I'll have to second Crow's statement, to a degree. In some cases, random tables could outright contradict the main story. I would say that we shouldn't use them for everything.
 
We're allowing another six players, first come first serve.

@Alectai, @Lilithium

Welcome aboard.

I'll have to second Crow's statement, to a degree. In some cases, random tables could outright contradict the main story. I would say that we shouldn't use them for everything.
If you'd like to make your own, customized sheet, please discuss this with one of this game's many GMs.
 
14 players. We got potentially 10 so far.
in that case ill ro-

Watanabe Hotaru Smile Corrector Mysterious Hotaru
About You

What kind of girl are you?
Spooky Girl
What convinced you to make a pact?
I'm going to fight so my friend doesn't have to.
What is your wish?
I wish my perfect imaginary lover was real.
Crisis
I was caught up in a military strike against a youma.
Magical Element
Radiation
Magical Weapon
Nunchucks
Magical Power
Magic Saliva: Your saliva can serve as a conduit for magical power to control things. If you lick or spit on someone or something, you can exert influence over them
Costume
A brown school swimsuit, accessorized with flowers.


Wnhat the fuck.
 
If you'd like to make your own, customized sheet, please discuss this with one of this game's many GMs.
I'm talking more about the general thing of Magical Bursts Fallouts, where in some cases, it just doesn't make sense for a character to just kiss someone out of nowhere, when they have no relationships with other people, or when a specific person such as a parent being there, directly contradicting the character's crisis, etc.

But then again, in those cases, we could just reroll until we get something that makes sense, so...eh, whatever.
 
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Okay, Here's what I got randomly generated, the only tweak I'd really want to make is just using the 1 on costume style and locking 6 as a style (To get jumpsuit for the whole Kamen Rider image to work with the Hero Scarf accessory).

Because no matter how I look at it, the dice have awarded me with an escapee from SHOCKER.

Name: Fujiwara Haruka
Meguca Name: Fancy Princess Pixie Haruka (Alectainote: wat)
Personality Type: Traditional Japanese Beauty (Alectainote: WAT)
Reason for making a Pact: "Using Magic for real is a dream come true!"
Wish: "I Wish I had my memory back" (Alectainote: This just got interesting all of a sudden)
Magical Element: Vacuum (Alectainote: Here's hoping this string of interesting continues)
Magical Weapon: Mace
Magical Power: Nightmare (Alectainote: Holy shit)
Costume Style: Nurse Jumpsuit (Alectainote: And back to wat STYLE LOCK FIAT INITIATED)
Costume Colors: Gray and Gold
Accessories/Motif: Hero Scarf (Alectainote: I think I can get this to at least be internally consistent if I just take the 1 I rolled and just lock Style down at 1 to get Jumpsuit--Kamen Rider throwbacks yoooo~~)
Magical Attributes: Heart 9, Fury 4, Magic 5
Normal Attributes: Charm 6, Insight 3, Tenacity 5
Base Resolve: 18
Magical Specialization: Knight
Magical Talents: Boost, Recover, Let's Move, Get Back
Crisis: "I had a bad magical mutation manifest in the middle of school where everyone could see" (Alectainote: Hahahahahaahahaahahahaha)
 
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I recommend that everyone stay as in-character as possible in the IC thread. No matter what.

Just, uh, don't violate the rules. K? K.
I'm talking more about the general thing of Magical Bursts, where in some cases, it just doesn't make sense for a character to just kiss someone out of nowhere, when they have no relationships with other people, or when a specific person such as a parent being there, directly contradicting the character's crisis, etc.

But then again, in those cases, we could just reroll until we get something that makes sense, so...eh, whatever.
The thing about Magical Bursts is that I think they make sense... The basic idea of it is that magic affects how you think, act, and feel. This includes how you react to stimuli and how your emotions operate. Being suddenly inspired to perform an OOC moment that damages your social life is a legitimate consequence of being a Magical Girl in Magical Burst.
 
The thing about Magical Bursts is that I think they make sense... The basic idea of it is that magic affects how you think, act, and feel. This includes how you react to stimuli and how your emotions operate. Being suddenly inspired to perform an OOC moment that damages your social life is a legitimate consequence of being a Magical Girl in Magical Burst.
Okay, that's fair.
 
Seriously, I did the :V but I'm seriously considering running the Savior if she'd be allowed.

If she isn't, what about the Shinji I rolled a couple of hours ago?
Matsubara Ririka Cutie Child Eternal Ririka

What kind of girl are you?
Insecure

What convinced you to make a pact?
Those fools need me. They could get killed otherwise.

What is your wish?
I wish time would stand still for just a little while.

Crisis
The police are after me for some reason.

Magical Element
Sadness

Magical Weapon
Cannon

Magical Power
Weave of Fate: You start to see the world in terms of a great tapestry, and you can pluck at certain threads to alter what would otherwise be "coincidences" to your advantage.

