Welcome To Shalebrook [Zombie Apoc. Quest]

I suspect Ferdir is like us, Changed from a bite.

Medium-Long Term Proposal:

We should try Hydroponics and Greenhouses.

Vertical farming has very high yields. Crops like potatoes and carrots do not require seeds. With the general lack of automation in the apocalypse, this is very manpower-inte sive, but is one of the reasons Japan has one of the highest farming yields per acre of arable land.

A simple gravity-fed system would require large amounts of PVC tubing, nails, structural framing, and glass panes. Transporting glass in the zombie apocalypse will be a difficult task.

If we are going to do this, we can't wait years. Most PVC primers have a limited shelf life.

Of course, James Ryker is a specialist in killing things, and likely does not meet the knowledge required for this.
 
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@DarkLight140 Oops, you're right. James is able to train people in melee also, so that's fixed. So can Linda, actually.
Thanks for clarifying. Can you explain the guidelines for what exactly can and can't be trained? James' skills are all at either zero or twenty, but I don't see Perception or Running on the training list even though they're on par with Marksmanship on paper. It's somewhat confusing.

And I'm not terribly clear on why James would have zero in Defense given his background, so if you can explain that while you're at it that would be great. I didn't really take a hard look at that before but now I'm wondering if Defense isn't actually a skill and is instead following some kind of different ruleset, or something like that. If the military doesn't train in Defense, what background does?

First aid training is not available for now, for several reasons. One being that Sharon would refuse to teach it.
If anything, that makes me want to put it into a plan purely so that we get to have a scene written of her somehow justifying refusing to teach first aid at a meeting of the people who will be going into danger to keep her fed, when someone knowing how to bandage properly might save their lives and they'll all know it. We're already pretty light on character development considering the amount of time that we've implicitly spent with our group, but dropping that kind of OOC bombshell pretty much demands on-screen, in-character justification.
 
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Thanks for clarifying. Can you explain the guidelines for what exactly can and can't be trained? James' skills are all at either zero or twenty, but I don't see Perception or Running on the training list even though they're on par with Marksmanship on paper. It's somewhat confusing.

And I'm not terribly clear on why James would have zero in Defense given his background, so if you can explain that while you're at it that would be great. I didn't really take a hard look at that before but now I'm wondering if Defense isn't actually a skill and is instead following some kind of different ruleset, or something like that. If the military doesn't train in Defense, what background does?

As you said, defense isn't really a skill (even though it's in that category) and isn't something that can be trained. It's mainly a way to measure what happens when a zed is chomping on you or someone shoots you. Defensive gear adds to it, so do your superhuman abilities. For everyone else it's just gear. The reason it exists at all is for gameplay reasons.

This isn't set in stone, but generally the parameter for training is this: For a specific skill, you must have a character at or above 20 skill who is willing to teach it. The skill must learnable in a few days. You must have all the equipment/facilities required to learn that skill.

Perception can't be trained without really extensive focus and lots of time. Same with, say, diplomacy. I folded running into fitness. I didn't add climbing and swimming because I didn't imagine anyone would pick it, but those are options that are technically trainable.
 
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[X] Find Food
Can't say I agree with Myrnn's reasoning in this update but I guess we'll just have to live with the consequences. I'd be a hell of a lot more suspicious if I was just allowed to just lounge around for a couple of days for "reasons" than if I was put to work immediately to pull my weight.
 
Comments on the existing plan:

Lauren - friendly, charming. Completely unarmed, except for the frying pan. Would probably be better off working on morale until we put her through training.
Orlando - he's 37. Even though he isn't very fit, he at least knows how to handle a gun. Might be useful on the away team.
No way am I sending Carmen and Arash on the same team without our supervision or a talk with Carmen beforehand.

Put Carmen on the morale team. That was the deal, no? She helps us cover our bases, we teach her stuff. She won't appreciate being left at home, but this situation calls for her participation in a non-combat role.

