[X] yourself of course
[X] your wonderful brother Iancu will go in your stead
We must lead them ourselves for diplomatic reasons, we can leave Krorod at home to help defend (with nothing) and plan for the conquest of that keep later on. Wouldn't due to send the dwarves the message that we don't care about them by sending an ogre to work with them. Maybe it would work, maybe not. But with dwarves... better safe then sorry.
However, I think we should take Iancu with us, so we can keep an eye on him and make sure we both grow. Clearly we are the better leader, but we need to train Iancu up to be better than "the little brother we promised mother we would take care of". We must make him a grand and important part of our rise to power.
Surely, both of us leaving would have no consequences of any nature. None at all. Not a single one.
No one is particularly surprised when you declare that you shall lead our forces to blackfire pass personally. Certainly you lack experience leading troops in the field, but it is a rare border prince who trusts anyone besides themselves to lead their armies. Fortunately the preparations for battle are not especially challenging, the size of your forces are not particularly difficult to manage and the battlefield is not truly distant. Krorod takes it upon himself to offer a little advice before you depart, as he will stay behind and watch the keep. "De secret ter fight'n greenskins is every one o' dem 'ates every uvver. keep dat in mind and you'll do or'rit" he says in a whisper that a parody of quiet. "Rad, since you're going off to battle you'll have to look the part. People expect princes to look dashing with a sword, you can't go to war with a shovel. You need armor too, so you don't die. But don't worry I searched the gatehouse's armor and I've picked out the best stuff for you. It's not nice, but I've scrubbed off the rust and it should serve." Armed and armored with a somewhat chipped arming sword and a no longer rusty mail hauberk, you lead your small column of spearmen and crossbowmen to Blackfire Pass, all protectively deployed around the most important unit in your army: the paymaster and his bodyguards. It has often been said that everyone is scared their first time heading into battle. It has also been said that a great horde of greenskins, their large frames bulging with muscles roaring battlecries, is one of the most frightening sights in the Old World. At least in your case you have found neither statement particularly true. Certainly the prospect of your first battle is frightening and certainly a black orc is a frightful creature. But compared to a bony hand suddenly grabbing your arm with unnatural strength just as you reached for its silver necklace? Not that frightening.
When your army arrives at Blackfire Pass the battle is already underway. Two massive dwarven throngs, their gromril glistening in the sunlight, are arrayed at each end of the pass, together representing a mustering of dwarven might hardly seen since the war of vengeance. For its part, the greenskin horde is itself a great host, no less dangerous for being concerned for even goblins will fight like fiends when escape is not an option. For a moment you stand transfixed by the pageantry taking place before you, but then you spot a portion of the greenskin horde breaking off towards a gap in the dwarven lines and you quickly interpose your own forces between the greenskins and their escape. The resulting fight leaves your troops hard pressed, for while the total weight of arms arrayed in the pass is by far against the orcs, your own share of the struggle is far more even if not favorable to the orcs. You yourself wind up in personal struggle with a black orc warrior wielding a great two handed blade, even as many of your spearmen fall to orcish choppas and your crossbow men inflict a heavy toll of losses upon the enemy. Fortunately for the integrity of your skin the black orc proves a poor swordsman unable to inflict a blow and after several blows to the arms falls before you blade. It is a close victory, and your men prove barely unable to slay the enemy's boss, but it is a victory nonetheless. Soon the pressure fades as dwarven arms strike true elsewhere. Before long the battle is over.
In the aftermath of the battle much of the dwarven forces begin to withdraw. Many of the dwarves seem not entirely sure on how to properly respond to the unexpected presence of a human force in the battlefield. Ultimately you are approached by a company of dwarves marching under the runic banners of Barak Varr. Their leader introduces himself as Bronn Grimhelm, Thane of Barak Varr. "Though we both know you did not send your forces out of the goodness of your own heart, if you're seeking to win the respect of the Dawi led well" He pauses and gestures with his arms to demonstrate the pile of orc corpses "Not a terrible way to start manling. You did well to fill that gap as you did, a shame that the boss got away. A single black orc boss can still be a source of great trouble." Bronn pauses again, staring at your equipment. "I don't know if I should be impressed or horrified that you went to war in such Umgak equipment, come to Barak Varr sometime and call upon the hospitality of clan Grimhelm and we'll see if we can't find you something less likely to drive an armorer to tears." You inquire with Bronn about the possibility of acquiring dwarven miners for your lead mines and after a fierce round of haggling you manage to strike a deal without bankrupting yourself. With a nod of respect Bronn takes his leave, and over time so do all the other dwarven throngs, leaving your forces in control of your end of the pass.
You leave what token forces you can spare to keep your holding clear and return to Akendorf where you see clear signs of fighting and are greeted by your brother. "They made a break for it while you were gone Rad, and Krorod and I did our best to stop them. They may have gotten away with most of the gold, but we killed a bunch of them and saved some of it, and hey we have the keep now without needing to storm it so it's not all bad right?"
After restoring order to Akendrof and allowing your men a moment to rest, you soon ride out again to take stock of the four villages that were formerly under the rule of Schulman. For the first three villages this is hardly a difficult endeavor. You arrive with your forces, introduce yourself as the new prince, receive the obedience of the villagers and move on. However at the fourth village you find rough looking Norscans already present and unknown banners flying from its simple watchtower. With your men depleted and already exhausted from earlier battle you decide to pull back for now, leaving the village in other's hands.
