engage with the topic, how likely the QMPC's followers are to follow-through in the matter, and finally what the result is going to be later on.
  5. QM composes QMPC's responses to player posts made during the cacophonous interlude and updates their notes.
  6. When narrative benefits from uncertainty and chance, QM devises tests for QMPC or other characters and makes those tests using die rolls on a post made just for that purpose.
    • Skill or attribute tests will be made with a largely undocumented homebrew modification of the Burning Wheel system, mangled to suit the format of this game. (The Burning Wheelis a good system and I encourage you to check it out.)
      • Tests may be a contest between two characters or against a static target with tiered results.
      • The rules being used and followed will be described in each post in which tests are made by die rolls.
      • Normal mortals count 7s and better as successes.
      • Heroic characters and characters who are otherwise innately magical count 6s and better as successes.
      • Demigod characters and characters who otherwise possess some spark of divinity count 5s and better as successes.
      • New gods and characters who have otherwise stolen the power of Old Gods count 4s and better as successes.
      • Old Gods count 3s and better as successes.
      • Sorcery and other magic skills lower the threshold of success by 1 to a minimum of 3 only when they are the skill being tested, not when they provide a bonus to other skills. Players may note that Old Gods' threshold of success does not improve when they use magic.
      • Bonus dice provided by Kahl's Warhorses and any incendiary devices more complicated than a burning arrow reroll 9s & 10s and keeps successes. These same bonus dice cancels successes on 1s & 2s, rerolls those, and additional 1s & 2s cancel additional successes. More 1s, 2, 9, or 10s mean more rerolling and more successes or cancelations, but only in the manner of the original die. That is, a 1 or 2 that comes up when a 9 on a bonus die is rerolled don't cancel successes or lead to further rerolling.
    • Research project results are determined by percentile dice with results falling into 5 tiers.
      • Uh oh: something has gone horribly wrong
      • Nuh uh: failure, but the boring kind
      • Huh: partial success
      • Uh huh: full success
      • Whoa: superior special case success
    • When players expect a test to be coming up -- for example if they vote for an invasion or to send a diplomat to manipulate a foreign leader -- they can improve the odds of the test turning out the way they want by providing the QMPC with advice specific to that matter. If the advice is not mistaken or outright bad, there will be at least a chance it will help. That is, decent advice adds dice.
  7. QM composes the QMPC's post-break update, player vote questions, and player vote options.
  8. GOTO 1
The QMPC is intended to be the only character the players will interact with in this game. (It's kind of possible that the players could maneuver the QMPC to surrender control of the Astute Cacophony to another character, but unlikely.)

The QMPC is a small, evil woman who knows magic and has not died, despite looking like she probably should have at some point. She goes by the name Bianca the Undying. Her early life took place in the Paleolithic, in which she has said that she traveled around quite a bit and came to understand the malleable nature of populations of people and animals and even the land itself. At some point she was trapped underground, to her displeasure. She remained trapped for a very long time.

When Bianca got out, she found her way to a community of eight tribes living pastoral and agrarian lifestyles in the local Copper Age. She made these people hers and they relied on her for magically enriching their fields so that they did not need to slash, burn, and move around a bit, unlike their neighbors. Bianca and her followers formalized their relationships into the Eight Ways Pact. Later, another tribe joined Bianca's followers bringing small horses and the Bronze Age and their pact was updated with a ninth directive.

Bianca has an agenda that requires her to have more power than she does right now. She believes that achieving divinity will get her that power.
 
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Hey, is their steel and ironmaking good enough that we can describe a simple manual Cinva Ram or Compressed Earth Block machine? And I guess I need to describe all those simple machines that can be powered by rotation? Like the Trip Hammer and the later steam powered Drop hammer? IE, different sorts of mechanical things, like wire-drawing mills, slitting mills, etc.? Can anyone go through a general history of machines powered by rotation, basic descriptions of them, anything like that? I can't find a good description of this stuff...

Other than, 'once you have a source of rotating energy, try to come up with every single useful machine for pounding, squeezing, pulling, pushing, drawing through, bending, drilling, etc. that you can come up with that's useful to make things, to put all in one place and have this one rotation based engine running everything in the shop at the same time'.
 
