"We are born of the blood..." Let's Play Vampire: The Masquerade - Bloodlines

Part 16 - It's A Mad House! A Mad House! - Part 2
Part 16 - It's A Mad House! A Mad House! - Part 2
As we continue to explore Grout's Mansion of Madness and Murder, we come across one of his "patients" moving one of the sconces about, laughing all the while:



The sconces are actually switches, and in order to open the way forward we must pull them in a certain sequence. A clue to the correct sequence is found on a nearby table:



That said, it's much easier to just solve the puzzle by trial and error, as there are only three switches.

We can also listen to some more of Grout's audio diaries:

Grout: Another unfortunate casualty to tide of time: insane asylums. I lament their loss not only as brokerage houses for the breadth and depth of human psychosis, but also I shall mourn the disappearance of that peculiar environment present only in an insane asylum. That palpable atmosphere of blistered brains and churning bowels, the odiferous melange of freely flowing bodily humours, that gently rolling cacophony of distant sobs and screams, the muttered cursing of perceived enemies and the blissful gurgling of the lobotomized like a new-born babe discovering the sky. I shall still find test subjects as surely as I find bloody sustenance in the night, but this climate, I fear, will never be replicated.

Whichever member of the development staff wrote these did an amazing job, I must say.

As hard it as it might be to believe, Grout's views on psychiatry aren't too far removed from the actual practice back in the day. Keep in mind there was a time when insane asylums used to charge people money to come and gawk at the patients.

Grout: Often I reflect with great regret on the missed opportunity that was my infector. Had I been conscious after the attack, I could have stopped the orderlies from locking her in a roaming pen. What I would give for just one interview, a few simple questions of the plague ridden woman who met her end that dawn. Of course there is no guarantee she would have been any more helpful than my current crop of test subjects. Mewling wretches! Few could be called 'enthusiastic'. Given the nature of the tests, I cannot expect the same fervor from all, but a modicum of cooperation would be appreciated. Animals! The one called 'John' went so far as to gnaw off his arm and escape into the floor boards like some feral rodent. I still hear him scurrying about that night, he must have made an atrocious mess in there.

Grout: My studies proceed at a languid pace. I'm mired in a foul ennui as my wife's illness advances. My subjects grow restless without proper supervision, but I cannot pull myself back from this black depression. How many nights I've wasted now gazing from the tower walk, pondering the frailty of existence.


We can always go to the tower walk he mentions, which provides an impressive vista of Los Angeles:



Grout: After decades of solitary studying into this affliction, I have learned that it is by no means mine alone. Indeed, the city is home to an entire society of similarly afflicted individuals with whom I've only recently made contact. They are an understandably standoffish sort, by and large, but I have been able to confirm with them that the condition is indeed vampirism which apparently comes in a multitude of strains, each with a spectacular set of symptoms such as invisibility and even a sort of lycanthropy. Through numerous official interactions with the governing body of this secret society, I have concluded that their fundamental understanding of the vampiric condition is woefully lacking and mired in suspicion and pseudo-religious dogma that would make a Turk balk for its strictures. Indeed, they seemed impressed with my studies and the eloquence with which I was able to present them, apparently the typical suffer of my particular strain of vampirism is far from the vanguard of the king's English. So impressed where they that they even offered me an office in their government, a rather high office by the sound of things. I believe I shall accept. If nothing else, it should provide a lofty vantage point from which to observe the breadth of epidemiology of the afflictions so that I may move more expeditiously toward a cure.

Again, take note of his rather antiquated diction - "Make a Turk balk for it's strictures." Using the word "Turk" to mean "Muslim" is something that went out of style with the Ottoman Empire.

Grout: I have accepted the role of 'primogen' for clan 'Malkavian', the dreadfully winsome label applied to the particular strain of vampirism I suffer. So named for some supposed vampire father figure of old, more poppycock grown from a backwood culture that seems interminably drawn to childrens' tales and the fiction of Victorian romance when it should concern itself with the science behind their suffering. No matter, for I have taken this office for no greater reason than to advance my research. I must make mention however that even among my would-be peers in this governing body of vampires the level of paranoia and superstition is frightening! Their intelligence is not the question, no, indeed, as they courted me for this appointment, I had to suspect that their overtures were hand-tailored to what must be my obvious infatuation with reason, for the devil would do well to have such honey-tongued tempters. Even so I could not help to notice the dressing of language the vampire leaders chose for their siren song. Whether it is born of habit, from addressing their unwashed ill educated subjects, or from their own deep-seated beliefs, their linguistic flourishes belie a faith in superstition over the providence of empirical reason that must be an all-pervasive theme in this society of darkest night. Damn it all now, I'm doing it, too!

Eventually we come across another switch puzzle, where we must activate the switches in certain ordered hinted at on a scrap of paper:



Let's see, disjointed ramblings about "Order" and "Chaos," an overly-elaborate manner of speaking, a belief in outdated scientific principles...shit, we're dealing with vampire Jordan Peterson, aren't we? As if that's what we need at this point in our (un)life.

As we go deeper into Grout's mansion, we enter into his laboratories, where he evidently creates his test subjects:



Grout: As I expand my dealings with the vampire government, I have encountered a disturbing new symptom of this affliction. Frequently, in conversation, I will hear voices emanating from other vampires, voices that are not their own, but which seem to have insight into their lives beyond what I could gather from simple conversation. These voices seem to echo from deep within my fellow vampires, and I cannot be certain if this symptom belongs to my strain of vampirsm or theirs, for the voices are various and inconsistent. I dare not mention this symptom to my vampiric peers, for they have proven themselves true predators to whom I could be loath to reveal any sign of weakness. Indeed, these voices have counselled me against confessing their presence, and until I can confirm their source, I will listen. The information the voices have given me ranges from curious to frightening. The latter case is especially true of one powerful vampire whose name I shall not commit to recording in the interests of self preservation.

It's interesting to note that the insanity common to Malkavians did not immediately manifest in Grout, but rather appeared some time after his Embrace. Of course, not all Malkavians experience madness in the same way - some simply display a sociopathic level of detachment from humanity.

Eventually we reach a part of the mansion called the "Malkavian Maze." It was something that was originally planned for the game which never made it into the final product, however, the Unofficial Patch tries to recreate it using some unused assets, and some of which the patch authors made themselves:



Inside the maze, we come across a large rotunda, with sunlight streaming in through a break in the ceiling:



I'm not sure where the sunlight is coming from, since it's clearly night outside. 'Tis a mystery, to be sure.

From what I can tell, this room was created wholesale by the authors of the Unofficial Patch, who were working off a bit of concept art:



I must say they did a rather good job of it, and it's amazing how dedicated people are to making content for a game more than ten years old at this point.

The sunlight damages us, but we must endure it in order to throw a switch to open the way forward, which leads to a room filled with rather creepy-looking mannequins (which shift position when we aren't looking):



We also discover a room that was once home to one of Grout's unfortunate Ghouls:



The text is a bit hard to see, but it reads: Nights, nights gone by. Nights here without the taste of the master's blood. His terrible gaze, the sight of the pale moon in the sky. I'm lost, trapped here by the master, once his most loyal servant, now the victim of his growing mistrust, the fractured surface of his paranoia, hearing the screams beyond these walls. Something has happened, something unnameable, the beginnings of a harrowing madness that I surely will not...

Eventually we return to the mansion proper, where we find the last two audio diaries:

Grout: The voices have increased in frequency and direction of late. They have begun to stay with me long after conversation has ceased and are serving as quite a distraction. I fear others are beginning to notice my preoccupation at the vampire gatherings. I'm thinking again of the particular vampire of whom I spoke previously, who I dare not name for my growing fear. If the voices are to be believed, then my caution is warranted, for they speak of his blackest crimes both past and future. More than once I have seen the suspicion in his eyes and heard the distrust in his voice when speaking with me! The fear must register on my face as it is all I can do in these moments to keep from crying out in chorus with the voices!

Grout: I am no longer safe - I know it! The voices have proven themselves authentic, and I have withdrawn from the vampire society entirely. My absence will no doubt draw attention, but I could no longer hold my fragile composure around the ravenous eyes of my vampire peers, especially not from him! The voices compelled me to make what I fear is a Faustian bargain, but I had to, for their demands are constant and merciless. I have secluded myself within the mansion. I know he will strike out at me. He will go to any length to achieve his ambitions, and he knows that I know! I have taken precautions to protect my beloved wife. A cure will have to wait until our immediate safety is guaranteed. The mansion was constructed with security in mind, but at that time I was not privy to the full range of vampire capabilities! The voices echo in the twisted corridors of my psyche, dark whisperings of a macabre formless menace, the approach of which portends an end, an end to all of this!


At first, it sounds as though he's descending into paranoid schizophrenia, but remember that Malkavians' madness often grants them insight into things they should not be able to know about. It's not entirely clear which vampire he was speaking of, but it seems likely that it was Prince LaCroix.

Inside Grout's inner sanctum we find the lifeless body of his wife, preserved inside a bell jar:



She was afflicted with a terminal illness, and so Grout, Mr. Freeze-style, kept her in suspended animation until he could devise a cure for her condition.

There's only one room left to explore: Grout's inner sanctum. And yet when we finally breach the doors, we find the Malkavian primogen is dead! (Well, dead-er):



We don't have much time to investigate, however, as we hear a loud explosion outside, and when we go to investigate we're confronted with this knobhead:



This is Grünfeld Bach, a vampire hunter who speaks with a thoroughly ridiculous German accent. Seriously, he sounds like someone out of an old World War II film: "I VANT ZIS ALLIED SCHWEINHUND NAILED TO ZEE VALL!"

Well, if he's looking for Grout, I'm afraid he's already snuffed it:

Bach: Grout is dead? A pity it could not be by my hand! No matter - soon your self-made kings and false prophets, and all who bear the mark of the beast, will be washed from the earth, for the coming of the Lord!

...and you are...?