Can't say I agree with Myrnn's reasoning in this update
There will be a resentment as people usually don't like others telling them what they should do, especially when they are sent off to dangerous places. It will be furthered by us breaking existing teams and pulling people away from their comfort zones. But as long as we are successful, they will come to terms with it, we just need to handle it right.

I put James on the same team with Fedir and Arash. Fedir because I want to get a better feel of the man, and Arash because I want to train him a bit, and it should be fairly safe with two military specialists on hand. This team could handle some moderately threatening locations.

I put Orlando and Jason on Linda's team, because they have a modicum of combat competence, and because they seemed to be at odds with each other before. Now that they don't have vastly diverging goals and James does not need to think about Arash's safety anymore, I expect the tensions to gradually go down. Linda would be able to provide a softer touch than James.

Nevermind. Decided to remove Orlando from that team after all and put Thomas there.

[X] Creating new bonds.

[X] Base Team 1: [Lauren], [Carmen], [Orlando]
-[X] focusing on morale.
[X] Base Team 2: [Sylvia], [Sharon], [Rodney]
-[X] Use what we have to prepare an area and equipment for medical treatment.
[X] Away Team 1: [James], [Fedir], [Arash]
-[X] scavenging for food.
[X] Away Team 2: [Linda], [Thomas], [Jason]
-[X] scavenging for food.
 
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(not sure how UBR got four; 12 people each eat 1/day and the water catch makes 2/day, so we're at net -10)
Oops, I forgot about the water. Spending a day training seems like a good solution to the problem of not wanting to give the new members a day of while at the same time not wanting to lower morale. I would likely switch to such a plan.
 
There will be a resentment as people usually don't like others telling them what they should do, especially when they are endangered
I think the opposite is true. In crisis situations, people will naturally seek a strong leader and follow him/her because they are unable or unwilling to make the "tough decisions"(as cliché as that sounds) and because quick decision-making can be vital for the groups survival. It happens a lot in the real world, even on the state level where dictatorships will often seek to establish external enemies to get people to fall in line.
 
What Linda means is that we haven't shown ourselves capable of decision-making that would benefit the new arrivals yet. They don't know us, and yet they have to follow our lead.

It does not apply to all of them - I don't expect Fedir to have a problem with it, - but Jason, Sharon, and to the less extent Arash might. Jason thinks himself a fine leader on his own, Sharon does not trust us, and Arash tends to defer to James.

But that's hardly a long-term problem. As long as we don't get anyone killed we'll be fine by the end of the week.
 
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Lauren - friendly, charming. Completely unarmed, except for the frying pan. Would probably be better off working on morale until we put her through training.
She has the same Fitness stat as Arash and unlike him, she is not only 16 years old. Should she really not be expected to have gather food just because she is female? As I understood it, the main reason we voted for not giving them a break, was to avoid giving the impression that not everyone would have to pull their weight.

What she is armed with does not matter much. We were told that we would rearm them before sending them out.

Orlando - he's 37. Even though he isn't very fit, he at least knows how to handle a gun.
Owning a gun is not necessarily the same as having practiced using it (much less being skilled at using it under "real" conditions). His lack of fitness is more important. He have to keep up with the others and carry things. There are plenty of others who can fight.

I would not necessarily be against bringing him as well though, just to treat all newcomers except for the doctor the same.
 
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As I understood it, the main reason we voted for not giving them a break, was to avoid giving the impression that not everyone would have to pull their weight.
We also told Sharon that everyone will be used according to where they can help most. So it's our call.

Owning a gun is not necessarily the same as having practiced using it (much less being skilled at using it under "real" conditions). His lack of fitness is more important. He have to keep up with the others and carry things. There are plenty of others who can fight.
I find it telling that he is the only one in the group who had a gun. Normally, in a life-or-death situations guns are given to the ones who can use them.

And if we don't take him on the runs, he won't get in shape. Although... after this run I'd like to see if Fedir can't work as an 'army instructor' at the base while we are doing our stuff elsewhere. It'll have to be either him or Linda, since we are more valuable as a field agent.