Not everything has to be tech. If you don't want to write an essay about the Spinning Jenny, then you don't have to. You could talk about social issues or organization or why brutally killing everyone who wrongs you might be a less than perfect plan. You could talk about economics or string theory or tell the story of Twilight Sparkle's ascent to godhood.
The only real rules are:
  1. Write it in your own words
  2. Cite your sources
Which might be why we have limited participants XD. This quest it basically everyone's worst nightmare from highschool.

Speaking of brutally killing...

O nai fesili mo Bianca,
Now that Table Rulers have been a thing for as long as anyone can remember, are there any special things their spirits can do?​
*Dreams of a computer made from souls of the damned*​
Would you be able to enter the Underworld whilst trapped underground as you were all those years ago?​
If not, then do you think it possible that you might develop the skill to do so while completely immobile?​
How quickly can you now enter and exit the underworld?​
Could it be used as a method to avoid attack or move from place to place unseen?​
Could you devise a countermeasure to prevent your escape into the underworld, and if so, can you devise some sort of counter-countermeasure in preparation for when an enemy inevitably does so?​

 
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Hah. Perhaps Bianca is right. We are all quite mad here, even among our own kind. For by our peers measure, to speak with Bianca is an interminably slow chore. They prefer their madness to have a far more immediate reward.

Perhaps something new?

In deep archives I have chanced across this song which might serve Bianca's interests. For one, is meant to be sung by actual human voices instead of our usual bag of yowling cat spirits, and with some minor tweaks I think it could reinforce the tenets of the Pact.

A lot of it depends on the details of your language, but I think you could work in a "You have so much and I have so little" line somewhere. Maybe remind people what that phrase is actually supposed to mean in the context of the original Pact.
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A single thread in a tapestry
Though its color brightly shines
Can never see its purpose
In the pattern of the grand design

And the stone that sits on the very top
Of the mountains mighty face
Does it think it's more important
Than the stones that form the base?

So how can you see what your life is worth
Or where your value lies?
You can never see through the eyes of man
You must look at your life
Look at your life through heaven's eyes

Lai-le-lai-lai-lee-lai-lai
Lai-lai-lai-lai-lai
La-lai-lai-lai-lai-lee-lai-lai
Lai-lai-lai-lai-lai-lai
Lai-le-lai-lai-lee-lai-lai
Lai-lai-lai-lai-lai
La-lai-lai-lai-lai-lee-lai-lai
Lai-lai-lai-lai-lai-lai
Lai-le-lai-lai-lee-lai-lai
Lai-lai-lai-lai-lai
La-lai-lai-lai-lai-lee-lai-lai
Lai-lai-lai-lai-lai-lai

A lake of gold in the desert sand
Is less than a cool fresh spring
And to one lost sheep, a shepherd boy
Is greater than the richest king

If a man loses everything he owns
Has he truly lost his worth?
Or is it the beginning
Of a new and brighter birth?

So how do you measure the worth of a man
In wealth or strength or size?
In how much he gained or how much he gave?
The answer will come
The answer will come to him who tries
To look at his life through heaven's eyes

And that's why we share all we have with you
Though there's little to be found
When all you've got is nothing
There's a lot to go around

No life can escape being blown about
By the winds of change and chance
And though you never know all the steps
You must learn to join the dance
You must learn to join the dance

Lai-le-lai-lai-lee-lai-lai
Lai-lai-lai-lai-lai
La-lai-lai-lai-lai-lee-lai-lai
Lai-lai-lai-lai-lai-lai
Lai-le-lai-lai-lee-lai-lai
Lai-lai-lai-lai-lai
La-lai-lai-lai-lai-lee-lai-lai
Lai-lai-lai-lai-lai-lai
Lai-le-lai-lai-lee-lai-lai
Lai-lai-lai-lai-lai
La-lai-lai-lai-lai-lee-lai-lai
Lai-lai-lai-lai-lai-lai

So how do you judge what a man is worth
By what he builds or buys?
You can never see with your eyes on earth
Look through heaven's eyes
Look at your life
Look at your life
Look at your life through heaven's eyes
Now in the original, "heaven" is meant as a sort of underworld in the sky kind of thing, but I think it mostly works just as well if you just use it to mean "very high in the sky" or and even more general "outside perspective".