Bach: As you burn, tell them it was Grünfeld Bach who sent your damned soul to that lake of fire! All agents of Satan shall return to whence they came! Let this righteous display serve as a promise to all who serve the archfiend LaCroix! I'm coming for you, LaCroix! By the power of the Lord, I will cleanse your black soul!

Now we have to escape Grout's mansion as it burns, which it bit trickier than it sounds, since his test subjects will still attack us, and now they're on fire! One of their attacks took off about 75% of my health, and since they're on fire their attacks do aggravated damage, which is much harder to heal, either with blood packs or via the Bloodheal discipline.

Eventually, however, we make our escape just in the nick of time:



Well this expedition was a total cock-up: we went to find Alistair Grout, only to learn that he was dead, and we nearly got burned to a crisp by a fanatical vampire hunter. Not only that, it seems that Nines Rodriguez was the one who killed the primogen, though why he would want to do so is another question.

There's a theory that Grout is not actually dead, and that he faked his own death after foreseeing the attack upon his mansion. Evidence to support this theory comes in the form of his body, which has an intact skeleton, when every vampire we've slain thus far has simply burned away to ashes. But whether he's still alive or not is a far less pressing concern than just who was trying to kill him, and why.

Stay tuned for the next episode, where we'll ransack a museum and meet some dinosaurs!

(And in other news, Paradox Interactive is purportedly teasing a new Vampire: The Masquerade game. Personally, I won't believe its happening until I'm sitting at my keyboard, actually playing the game myself).
 
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I'm glad I found this. One of my absolute favorite games of all time. It was an unfinished, buggy mess that squandered a lot of potential in the last third, but it's still one of the most atmospheric games I've ever played. It perfectly captures the feeling of the World of Darkness, and why Vampire was such a popular game in the late nineties.
 
Part 17 - The Museum Job
Part 17 - The Museum Job
In our last episode, we had just escaped Alistair Grout's house of horrors after a band of vampire hunters set fire to the place. The Malkavian primogen had been murdered, and it looks like Nines Rodriguez was the one responsible. Let's see what the Anarchs have to say on the matter:



That makes sense - the whole reason we're alive is because the prince didn't want Nines inciting a riot, after all. So let's head back to LaCroix and report the bad news.

He immediately gets whiny about how he has not been contacted by Grout yet:



Well, you aren't going to like this...but the primogen's dead.

LaCroix: Grout's dead?!? What?

Yeah, and some tosser named "Bach" set the place on fire. Damned near killed me.

LaCroix: Bach! Every time I think he's lost the scent.... So, Bach killed Grout to draw me out.

So what reason does he have for holding a grudge against you, anyway? (Aside from the obvious, I mean)

LaCroix: Bach is a hunter. They stalk and kill our kind to appease their God. But like many mortals, their so-called faith is nothing but a conduit through which they quench their killing urge. Who else would have killed Grout?

At this point in the game, we have no choice but to tell him that Nines was responsible for Grout's death, even if the whole thing seemed rather suspicious.

LaCroix: Look at me. Are you sure it was Nines Rodriguez? Because if it was, the consequences... Do you know where this might lead? It means... Under most circumstances, I would call a blood hunt on the murderer immediately. However, the Anarchs of this city may interpret such an action to be a declaration of war. I do not want a war with them. This decision will take some time. I need to confer with the primogen on this. In the meantime, I've come to a decision on the Ankaran Sarcophagus, and I believe that for the safety of the inhabitants of this city, we need to place the sarcophagus under Camarilla protection, until its contents can be confirmed.

Let me guess - you want me to handle it, don't you?

LaCroix: You're becoming quite indispensable to me, so - out of all my available personnel, I'm going to entrust the retrieval of the sarcophagus to you. It was quietly delivered to the Museum of Natural History a few hours ago. The manifest from the Dane shows there was a small box from the same dig on board, but it was listed as missing. Keep an eye open for it, it may have been overlooked. It's crucial we get the sarcophagus in our possession within the next few hours. Here are the keys to the front door of the museum. The sarcophagus should be in an examination room of some sort. There's a small security staff on site, but I don't want a massacre. Mortals are just as easy to deceive as they are to kill.

So now we're off to the museum:



We have two objectives - find the sarcophagus, and retrieve one of the items Pisha requested. This quest, like the one of the Elizabeth Dane, can either be easy or hard depending on your clan and your skills.

The Unofficial Patch changes things a bit - in the vanilla game you entered via the roof, whereas the Unofficial Patch has you entering through the front door and then heading upstairs. Either way, you'll end up turning a corner and coming face-to-face with a velociraptor:



I admit, this actually made me jump the first time I played through this game. The model of the raptor is also extremely out of date (obviously based on the raptors from Jurassic Park) - in reality, velociraptors were much smaller and far more bird-like.

We can find the keys to the museum office behind one of the exhibits, and then head into the display area, taking care to avoid the security guards:



The guards aren't that hard to avoid, as they're largely deaf and blind, but the real challenge comes when we reach the basement where the sarcophagus is being kept:



There are a number of security cameras mounted on the walls, which will trigger the alarm if we remain in their sight for too long. To make matters worse, there are a number of security guards patrolling the halls, though technically, if we want to get the maximum XP possible for this quest, we simply have to avoid killing anyone, rather than remaining undetected.

If you have the Obfuscate ability (Nosferatu and Malkavians) then this section is a breeze. If not, you'll have to wait until the security cameras are looking away, and then run underneath them. As for the guards, the Command discipline will put them into a trance for about ten second or so, allowing us to slip by.

After poking around the labs, we find the fetish statue that Pisha was looking for:



You can't return to the museum after you've completed this quest, so if you don't obtain it now then it's effectively lost forever.

After getting past the security cameras (and a hallway filled with laser tripwires), we finally reach the museum's storage area, only to find that the Ankaran sarcophagus has been stolen. OH NOES!



Before we can do anything else, Beckett emerges from the shadows:



Wow, what are you doing here?

Beckett: I'm an archaeologist, so I thought I'd indulge in a quick study of this Ankaran Sarcophagus everyone's so riled up about. My guess, from what I've read about it, is that it's a mummified Mesopotamian king. I needed confirmation.

If it contains a Mesopotamian king, then what the hell was it doing buried in Turkey, of all places?

No matter, did you get a look at the sarcophagus, at least?

Beckett: Oh, I really wish I had. All this speculation about the sarcophagus containing an Antediluvian and being a portent of Gehenna is making me cringe. These are the kinds of ridiculous, superstitious assumptions I came here to debunk.

Hmm, I wonder what his thoughts on Gehenna are?

Beckett: Armageddon, doomsday, the end of all Kindred. It's a common facet of most mythologies - fear that the world will end. Many believe Caine and the Antediluvians will return to consume or destroy all Kindred. I wholeheartedly disagree.

"Antediluvians?"

Beckett: No one I know has ever met one, but each of the clans and their bloodlines supposedly trace their origin to an original vampire - an Antediluvian. Some swear these grandsires still exist into the present. But then, Kindred and kine believe a lot of strange things.

Let's hear his thoughts on Caine:

Beckett: Caine is the biblical first Kindred and founder of the mythological First City, Enoch - a place where Kindred and kine coexisted. I believe Caine's a figure concocted to personify the transition from nomadic society to agrarian society. That myth, like most, has been twisted by time.

And what about the thin-bloods?

Beckett: Thin-bloods rarely exhibit features or powers of their clan and many can't Embrace. Some are even rumored to have reproduced. Many Kindred are terrified that their weak blood heralds the dissipation of every bloodline. Somewhat of an ignorant, reactionary response, don't you think?

So why don't you believe in Gehenna, exactly?

Beckett: As I said, many cultures have the fear of some form of apocalypse. Kindred believed in these stories when they were human, and naturally carried them over into Kindred myth. But it doesn't take a supernatural act to cause widespread destruction. Humans and Kindred are just as capable of managing their own destruction as a deity. A self-realized Gehenna warrants more vigilance than a god-induced one, don't you agree? Such is my argument... which so frequently falls on deaf ears.

Fascinating...so how long have you been studying these topics, anyway?



We have a number of responses to his question, some of which differ from depending on your clan. Malkavians can answer, "The reason we exist is because the jellyfish will it so. WHY ELSE?"

Perhaps we are simply a predatory species, and the humans are our prey?

Beckett: Yes, I've heard that theory before. It certainly seems plausible, but there's little proof to support it. Still, it's a better explanation than a divine sentence for manslaughter.

I guess I don't really know...

Beckett: My sentiments exactly, but there's time to rectify that. Well, my work here's stolen away into the night, think I'll do the same.

Well, it looks like we've got more bad news to report to the prince. He's not going to be happy that sarcophagus has gone missing, that's for sure. When we return to his penthouse, we find him throwing himself a little self-pity party:



LaCroix: I pronounce the blast sentence and I soak the critical fallout. I make the decisions no one else will. Leadership... I wear the albatross and a bull's-eye.

Sigh...what's this all about, then?

LaCroix: The blood hunt on Nines Rodriguez for the murder of Alistair Grout will be called. Rodriguez's execution is only a matter of time. I have lit the fuse - if a war ignites, it's my head they will sharpen the pikes for. At least I can rest easy in knowing that you, my most promising attendant, has relieved me of one encumbrance tonight. Do you need assistance bringing the sarcophagus up to my office?

Umm...about that...it's been stolen...

LaCroix: Stolen?!? STOLEN?!? HOW? Who would...? Oh... Gary. Gary, you treasonous maggot! I should have anticipated your treachery, sewer rat!

(I love his epic hissy fit here)

Who the hell is this "Gary"?

LaCroix: The Nosferatu primogen. The Nosferatu were responsible for finding out where the sarcophagus was taken after the Dane, and for getting keys to the museum. They were the only ones who knew! It's obvious to me now, my mistake. I want him found! I want him...found. The sarcophagus could be... exploited... causing who knows what catastrophe to this city. If it were to fall into the wrong hands...