Edit: the reason I don't want Orlando on this run's away teams is because I prioritized splitting the old teams. And I re-thought my initial approach of stuffing him on the same team as Jason and dumping the result on Linda. I'd take him on subsequent runs, though.
 
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We also told Sharon that everyone will be used according to where they can help most. So it's our call.
It is out call, but that does not make all decisions good ones. Having her stay behind might very well give the impression that everyone won't have to contribute to the same extent. Having Sharon stay behind is much more understandable since she has a very valuable specialty.
 
Look, the team's optimal size is about 3 members. Team leaders must be from our core crew, and experienced. So James and Linda. Could be Carmen, but I doubt people would follow a 16-year old since day one.

So we have 4 spots to fill, and 6 people (5 if you count Sharon out). At least 1 will be left behind regardless. And if only new people go, it creates a different impression that I am not sure we would find preferable.

Don't forget that the base needs to have some combat-capable people on hand to defend itself against stray zeds or raiders if those show up.

"Everyone pulls their weight" does not mean "everyone goes on supply runs". It's not like we have unassigned personnel sitting around twiddling their thumbs. That's what the choice was about.
 
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We don't necessarily have to have optimal team sizes today. Especially for Jame's group since he can avoid zombies. 4 members of each team should be OK (or alternatively 5 members in Jame's team and 3 in the other).

Yes, those left behind won't be twiddling their thumbs, but it can certainly be seen as a far more attractive duty than risking your lives against zombies.
 
I think you are looking for something like this:

[] Base Team 1: [Carmen], [Rodney]
-[] focusing on morale.
[] Base Team 2: [Sylvia], [Sharon]
-[] Use what we have to prepare an area and equipment for medical treatment.
[] Away Team 1: [James], [Fedir], [Arash], [Orlando]
-[] scavenging for food.
[] Away Team 2: [Linda], [Thomas], [Jason], [Lauren]
-[] scavenging for food.

Orlando and Arash should not come to blows, since it was mostly Jason having a problem with the older guy, and Lauren would go on the other team since the intent is to split previously formed groups.

I suppose this could work. I do not entirely agree with the reasons given, but this plan has its perks, too.
 
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[X] Training Day (v.1)

One day of training should count for a lot, when spread over the entire group.

So our long-term plan might be training today, next chunk of time food, then search for weapons/gear, then guns, train guns, more survivors, then start over again.
 
So I just read the the quest, the quality of your writing is very good. I'm impressed by the quality and consistency of your characterisation of the MC and his voice, considering how many options there were at the onset of the quest.

I think I'll leave off the vote for this update, just so I can digest and get a better feel for the discussion before I start trying to push one way or the other. That said, a few thoughts:
  • The big new guy, it's possible he's been bitten and gained strength however, it's also plausible that he's a top tier gang member who has been sent out to find out why men are disappearing at a higher rate of attrition, and he's stumbled on to us. Although we've seen a lot of mad Max style macho gangsters so far, the upper tiers of a large gang that has made itself sustainable and organised within a month is likely to have some competent people at the top. With his accent, (which, if uncharitable, could therefore be associated with the mob) and his build and skillset, I don't see any reason not to be suspicious. The gang we've seen at present seems to really take pride in physique and such, and his impressive stature would be a plus with them. Never mind there's at least a few more gangs.
  • Sharon, extremely dispassionate and cool - curious traits in a doctor, although understandable. If there was ever a time for an ED doc to get burnout... That said, we should probably get her to try and form attachments or keep her busy (a psychologist would have been useful here) as, if she's left to ruminate all day, she might become a big hot mess. And as a doc, she's in a position to abuse quite some power, if she wants to become a cold killer. Also, very fortunate we found an ED doc and not, like, a histopathologist. That said, she has eleven patients, and she'd be used to dozens in a shift. And, apart from maybe the two elderly chaps, they're all well. Certainly no-one has anything acute. And, even more, although she may be a doctor she only has access to a couple of bottles of pills. To make sure she's actually useful in her role, we may need to prioritise getting her something she can actually use to do her job. Also, even if she gets some non-electrical diagnostic instruments etc. We need to give her a role to do most of the time when she's not treating anyone - due to the aforementioned hot mess thing. Our scary social advisor is so obviously one to be watched that I worry we might take our eyes of these two dangerous complications.
The others all present dangers and mystery, but the two above are the most concerning based on what I've read: in terms of their ability to infilict harm to the community before they're dealt with.
 