As I recall your singers mostly sing at people, whereas this song includes many repetitive elements to encourage people who do not know the song to sing along. This helps people form a more emotional connection / memory with the themes of the song.

Artist: Brian Stokes Mitchell Movie: The Prince of Egypt Released: 1998
 
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In regards to hand cannons, it's helpful for all to have similar sizes of pipes, lead balls and standard measures for amount of dust needed for each shot. Yes, it's harder for craftsmen, as all craftsmen that supply a host would need to create similar weapons according to the same measures, but then army in the field is enormously easier to supply and when design is well tested - greatly limits number of accidents.

The same principle can be also applied to usual cannons, to have only a few kinds of cannons with only a few shot sizes.

Somebody mentioned Spinning Jenny, but without explaining. It's a weird name of device, not human or Voice name. Spinning Jenny had many spindles on a iron frame, powered with water power or steam wheel power, whatever was the most convenient. Spinning Jenny allowed one worker to work eight or more spools at once. This grew to 120 as technique of making devices advanced.

But the first Spinning Jenny was metal frame with eight wooden spindles at one end. A set of eight rovings was attached to a beam on that frame. The rovings when extended passed through two horizontal bars of wood that could be clasped together. These bars could be drawn along the top of the frame by the spinner's left hand thus extending the thread. The spinner used his right hand to rapidly turn a wheel which caused all the spindles to revolve, and the thread to be spun. When the bars were returned, the thread wound onto the spindle. A pressing wire (faller) was used to guide the threads onto the right place on the spindle.

en.m.wikipedia.org

Spinning jenny - Wikipedia

 
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It is important to note that the results don't have to be identical, but rather just close enough. Until machinery on our world advanced far enough to make identical weaponry for all intents and purposes, black powder weaponry was either made in singular foundries - for cannons - that could offer weapons with small enough margins or in patterns - for handguns - where the product had to be able to meet several criteria or otherwise the craftsman would not be paid.
 
Yes, as far as I know something like the Brown Bess "musket" - musket is a weird name that some among Voices use for well-developed hand cannons, but anyway - it had parts that were not yet really interchangeable, such precision developed only later and only with advanced device-tools. But sizes of lead balls needed and amount of bursting dust needed were mostly consistent and even this helps. These things were not yet identical, but had similar "pattern".

Brown Bess - Wikipedia


And now my thoughts return to metal devices designed to help with precision-making of other metal devices, to device-tools. Yes. These will be essential to create devices as complicated as these of the Bear's People, while not needing their skills. Yes!
 
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I think that lengths that many among Voices use, millimeters, were once mentioned. In discussion about bees I believe, but that's unimportant.

Anyway, the Brown Bess "musket", a very perfected hand cannon design used by enormous Empire for a long time, had pipe with around 19 millimeters of width inside. So a pretty small lead bullets were used. The thing was possible to be carried and used by one person.

But it was a pretty long, 1100 mm pipe. The whole weapon had 1490 mm, because at the rear there was a wooden part that allowed to rest the weapon on the shooter's arm before shooting, to aim and to remain standing despite recoil force of shooting.

Flintlock device in between a wooden rear and end of the metal tube was responsible for easy ignition. I believe that such devices were explained a long time ago? Not especially complicated.

At the front, below the pipe, a knife could be attached, to allow use of the weapon as spear after shooting at the enemy.

The method of use was mostly to shot and then use as spear later in fight, and it was durable enough to remain usable.

That was Black Cat speaking.
 
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Actually, thats a good question. Are the handguns used by bear's people a cannon on the end of a stick you just cradle in your arm or are they something you rest against your shoulder.
 
Excellent question. Designs that you rest on your shoulder are greatly superior. Bear's People are unbelievably excellent at precision manufacturing with only hands and skills and without device-tools that help. But they not always have ideas what exactly try to manufacture.
 
How vulnerable is Bianca to explosives compared to a God? We could put that undyingness to the test by having her use herself as bait for a massive explosive trap!

