[X] Plan Friendly Face
-[X] The warrior sitting alone is flipping through a scarlet empress deck. Maybe you can challenge him to a game and win some coin. Or lose some.
-[X] Start up a conversation with the Halfling.
--[X]Introductions and how-da-ya-do's.
--[X]What are you travelling with all this luggage for?
-[X] Your mother taught you well, and these people look to be in need of cheering up. Perhaps you could tell a story to distract them? Maybe, if you do good enough, a few generous souls will toss some pennies your way.
--[X] Tell a spooky but comical story, fit for lightening the mood on Morslieb.
-[X] Order Alchohol at the bar
--[X] something costlier than the ale, but cheaper than all the rest
[X] The warrior sitting alone is flipping through a scarlet empress deck. Maybe you can challenge him to a game and win some coin. Or lose some.
[X] Start up a conversation with the Halfling.
-Introductions and how-da-ya-do's.
-What are you travelling with all this luggage for?
[X] Your mother taught you well, and these people look to be in need of cheering up. Perhaps you could tell a story to distract them? Maybe, if you do good enough, a few generous souls will toss some pennies your way.
-[X] Tell a spooky but comical story, fit for lightening the mood on Morslieb.
[X] Order Alchohol at the bar
-something costlier than the ale, but cheaper than all the rest
[X] Plan Friendly Face
-[X] The warrior sitting alone is flipping through a scarlet empress deck. Maybe you can challenge him to a game and win some coin. Or lose some.
-[X] Start up a conversation with the Halfling.
--[X]Introductions and how-da-ya-do's.
--[X]What are you travelling with all this luggage for?
-[X] Your mother taught you well, and these people look to be in need of cheering up. Perhaps you could tell a story to distract them? Maybe, if you do good enough, a few generous souls will toss some pennies your way.
--[X] Tell a spooky but comical story, fit for lightening the mood on Morslieb.
-[X] Order Alchohol at the bar
--[X] something costlier than the ale, but cheaper than all the rest
We need a ranged weapon and either up are lowest stat or willpower or start praying to what ever diety we believe something Bad Always happens this night
[X] Plan We've Got To Have... Money...
-[X] Talk to the scarred warrior about what you saw, maybe he'll know what might have attacked the cart
-[X] The warrior sitting alone is flipping through a scarlet empress deck. Maybe you can challenge him to a game and win some coin. Or lose some.
--[X] Let Miska play if she's familiar with the game.
-[X] Your mother taught you well, and these people look to be in need of cheering up. Perhaps you could tell a story to distract them? Maybe, if you do good enough, a few generous souls will toss some pennies your way.
--[X] The tale of Mandred Skavenslayer and how he saved the Empire from the evil Rat-Men. The kids oughta like it at least.
-[X] Relax and enjoy the warm fire
[X] Plan Friendly Face
-[X] The warrior sitting alone is flipping through a scarlet empress deck. Maybe you can challenge him to a game and win some coin. Or lose some.
-[X] Start up a conversation with the Halfling.
--[X]Introductions and how-da-ya-do's.
--[X]What are you travelling with all this luggage for?
-[X] Your mother taught you well, and these people look to be in need of cheering up. Perhaps you could tell a story to distract them? Maybe, if you do good enough, a few generous souls will toss some pennies your way.
--[X] Tell a spooky but comical story, fit for lightening the mood on Morslieb.
-[X] Order Alchohol at the bar
--[X] something costlier than the ale, but cheaper than all the rest
It takes you a small moment to come to a decision, but in the end it isn't that hard. The inn paid for and ordered a delivery, just because it didn't arrive on time doesn't mean it's not theirs. You are a good son of Sigmar, and you were taught better than to steal. (At least, where people can see it.) Sighing, you give Miska a glance, gesturing towards the awaiting Helga. Your companion frowns at you, but gives in after an insistent nod, snorting as she lifts the keg over.
Helga, for her part, gives a small smile, cradling the keg in her hands. "Thank you kindly, dears. I'll be right back over with your meals." She hums a happy little tune as she toddles back the way she came.
With that issue being settled, you take some time to look around, examining your fellow guests. Most keep to themselves, the mood too grim and reserved for anything else. Even the bearded man has stepped away from the craftsmen at their table, returning to his own little spot, nursing a mug and leaning his head in one hand. Most people are gripped by fear and melancholy on Geheimnisnacht, this is no surprise.