I think we all know what's coming at this point:

LaCroix: The Nosferatu lurk in the filth below the streets of Hollywood, but not even I know just where they hide. Hollywood is, unfortunately lacking in any Camarilla loyalties. Hollywood's Baron is an Anarch named Isaac. Isaac's more civil than the Anarchs downtown, but... nonetheless, he wears his mistrust of me on his sleeve. He may know how to contact the Nosferatu. Find Gary and get him to talk. That sarcophagus could be used against us. Do not come back until you have it. Now, I must announce the blood hunt - and bear the brunt of all consequences.

So it looks like we're off to Hollywood, home of sunshine and movie stars. Well, won't be getting any sunshine (since we'd die horribly), and I don't think there's any place for vampire movie stars, as we'll soon see.
 
Beckett's quite intelligent and makes a number of very good points... too bad he's quite literally dead wrong about Caine and the Antediluvians being myths.
 
Beckett's quite intelligent and makes a number of very good points... too bad he's quite literally dead wrong about Caine and the Antediluvians being myths.
That is how VTM mostly should be handled. You don't know if Gehenna will come, you don't know if Caine exists, you don't know if the antediluvians are a myth or reality. You are a hyperpredator, the cat among mice. But you never know as you walk around a corner if there is something scary in the alleyway, even for you, whether that is a werewolf, or something far more mysterious.
 
Well, won't be getting any sunshine (since we'd die horribly),

Beckett's strength in the Fortitude discipline is such that he once ran the length of a football field at noon on a clear day. He wasn't even singed. This also speaks favorably of his Humanity, since high Humanity makes it easier to operate during the day.
 
Part 18 - Hollywood Hijinks
Part 18 - Hollywood Hijinks
So we're off to Hollywood, but first let's check in at our apartment. It looks like Heather has brought us a warm bloodbag and locked him the bathroom:



I'm almost full up on blood, so we'll save him for later.

Now let's check our computer for any new email messages:



Conspiring to give a restaurant a bad review? Truly LaCroix is a master of intrigue and manipulation!

Now that we're done here, let's go give Pisha that fetish statue we swiped from the museum. In exchange, she gives us this nifty little item:



It's basically a refillable blood bag that fills up as you kill people - very handy.

We should also check in with the local Anarchs, though they're probably not too happy that we fingered Nines as Grout's murderer:



Jack: It's a ruse by LaCroix so he can call a blood hunt on Nines; standard smear job, textbook Cammy bullshit.

Anything I can do to help?

Jack: Heh heh. You're just eager to please, ain't ya? I could give a goddamn, kid, but I'm sure the boys here would appreciate it if you kept it business as usual. Ya hear me?

Can do.

Jack: LaCroix wants that coffin bad.

Yeah, you should have seen the tantrum he threw when he found out he wasn't getting it.

Jack: Seems like he has a lot ridin' on that sarcophagus, to get such a fierce bug in that powdered wig of his. I got another scenario for ya here, kiddo; gonna bounce it off ya, see what ya think. You ever hear of, uh... diablerie?

Yeah, I used to spend hours playing it...oh wait, you said diablerie.

Jack: Well, it's when a vampire drains another more powerful vampire to death. Diablerie is the Sabbat's specialty, but it's a big taboo in civilized Kindred circles - and damn sure forbidden by the Camarilla. When a younger vampire diablerizes an elder, the younger vampire gains all of their powers. The prince is willin' to tear LA apart to find this thing so he can have it. Why? What would a power-hungry vampire like LaCroix want with a sleeping ancient? Hmmm... I wonder.


So it's probably in our best interests to keep the sarcophagus out of LaCroix's hands, isn't it?

Jack: You gotta figure a drop of ancient blood would make any Kindred just about invulnerable. Anyone who has the sarcophagus is gonna be thinking the same thing. If LaCroix gets the sarcophagus, at least we know where it is.

So without further ado, let's head over to Hollywood.

As soon as we arrive we're approached by this gentlemen, whose sunglasses make him look like a giant housefly:



He wants us to go check in with Isaac Abrams, and he'll keep pestering us if we don't, so let's go see him now. Isaac works out of a jewellery store at the end of the main street.



He's not a fan of LaCroix, being an Anarch and all.

Well, no point in beating around the bush, let's tell him why we're here: We're looking for the Nosferatu primogen:

Isaac: So, you've come to barter information with the Sewer Rats? LaCroix must really be desperate if he's stooped to consorting with their kind - and asking for my help, of all people's!

Do you know where I can find them or not?

Isaac: Perhaps. However, before we discuss how I might help you, there is the matter of tribute.

I don't like where this is going...

Isaac: Call me old-fashioned, but this is my barony, and as is tradition, a token of respect must be paid.

You know, for an Anarch he acts an awful lot like an entitled aristocrat.

Isaac: What I want is a simple exchange. Last week I paid for a certain item - a movie - and this evening I got an email saying that the seller is ready to deliver it. Unfortunately, he's become a bit paranoid all of the sudden. Won't meet me in person, won't drop it off, won't even answer his phone. Says he'll send the location of the pickup to a computer in the nearby internet café tonight. You see where I'm going with this?

You think it's a set-up, and you want to send me instead?

Isaac: Speaking of paranoia - no, simple pickup's all that's involved. Go to the Ground Zero internet café, look for a directory named "Josefk" and use the password "Kafka". There'll be an email in there that will specify a nearby location. Meet the contact, pick up the item, come back. Not too painful, right?

"Kafka"? This is going to involve giant insects, isn't it? (Or at least a bad case of existential angst)

Isaac's jewellery store is conveniently located right next to the Cavoletti Cafe, the restaurant whose reputation we need to sabotage:



"Cavoletti" means "Brussels sprouts" in Italian...not exactly an enticing name for a cafe, is it?

As we near the entrance, however, we're approached by...an old friend of ours?



Well...damn...um...

...who are you, exactly? I don't know you.

Samantha: It's me, Samantha! Don't you... did you suffer amnesia, is that it? Let me make a call. We-we'll get everybody together, we can talk - maybe you'll remember something. The important thing is that they know that you're alive.

I figured it was only a matter of time before we met someone who recognised Alejandra from her days of living. I imagine that newly-embraced Kindred usually get shuffled over to other cities just to keep things like this from happening.

We continue to play dumb:

Samantha: Come on, this is serious. I know it's you. Don't you recognize me? It's me, it's Samantha! What happened to you?

At this point we can use our speech skill to convince that we merely bear an uncanny resemblance to the person she knew:

Samantha: But your face, you look exactly the same. It's uncanny.... I can't believe it.

If you don't have the dialogue-based skills to convince her your character is someone else, then you'll either have to let her walk to the payphone and make the call (which results in a Masquerade violation) or kill her (resulting in a Humanity loss). It's a nice little scene that reminds you that your character actually had a life before they were Embraced, and that there might be people out there looking for her. And if there's one criticism I've heard of this game, it's that it seldom forces you to choose between retaining your Humanity and upholding the Masquerade, and this encounter is one example of such a dilemma. Fortunately, you're not forced into a simple binary choice if you have the required skills.

Also, if you're Malkavian, you can use your Dementation discipline to convince Samantha that you're her pet turtle she flushed down the toilet years ago:

PC: No, don't you remember me? I'm your pet turtle, from when you were a kid.
Samantha: Shelly? Holy crap! You got big! I'm sorry I flushed you, I thought you were dead.
PC: No hard feelings.
Samantha: So... what's it like to be a turtle?
PC: It's a lot like being a walking house that eats lettuce.
Samantha: Can I give you a hug, Shelly?
PC: You probably shouldn't, I'm swarming with salmonella.


Now that that matter is out of the way, let's deal with this restaurant, shall we?



You know that Chianti isn't exactly high-end wine, right? Where I live it's usually the cheapest Italian wine you can buy - it's certainly not bad, mind you (good wine isn't necessarily expensive), but it's not on the same level as a bottle of Grand Cru Burgundy.

Tommy: Wanted to know what? Interrupt me while I'm working! Do you understand that this is an important opening and I - emphasize I - am going to MAKE or possibly break this restaurant?!?

Wow, who are you to have such a high opinion of yourself?

Tommy: Me? Tommy Flayton? THE food authority of Los Angeles? Food critic for the biggest paper on the West Coast? Radio personality for the KTLK... Chow-er Hour? Maybe if I reviewed more Pancake Huts, you'd know me.

Now there are a number of ways you can convince to him leave this place a bad review. The only way our character can, at this point, is to use our persuade skill to tell him that we saw one of the chefs using the washroom without washing his hands:

Tommy: This place will pay for this! As sure as my name is Tommy Flayton, they'll never serve food in this town again!

If you're a Malkavian, you can use Dementation to get this exchange:

PC: Are you enjoying your maggots?
Tommy: What?
PC: Maggots, you're eating maggots.


And in case you're curious as to what these lines are referencing:



Now that we're in a new hub, that means we can also buy ourselves some more equipment...and by "equipment" I mean guns and armour. And where do we find that? At the convenience store, of course!



Of all the hubs in the game, Hollywood is my favourite, simply on account of the fact I have a strange affection for decaying, run-down urban environments.

We head inside the convenience store, and browse the numerous off-brand items:



One thing I love about this game is how it constantly shifts between the mundane and the supernatural. One moment you're dealing with some ancient, eldritch horror out of your worst nightmares and the next you're browsing the goods at a corner shop.



72 ounces...converted to real units...is just over two litres. That's one big drink!

So, anything exciting happening around here?

Clerk: Always. You should come out and see my band Ebola Cereal - we're playing tomorrow night at the Crematorium. No cover for chicks. We're gonna RUIN the place.

Anything else?

Clerk: Yeah. The Vesuvius rocks! They don't let me in anymore, but damn, the girls in there, dude - it's like a midget smuggling ring in there, uh, if you're into that kind of thing, I mean.

