While I think DarkLight's plan is good, I have one thing I'd change. We are fortified goog enough for now in my opinion, and we have a dctor. What if instead of fortifying, we set up a clear medical area? Obviusly we'd need to switch people around a bit, but I think t'd work a lot better, and having a medical area redy is more useful than a possible level in fortification.
[x] utilize them in the next supply run.
[x] speak with Linda.
There is a bit of confusion about Fedir's name. Fedor and Fedir are different pronunciations of the same name (derived from Theodoros) depending on his country of origins. I suppose he is Slovenian or Ukrainian, with Fedir being the canon variant.
[x] utilize them in the next supply run.
[x] speak with Linda.
I agree with setting up a dedicated medbay. Which might mean a bit of construction work and heavy lifting, and also a doctor on the team. Switched up Sharon and Orlando.
We have James, Linda and Carmen as team leaders and combat experts.
Thomas could fill the 2nd place in a 3rd away team, but then we'd have to assign two more combatants from Sylvia, Orlando, Lauren, Rodney or Sharon. None of them are particularly great in that role.
I suppose we could limit some of the away teams to 2 members, but that's a bit risky.
Maybe later we an have 3 away teams, but for the moment I think that learning what they can do is better. How they act in a group, what they think about work, etc.
There is a bit of confusion about Fedir's name. Fedor and Fedir are different pronunciations of the same name (derived from Theodoros) depending on his country of origins. I suppose he is Slovenian or Ukrainian, with Fedir being the canon variant.
The point of James is not to gather food but to get a hang of the new crew, something that requires a commander to observe them. We only have Linda and James for that, since no way am I going to make Carmen our 3rd in command.
Once the new guys settle down comfortably enough to handle things without us, we can get fancy with James' schedule again.
Edit: that makes me consider swapping Carmen with Lauren or Orlando to give Linda two newbies to train and to have a combat-capable person on the base... but Carmen probably would not want to stay.
[x] utilize them in the next supply run.
[x] speak with Linda.
5d.
You find Linda in the storage room.
It's a room identical to every other in the hotel, with the furniture removed to allow for the food, equipment, and firearms you've managed to bring back. You have one key, your second-in-command the other.
You spot her through the open door, her lips spelling out numbers as she combs through a pile of canned food and clothing. A pen and notepad are gripped in one hand.
"Busy?" you ask.
Linda looks up at you and blinks, straightening her glasses.
"I, uh, a little," she says. The fading sunlight on her hair dyes it a coppery red. Dried blood on pavement. "But we can talk as I work, if you don't mind."
You step into the room.
"Not a problem," you say. "I just wanted to get your thoughts on our new members."
"I'm afraid that it's too early to say," she says. "I only spoke with the ones you brought in for a few minutes."
"First impressions then?" you ask.
Linda hesitates, hand paused on a half-written word.
"They seemed scared," she says slowly. "Tense. And a little relieved."
You find her looking at you with something like suspicion.
"Mr. Ryker," Linda says with narrowed eyes. "You didn't do anything rash, I hope?"
You give a spot on the wall more attention than it's worth.
"Merely provided them a strong impression of our own," you say with a small smile. "Nothing approaching violence."
"So you scared the daylights out of them." It's not a question.
You shrug.
"I knew you and that girl shouldn't have gone together," Linda mumbles, slipping off her glasses with a sigh. Exasperated. "That is not the way to start a relationship."
"It worked," you say. "That's what's important. And they were looking ready to kill each other."
"That bad?"
"It shouldn't be a problem anymore," you say. "But…"
"I'll keep an eye out," she says, turning back to her work.
Linda picks up a colorful box of some kind, squinting at the lettering in the dim light.
"Fireworks," you say, taking pity on her. "Something Carmen must have picked up."
She nods, pen scratching against the paper.
"You left with one and came back with three," you say. "Tell me about them."
"They seem to be exactly as they appear," Linda says. "Mr. Hartley and I found them moving through the city, attacked by a few zeds."
Two people traveling alone. A rather dangerous gamble, in these times.
You say as much.
Linda raises an eyebrow.
"Have you seen the man?" she asks. "I found him practically twisting the heads off zeds barehanded."
"Reckless," you scoff. No matter how skilled someone is in close quarters, it only takes one bite.
"It seemed to work," she says absently. "Perhaps his weapon broke."