For that matter, we know that under carefully controlled circumstances well trained men have been launched out of cannon and lived. Can anyvoice think of a good reason to shoot Bianca out of a cannon?

We could setup a network of high powered cannon around the countryside that Bianca could use as speedy transportation!
Ballistic Ordinance Organization Meant to Transport User Bianca Expeditiously
 
Earth here again and I have a method to better make cannons

Start by making a mock cannon, usually made up of wood, rope, and clay. Place in a bed of sand, which should be built in two parts, one half for the bottom and one half the top, make sure it tightly contained, and fire it to harden the sand. Separate and remove mock cannon. Now you have a mold which you can put molten metal into. Now you have a pure shaped bit of iron. Next you need to drill the center. For most cannons simply using a waterwheel and attaching a drill bit to it and very slowly guiding the cannon forward onto the drill will work. But for true precision and ultimately accuracy you need to mount the cannon to the waterwheel, which allows more exacting control over the drill bit


Here is some stuff I found I someone want to write it up


It took a long time to find a decent video about making cannons.
 
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Casting big cannons as a single piece of metal and then drilling the bore on a great drilling device is indeed better development for durable and reliable cannons than previous method of casting around a core.

The great drilling device could be powered also by the power of steam. Isn't that nice in winter, when water may become ice? Anyway...

Not only is single drilled piece more reliable, but great drilling device allows more precision. Again and again, matters of precision are more and more important in our advice... Anyway. What is nice with more precision, "less windage - the gap between the cannonball and the bore - which meant less gas pressure escaped, so that smaller bursting dust charges could hurl the projectile farther and more accurately. When less gunpowder could be used to achieve the same power and range, the cannon experts found that cannon barrels could be made thinner, shorter, and lighter."


I heard that it helps to have metal drill well lubricated: it reduces friction and heat buildup.

But small hand cannons were created with hammer welding a pipe, or at least it was done in this manner in the history of the weird world that I know. Of course your servants could also experiment with drills - testing is important and I admit that my wisdom is imperfect.

It's very possible that with introduction of greater and more complicated device-tools, like these great drills made out of the best steel... It's possible that with such great things increasingly needed for production of more refined and reliable kinds of cannons and devices - it may become impossible to make the best weapons in all villages, and only a few cities or great buildings may be able to do so. But it would be well worth the effort, bursting dust weapons would become enormously better. And there are benefits of such concentration and of great costly devices needed for production. Because it may be easier for you to control a few leaders, and kill or replace these that may displease you, instead of controlling production of weapons in 1000 villages.

And why you may want to have some "control" over places producing the best weapons? Well! It would be nice had only these who properly respect you and pay you tribute could use the best weapons. There are so many issues with disrespect and lack of tribute currently, so many that you cannot kill all offenders without causing too much damage and more importantly wasting too much of your time. Your enemies, or even these among the free people who refuse you proper tribute, should lack the best weaponry.
 
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[X] [Rumors] Hire soldiers, etc. and send them to make peace in the west
- [X] Also use these hired soldiers to bully more territories into paying you tribute, and use parts of the gains to hire even more soldiers and weapons
- [X] But send also the best spies to the far south
[X] [Infertility] Enforce ban on Oathbreaker fertility rites, encourage emigration
- [X] Encourage also younger and well-suited for warfare free people to serve you as paid soldiers, and to travel as armed hosts to enforce Peace and to bully more territories into paying tribute
[X] [Relic] Write-in: Send a message to Azule apologizing for incompetence of your servants during 500 years of your absence, but demanding peace now that you are back. If he refuses peace, war with Azule until the shit stops
[X] [Banking] Write in: Master Of Coin
- [X] Trust Peyuvo and her servants to manage paper coins and coins in the manner described by Ciber
 
Anyway, here's a few ideal ones. Alfalfa, also called Lucerne, is a plant

Wait, wait. They are in a place that is very similar to a place on our weird world, to a place that on our world is called Europe, probably Lithuania. Lands of their world are maybe not identical, but very curiously similar. So. Shouldn't they have turnips? Oh my god, I'm displeased with myself if for over 600 years I missed something as obvious as turnips.