"Midget smuggling ring"? Can't say I've heard that one before?

Clerk: Uh, hey, y'know, you should REALLY ask me about the special, y'know.

Okay, I'll bite (heh-heh)...

Clerk: I'm glad you asked that, baby, seeing as how you look... trustworthy or something. I got this special where you buy some really expensive burrito-tots or Grapple juice, you get a free weapon of your choice, bro. You interested?

You're selling weapons out of a convenience store? I know this is America and all, but still...

Clerk: Yo, keep it down, shh. It's just my side gig, y'know. New amps and lap dances don't pay for themselves, dude.

We pick up some new armour, as well as Colt Anaconda, which ought to pack more of a punch then the .38 peashooter we've been carrying. We can also buy a sledgehammer, which will be really handy against a particular foe in Hollywood.

Remember that killer we were pursuing downtown, the one who had brutally torn up his victims? We found a keycard for the Luckee Star Motel, which we can find in Hollywood. We stroll inside and have a little talk with the owner:



(The owner's name is David Hatter, and he'll be involved in a minor quest later on)

So you're a writer, are you?

David: Writer's such a tarnished term, you know what I mean? It's like... like, every other guy says he's a writer, right? You write a letter, you're a writer, you know? I-it's like.... What I do, that's like, that's screenwriting, like, I encapsulate the essence of excellent film in my scripts, alright? Like, I'm a a - I'm like a blacksmith with pens, right; I'm a welder of montage.

I'm sure there are probably thousands of people in Hollywood who consider themselves "screenwriters" and who think they've penned the next Pulp Fiction or something...

David: Does a writer write, or does he just like ink the flotsam and jetsam floating in his subconscious into a 120-page piece of film genius? But... y-y-you know, most of my subconscious is filled with old horror films, so... tha- that's what I write mostly, I guess.

What kind of horror films, exactly?

David: Me? I'm like... looking to redefine the vampire movie, okay. Like, tons of people make vampire flicks on popular characters - but me, I'm gonna be doing the real deal, like, not only is it going to be scary, but it's gonna be like - it's gonna be believable.

How so?

David: Well, in my story, it's not like about garlic and bats, it's about vampire societies and stuff, you know, like, what would vampires be really all about. How do they blend into society without being discovered.

Oh shit, he's on to us!

Anyway, we poke around the hotel, and use the keycard to open up one of the rooms. Just as we step inside, we see Mike "Muddy" Durbin being killed by an unknown assailant, who then leaps out of the window:



On his body, we find a business card for a location back in Santa Monica:



So now we can return to Santa Monica and finish a quest that we started all the way back at the beginning of the game.

But that will have to wait for later. In our next episode, we'll visit an internet cafe (remember those?) and investigate an honest-to-goodness snuff film!
 
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Thank GOD this isn't QQ. That particular video is the single worst part of the game for me, moreso because you can't skip it and it's not optional.
 
Part 19 - Video Really Nasty
Part 19 - Video Really Nasty
When we last left off, we were looking into recovering a particular video cassette for Isaac, and he had directed us to a local internet cafe:



Remember internet cafes? It really dates the game to the early 2000s, as does everything we'll see inside.



It's good to see that Counter-Strike is still alive and well in the World of Darkness...although the computers in this internet cafe look incapable of running Doom, let alone Counter-Strike. And while we're here, we can also check out the latest Troika games:



This, I believe, is a reference to a number of "Extreme" games released in the late 90s - Extreme Paintbrawl, Extreme Tennis, Extreme Watersports, etc. - that were all "extreme" in their sheer awfulness.

We can browse through some of the computers and read peoples' emails. The first is someone named "UcutieU":

Subject: Hitomi Hello
Sender: Ayako33@Jfone.ne.jp

Hi. I am Ayako. Let's English practice. Your homestay how it is? America must be so COOLEST. You are in Hollywood? Are you in a movie?

Love,
Ayako

Subject: Re: Hitomi Hello
Sender: Ayako33@Jfone.ne.jp

Present Kenta and I ate okonomiyaki of Yokohama. That extremeness was tasty. What is eaten in America? Does they eat the Japanese food? I must investigate.

Bye bye,
Ayako

Subject: Re: Hitomi Hello
Sender: Ayako33@Jfone.ne.jp

Are Americans have long legs? Are you date American boy? Is the image sent? It is happy.
Ayako

Subject: Re: Hitomi Hello
Sender: Ayako33@Jfone.ne.jp

This weekend I go to the hot spring where my family has been attached. I am excited very. When we are the child, is Yukie which is the friend to us remembered? She is also inquire about thing in America. Is the pleasant time passed? Send many images due to me!

Ayako

This might seem irrelevant, except for the name "Yukie," whom we'll meet later.

Let's try another computer...

Subject: 2mack3d D0wn
Sender: Sethiroph@SOL.vtm

Dud3, my Prussians totally rushed your Francs last night in Eurocraft. Playing tonight? Also, that girl that sits next to me in science talked to me today! She totally wants me to do her.

Prussians versus Franks? I don't think this game is very historically accurate (unless they're referring to Old Prussians...)

Subject: RE: Your Mom
Sender: Sethiroph@SOL.vtm

No, dud3, your mom!

Subject: RE: Your Mom
Sender: Sethiroph@SOL.vtm

YOUR MOM!

Subject: RE: Your Mom
Sender: Sethiroph@SOL.vtm

PSYCHE! Your mom.

Subject: WTF?
Sender: Thrillho@SOL.vtm

What are you doing to me, 2Pacula? I said cover me, not die like a little bitch. One more fubar and you're out of the clan!

Subject: GOODS
Sender: Sethiroph@SOL.vtm

I just straight snatched the new Troika game. If you haxxor the code you can unlock clan Chocula!

Eventually we find the computer we're looking for, indicated by the words "NOOB CAMPER" written on the wall behind. Let's see, n00bs, campers, l33tsp33k, Zerg rushing, AWP whores, gaming clans...this is definitely a nostalgia trip back to the late 90s/early 2000s PC gaming scene.

We enter the directory "josefk" and use the password "kafka."

Subject: (no subject)
Sender: vnk@bobcom.vtm

Meet me in the alley behind the Fast Buck.

All right, we've got a lead. While we're here, we can also find a skill book whose name is an obvious Neuromancer reference:



So we head to the location described in the email, and come across an extremely-agitated individual:



All right, calm down. You can trust me...I might be a big bad vampire, but you should see the other guys!

Courier: Alright. S-sorry. It's just that... I mean, something is... I just want out of this whole thing. I don't want anything to do with that damn tape.

Why? What's so bad about it?

Courier: I - I don't know. I mean, when it comes to video, I've seen everything - and I do mean EVERYTHING - but this thing, it's sick. I-it can't be real, but... it is! I know it. It's real and it scares the hell out of me.

Okay, but what, exactly, is on this tape?

Courier: Oh, you have no idea. It's disgusting... that girl... the things that are happening to her. It just ain't right, man. It just ain't right! And now... something's wrong... something's after me. I swear to God, something's after me! Every place I go... wherever I look, I see things. In the shadows. My phone rings, I hear something breathing on the other end and.... Shit! I'm out, man... I'm out of this whole thing!

Do you have the tape on you?

Courier: I don't have it! I stashed it someplace. Look, you need to find Ginger Swan's. Huh? What the hell was that? Oh shit! Did you see that? I'm getting the fuck out of here...!

He runs off down the alleyway, only to be dragged off by some unseen assailant the moment he's out of sight.

I must admit, this is rather creepy: You watch a videotape depicting something horrible, and then you find yourself being stalked by sinister, shadowy forces. It sounds like something out of an SCP entry.

He mentioned someone named "Ginger Swan." Well, back in the Ground Zero internet cafe there was a database of dead celebrities:



It would take up too much space to list all the entries, but there are several ones that will be relevant later:

Gary Golden: "Gorgeous" Gary Golden was the star of such 30's classics as "Tap Hotel" and "Singing Honeymooners". He later became a popular dramatic character actor in films such as "Skies of Nevada". Shortly after his last film in 1960, Golden disappeared and was legally declared dead in 1965.

Imalia: Model famous for her racy covers and high lifestyle, Imalia claimed residence in Hollywood for several years. Tragically, her career was cut short in its prime. Her car was found wrecked at the base of the Hollywood Hills, her remains burned beyond recognition.

Ash Rivers: After his breakout performance in the film "Negative Zero", Rivers garnered huge critical and commercial success in three more films before a shocking early retirement. Rivers spends most of his time these days managing his club, the Asp Hole, found right here in the heart of Hollywood.

Tawni Sessions: Ubermodel Tawni Sessions has an apartment right here in Hollywood, and can often be found window-shopping in Beverly Hills.

And now the one we're actually looking for:

Ginger Swan: Swan, a name synonymous with beauty and glamour to this day, was a great celebrity of the late forties and early fifties. Her credits included such movies as "Gilded Hummingbirds" and "When No Means Yes". After her passing in 1964, she was interred in the Hollywood Forever Cemetery mausoleum.

So now we're off to the graveyard, and oddly enough there appears to be someone living here:



Let's head inside, shall we?



Um, who are you?

Romero: Name's Romero... I'm the caretaker here. Well, that is, I don't exactly keep people from getting in, although that is part of my job. No, you see, I'm here to make sure nothing gets out. See it's like this: every night 'round this time for the past... oh, several months now, the dead've been getting up with an itch to stroll down Hollywood Boulevard. Nobody knows why, but they're working on it. Till they figure it out, they needed a volunteer to patch the problem and I stepped forward. Problem temporarily solved, the baron's happy, I get to shoot zombies and guarantee I get my blood for another month. I've carved out a nice niche here.

The name "Romero" is an obvious reference to George Romero, and his predicament is a less-obvious reference to the film Cemetery Man.

So why are the dead rising from their graves?

Romero: Who knows? Vampire necro-hoodoo, toxic waste, solar radiation - the important part is: they continue to rise up, and I get to put 'em down. Everybody's a winner.