"And the girl?"
"Ms. Booth is a sweet woman," Linda says. "Friendly, positive."
Her hand moves across the pad as she thinks.
"I don't believe they are long acquainted," she says. "But they get along."
One less problem for you to worry about, then.
"I picked off the worst of the crowd at range," the officer continues. "Mr. Hartley helped finish the rest."
"Good," you remark. "They'll be grateful."
The woman seems unamused.
"That's not why we did it," she says.
"But it's the result," you reply firmly. Best to move off the topic. "You've spent some time with them on the way back. What did you think of their character?"
Linda gives you an inscrutable look before answering.
"They are friendly, reasonable, and followed my suggestions without argument," she says. "They showed admirable composure during a crisis situation."
"Then they'll be good additions to the team," you say, nodding.
"I believe Mr. Kovac even has military training," she adds, looking thoughtful. "The way he moved was too practiced, too sharp to be a civilian. And his martial skills were considerable."
That gets your attention.
"Do you know where he's from?" you ask.
"Only that he's not local," Linda says, "Is that a problem?"
"Potentially," you reply. An ex-military operative could prove dangerous if he were to act against the group. Especially from the inside. "You didn't notice anything off?"
The woman's mouth curves into a smile.
"Not everyone is out to get us," Linda says. "I saw nothing that would cause concern."
You push off from the wall, pacing across the room.
"We'll be sending some of the new members out on the next run," you say. "I need you to keep an eye on them, see who we can trust in the field."
Linda turns to you.
"Tomorrow?" she asks, brown eyes wide. "We haven't had—"
"We're dangerously low on supplies," you interrupt quietly. "Time is a luxury we can't afford Linda, not now."
"Sending them out so soon will cause problems," she warns. "They might be resentful."
"Manageable problems," you say. "We need them to get used to contributing."
Linda bites her lip, but doesn't respond.
"Trust we can build slowly," you say. "Naturally."
She picks up the pad from where she left it.
"I just—" Linda hesitates. "I hope you're right, Mr. Ryker."
'So do I,' you think, leaving the room.
You sometimes forget, for all her reliability and competence, Linda isn't like you.
Isn't a soldier.
You need to establish the rules now, before your new members get too comfortable.
But she's right in that there might be problems. Rightly or wrongly, they can paint you as unsympathetic.
And that's fine.
A trial by fire is just what you'll need to see the quality of people you picked up.
You make one last round of the complex before turning in for the night.
o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o
"So what'dya think?" Rodney asks you, stroking his mustache.
You stand with the older man in the inner courtyard of the hotel.
Rays of sunlight dance along the surface of the pool, causing water to gleam like crystal. Striking, when so few things are these days. The beauty is slightly spoiled by the newest change to the surroundings.
"Well," you begin. "There are a lot of them."
Small wooden boxes are huddled against the perimeter of the courtyard. Bent nails and hastily joined edges showcase the crude craftsmanship holding them together.
"We've been hard at work," Rodney says proudly.
"Raised beds?" you ask.
"Yep," he confirms. "You know this hotel is all concrete. Not much space either."
Rodney points at one of the boxes.
"This here, we fill it with enough soil, get some seeds," he says, grinning. "Water it. And then, we got tomatoes, we got potatoes, we got happy people."
"How much food can we grow in these?" you ask.
"Not enough to feed the lot of us, sorry to say," Rodney answers, rubbing his neck. "But, and I'm not complainin', it'd give us some green in our food once in a while. Let us stretch what we've got longer."
Even that could make a difference.
"Good enough," you say. "So we just need soil and seeds?"
The latter won't be easy to find.
"And a way to carry a whole bunch of it here," he says. "Some kind of wagon or shopping cart."
"I'll put it on the list," you tell him.
The results of the week are less than you'd hoped. But a long-term solution to your food issues was never going to be simple. Food wouldn't have become so valuable otherwise.
You can have teams look for the resources you need for long-term sustainability, or have them go for the more immediate rewards of canned goods.
Something to think about.
o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o
Morale seems to be high at breakfast.
The meal is porridge, simply seasoned with salt.
But it's hot, and doesn't come from a can, and so the newcomers wolf it down like it's the best thing they've ever tasted.
You're careful to observe the group dynamics, watch how people are fitting in.
You hear laughter, and see Fedir with Linda and Sylvia, gesturing with a spoon. It's almost comical, looking like a child's toy in his massive hand.