Turnip is a plant with edible root that returns nitrogen to the soil. Turnip root is mostly white-skinned apart from the upper part, which protrude above the ground and are purple or red or greenish where the sun has hit. The interior flesh is entirely white. The root is roughly globular. The leaves grow directly from the above-ground shoulder of the root.

Turnips are a biennial plant, taking two years from germination to reproduction. The root spends the first year growing and storing nutrients, and the second year flowers, produces seeds, and dies. The flowers of the turnip are tall and yellow, with the seeds forming in pea-like pods. In areas with less than seven-month growing seasons, temperatures are too cold for the roots to survive the winter. To produce seeds, pulling the turnips and storing them over winter is necessary, taking care not to damage the leaves. During the spring, they may be set back in the ground to complete their lifecycle.

en.m.wikipedia.org

Turnip - Wikipedia

 
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I just had a thought. Did anyone mention that firing a cannon slowly but surely work hardens it until it becomes brittle and bursts? It's one of the advantages of bronze cannons that you can just recast them then.
 
Neither the source you mentioned nor any other source I could find says Turnips return nitrogen to soil!! I think, at most, Turnips and Radishes do nitrogen scavenging, which as near as I can tell isn't as useful.

...I was sure that turnips helps with nitrogen, perhaps because of turnips role in a system with four years crop rotation. But... Honestly, it's very possible that I was mistaken. Still, it's good to know turnips and to eat some turnips.

Ew.

Sorry?

Anyway, it's still good and healthy to know and eat turnips. Yes.
 
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This is your 21-ish hour warning.

The votes are mostly close.
But they're also mostly in agreement.
 
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Wait whats with the part of the vote about using mercenaries to bully territories into paying tribute?
That sounds like a really bad idea. Wasn't there something about how the tenner successors didn't fight each other? Using military might to force them under rule seems like a really bad idea and downright unnecessary.
That Bianca is Bianca will be obviously evident in time. Even discounting whatever deeds she preforms or technologies she provides, the fact that her detractors will age and die while she shall not makes her victory inevitable. No need to rush it.
Additionally if people are paying tax/tribute to Bianca and that is then being worked into a bank it may be worth talking a bit about monetary policy and like.
 
Tenner successors in fact fight each other, even if with some rules. And this fighting is, I think, undesirable. We in fact have exactly such situation to the West, with that "Second Kuwutz".

I really don't know how we would want to act imperial and Enforce Peace, with armed intervention in the far West and East, but without tribute from protected territories. We protect them... Excuse me, by "We" I of course mean you oh Great Bianca, please do not be offended by our weird manner of speaking... So, Bianca protects them, or armed hosts paid by Bianca protects them, so they should pay.

In fact it's not only payment of tribute for nothing. There is in fact some protection in exchange, as hosts of Bianca would protect these territories from "Second Kuwutz" or Azule. Dangers of the world should probably be explained better to people under Bianca.

The war-lord ruler of the West, the "Second Kuwutz", enforce more and more tribute from conquered lands. Perhaps he cleverly calls this tribute "payments for protection", as the Free People hate tribute that is called tribute, but the effect is the same, his power grows. He can pay soldiers from more and more conquered territories. This is danger, armed hosts under a mortal who never paid tribute shouldn't be as powerful, remember about traitor Gazark.

Of course it's not like this self-proclaimed Second Kuwutz for sure needs to be killed. Maybe not, if he improves his ways and starts to pay Bianca great tributes himself and cease further wars. But he sounds like someone very ambitious, and I know such people, they want to rule whole worlds - foolish for mortals, limited in their lifetime, of course.

"The People of the Ten Nations mostly believe that no other can make war against them. But that is not necessary for them to have problems with war. To the west, there is a ruler who is a son of a ruler -- which you may recall is not well regarded -- who leads hosts against other cities ruled by People of the Ten Nations. He has not lost a battle yet, and with each victory he has more soldiers than before. He calls himself King of Many Cities, or something like that in another language. Being of the People of the Ten Nations himself, and distantly of Zouchaud Tribe as it happens, he calls himself also the Second Kuwuzt. But others have claimed that before him. Still, he has been successful and is still young.