Sounds like you're enjoying yourself.

Romero: You're telling me. Far as I know I'm the only person around Hollywood who considers marksmanship an art. A lot of the stiffs around here used to be asshole celebrities too. Bonus. Hey - you wouldn't be interested in watching the place while I go handle some business, would you? I'm not supposed to leave or it might end up in a zombie holocaust or something. Like one time, these goths snuck in... wooh, wasn't pretty.

What kind of "business" do you mean?

Romero: Uh, you know, I know you're technically dead and all, but... goddamn you are one striking looking piece of ass. Where were you when you were still breathing, huh? I don't suppose you'd still be interested in a little, uh -

Stick the subject, Romero.

Romero: I'll be back in about five minutes. If you should see any zombies in that time, you need to put them down. Now, they're dead, so you're either going to have to hack them up good or shoot 'em in the head. Just don't let them bite you.

Now this is a lead-in to a rather annoying quest where you have to prevent a large number of zombies from reaching the cemetery gates. Depending on your clan it can be easy or hard, and so far we're not really specced towards combat. Fortunately, there is another way we can resolve this quest. First, though, we need to know why he wants to leave the cemetery:

Romero: Sometimes a man needs the kind of release putting a .44 slug through a zombie's brain doesn't provide. You know... temporary affection.

Really, mate? You can't just...I don't know...rub one out or something? Fine, we'll find you a hook-up.

Romero: Really? You will? Great. I'll just stay here and keep watch. Oh, and uh, FYI I like 'em a little, you know, stacked. 'preciate it.

Fittingly enough, this quest is titled "Pimpin' for Romero." First, though, let's go have a look for that videotape. Sure enough, we find it inside the mausoleum:



Now that we've that in hand, let's find a lady of negotiable virtue for Romero, shall we?



Not for me, but for a friend:

Prostitute: Okay, I'll play along... where's this "friend" of yours?

In the cemetery, of course.

Prostitute: Ugh! No way am I goin' in there. What kind of freak are you?

I assure you, you will be perfectly safe. Well, as safe as anyone can be in this city, anyhow.

Prostitute: I don't know why I should believe you.... Well, okay. But I'm gonna get really pissed if you turn out to be some psycho murderer. Let's go.

We bring her back to Romero:



As a reward, we can have him raise our Firearms skill:

Romero: When you fire, keep your eyes on the target even after you shoot. And, uh, use the sight, that's what it's there for. And style doesn't count for jack if you can't hit anything. Keep that Glock to the side crap in the movies. Ah, would you look at the time - me and, uh... girl here, got some couchlympics to compete in, so if you don't mind...

Now that this bit of business is concluded, let's go take the tape back to Isaac:



Isaac: I'm in a hurry to find out what's behind all the hype, so... get comfortable. I do have a feeling that whatever's here may be of use to both of us, however.

We then see the video itself, which shows a woman walking through a rather grotesque house whose walls appear to be made out of flesh. She gets torn apart by a horde of creatures that are basically heads with legs, and it ends with a very ominous-looking vanity plate:



Isaac: It's more disturbing than I was led to believe. You can understand my concern now, can't you?

Eh...I watched Event Horizon, and even single-stepped through a certain scene (you *know* which one I'm talking about) so this doesn't really disturb me.

Isaac: It just so happens that around the time this snuff film started circulating, the Nosferatu disappeared. I tried to elicit their help in tracking down the source, and for the first time in all these years, I was dismayed by their absence.

You think this tape has something to do with their disappearance?

Isaac: I assume it does; it's awfully coincidental otherwise. And those creatures, I don't know how many professional FX houses could pull those off. There's a problem though in that the film's incomplete - the first half is damaged. We need a complete copy.

And where might we find the other half?

Isaac: Behind the spit-shine gloss of the Hollywood dream factory, there's another city churning out a vile by-product for the furtive consumption of a debauched audience. I have no doubt the film's found its way to another smut peddler. I'd ask around.

This leads into the next portion of this quest, but for now let's get some information about Mr. Abrams, shall we?

Isaac: In your lifetime, unwittingly or not, you have seen an Isaac Abrams production. As the financier of thirty percent of American Film's top 100 movies, you must have. Being the Baron of Hollywood, I can do any project I want.

Hmm, you think Alejandra could be in one of your movies?

Isaac: The vanity of the younger generation. Just because you've got the look, I suppose you'd like the magazine covers, the internet fan sites, the billboards.... Sorry to break it to you, that opportunity died when you did.

What, are you saying there are no opportunities for an honest-to-god Mexican vampire? Eh, never mind. So what kind of people have you worked with in Hollywood?

Isaac: Stewart, Lean, Hitchcock, Wilder, Holden, Dean, Scorsese, De Niro, and, last but not least Ash, my childe. I remember some studio suit lost in time telling me the only thing they could use Bogart for was to move furniture.

Who's Ash?

Isaac: Ash. Where do I begin? Seven years ago, I saw a casting session for what would become Negative Zero. The moment I set eyes on him - the passion of his performance, I knew he had it. I hadn't seen anything like him since Clift or Dean. He had the looks, the charisma, allure... that undefinable quality that makes a film legend. My first movie with him made him a sensation... and it also changed him.

Changed him how?

Isaac: Once everyone knew who he was, I no longer did. The parties, the drinking, the sports cars, the women.... One night, when I came to discuss his next role, I found him, nearly dead of an overdose... and I couldn't... I couldn't let him go.

You mean you Embraced him?

Isaac: I acted on impulse. I had seen so many others die before their time, but with Ash, I had a chance to prevent that fate. It devastated Ash - he still wanted to act, but I denied him his place in the limelight. He had to lie to his friends about his new lifestyle. He had to feed. I gave him a club - a scrap of his former glory. I did everything I could to facilitate the change.

Does he hate you for it?

Isaac: He feels obligated to me. I don't think he hates me... resents me, maybe. I am his sire and he is my childe and there is a responsibility and respect inherent in that bond, even if we are no longer the friends we were.

Where can I find him?

Isaac: He spends nearly all of his nights in his club, the Asp Hole. I am, I admit it, too old-fashioned to appreciate it. To me, it's the compressed essence of everything that's wrong with the film industry today.

All right, time to wrap this up. But before we go, is there anything else happening Hollywood I should know about?

Isaac: There is something, but it involves a... Gargoyle. Hmm, I can see that's got your attention.

A gargoyle?

Isaac: It's taken up residence in my beloved Asian Theater. It is closed now, but that's beside the point. I sent some people to evict it, and it sent them back with a few less limbs. I can't have that monster attacking Kindred in my city.

I'm interested, but how exactly does one deal with a Gargoyle?

Isaac: It's a walking block of stone with a taste for blood - I'd suggest whatever method doesn't result in you being eviscerated. In truth, I'd rather have it as an ally, but I doubt it's going to be chatty. Here's the key for the theater. I'll leave it up to you.

One thing I forgot to mention is that, back in Strauss' chantry, there was a book lying around that mentioned Gargoyles as a "thaumaturgical creation." This means we need to go see Strauss before dealing with it.

But that, of course, will have to wait for the next episode, where we'll visit a sex shop, investigate a porn studio, and go to a strip club!
 
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Part 20 - This Is The Sleaziest Chapter
Part 20 - This Is The Sleaziest Chapter
So we're on the trail of an honest-to-god snuff film, and Isaac has suggested that we check out the local smut peddlers to see if they know anything.

Well there's only one such locale in Hollywood - The Sin Bin:



Why is there an apostrophe after "DVD"? Clearly this is not a high-end purveyor of filth.

Anyway, let's head inside and see what kind of outrageously depraved material they have for sale:



Umm...well...that isn't what I was expecting. I guess this store caters to some...unusual...fetishes. Let's talk to the proprietor, shall we?



Um...so what kind of things do you carry, exactly?

Flynn: The Sin Bin? Oh, we've got filth of every flavor. Just tell me what makes your bits tingle, honey. I'll set you right up.

Please elaborate.

Flynn: Man, we got everything you'll ever need. Softcore, hardcore, gay, straight, farm or furry. We got shockers, shiverers, self-lubricators and strap-ons. Chains, crops and canes are in the back next to the triple-ripples. Like I said, we got it all.

"Triple-ripples"? Do I even want to know?

(The screenshots don't quite capture just how outrageously sleazy this guy sounds)

So let's cut to the chase - ever hear of Death Mask Productions?

Flynn: Those guys? Yeah... yeah, I heard of 'em. Why do you want to know?

I have a tape they made, and I'm trying to figure out if it's real.

Flynn: A tape? You mean THE tape? You've got a copy of it? Have you seen it?

Yes, I have.

Flynn: Look, man, get the hell out of here, alright? I don't want any part of that scene. I hear people seein' that tape ain't been comin' home for dinner. I don't deal in that kind of stuff anyway, so just take it somewhere else.

Look, this is important...I need to know who these people are.

Flynn: Forget it, man. I don't even know what the hell you're talkin' about. Huh? What? Who are they? Seriously, get the hell out of here.

At this point we need to pass a speech check to get any more info out of him:

Flynn: O-okay. Look, all I know is that a guy calls on the pay phone down the street every once in a while. He'll say something like, "The moon is a terrible mistress" or some creepy shit like that. And then all you have to say is, "who walks the night with demons of dread". Supposedly, you'll be told where to meet the guy to pick up the product. I don't know for sure. I, uh... I never tried it. It scared the shit out of me.

Well that definitely helps us out.

Flynn: Hey, wait. Look, you might as well know this. Word on the street is that they didn't even make the video. They're just distributing it. No one even knows where it comes from. I'm telling you, man... whatever you're in, get out of it now.

With this new information in hand, we head down to a set of payphones near the convenience store. Sure enough, one of them is ringing:



...and once again the animations glitch out and our character is left holding an imaginary phone receiver to her ear.