Costume
A blue red riding hood costume, accessorized with runes.
Insecure, powered by misery, weird coincidences...
Specialization: Witch

Magical Attributes
Heart: 3
Fury: 9
Magic: 6


Mundane Attributes
Charm: 3
Insight: 4
Tenacity: 7
Leans towards offensive applications of power, emotionally stunted, average intelligence and mojo, surprisingly stubborn, and one hell of a temper...
Talents

Boost
Free Action, 3/Scene, 1 Overcharge
When making a magical challenge, you can take 1 Overcharge on the magical attribute you're using for the challenge to roll an additional die and add it to your result. This die will give you another die and another point of Overcharge if it rolls a 6 as usual, and if you use it for an attack it gives +2 to the attack's damage as usual.
Recover
2/Episode
While out of combat, a magical girl can use this to regain 1d6+2 Resolve.
Heal
Minor Action, 1 Overcharge (Support)
You or one ally within a range of 0-2 heals 1d6+1 Resolve.
Blast Strike
Major Action, 1 Overcharge (Attack)
Make a basic attack and choose one position within range. Each target within that position must attempt to defend themselves or take normal damage from the attack.
Drain Life
Free Action, 1 Overcharge (Attack)
Deal half damage with an attack to heal yourself for the same amount.
Decent defensive and regenerative abilities, and an ability that causes a good bit of collateral damage...

Did I just roll Magical Girl Shinji Ikari?
 
Anyway.

Uh

I'm going to write up a backstory and turn this random hodgepodge to life.

Because this setup is just too brilliant not to use.
 
Remember everyone! You just need to write up your introduction snippets here where they'll be adjusted for approval! As soon as they're done, I'll make the IC thread and get this shit started. It's going to be so exciting!
 
Okay, Here's what I got randomly generated, the only tweak I'd really want to make is just using the 1 on costume style and locking 6 as a style (To get jumpsuit for the whole Kamen Rider image to work with the Hero Scarf accessory).

Because no matter how I look at it, the dice have awarded me with an escapee from SHOCKER.

Name: Fujiwara Haruka
Meguca Name: Fancy Princess Pixie Haruka (Alectainote: wat)
Personality Type: Traditional Japanese Beauty (Alectainote: WAT)
Reason for making a Pact: "Using Magic for real is a dream come true!"
Wish: "I Wish I had my memory back" (Alectainote: This just got interesting all of a sudden)
Magical Element: Vacuum (Alectainote: Here's hoping this string of interesting continues)
Magical Weapon: Mace
Magical Power: Nightmare (Alectainote: Holy shit)
Costume Style: Nurse (Alectainote: And back to wat)
Costume Colors: Gray and Gold
Accessories/Motif: Hero Scarf (Alectainote: I think I can get this to at least be internally consistent if I just take the 1 I rolled and just lock Style down at 1 to get Jumpsuit--Kamen Rider throwbacks yoooo~~)
Magical Attributes: Heart 9, Fury 4, Magic 5
Normal Attributes: Charm 6, Insight 3, Tenacity 5
Base Resolve: 18
Magical Specialization: Knight
Magical Talents: Boost, Recover, Let's Move, Get Back
Crisis: "I had a bad magical mutation manifest in the middle of school where everyone could see" (Alectainote: Hahahahahaahahaahahahaha)
I have somehow one uped you.

Aino Sakura Final Princess Heartful Sakura

About You

What kind of girl are you?
Space Cadet
What convinced you to make a pact?
I want to be just like the girl I look up to!
What is your wish?
I wish my perfect imaginary lover was real.
Crisis
My best friend committed suicide, and people think I'm responsible somehow.
Magical Element
Joy
Magical Weapon
Spear
Magical Power
Nightmare: You have the rare and perhaps unfortunate ability to create regions of Nightmare, much like a youma.
Costume
A black ballet costume, accessorized with kanji.
Attributes

Specialization: Priestess

Magical


Heart 7 [Defense]
Fury 5 [Support]
Magic 6 [Attack]
Mundane

Charm 4
Insight 7
Tenacity 3

Base Resolve 18
Wounds 4

Talents

Boost
Free Action, 3/Scene, 1 Overcharge
When making a magical challenge, you can take 1 Overcharge on the magical attribute you're using for the challenge to roll an additional die and add it to your result. This die will give you another die and another point of Overcharge if it rolls a 6 as usual, and if you use it for an attack it gives +2 to the attack's damage as usual.
Recover
2/Episode
While out of combat, a magical girl can use this to regain 1d6+2 Resolve.
Heal
Minor Action, 1 Overcharge (Support)
You or one ally within a range of 0-2 heals 1d6+1 Resolve.
Dampen Overcharge
Free Action, 2/Scene, 1 Overcharge (Support)
When an ally takes Overcharge from an action, use this talent to reduce the amount of Overcharge they take from that action to half (round down).
Healing Wave
Major Action, 1 Overcharge (Support), 2/Scene
You and all allies within a range of 0-1 regain 1d6+1 Resolve.