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5e.
[X] Creating new bonds.
[X] Base Team 1: [Lauren], [Carmen], [Orlando]
-[X] focusing on morale.
[X] Base Team 2: [Sylvia], [Sharon], [Rodney]
-[X] Use what we have to prepare an area and equipment for medical treatment.
[X] Away Team 1: [James], [Fedir], [Arash]
-[X] scavenging for food.
[X] Away Team 2: [Linda], [Thomas], [Jason]
-[X] scavenging for food.

5e.


"Nothing," you say, letting the empty can drop on the floor.

This is your third day scavenging for food, and you have little to show for it. Your ability to avoid large concentrations of zeds and hostile scavengers should've made this easy.

But so far...

"How many stores does that make today?" Arash mutters. He looks up from where he's digging through the contents of a collapsed shelf. "We must be doing something wrong."

"Just bad luck." Straightening, you step over the remains of the building's last occupant, the man's mouth fixed in a rotting parody of laugh. You must have missed the punchline. "Someone beat us here."

"How did they get through all the zeds?" the boy asks. "I mean, I don't even know how we did it!"

Skill, you almost say. That, and a healthy injection of superhuman abilities. But you hold your tongue. The question is one you're asking yourself, and a shop this close to your base being picked clean implies many things, none of them good.

"Where's the big guy?" you ask.

"Here," a voice booms, thick with that Eastern European accent. It's not loud, but it echoes within the small room.

Fedir steps through the doorway, short-cropped blonde hair barely brushing against the frame. A black contraption of some kind is cradled in his arms.

A crossbow.

"Look what I find," he says. A wide grin is plastered on his face, the corners of his eyes crinkled in mirth. "Make little noise."

"Good against the dead in small groups," you say. "And in ambushes. Useful."

"We trade?" the giant asks wryly. "I take gun."

"Not that useful," you say.

Fedir doesn't seem bothered by your refusal.

"Worth try," he shrugs.

The little corner store has been picked clean of food, but the three of you manage to find a few bolts scattered here and there. Theoretically they're reusable. But you still don't know what actually causes the Virus, and handling ammunition covered in blood sounds like the worst way to find out.
You find:
(1) Sporting Crossbow
(16) Crossbow Bolts

"This is really shitty," Arash says as you leave the store. "We've barely found enough to feed the three of us."

"Only because Fedir here eats enough for five men," you quip.

"I have fast metabolism," the man defends, his brow furrowed in mock offense. "You think this body come easy?"

He flexes a little to demonstrate.

"Not funny," Arash says quietly. "If this goes on we'll starve."

"Boy," Fedir says. "You think we not know this?"

He claps a large hand on the younger man's shoulder with an audible slap. You feel the wince more than you see it.

"Me and leader," Fedir continues. "Know that there is danger. That there is risk. But what panic do? Nothing. No worry OK? Sometimes bad luck. Sometimes good."

"And we're due for some good luck," you finish. "Whoever scavenged these places can't have been through them all. Every new target brings up our chances of finding what we need."

Arash nods slowly at that. Letting himself be convinced. He hasn't taken being separated from his friend Jason well.

When you'd proposed the teams for the next week, there wasn't much pushback against being sent out so soon, to your and Linda's relief. The fact that you armed and fed who you could worked in your favor.

Though there were some issues when you announced team assignments.

"Uh-uh. No. Fucking. Way," Jason had said. "Arash is my responsibility. If anything happens I need to be there."