But scared and lonely people are exactly the kind who could use a story. An idea slowly begins to form in your head, one you ponder even as Helga returns, placing down three wooden bowls on the table between you and Miska, steam curling from a creamy-hued broth filled with little pieces of meat and vegetable. She slides two towards Miska, and one towards you, and you make sure to say "Thank you, Fraulein" before she takes her leave again.
Your companion immediately begins devouring her meal, slurping down great mouthfuls and making appreciative noises. You go more slowly, leaning back in your seat, enjoying the taste of sliced chunks of beef and carrot. It's pretty average fare altogether, but it warms your insides and fills your belly, so that's the important part. You spend the time gazing out into the rest of the room, thinking.
"I know that look, Little man. What are you planning?"
"You know…" You raise your voice, just enough to catch the attention of the other guests, glancing out one window, where rain splatters against the glass. "... It was a night just like this one."
The workmen and the halfling glance in your direction, but most continue to ignore you, as you had anticipated.
"What night?" Miska speaks up, also raising her voice. Your loyal accomplice.
"The night Ratmen stormed the Ulricsberg."
That certainly got everyone's attention. Though unfortunately, nature did not see fit to accompany your proclamation with a crack of thunder as you had hoped. Oh well, you could make do.
"... And with one final, mighty blow of Ghal Maraz, Mandred knocked the evil warlord's head clean off, sending it hurtling off across the field to land in a foxhole! Single-Handedly saving the day, and inventing the sport of golf at the same time!"
By this time you had dragged your chair towards the center of the room, and leant forward in your seat, gesturing wildly to illustrate imaginary battles and imitate the mannerisms of aristocrats a thousand years dead, or fictional villains.
Your efforts had been enough to net you the attention of the guests, and most had pulled themselves closer to listen with various levels of interest. Only the young man with the nice clothes continued to ignore you, engrossed as he was in his papers.
Your last line earns you a round of laughter and some light clapping from the halfling woman. You smile, glad in the knowledge that you had certainly lifted the abysmal mood, if only by a little bit. One foot gently nudges the tin cup from your pack that Miska had set before you to collect any tips.
Your smile quickly evaporates when nobody comes forward to put so much as a penny in it.
Ungrateful bastards.
A hand on your shoulder causes you to look up, seeing Miska's uneven smile as she pats you comfortingly. "Cheer up, little man. There may be money to be won yet."
You follow her nod towards the warrior with the shield, who has now returned to his table, and is flipping through a deck of worn playing cards. You nod, picking yourself up and heading over. Maybe Ranald will yet smile upon you. Besides, of anyone here, he alone looks like he might have answers to questions still lingering in your mind.
He looks up as you approach.
"Ahh, the storyteller! And how can I help you today?" His voice is low, and rough. The voice of a career fighter.
You gesture at the cards in his hands. "Need another couple players?"
He chuckles, waving a hand to the other chairs, even as he begins to set out the deck. "Please, I've been bored stiff here, and your the most entertaining thing i've seen all night. What's your wager?"
A hand goes to the pouch at your side, fingering through your coin. "Let's start low. A penny apiece? I'm afraid I can't afford very high stakes, at the moment."
He shrugs, evidently unoffended by the low amount as he tosses a penny into the center of the table. You and Miska do the same before taking up your cards. "It's just a friendly game, anyway. You can call me Gerhardt."
"Olaf, and this is Miska. Pleased to meet you."
OLAF
Roll:58/32 (Intelligence) = Fail, 2 Degrees of Failure
The first round goes poorly for you, having drawn a bad hand, with no opportunity on the Horizon to replace your worst cards. You fail at hiding a small frown, but distract yourself by engaging your new acquaintance in conversation.
"So, Gerhardt, are you a soldier?"
"Ehh, of a sort. Don't work for the count, if that's what you mean."
"Sellsword?"
He inclines his head to Miska, exchanging one of his cards from the pile. "Aye. from Schwarzhafen, originally. Worked keeping merchants safe."
You raise an eyebrow. "On the Sylvanian border?"
His expression betrays nothing, but a single hand comes up to rub the back of his neck as he splays out his cards, revealing three lectors of a kind. "Aye. Plenty of business … but not good business. Movin' west, now. Hopin' for easier work and better pay. Reiklanders are fancy lads, they got the coin, and I got the steel."
