[X] Survivor Hunt
[X] Base Team 1: [Sylvia], [Rodney]
-[X] working on sustainability.
[X] Away Team 1: [Thomas], [Linda]
-[X] searching for more survivors to bring into the fold.
[X] Away Team 2: [James], [Carmen]
-[X] searching for more survivors to bring into the fold.
5b.
Your thoughts wander as you traverse the ruined city, loose gravel crunching under your boots.
Your gaze picks over the landscape, cataloguing potential threats, identifying even the smallest details for their implications. A habit now more paranoid than cautious, with your superhuman senses.
Windows, broken and mawed. Shadowed alleyways hiding nothing from your eyes, and the cars strewn about the street like a child's toys.
A sight more familiar with each passing day.
Throughout it all, the only hint of living breath comes from the person walking besides you.
"Makes you think," Carmen says, hands buried in the pockets of her sweatshirt. "Doesn't it?"
A slight ache accompanies every step, the burn from this morning's exercise. A sign of progress.
"Ignoring me?" the girl says. You catch a frown in your peripheral vision. "Real mature."
You say nothing.
"I mean, this adventure will be a little stale if we're playing mute and—"
"It's a bad habit," you say abruptly.
The girl raises an eyebrow.
"Talking?" she asks.
"No," you say. "Not paying attention."
You turn just as the zed lunges, springing up from underneath a totaled minivan.
Your body leans, the monstrosity passing in front of you. You bring your machete up in one smooth arc, severing the slavering head from its body and sending it bouncing across car roofs like a skipping stone.
"Three," you say, wiping your blade on the shirt of its latest victim. "That's the number of potential ambush points we passed on our way here."
You stare at her, bemused to note that for once she seems properly chagrined. Good. You sometimes can't tell with the girl.
"In the future, spend less time looking at me," you say firmly. "And more time looking at what's around you."
"Is it my fault that you're the most interesting thing here?" Carmen replies flirtingly. But underneath the forced humor is a wariness that wasn't there before.
Lesson learned.
You push on along your route. Your next target is a set of apartment buildings. A good place for some survivors to hole up, if they managed to lock the doors in time.
"So, we're just not going to talk?" Carmen asks, breaking the few minutes of silence you've managed to earn. There's a sheepish smile on her face. "Cause that's going to make these trips pretty rough."
"Apparently that's impossible," you say, exasperated. "So if you must speak, keep your eyes moving, your ears open."
You gesture at the environment with a hand, sweeping it from right to left.
"Start from one side and scan quickly for any immediate threats," you say. "Then go over it again more slowly, identifying potential dangers, checking for anything out of place. Then— something funny?"
She shakes her head, grinning.
"Just happy I'm learning," she says. "I'm a student at heart, and haven't been able to indulge. You know, with you busy building walls and raiding armed camps alone like a crazy person and all that."
"It's been a hectic few weeks," you agree. "But necessary. You understand."
"Hopefully I don't have to understand too often," she says, rolling her eyes. "The gun thing, that helped."
"And your side of the deal?" you ask.
"No mutinies, nobody doing anything stupid," Carmen says, dancing over a pile of loose bricks and bones. "I had to put out two small fires with Linda and Sylvia but overall? Morale is high, commander!"
Here she gives you a mock salute, and you shoot her a warning glance that she shrugs off.
"The job you've been doing doesn't hurt," she admits. "Even if I sat on my hands, we'd have been fine."
"As long as it stays that way," you say.
"Will it?" the teenager asks, placing a finger on her chin. "People were scared before. Will we have enough to eat tomorrow? Will zeds break in and devour my brains? Now though…"
She spreads her arms.
"Now they're starting to feel safe. Now they're going to start thinking of things beyond where their next meal will come from. And—"
"It's not an issue," you say, cutting off that speculation.
"Not with this bunch," Carmen agrees. "They like you. When we find our next teammates though...."
It's a chance you'll have to take.
More manpower is the only way to really accomplish some of the things you need to accomplish. Food is the biggest concern, but the benefits outweigh the risks.
"So confident," you say after a moment.
"Hm?"
"When, you said," you answer. "Not if."
"Because you always impress, killer," Carmen says, a grin splitting her face. "So I just know that you'll find us some new friends."
Like a child who can't wait to play with her toys.
But the rest of the trip bears little fruit, your mission just as difficult as you feared. The apartments are filled with the dead, and if there's someone alive you don't hear or see them. The areas you check next produce similar results.
The sun sets and, with reluctance, you head back to base.
This becomes routine for the next few days, and even Carmen seems annoyed at your lack of success. At some point you exhaust your targets, and end up trying areas you've previously avoided. Hoping to find someone. Anyone.
It's on the last day, when you're about to give it up as a lost cause, that you stumble on the shouting.
You hear them from a way off, but you decide you need to be closer in case you need to intervene. Carmen follows you with surprising stealth, noticing the change in your approach.
It's a pharmacy, and the two of you stop behind a corner, far enough away that they can't see you, can't hear you unless you shout.
But you can hear them.
"Are you senile?" someone says. Young, male, heated. "We need to go east old man. That's where all the food is!"
"That's where all the damn zeds and gangsters are too," rasps another voice. Middle aged, you'd guess. The sound of someone who spent a fair bit of his health on cigarettes and alcohol. "You hear what they're doing over there?"
"It'd be better than this!" the first replies. "We'll starve to death in days if we stay put!"
"As opposed to getting eaten alive?" the older man says. "Or tortured and killed by a damn lunatic? I'll take my chances."
"If you want to leave so badly," a woman says. Calm. Stern. "Then go."
"Don't think we won't," the younger man snarls. "You need us more than we need you."
A messier situation than you bargained for. But a stroke of luck to find anyone at all. There are four of them total, one who hasn't spoken. Best to step in now, before tensions rise too high.
You turn to Carmen, who is listening intently. She looks thoughtful.
"We'll be inheriting a bit of a mess if we take them in," she says. "But they're desperate, and desperate is good when we're the ones taking advantage."
You grimace, but motion for her to continue.
"If we really wanted to cut down on the problems," she says, considering. "We could wait until they part ways, and take in half."
Less problems. Less manpower.
"And your recommendation?" you ask.
"All in," she says, grinning.
You shake your head, considering your options.
"How do you want to handle this boss?"
You decide to:
[] take them all in.
[] wait for a split, take in the young man and his companion.
[] wait for a split, take in the older man and his companion.
[] leave.
As for your approach…
"I'm thinking shock and awe, you know?" Carmen says. "Throw them off balance, show them how easily we could end them. Bare our teeth and let them go belly up."
Not a bad option to establish authority. But it might make enemies once it wears off. A more measured approach could accomplish something similar. Could.
You can also approach them up-front, diplomatically.
You decide to:
[] approach them from the front, stating your intentions clearly.
[] put them off balance using stealth, then negotiate from there.
[] put them off balance using stealth, then intimidate them during negotiations.
[] write-in
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Author's Note:
Here's the latest! This is a batch vote. These votes are heavily dependent on your intentions, how you want to carry them out. If you have a particular method in mind, be sure to explain it. Write-ins must be similarly explained. I reserve the right to veto any write-in if I don't find it feasible or in character. As always, constructive criticism and questions are welcome.