We head over to the Luckee Star Motel, only to find that whoever was staying in Room 2 has been involved in a violent altercation:



Hmm, that's two brutal murders at this place. Must be cursed or something.

Anyway, we find our next clue lying on the TV stand - a keycard for the backroom of the Ground Zero internet cafe.



The "NO PORN" rule is rather ironic, considering that they've got an entire porn studio set up in the basement:



Worse, it's being overrun by the exact same creatures we saw on the tape. Luckily for us, we've got ourselves a big old sledgehammer we can use to mash em' into paste.

After making our way through the carnage, we come to one of the surviving members of Death Mask Productions, who is quite obviously scared out of his wits:



Who are you? You work for DMP?

(This NPC is named Razor, according to the game files)

Razor: Yeah, yeah... I uh mean, uh, n-no. Uh... f-fuck it! Yeah, I'm with DMP. You 5-0?

What the hell is going on here? These are the same creatures that were on the tape!

Razor: Yeah, yeah, I-I know, but... we didn't make that shit. Uh, one of the guys stole it... f-found it in the creepy house in the hills. We just copied it and put our names on it. Worse than anything we ever did... worst thing I ever saw!

"Creepy house"? Where was it?

Razor: Please, please... jus- just get me outta here. OH NO! AHHHHHH!!!

He gets mauled to death before we can learn anything more. Fortunately for us, though, we find the second half of the tape a bit deeper into the basement. Now let's get it back to Isaac and see if we can suss out anything more about where it came from.



So we see the same footage as before, only now with some exterior shots. Which makes me wonder...who the hell is filming this thing? I mean, it's got multiple angles, close-up shots, and sweeping pans.

At any rate, Isaac can tell us just where this bit of depravity was filmed:

Isaac: The house in the tape, I know it. It's in the Hills. King's Way, if I'm not mistaken. My guess is that the fiend that made this tape is using these creatures to hound the Nosferatu, which would explain their sudden absence. They're trapped. Well, it's unfortunate that the prince needs you to see the Nosferatu, because it looks like this fiend knows how to get at them, and I doubt he's going to draw a map for you. Looks like King's Way is your only way in, unfortunately. I can have a car drop you off when you're ready. If I don't hear from the Nosferatu within the next few nights, I'll tell LaCroix he's going to need a new leading lady and march a few of my own troops up there.

No need - I'll take a cab.

Isaac: If I may give you one final word of warning - do not trust LaCroix. Do not play the damned politics of the Camarilla. This city hasn't needed them in a long time, and won't ever.

Words to live by. Now, we could head off to King's Way immediately, but there are a few more things I want to take care of. First, let's head to this "Vesuvius" place we've been hearing about, shall we?



I'd say this place looks a little too fancy to be a strip club, but then again I've never been to a strip club in real life, so I could very well have no absolutely no idea what I'm talking about.

We head inside, and check out the merchandise:



Hmm, if I wore that t-shirt in real life, would anyone catch the reference...?

Anyway, let's speak to the proprietor:





Yowza!


This is Velvet Velour, who is actually the very first NPC you see when you start up the game and she attacks the nVidia logo. Remember how I said that Pisha had the second-sexiest voice in the game? Well, Ms. Velour has the first...seriously, her voice is like bathing in chocolate.

(Though I should point out that "velour" just means "velvet" in French, so her name is rather redundant).

VV: I think... we... should get to know each other a little better upstairs, where we can... be ourselves. Come up to my room - just fourteen little steps - I'll make it worth it, believe me.

All right, but I'll be counting each step just to make sure you're not trying to sneak one past me.

VV: Isn't this better? You and me, alone... for just a little while, away from Jyhad, and the nonsense, and the dangers... just the two of us... mmm. I don't want to spoil the moment, but there's a reason I needed to speak to you alone.

You're a Toreador, aren't you?

VV: Oh yes. What gave me away?

We can give her some snide answers like "Your histrionic attempts to be deep" or "You're annoying the shit out of me" but instead let's just point out that she's drop-dead gorgeous (albeit with extra emphasis on the "dead" part)

VV: Mmm.... How absolutely intoxicating for you to notice. I'm beginning to think bringing you up here was an even better idea than I thought. The reason I asked you up here is because I, and the rest of the Hollywood Kindred, have been under surveillance lately by hunters. I didn't want you to say anything that might draw attention.

[Solid Snake]Hunters, huh?[/Solid Snake]

VV: Hunters... yes... they've been staking out Hollywood for several weeks. They've been in Ash's club, mine, a few others. I think they're whittling down their list of suspects. I'm a bit nervous. Until recently I had one right under my nose. For a few weeks, one of them was working here at Vesuvius, keeping an eye on the clientele. I found a weapon in her locker and I fired her. But she's still in Hollywood, watching my club... and me.

I think I know where this is going...you want to whack this "Hunter," don't you?

VV: I've had to adjust a lot to this existence... and I've accepted that I may have to do just that. But I'm a suspect, and if she ends up dead and I'm seen, they'll either kill me, or chase me into obscurity, where I'll wither and die.

While she acts flirty and friendly with you, keep in mind that VV is a Toreador - a clan whose specialty is using charm and beauty to manipulate others into doing what they wish. So I think it's quite likely that her demeanour is at least partly an act.

VV: She works over at the Sin Bin now. Her hair's blonde - on top, broken heart tattoo on the small of her back. Dances under the name Chastity... as if that wasn't a dead giveaway. I want you to understand: I don't want any innocents killed on my account. So if there are other dancers or patrons around, you'll have to lure them away from her. Do it as quietly as you can. No witnesses, please. And be careful using Disciplines around the hunter.

Well this about wraps it up for today's entry - in the next episode we'll track this vampire hunter, finally resolve the serial killer quest we got at the beginning of the game, and deal with Isaac's little gargoyle problem.
 
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Part 21 - Serial Killers, Gargoyles, and Strippers...Oh My!
Part 21 - Serial Killers, Gargoyles, and Strippers...Oh My!
When we last left off we had just been given a quest by our Big Tiddy Goth GF Velvet Velour, who wants us to eliminate a Vampire Hunter/Stripper that's pursuing her. Before we do that, however, let's head downtown and check in with our ghoul, Heather:



It seems that someone is following her, so we tell her to stay inside. This is part of the Unofficial Patch, I believe - in the base game she will die no matter what if you do not release her from your service.

Earlier on, Isaac mentioned a gargoyle problem he'd been having. There was a book in the Tremere chantry that described the creation of gargoyles, so maybe Strauss knows something about it?



Strauss: We used our extensive knowledge of blood magics to create a race of protectors. They served that purpose well, but they have also caused many problems. It's a complicated issue.

What kind of "problems" are we talking about here?

Strauss: Well, many Gargoyles still serve their Tremere masters, but a number of them have since rebelled and gone into hiding. They are a sentient race, but ultimately unfit for the freedom they desire. They need the guidance of their former masters.

Why I do get the feeling you have some personal experience in the matter?

Strauss: Yes. I know something of Gargoyles, and of this Gargoyle in particular. I had hoped that he would meet his Final Death, but it seems my creation still lives to torment me.

You created him?

Strauss: Yes. Many years ago, I created this Gargoyle to protect the chantry from our enemies. He was a faithful servant, and saved my life more than once. Unfortunately, he became increasingly upset about his role as my protector, and wished to be set free. I refused to do so. Finally, he stole away into the night, and I haven't seen him since.

Well, Isaac Abrams has seen him, and he's asked me to get rid of it.

Strauss: Isaac Abrams? His disrespect for the Camarilla is surpassed only by his hatred of LaCroix. If he finds out, it will be a source of great embarrassment for the clan and the Camarilla. He cannot learn that this Gargoyle was my creation. Do you understand?

Don't worry, your secret's safe with me.

Strauss: Here... take this. It is an ancient ward that may help you in your battle with the Gargoyle. You need only carry it on your person to enjoy its protection.

So how, exactly, does one defeat a gargoyle?

Strauss: With much difficulty, I'm afraid. Gargoyles are notoriously resilient. Their hides are made of stone. Firearms will be almost useless. Blunt force is the only thing they understand.

Luckily for us, we've bought ourselves a sledgehammer.

I must admit Strauss really doesn't come off well here - his attitude towards gargoyles is rather patronising, to say the least, and his statements that they are "unfit for freedom" and "need the guidance of their masters" strikes me as being the sort of thing a slave owner might say about his slaves.

Before we go rushing off to fight this gargoyle, however, there's the matter of the serial killer we've been tracking since the beginning of the game. We found a business card for a Santa Monica salvage shop in the room where his last victim stayed, so let's head there, shall we?

When we enter the shop, we're confronted by this strange gentlemen:



He then vanishes in a puff of smoke. What was that all about?

Anyway, let's head into the scrapyard itself:



This segment is actually a huge pain in the ass. As the serial killer runs away from you, he'll start throwing the wrecked automobiles in your direction, and you'll probably die if they so much as touch you.

Eventually, however, we corner the killer:



He looks an awful lot like the unmasked Rorschach from Watchmen, and I don't think that's a coincidence, especially once we learn his backstory.

So why did he kill those people?

Killer: What the hell do you care? I don't give a damn if you understand.

All the same, I'd love to hear your explanation:

Killer: Why? So you can pass judgment on me? So you can decide if those murderers deserved to be gutted? You'll never know how it feels. NEVER!

Then try. Make me understand:

Killer: My family, my children were butchered by small-time criminals just looking to rob a house, steal a car, take whatever. No sense to any of it, no plan, no ransom, just kill them because why? Because they were there, in the way?

So you decided to take revenge?

Killer: Not one of them paid. My whole family dead, my life gone. I'm supposed to let that happen!?! Revenge. Justice. Whatever you want to call it. All I thought about is taking these evil animals, ripping them to shreds and licking their blood from my claws.

It sounds like you let the Beast take control of you...

Killer: At least I put it to use! How many vampires have used their abilities for a just cause? At least I did something. I can't turn my back on the evil in this world.