Miska says nothing, but grins smugly as she reveals her hand. A full court. Both you and Gerhardt Groan theatrically as she scoops up her winnings, before you all put another penny in the pile.
"Well, good thing you are, then. You're just the kind of person I need to speak too about the mess on the road I mentioned earlier."
OLAF
Roll:75/32 (Intelligence) = Fail, 4 Degrees of Failure
He narrows his eyes at you. "I didn't hurt anyone, if that's what your suggesting."
You wave a hand in a calming motion. "No, no, i don't mean to accuse anyone here. I was just hoping, being a man with some experience, you might be able to tell what hit the wagon." You have two pairs, and take the risk of sacrificing both of them to try a full court, but only end up worse than before.
He relaxes at that, humming for a moment, before shrugging. "Don't know how much help I'll be, but alright." He seems equally confident in his hand, and changes only one card.
"The horse was killed and left, but the driver was taken. No sign of him. The cart was also looted. Know anything that might have done that?"
Miska passes the next couple changes with silence.
Gerhardt rubs his chin at your question. "Were there signs of weapons?"
"Aye, as far as I could tell, there were blades, but also bites from something big and hungry. It seemed like all the wounds were on the side of the forest, and that's the same direction the cart was tipped over from."
He grunts, changing out another card before answering. "By the method, it could be either bandits, beastmen, or goblins. Fast attacks in the dark like that? Comin from a hidin place in the forest? fits how they all fight. Any of them are possible but… But I'd bet you my left bollock it's the beasts."
"What makes you say that?"
"Process of elimination. Bandits are least likely. Thieves and whoresons they may be, they're still men, and on this night? They'll be cowering in the safest holes they can find, same as you or me. They might be willing to kidnap a poor bastard for ransom, but the bite marks don't match. It's a rare bandit that can afford trained war dogs."
"What about the goblins?"
"The green little fucks train up all sorts of nasty critters to do their fightin' for 'em, so that checks. But they also tend to be wary on Geheimnisnacht, and I've never seen them take prisoners."
"So that leaves the beastmen?"
"Aye. Half o' the brutes can do the biting themselves, or, like the goblins, they have packs of creatures following them. They become more active on nights like this, they think their gods are watchin' close, so they do whatever they can to please 'em. And they've been known to take folks alive, drag 'em back to the forest and gut them in all kinds of obscene rites and rituals. The pieces fit." He finishes the grim tirade by placing down his cards, and winning the round, leaving you to ponder on what has been said.
Roll:58/ 52 (Intelligence + Common Knowledge: Empire)= Fail, 0 Degrees of Failure.
You haven't had the displeasure of encountering either Beastmen or goblins yet in your travels, and you hope that doesn't change.
OLAF
Roll:93/32 (Intelligence) = Fail, 6 Degrees of Failure
The final round of the game everyone throws in two pennies to heighten the stakes, and things move fairly quickly. At the end, Miska is the Overall winner, making her pouch a little weightier, even if yours is a little emptier. A result she doesn't seem to mind, even if you do.
Olaf: -4 Pennies
Miska: +5 Pennies
Party total: +1 Penny
Just as the three of you are preparing for another round (possibly an unwise decision, given your track record so far), a loud noise distracts you, a hurried thumping impacting against the door. You glance over to see Heinz, the bouncer who denied you entry before, grumbling and taking up his spear as he walks over. "Another one? At this hour?"
Whoever is on the other side seems very insistent, the pounding gets louder, harder, a hoarse voice screams through the door. "Open this bloody door, now!"
Heinz scowls, opening the slit to peer through. "No more guests, piss off!"
"BY THE COMET YOU WILL OPEN THIS DOOR!"
Heinz Scoffs. "Like 'ells i will. No more guests tonight."
"If this door isn't open on the count of three, i'll break it down!"
"Id like to see you try you-"
Another voice interrupts, screaming, loud and high-pitched. "SARGE! THEY'RE ON US!"
The sound that comes next is a loud, thunderous crack that echoes through the air, followed by an unnatural warbling cry.
You realize, slowly, that what you just heard was the sound of a gun going off, and something being hit by it.
Something inhuman.
Heinz's eyes shoot wide open, and, his previous stubbornness gone, hurries to unbar the door and jerk it open. Not even he is willing to watch people be slaughtered right in front of him.