Rodney and Lauren are chattering excitedly with one another, with Orland throwing in the occasional snarky remark in between mouthfuls of porridge.
Sharon is sitting alone, her eyes coolly observing the others.
Thomas is regaling the two boys with a story, while Carmen adds in her own commentary.
Things seem to be going well enough for the first day.
You can only hope your next announcement won't spoil the mood.
You decide:
Base Team(s): [NAME], [NAME], [NAME]
Away Team(s): [NAME], [NAME], [NAME]
(Two Base Teams Max, Three Away Teams Max)
The current priority for the base team(s) should be…
[] focusing on morale.
[] training with firearms (uses some ammo). [R: James, Linda]
[] training with melee. [R: James, Linda, Fedir]
[] training with stealth. [R: James, Carmen] [] training with climbing. [R: James, Fedir, Thomas]
[] training with swimming. [R: James]
[] focusing on physical conditioning.
[] write-in.
The current priority for your away team(s) should be…
[] scavenging for weapons and ammo at the Sporting Goods store.
[] scavenging for heavy clothing and protection.
[] scavenging for foods or supplies.
[] searching for more survivors to bring into the fold.
[] scouting for notable locations.
[] write-in.
o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o
You find:
+(38) Units of Food (1 per person per day)
- (48) Units of Food (1 per person per day)
+ (1) Box of Fireworks
+ (1) Bowie Knife
+ (10) 9mm Bullets
Author's Note: Wrote this update with a completely different process than normal to try to get it out quicker. No idea if it worked... we'll see. A few things:
If there is no option to work on sustainability or defensibility, that generally means you cannot progress further without the right equipment, number of people, etc.
However, if you can think of something that can improve sustainability (as an example) that can be accomplished with your current resources, something feasible your group members would actually think up, you can add it as a write-in.
If you're wondering how to find things like soil, equipment, transportation - you would need to choose the scouting option above first.
To have training done, you need someone skilled in that particular skill to lead it. That's what the names next to the options mean. New options are unlocked as you gather more skilled companions. Example: Linda leads marksmanship training, etc.
I've updated the character page, and also added fitness levels to all the characters. This will affect in-story events. Higher fitness means they can run faster and for longer periods, wield heavier weapons, etc.
A reminder that who you put in what teams will affect their relationships with you, and each other. Certain people would want to stick together, other might want to group with people they're interested in, and so forth.
[X] PLAN NAME
[X] Base Team 1: [James], [Linda]
-[X] fortifying your base of operations.
[X] Away Team 1: [Sylvia], [Rodney]
-[X] searching for more survivors to bring into the fold.
[X] Away Team 2: [Thomas], [Carmen]
-[X] scavenging for weapons, equipment, ammo, food, or other supplies.
If the inventory on the first page is up to date we have 50 units of food left, which means that we have enough for 4 days. We generally don't want James savaging for food, but as Nevill pointed out earlier, it might be a good idea to make an exception today.
James and Linda can each lead an away team. Sharon should probably prepare as well as is possible for her main expertise. Sylvia could help her with it and tell her what areas and items we need for other things etc. That leaves focusing on morale for the other base team unless we want them to train, which would require someone else to stay behind as a teacher.
[X] Find Food
[X] Base Team 1: [Rodney], [Orlando]
-[X] focusing on morale.
[X] Base Team 2: [Sylvia], [Sharon]
-[X] Use what we have to prepare an area and equipment for medical treatment.
[X] Away Team 1: [James], [Fedir], [Jason], [Lauren]
-[X] scavenging for food.
[X] Away Team 2: [Linda], [Carmen], [Arash], [Thomas]
-[X] scavenging for food.
[X] Find Food
[X] Base Team 1: [Rodney], [Orlando]
-[X] focusing on morale.
[X] Base Team 2: [Sylvia], [Sharon]
-[X] Use what we have to prepare an area and equipment for medical treatment.
[X] Away Team 1: [James], [Fedir], [Jason], [Lauren]
-[X] scavenging for food.
[X] Away Team 2: [Linda], [Carmen], [Arash], [Thomas]
-[X] scavenging for food.
@Myrrn, do we need to manually order re-equipping our new personnel? I can't think why we would be leaving anyone with frying pans and fists when we have knives and sledgehammers in our inventory.