We can use our Persuasion skill to ask him what his family would think of his actions, were they still alive.

Killer: No - God no! No! It's got to stop. I can't live like this. You're right. Oh God, you're right! I'll never do it again, I swear. Forgive me.

Hmm, well that was easy!

And thus ends one of the longest-running quests in the game. I rather like it when RPGs do this - give you a quest early in the game that is only resolved much later.

So now let's head to the abandoned Asian theatre where the gargoyle has taken up residence:



Ohhhhh shit...

(And yes, that is my character's arm clipping through the camera in the upper left. As I've said before, this game can be a bit janky at times)



Um...perhaps we can talk about things?

Gargoyle: Talk? No! Always Kindred are talking, scheming, hurting others with their lies! Monsters, you all! Abominations! A curse upon the earth!

(Well, he's not exactly wrong about that...)

Look, Isaac Abrams has an offer for you...

Gargoyle: Offer? What offer? Yet another lie! He hopes to control me, to enslave me, just as my master before him! First, he sends his underlings to destroy me and now he wants to make peace? No! Curse him! Curse you all!

CURSE YOU, ZELDA! CURSE YOU, SAGES! CURSE YOU...Link!

Since we've got a high Persuasion skill, we can actually convince the gargoyle that Isaac's offer is genuine. You can also try to convince him to serve Strauss again, but doing so will just cause him to become enraged and attack.

Gargoyle: What is this? Another devilish trick? Am I to trade one chain for another? Bow to Abrams now, instead of my old master? Never!

But Isaac needs you in his fight against the Camarilla, see?

Gargoyle: Camarilla? What means this, Camarilla?

They're the vampires who rule over other vampires. Isaac fights against them. (Of course, Isaac also seems to rule over other vampires, but let's not go bringing nuance and complexity into this conversation, shall we?)

Gargoyle: He... fights? Fights against his own kind?

We have to be really careful about what we say, here. Let's see if we can play on his resentment towards his former masters and tell him that Isaac would also fight against the Tremere:

Gargoyle: The Tremere... hate them above all your kind, I do. Secrecy and sorcery, betrayal and blood magic. Damned to hell are all of you, but the Tremere most of all. Yes. I will fight alongside this Abrams, and help him in his battle against this... Camarilla. Lifeless demon he may be, but I swear to fight at his side.

Phew! Good thing we got out of that situation without having to throw down. Otherwise, things could have gotten...messy.

Now let's tell Isaac the good news:



We have the option to reveal that it was Strauss who created the gargoyle, but Strauss has been nothing but courteous and helpful to us thus far, so I see no reason to betray his trust.

That said, we when we report back to him we'll be sure to leave out that bit about how we didn't *actually* destroy the gargoyle.



As a reward, he gives us a magical item that boosts our Dexterity.

With that out of the way, let's go deal with VV's Assassin/Stripper problem, shall we? She's located in a peep show underneath the Sin Bin:



Now there are a number of dancers and patrons present, so we can't just start shooting (well, you can, but VV will be upset about it). The first thing we need to do is clear out the customers, which can be done by hacking into the manager's computer. While we're at it, we can also look through his files.

First up is the store inventory:



I'm...not quite sure I get the joke here. Is "couples' erotica" supposed to be extremely tame or something?

Let's go through the other entries. First up is the bestiality stuff:

Beastmastur Productions: The Finest in Fresh-Faced Feathered and Furry Frolicking

-National Anthropomorphic Explorer: In search of the Wild Madagascar Tree Choad
-Lady Chatterly's Woofer
-Big Game Humper 4: Furbound
-Global Goose Chase 19: The Wet Hot Waterfowl of the Nile
-Rooby-Roo in: Rhymes with Ruttspucked
-Yetifelcher

And then we have the "ACKSHUALLY she's a 5000-year old demon!" stuff:

J Pron: Hottest Import Features

-Schoolgirl Everything
-Platoontang
-Soiled Train Seats
-Mangalicious Androgyny
-Prove She's Not 18!
-Mechapunani
-When Tentacle Met Orifice
-The 2004 Enemasters

We can also look into Flynn's private files:

DMP Contact Info:

I guess you just pick up the phone down the street and say "Who walks the night with demons of dread." to contact them.

Man, that shit is creepy. This is a reminder to myself never to do this. Unless there's some cash in it.

Well, cash or whores. But that's a given.

If you didn't get the info from Flynn about how to contact DMP, then this is the alternate way of doing so.

Big John's Contact Info:

John's finally left the acting side and has begun to produce films. As expected, he's stickin' to the farm stuff. He said to contact him at 1(888)555-0101.

That guy needs help.

We can use the computer to close the shutters in the peep show, which causes the patrons to leave:



Then we have to convince one of the dancers to leave by asking for a "private performance":



Now that everyone's cleared out, we can confront Chastity. The moment she catches sight of us backstage she pulls out a katana and attacks (I'm not sure where she was keeping it). Despite being just a normal human wearing next to nothing, she proves surprisingly resilient, surviving a least a DOZEN BLOWS FROM A SLEDGEHAMMER WIELDED WITH VAMPIRIC STRENGTH!



After delivering the news of our success to VV, we can talk to her again for another quest. It seems that David Hatter, the manager of the Luckee Star Hotel, was discussing his latest screenplay with some of the dancers, and the content of that screenplay is, shall we say, a bit problematic:



After hearing about the troubled development of BioWare's Anthem, response number 3 sounds eerily accurate.

Of course, it's about Kindred...but why can't it be about both Kindred AND the game industry?

VV: The details of his story were too insightful to be coincidental. I think someone's working with David - a Kindred who doesn't realize the consequences of their actions. Do you know what the penalty for revealing ourselves to kine is?

Something...unpleasant?

VV: Death. I'm afraid poor David's big break, the screenplay he's worked so hard on, must be destroyed, and his less than silent partner must be... executed. I know David too well - I'm very fond of David - and I'm too close to do what needs to be done. I don't think Hatter knows his collaborator is Kindred. You'll have to take David's screenplay... and somehow, you'll have to coax the name of his source out of him. Once you've found out who... kill... the traitor - but DO NOT touch David.

So we've got another quest to do, but that will have to wait until next time, where we'll get Ash Rivers out of a jam and finally track down the source of the snuff tape.
 
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First up is the store inventory:



I'm...not quite sure I get the joke here. Is "couples' erotica" supposed to be extremely tame or something?
"Playful Rabbit" = Playboy. Playboy was long known for being extremely tame. And couples erotica has (had?) a reputation for being tame so as to not offend the woman (whether she'd actually be offended is more questionable).
 
Did you just convince that Gargoyle to drop some of his bigotry and develop a sense of solidarity and class consciousness against the real common enemy? Because that's what it comes off like.
 
Did you just convince that Gargoyle to drop some of his bigotry and develop a sense of solidarity and class consciousness against the real common enemy? Because that's what it comes off like.
"As a Socialist Gargoyle, I am a firm believer in the redistribution of health, which is why I dismember any Kindred who trespasses in my domain without leave."

"I thought it was redistribution of wealth?"
"Don't argue with the insane gargoyle communist, just smile and go along with it."
 
Did you just convince that Gargoyle to drop some of his bigotry and develop a sense of solidarity and class consciousness against the real common enemy? Because that's what it comes off like.
Maybe. Or maybe he just traded one oppressor for another. It depends on whether Isaac has any real interest in the plight of gargoyle proletariat, or just wants to direct their anger against his enemies for his own enrichment.
 
Maybe. Or maybe he just traded one oppressor for another. It depends on whether Isaac has any real interest in the plight of gargoyle proletariat, or just wants to direct their anger against his enemies for his own enrichment.
Or he got an ally/patron, I highly doubt a Gargoyle who is willing to work for a Baron is going to be abused or otherwise mistreated.

Crucial defenders (who happen to be giant stone monsters) don't tend to be exploited.
 
Maybe. Or maybe he just traded one oppressor for another. It depends on whether Isaac has any real interest in the plight of gargoyle proletariat, or just wants to direct their anger against his enemies for his own enrichment.

It's Isaac. The vibe I've always gotten from him is that he's a patron of the arts first and foremost who wants to spend his unlife helping making and watching movies and rubbing elbows with Hollywood culture.

His office is kind of emblematic of that. He's got a desk, he's got a couple chairs, and he's got a widescreen TV. He doesn't even bother having his desk on a raised part of the floor like LaCroix has.

Toreador in general come off as the least harmful of kindred.
 
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It's Isaac. The vibe I've always gotten from him is that he's a patron of the arts first and foremost who wants to spend his unlife helping making and watching movies and rubbing elbows with Hollywood culture.

His office is kind of emblematic of that. He's got a desk, he's got a couple chairs, and he's got a widescreen TV.

Toreador in general come off as the least harmful of kindred.
Toreadors are like that rich guy who spends his money on things that make him happy, and then goes on to give people money to do things because it sounds cool. They are also good investigators and duelist appearently.
 
Part 22 - The Flesh That Hates
Part 22 - The Flesh That Hates
(Note: there's a quite a bit of blood and gore in this part, so some images will be spoilered just to keep things scroll-safe)
When we last left off VV had just tasked us with destroying David Hatter's screenplay, which hews a little bit too close to Kindred society for her liking. Not only that, we need to find out who inspired him in the first place.



I'll take that from you...and by the way...who's your source?

David: I really can't talk about it. He likes his privacy.

Well don't you think he'd want to be famous, too? I mean, who wouldn't?

David: Okay. Okay. He's a guy, calls himself Julius. He lives under the pier. In fact, I'm supposed to meet him tonight. We talk about vampire film ideas all the time. He's a weird... weird guy, but really creative, you know. I love how his mind works.

Julius? The thin-blood by the Santa Monica pier? We better check this out:



So, Julius, have you been telling mortals about us? Well, have you?