Three figures immediately shove past him, tumbling and stumbling through the door in such a hurry that they nearly trip over one another. All three are dressed in rough leather coats, with padded sections, sewn in patches, and thick gloves. The tallest has the curved shape of a saber rattling at his hip, though both his hands are occupied. One has a smoking pistol, the other cradles a large bundle of white cloth to his side. Another, shorter one, holds a crossbow loosel. The third collapses to his knees, uttering curses as he clutches at his side, where red liquid seeps through to leak onto the ground.
The whole inn lights up with a cavalcade of curses, questions, and gasps of shock, most people stand up to their feet.
The man with the crossbow immediately stoops to help the injured one, while the man with the saber shoves his shoulder back against the door, attempting to help Heinz close it, but no sooner have they begun than something else slams into it from the other side, and a long, gangly, furred arm is pushing through the gap, swinging a crooked knife as the men struggle to close the door on it.
You hear, from outside, a terrible cacophony of snarls and growls, and the bleating of something like (But not quite the same as) a sheep, accompanied soon after by the shattering of glass on either end of the hall, as some-things begin to force their way through the windows.
Your mind races, your pulse quickens, panic begins to set in your heart.
What do you do?
[] Go towards the front door and-
-[] Help the injured stranger, that wound looks bad.
-[] Help shove the door closed, closing off one avenue of entry.
-[] Attack the thing trying to push through, even if you can't hurt it, distracting it will help.
-[] With your stick
-[] With your knife
[] Go towards the eastern window, closer to the tables of the Workmen and the fat man they were talking to. There's nothing much that can stop the thing coming through that window, but maybe you can contribute to the fight. You make ready your
-[] Stick
-[] Knife
[] Go towards the westernmost corner, closest to Gerhardt and where you currently are. There's nothing much that can stop the thing coming through, but maybe you can contribute to the fight. You make ready your
-[] Stick
-[] Knife
[] Look for somewhere to hide. You are no warrior, and there are more capable people here. The best thing you can do is stay out of their way and stay safe.
-[] Hide under a table.
-[] Hide behind the bar.
-[] House upstairs.
[] Rush past the bar towards the back. You're willing to bet there's a back door there, and maybe you can escape through it.
[] Write in.
You have time to tell Miska to do one thing. What do you ask her to do?
To be clear, if you had rolled better on the performance you would have made some money (based on degrees of success), so it wasn't a wasted action, just a little bit unlucky.
[X] Go towards the front door and-
-[X] Attack the thing trying to push through, even if you can't hurt it, distracting it will help.
-[X] With your knife
It is late so bear with me. I think we should do this because realistically this is the best options we have to live though this. Helping the stranger is something we can do once we are not being attacked by Beastmen, hiding will do no good against the noses and other sharp senses of the Children of Chaos, there is no realistic way we could run far because again beastmen. As for where to fight it, given that it is presently struggling to get in we should do our best to take advantage of that fact. I do not really trust the stick to do the job so knife it is. May the gods be with us.
[X] Go towards the eastern window, closer to the tables of the Workmen and the fat man they were talking to. There's nothing much that can stop the thing coming through that window, but maybe you can contribute to the fight. You make ready your
-[X] Knife
The (what I'm assuming is an ungor, if we're not unlucky) is going to be at it's most vulnerable when trying to squeeze in through a window. Letting it get in is a big no-no, and there's no one to stop it.
[X] Look for somewhere to hide. You are no warrior, and there are more capable people here. The best thing you can do is stay out of their way and stay safe.
-[X] Hide under a table.
[X] Miska: Take her axe and hack at the arm wedged through the front door.
We've got no business being at the front line of any fight. Hopefully hiding here we're still close enough to make a difference at some point.
[X] Go towards the front door and-
-[X] Help the injured stranger, that wound looks bad.
[X] Miska: Take her axe and hack at the arm wedged through the front door.
[X] Go towards the front door and-
-[X] Help the injured stranger, that wound looks bad.
[X] Miska: Take her axe and hack at the arm wedged through the front door.
We actually have a bonus to healing, while our strength isn't the best, even better if we can patch him up enough to gain another friendly face in the fight
I think it would be a better idea to heal him after the entranceway is secured against the Beastmen. The sooner they're pushed back, the sooner everyone will be out of danger, and that wounded fellow can receive treatment without risk of a primitive axe flying into his skull partway through.