Parents both work long shifts , and are hardly home, so they try to spoil her with toys and just about anything she likes. Sakura has a good imagination and easily made friends who enjoyed playing pretend with her. They made a whole world.

Then Sakura's parents have to move into the city because of their jobs. It's fine, since they'll get more money for their family. But Sakura finds herself in a new scary place far away from her close close friends. No one at her new school knows anything about her vivid fairytales. This proves to be a problem, and her mother and father are growing ever more distant from her and one another. Sakura soon retreats into her fantasies and games of pretend. Her parents are not able to notice and continue as usual unless Sakura's grades go down.

The girl she wants to be like is a now graduate, who won an award with a novel she wrote.

Sakura has a favorite character whom she would like to marry and spend the rest of her life with. He was first created by Sakura and her friends back when she was five, but he has gone through quite a bit of incarnations due to Sakura growing up. Sakura has decided to unname him so that he can choose one for himself. Once he becomes real of course.

Her best friend... Kobayashi Yuki, a loud classmate who was initially put off by Sakura's strange demeanor. Yuki ended up being paired with Sakura during an art project and found herself slowly understanding the girl. Since she fancied herself an artist, and loved shoujo manga despite her rough appearance, Yuki proclaimed that Sakura would one day help her write the most bestest selling manga of all time.

Kobayashi Yuki is dead now.
Relationships

Yang Wen-li, Favorite Teacher. Rank 1.
Art Club, Friends of a Friend. Rank 2.
Aino Asami, Workaholic Mother. Rank 3.
Aino Takeshi, Workaholic Father. Rank 3.
Nameless Imaginary Husband, Significant Other. Rank 3.
 
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Oh what the hell I guess I'll actually give it a shot if there's spots still open

I'll probably be busy most of next week, but I'll try to do what I can
 
Okay, so, my character became a magical girl because a friend of theirs became a meguca. Now, would anyone want to be this friend, make at least a few of the PCs connected before the story starts?

Sheet:
Hozumi Hotaru Magic Doll Pixie Hotaru

About You

What kind of girl are you?
Space Cadet

What convinced you to make a pact?
She became a magical girl, and now someone's going to have to look out for her.

What is your wish?
I wish I were rich and famous.

Crisis
There's something wrong with me. I feel sick, and I'm sure I'm going to die soon unless I can make a wish.

Magical Element
Hate

Magical Weapon
Axe

Magical Power
Copy Form: You can precisely copy the appearance of any being, human or otherwise, you're familiar with.

Costume
A silver school swimsuit, accessorized with a hero scarf

Attributes

Specialization: Witch

Magical

4 6 8
( Support ) ( Defense ) ( Attack )
Mundane

6 6 2
Charm Insight Tenacity
Resolve: 18/18

Wounds
X          
  -1 -2 -3 -4 Dead
Talents

Boost
Free Action, 3/Scene, 1 Overcharge
When making a magical challenge, you can take 1 Overcharge on the magical attribute you're using for the challenge to roll an additional die and add it to your result. This die will give you another die and another point of Overcharge if it rolls a 6 as usual, and if you use it for an attack it gives +2 to the attack's damage as usual.
Recover
2/Episode
While out of combat, a magical girl can use this to regain 1d6+2 Resolve.
Speed Burst
Free Action, 2 Overcharge (Support)
Move one position or use a talent that moves you that would normally use a Minor Action. You may use this power outside your normal turn.
Marionette
Minor Action, 1 Overcharge (Attack)
This creates an illusory copy of you within a range of 0-3. Your attacks may originate from this copy's position instead of your own. If the copy is attacked you can make a defense challenge as usual, but if it takes any damage it is destroyed. It will fade away at the end of the scene.
Magic Detonation
Major Action, 1 Overcharge (Attack)
Make a basic attack. Instead of the usual damage, the target takes damage equal to the amount of Overcharge (or Magic Overcharge if it's a magical girl) they currently have.

Relationships:
Hino Sasami (Silvan Eldar), Best Friend: 3
Yamada Yuna (PE Coach): 3
Momose Mika (Favorite Teacher): 2
Miyamoto Kazumi (Geeky Friend): 3
Kobayashi Haruna (Toady): 1
Momomiya Umi (TurtleDucks), Working together at the current time/Friendly Acquaintance: 2

Backstory:
Hotaru grew up in an average middle-class family, and is rather intelligent. In spite of her intelligence, she doesn't get particularly good grades, mostly because of her procrastination habits.

She is rather awkward, and can appear to be air-headed at times. She became best friends with Hino Sasami a few years ago, and just a few weeks ago, became a magical girl with them, in order to make sure that she doesn't die inexplicably.

However, just about a week ago, Sasami was framed for a crime she didn't commit.. And on top of that, ever since she became a magical girl, a strange feeling of foreboding has been creeping up on her. Like just around the corner, death lies in wait, silently watching for the perfect time to take her life from her body.

But maybe this 13 Oblivion Seed thing will help fix that? The tsukaima did say that it would grant any wish...
 
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