Julius: Puh-puh- puh-puh-please! I-I- I- I duh- I duh-don-d-dinon't know! I di- I din- I didn't me-me-me- I didn't mean to. I d- I dunon't uh-uhn-u- understand wh-wh-wha- I am. I-I- I didi- I didn't know!

Damn, he sounds completely terrified out of his wits. I suspect he knows what the penalty for his transgression is...

Julius: I-I- I-I'm suh-suh-sorry. Puh-please! Puh-please - I-I'll never do it again!

But just to make sure, you do know the penalty is death, right?

Julius: Heh! Hehhhh nuh-nuh- nuh- nuh-no. Oh guh-guh-oh god! Puh-puh-please! F-fi-find your heart! Please f-find your h-heart!

These aren't my rules, you understand?

Julius: Y-y-y-you cuh-cuh-could lemme go! I-I-I-I puh-puh-promise I-I-I-I wuh- I would leave Los A-Angeles, I swear!

If I let you go, you know that you can never return, right?

Julius: I-I-I w-w- I wuh-wuh-will! I-I puh-promise! P-please! Fuh-fu-f-f-fi-fuh-fi-fuh-find your heart!

All right, go...but if you come back I will be forced to kill you.

Julius: Thhh-thhh-thhank th-th- thanks- thank you! Thank you! Oh, thank you!

And with that he runs off, and we gain a point of humanity. Now all that's left is to take the screenplay back to VV.



So we tear up the screenplay, and thus the Masquerade is upheld for another day.

We're almost done with our Hollywood sidequests, but there is one place we haven't been to yet - The Asp Hole, the club Isaac gave to his chide, Ash.



The bloke on the left is a vampire hunter, as if you couldn't tell by his trenchcoat and katana. He must be an amateur...at least Chastity in the Sin Bin didn't wear an outfit that practically screamed "VAMPIRE HUNTER."

The music playing in the club is "Cain" by the Swedish goth metal band Tiamat:



We head upstairs and find Ash looking sullenly about:



He's not particularly talkative. Something wrong?

Ash: The sun's gone down.

Well yes, it tends to do that.

Ash: Never mind.

Okay, what's really going on here?

Ash: To say yes would be an understatement. What do you care, anyway? I could just do it... just walk out of here and into a legend. Maybe I live, maybe I don't. What's the difference?

Um, what are you talking about?

Ash: You didn't see them? Hunters - in front, back, inside my club. I try to leave, they'll move on me. So, I had to ask myself, if I go out there, am I prepared to die? How many could I take out before the killing stroke, huh? Two? Three? I could just walk out there, right now, blaze of glory. The end. And you know what? Knowing that... it doesn't bother me. And I guess the only reason I haven't walked out yet is because I'm trying to figure out why it doesn't bother me.

And what would Isaac think?

Ash: It would break Isaac's heart. It's good to know some good would come from my death.

Not a fan of him, I take it?

Ash: That story would take too long to tell. Suffice it to say, we haven't seen eye-to-eye on too many things lately, and it's pissed off Isaac to no end.

Haven't seen eye-to-eye on what, exactly?

Ash: He kept saying I should keep a low profile. He kept saying I was attracting too much attention to myself.

Well you are a vampire, now...

Ash: You don't know me. I can't sit in an office all day and play Hollywood from the shadows - that's Isaac's thing. I'm an actor - I was an actor. I... I-I don't have anything anymore, except this club, and some fame, and this curse.

Hey, being a vampire isn't so bad. Except for being soulless abomination constantly driven to feast on the blood on the living and being trapped in a labyrinthine web of scheming and deceit stretching back millennia...

Ash: I didn't ask for this. I didn't ask Isaac to save my life. Maybe I wanted to die. I was having fun, dammit! I was alive! Who the hell gave him the right to deny me that?!? I can't act anymore, I can't love anymore; all I can do is... fade into obscurity.

(The melancholy music really helps set the mood of this conversation)

You know, I could get you out of this...unfortunate...situation you've found yourself in.

Ash: And what do you propose we do?

We now have two choices. The first to escort Ash through the sewers and defend him from the vampire hunters. However, I absolutely hate escort missions, so we take option #2: Convince a look-alike in the club to switch clothes with him!

Ash: D'you get that idea from a sitcom? Whatever. Look around the club, maybe you'll get lucky.

We are, in fact, lucky, because there's a guy by the washroom who bears a striking resemblance to him:



We use our Persuasion feat to convince him to switch clothes with Ash, and sure enough, as soon as the look-alike walks onto the dance floor one of the vampire hunters shanks him:



Now the music switches to "Swamped" by the Italian goth metal band Lacuna Coil:



Oh, and in both of these YouTube videos I posted the topmost comment is related to this game. :p

We lose a point of Humanity since we got an innocent killed, but never fear! There's a way to gain Humanity point...by getting onto the dance floor and busting a move!



Well, I guess Alejandra dances better than Commander Shepard, at least.

If we do this for about five minutes or so we'll gain a point of Humanity. I'm pretty so you can only do this once per club, however.

Now that we've done all the sidequests in Hollywood it's time to head to King's Way and investigate the source of the snuff tape.



Ugh, it's one of these boxy "modern" homes. Well, believe me when I say it's worse on the inside...much worse.

We can't go in the front door, so we have to go around back and climb onto the balcony. Then we head inside and...


Good god! :o

Nearly everything except the floor is made out of flesh and bone, and is that weren't bad enough, we're attacked by the same creatures we encountered in DMP's studio. And when we head into the basement it somehow gets worse:


God, can you imagine what this place must smell like? And you can hear flies buzzing around, meaning that all this flesh is probably rotting!

We head into the basement, and confront the absolute madman behind this madhouse:


Well damn, he doesn't look like any vampire we've seen before!

This is Andrei the Tzimisce, whose clan is adept at "Vicissitude," or the ability to sculpt flesh and bone the way someone might sculpt clay. The White Wolf Wiki describes them thus:

The Tzimisce are a clan of scholars and flesh-shapers. If someone were to call a Tzimisce inhuman and sadistic, the Tzimisce would probably commend them for their perspicacity, and then demonstrate that their mortal definition of sadism was laughably inadequate. The Tzimisce have left the human condition behind gladly, and now focus on transcending the limitations of the vampiric state. At a casual glance or a brief conversation, a Tzimisce appears to be one of the more pleasant vampires. Polite, intelligent, and inquisitive they seem a stark contrast to the howling Sabbat mobs or even the apparently more humane Brujah or Nosferatu. However, on closer inspection, it becomes clear that this is merely a mask hiding something alien and monstrous.

Andrei is voiced by Steve Blum (because Steve Blum is in everything), and the game files describe him as, "from Eastern Europe; it would be great if he could have some creepy hard-to-place accent. He should be strong but creepy, like a dominant male spider making sexual overtures at its prey. He is a master of manipulation, in utter control of the situation at all times (at least, that's what he wants you to believe)."

Andrei: Ahh, hello young Cainite. I see your face is not so lifeless, your nerves not so deadened, that you cannot express shock. Tell me childe, is my appearance that frightening, or is it my knowledge of you that is so unnerving?

What the hell is going on here? The place is a madhouse!

Andrei: Oh, childe of Caine, the sights in this haven pale in comparison to my ancestral estate. Comfort... is a custom, and all of this artifice brings me closer to my home. Do not fear from my furniture, young one.

Were you the one who made the tape?

Andrei: Oh yes, the "tape". Merely a test. Certainly not intended to fall into mortal hands. Fortunately, we are in the capital of mortal trickery and illusion. So did the tape drive you to find me? From whence flows your longing, childe?

That still doesn't explain why, exactly, he made it in the first place. Still, we have more pressing questions, like why he unleashed these creatures in the first place.

Andrei: To gouge out the eyes of the Camarilla. The sewers are clogged with my creations. I will kill or drive the Nosferatu from their pestilent nests. Without the sewer rats to guide them, the Camarilla will be blind to the Sabbat's designs.

Ah, you're one of those Sabbat assholes I've been wasting since the very beginning of the game. And this is your plan?

Andrei: It is not for me - it's for the will of the Sabbat! The Camarilla is stunted; dead and festering in the womb, good only as pawns of the fathers. Even now, they answer the call of the Ancient and seek to free him from his torpor.

The "Ancient"?

Andrei: He slumbers within the Ankaran Sarcophagus; one of the fathers whose return shall hearken the Reckoning. Gehenna is at hand and the Camarilla are unwittingly speeding us all toward our doom.

I see. And did you create these creatures yourself or did you just borrow them or something?

Andrei: Blessed creatures; I have broken through their mortal crust and drawn from them their greatest strength: mutability. I coax bone, weave flesh, and lace sinew tight until it strains to lash out!

And where did you get the...um...raw materials?

Andrei: Illegals, mongrels, half bloods, and Caitiff; the bane of society, Kindred and kine. They are as of little consequence to authority as they are to me. It is... a culling, of sorts.

Oh, that is not on! You are too much, mate.

Andrei: Not too much for those of us able to give the gift of metamorphosis, young one. I know you have a cold appreciation for the aesthetic of my creations, I see awe and longing in your eyes.

Yeah, the longing to kick your ass!

Andrei: Now, Camarilla whelp, let me see you fight your nature in the face of those who have embraced their Beast. Deny yourself Caine's gifts, and be torn asunder by my minions!

And thus begins a boss fight. Andrei summons up more creatures for us to fight while teleporting around the room, but at this point Alejandra is proper hard, and with Blood Bluff we make short work of him:


He's not dead, though...he just runs away, the coward!

All that's left for us now to head through a door in the back, which leads into the sewers:

 
Into the garbage chute, flyboy bloodsucker.
 
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God, can you imagine what this place must smell like? And you can hear flies buzzing around, meaning that all this flesh is probably rotting!

You wish. All that flesh is from living humans, and it's still living. That's why the Tzimisce are referred to as Fiends; quite a few of their creations are not only still alive - or undead - but still conscious enough to know what's been done to them.
 
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