The look on his face told you he had no intention of changing his mind. You had been about to motion to Carmen to smooth things out when one of the new recruits jumped in. Lauren, the ex-waitress.

"Now look here hun," she said, a serious but sympathetic look on her freckled face. "He'll be going with an ex-green beret soldier and the guy from Rocky IV. He'll be safer than the rest of us."

You gave the girl a nod and remarked: "As safe as anyone can be out there, these days."

It took a little more convincing, but the hotheaded teen eventually backed off. Now all you need to do is keep Arash in one piece.

"You serve in army?" Fedir says to you suddenly, snapping you out of your thoughts.

"I did," you reply, climbing over a small hill of rubble. You keep half your attention on the shuffling and moaning that marks the walking dead. "Ten years in the service."

"In America not required yes?" He looks puzzled. "Why do this to yourself?"

"Wasn't too bad," you say. "Never belonged anywhere else."

"American army must be very different from Georgian one," he says with a raised eyebrow. "In my country, no women. Food fit only for dog. Yelling all time. Many sweaty men very close."

"Sounds about right," you say with a small smile.

"And you spend ten years? No required?" Fedir asks, baffled. "I did not know you are madman."

He turns to Arash trailing behind him. "Don't take as example."

"Don't worry about that," Arash mumbles, readjusting his backpack. "I wouldn't want to be like either of you."

Your bad luck holds, and the rest of the day is a wash.

The fourth day begins much like the last two – with you hoping that the next few hours of effort are not spent in vain.

But the stores you raid that day have your nails biting into your palms at the results. How is it possible to be doing so badly with advantages like yours?

You can only hope Linda's team is having better luck.

"What do we do?" Arash asks you. He looks tired.

You glance outside at the empty streets and shattered storefronts. You don't want to write off the whole area, but you might have to if things keep going this way.

Fedir paces to you, a hand on his chin.

"Perhaps try something new," he suggests. "So far, we go to safe areas, very lucky."

"Wait," Arash says, dark eyes wide. "Are you saying..."

"Some buildings have bigger dead people," Fedir continues. "More. Will have food, yes?"

Your finger taps against your pistol.

"You're not wrong," you reply. The buildings with higher concentrations of zeds should be relatively untouched by scavengers. You've been playing it safe.

"I see big market yesterday," he says. "Some dead. Much food."

You're tempted. For all his distaste of the military, Fedir's own training shows itself in his composure and judgement. Combined with his martial ability, that means you can work with each other, rather than around. And a target that size could mean you're set for weeks.

The problem is...

Arash stares at you, hand clutching at his bowie knife. You don't miss the sweat making slow tracks across his forehead.

"I- I can do this," he says. Bravado or determination? You're not sure. "We need that food. I can't, no, I won't hold us back."

You don't reply, leaning against the wall.

He's held up well for a high school student, better than you'd expect of most. Willing to follow direction and learn, if a bit introverted. Almost like you when you were young, through circumstance rather than choice.

But you haven't seen how he performs when it really counts, when a zed is bearing down on him and he has to act. If you can count on him to carry his weight, with you and Fedir doing most of the heavy lifting, it'll be fairly easy to get out of there with all your limbs intact.

And a whole lot of food.

You look at the two companions beside you and say:

[] "It's too risky. We'll continue as we were."
[] "It's a chance we can't pass up. Here's how we'll approach it."
[] write-in.


o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o
You find:
+(1) Sporting Crossbow
+(16) Crossbow Bolts

Arash: Skill Changed:
Melee 0 -> Melee 5

o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o

Author's Note: Bit late, but here it is. If you choose to try the market, please explain in your post how you want to go about it. Arash picked up some tips watching the two of you smash heads. The food you found will be calculated at the end of the week.

Also, if any of you are art fans, my beta is hosting a kickstarter for a really beautiful artbook and gallery. You can tell her work because the updates she looks over don't turn out totally awful. And she's a brilliant artist as well. I encourage you to check it out here.
 
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