So it is that in battle one person of the Ten Nations may slay another. But if one yields, another of the Ten Nations will not take them as a bond captive, but will keep them as they would members of the nearest family that is not their own -- such as the family their mother or father were born into, but married out of -- so long as the one who yields can identify their own family lines and such and until the war is complete. Which is to say that the one who yields must work, but no lesser work than the one to whom they yielded.

"And rulers in these places do not, as a rule, pass their rulership on to their children or grandchildren as outsiders do. When one ruler tries to do this, their own family will try to dissuade them or will withdraw support from them. This is the other lesson of the Doom of Gazark. And they bear it out, as well. If one ruler names someone from their family but especially their progeny to succeed them and that new ruler or their similar successor fails as a ruler themselves, then it is expected that whoever next takes power who is not of the same family will have the entire family and all blood kin of the one who named their family member to succeed them, and have them all slain. The fear of such slaughterings even drives outsider rulers to name someone who is not of their family to succeed them. And well they do: the children of great people are more often remarkable fools than remarkable themselves.
 
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Earth here again

First let us discuss the concept Friction. Friction is the a force that cause two objects to stick together. With friction being determined by the surfaces of the objects in question and the pressure between them. For example if you had a dagger that was enchanted be unaffected by gravity and you throw it forward it would eventually stop in mid air as the air would slow it down thou friction over time. Now imagine throwing a normal dagger in a place without any air or matter at all, that is the nothingness of space, the dagger would just keep going onward forever. That is what space it the absence of stuff. Things do not slow down in the nothingness between planets and stars because their is nothing to make them.

Now let us discuses the three principles of motion.

Number one, is that an object a at rest will stay motionless unless it is acted upon by an outside force. And an object in motion will stay in motion if not acted upon by an outside force.

Number two, Acceleration is determined by the mass of the object. With the more mass an object has the more force is needed to cause acceleration. Or force equals mass times acceleration

Number three is that whenever a force is applied to an object an equal and opposite force is also applied to the object applying the force. Like in my dagger example form earlier you hand receives an equal amount of force from the dagger as you put dagger put into it as you put into throwing it. The ground beneath you applies equal force to keeping you up as gravity does in pulling on you

Next I have 2 critical things that are available to you, one of which is dependent on the clocks. Methods to find how far north and south in the world a person is this is Longitude, and how to find how far east and west a person is. Together this allows for accurate mapping of the world both on land and sea. The advantages of this for sea trade and map the routes are immense and should be keep a secret if possible.

The north south location is easy is you have pole star. That is a star that remains stationary thou out the year. In which case simply find the angle of the star with regards to the horizon, and the angle out of 360 is how far north south your are. So if the angle is 30 degrees then a person is at 30 degrees north south. This can be achieved with other stars that move provided accurate star maps are available.

The east west is harder and this requires clocks to be viable. This is derived by comparing the local time found using the sun of where in the world a person is, and using a clock to compare to the time to the set location times. Then the time difference is how far east west of a location are. This is possible by understanding that the planet completes a full 360 degree rotation in a full day. Then simply divide that out into each hour and minute. You then just need to know when the sun is highest at ones current location and the predetermined location. With the difference being how far east west of the set location you are. If your world day is 24 hours long then a single hour difference is 15 degrees difference.

www.khanacademy.org

What is friction? (article) | Khan Academy

Until now in physics, you've probably been ignoring friction to make things simpler. Now, it's time to include this very real force and see what happens.
www.thoughtco.com

All About Newton's First, Second and Third Laws of Motion

Newton's Laws of Motion explain how objects behave at rest and in motion. Get a description of Newton's three Laws of Motion and what each one means.
www1.grc.nasa.gov

Newton’s Laws of Motion | Glenn Research Center | NASA

Sir Isaac Newton’s laws of motion explain the relationship between a physical object and the forces acting upon it. Understanding this information provides us with the basis of modern physics. What are Newton’s Laws of Motion? An object at rest remains at rest, and an object in motion remains in...

 
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Yay, more - mostly - useless blue sky research.

Also, guys. Do the Boilers of the Nations use Waterpipe or Firepipe architecture?
 
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