@Myrrn, do we need to manually order re-equipping our new personnel? I can't think why we would be leaving anyone with frying pans and fists when we have knives and sledgehammers in our inventory.
Nope. They'll be equipped before you send them out, once I get a moment. Right now it just reflects what they joined with.
Though for firearms, that depends on how you guys react to the characters. I'm assuming you guys wouldn't want to give a pistol to someone you don't particularly trust, and I try to reflect your intentions in the narrative.
While I largely stand by my previous logic that giving new people special treatment and days off would be divisive and frankly stupid, the repeated emphasis in the update that we would be seen poorly for it makes me wonder if Myrrn is operating on a different wavelength from me. It's inducing some doubt.
Aside from that, I have two issues with the currently most popular plan. First, the teams being sent out are large, but the extra people in those teams aren't particularly well armed and are completely unarmored, even if we optimally redistribute gear. They'll either be pack mules or be in significant danger. Second, the principle that everyone should be separated from their previous groups is being violated (Fedir is grouped with Lauren); while I understand that it's better for morale to group people with their friends I really believe it's more to our advantage as a group to force new friendships into place, something which leaving easy access to existing friendships when in small groups works against.
What I'm wondering is if we can get most of the benefits of not sending people out right away by taking a day to train. Spending a single day on firearms training gave significant gains to Marksmanship rolls across the board; a single day on Melee training might well do the same thing and if so would almost certainly do quite a bit to increase the survival prospects of our scavenging groups. Choosing to do that would almost certainly be viewed as light duty/low-risk on the part of just about everyone, which is good for morale, and further gives the impression that we're looking after everyone's lives rather than exploiting their labor- after all, investing in people's skills means that you're planning to keep them around and rely on them.
We can't afford to do this for long, obviously; we have only five days of food (not sure how UBR got four; 12 people each eat 1/day and the water catch makes 2/day, so we're at net -10) so it's vital that we get out and scrounging sooner rather than later. But we can still afford a day devoted to morale and skill training and it's likely to have worthwhile payoffs. Since everyone will be at the base, we'll be able to get to know the new people better without giving them special treatment or implying that they aren't expected to contribute in exactly the same way as our own are, and we'll have the numbers to ensure that our people socialize with them well even if they're still near each other- we saw a bit of that going on already, with everyone except Jason and Arash socializing entirely outside their previous group.
Melee is my default choice to train, and I'd like to train everyone on the grounds that if we get attacked, whether by raiders or a horde, we don't want people's last-ditch defense of their lives to be utterly untrained and helpless. However, there are other skills that would be useful... if we had trainers for them, and we might well have quite a few unlisted training possibilities. James can almost certainly train others in Melee because he's already taught Carmen, for one. Sharon either has a high First Aid (or similar) skill that she could teach or has been lying about being a doctor; that could be very useful. Someone might have a Defense skill at a trainable level (Fedir?); I have no idea how James managed to get Melee up to 20 without ever learning to dodge or block a hit, but that kind of idiot-savantry can't be that common and Defense is really important as it's the don't-get-chomped skill. Perception helps with both looting and detecting zombie ambushes, though who knows if it's actually easily trainable.
In any case, if this plan goes through it's intended to immediately be followed up by something very like the Find Food plan currently written out, but I'm inclined to do this first for social, survivability, and morale reasons. The loss of a day's food consumption seems worth the trade to me.
Two possible plans here, one if we can't train First Aid and one if we can. In the latter case, Sharon's trainer there, and Carmen+Arash are students because we want people that we can send out with our scavenger groups to be trained as medics, Carmen learns quickly, and separating Arash from James in a way that he wants to happen (because cute girl) will be socially beneficial. Waiting for response from @Myrrn regarding the full spread of available training options and on comments from others before voting.
[ ] Training Day (v.1)
[ ] Base Team 1: [Rodney], [Orlando], [Sylvia], [Sharon], [James], [Fedir], [Jason], [Lauren], [Linda], [Carmen], [Arash], [Thomas]
-[ ] training with Melee.
[ ] Training Day (v.2)
[ ] Base Team 1: [Rodney], [Orlando], [Sylvia], [James], [Fedir], [Jason], [Lauren], [Linda], [Thomas]
-[ ] training with Melee.
[ ] Base Team 2: [Sharon], [Carmen], [Arash]
-[ ] training with First Aid.