Blackfire pass results: Great success
Battle: Close Victory
Dwarven miners result: Major success
Village survey result: Mixed success
Blackfire pass opened
Relationship opened with Barak Varr
Dwarven miners on the way to open mines
Three villages acquired
Contact with other prince
Rebels escaped with most of treasury
On the whole the opening moments of your rule have gone rather well, but there are still no shortage of matters demanding your attention. You still have absolutely no clue how many people live in Akendorf after Schulman's misrule. Another prince has taken a village that ought to be yours by right. The small amount of the treasury you've recovered will not sustain your expenses indefinitely. Your dreams have gotten even more ominous with your nights being dominated by a terrible feeling of being hunted, no one in the whole principality seems to have any idea what tomb Schulman sent multiple expensive expeditions to find. As always your advisors have their own perspectives on what ought to be done and what matters deserve a response.
Malzana has happily moved into the keep's kitchen and is currently stewing beef, bread, carrots and turnips in a cast iron pot. "So you've won a great big battle, your princeliness? Wonderful to hear, wonderful to hear. And you've expanded the realm, which I understand is the type of things that nobles and rulers are always trying to do. Well if you ask me all that good news calls for a celebration. It's almost Pie Week, you know. Nothing brings town and village together like a good festival, and everyone loves pie. People love a Prince that's down to earth you know, maybe you could participate in a pie eating contest, or let people pay to throw pies at you. Goodness, I'd better work making pies so we have enough. Wonderful things pies. You know my grand grandmother's foster sister had a recipe for pie that used cloudberries? Got them all the way from Stromdorf, she did. People really will do all sorts of things for a good pie.
You find your brother in the armory looking somewhat dejected. Seeing you he perks up, or to be more accurate puts on a brave face in front of his brother. "You know I've never killed anyone before today Rad. I drove this sword through the chest of a starving bandit, younger than me. His life faded like that. I've always known life was fragile, how could I not, growing up where we did, but I guess I never realized how much you and mother always used to shield me from things. It was easy Rad, so easy, I think I could do it again." He is silent for a time. "You know...most rulers erect things like statues after their big victories. But we don't have a single sculptor in your whole realm. Maybe we should try and attract some cultured people, see if we can't develop some art. I know it's not practical like a big army but it might help the real kingdoms see us as something more than bandits with delusions of grandeur."
You find Krorod outside of Akendorf, at the edge of the Forest of Gloom, where those keep bandits who got away managed to flee. "Ye knah wha' one o' me mottos 'as always beun boos? "never make an enemy dat yous dun finish off". evun if doz lads in de keep didn't 'uv gold we should 'uv tried ter get dem. but dee got away wi' gold, we should get dem dead fast, before dee spend er lose some. Oo knows wa' might 'appun ter de gold if de goblins get dem, er werse de dwarves. we'd na get it back from dem."
You meet Bratret in his counting house, fiddling with an abacus by the light of tallow candles. "Finances aren't good, but they aren't terrible either" He says gruffely as you enter. "We have enough gold from the treasury to pay our expenses for a little while yet especially since we have less soldiers to pay, but it would be better to make more money than we spend. Now that we've got the mines working again, finding a buyer for our lead ought to bring a profit. With Blackfire pass clear we could start charging a toll to traveling caravans since we control its mouth. Or we could always raise taxes."
You find Fulberto as always reclining in his well appointed offices. He reclines dramatically upon many pillows, periodically grabbing a bunch of grapes from a glazed blue bowl. "Ah Radu my boy, how pleased I am to see you. I'm mostly exceedingly proud of you, you know most newly minted princes don't last even this long. But I have confidence in you, you've always been clever and lucky, two things you'll need. And you have access to my own humble expertise. Now you've started to cement your rule, but until you prove that you're not easy prey you're going to have to deal with other princes seeing if they can't peel away your territory. It's already begun and it's not going to get easier until you send a message you're not to be messed with. Now is the time to start seeing who exactly is your opposition. If you can, finding out who hates who is always an excellent addition. If you know who your enemies need to guard their backs against you can find how to out maneuver them. Now then, have a grape, you're all skin and bones"
You find Diomira calming a small crowd of pilgrims outside the run down temple of Sigmar. Seeing you she says some parting words and takes her leave they shuffle into the temple. "Pilgrims dearie. Now that you've helped open the pass a trickle of people have started shuffling in, seeking to retrace Sigmar's steps. And they're not too happy to see the state of Sigmar's house, and faith in general in this town. It might be a good idea to set up a house to accommodate them, not to mention build or improve a temple or two. Of course these pilgrims aren't the only pious people around. There's supposed to be a monastic order of Morrish Cenobites in the foothills of your lands. It could be worth taking the time to see what they're like. They are your subjects after all. In theory at least.
Actions: (Pick Three)
[] A census of Akendorf
[] Pie Week
[] Raise taxes
[] A trip to Barak Var
[] A tollgate at blackfire pass
[] The hunt for Schulman's tomb
[] Hire more mercenaries
[] Enlist subjects as troops
[] A dream consultation with the priests of Morr
[] Print coins with your face on them
[] Ride around on a very fancy hors
[] Attracting Culture
[] Hunting down the treasury
[] Acquire a copy of "The Border Prince"
[] Centralize the Law code under your purview
[] Localize the Law Code
[] Investigating the nearby Princes
[] Repairing Morr's garden
[] Repairing Sigmar's temple
[] Consecrating the Waterfall
[] A house for the pilgrims
[] In search of the monastery
[] just hang out with your brother for a bit
(mutually exclusive)
[] Selling lead to Barak Varr
[] Selling lead to Averland
Community: 2
Loyalty: 1
Military: 1
Economy: 2
Relations: 2
Divine: 1
Arcane: 0
Culture: 0
Espionage: 0
Stat Scale
1 barely present
2 present
3 noticeable
4 token
5 barely adequate
6 adequate
7 notable
8 "princely"
9 princely
10 stately
Community, The well being of your subjects and their number
Loyalty, The investment of your subjects in your reign and their confidence it will last
Military, The size, strength and quality of your forces
Economy, The amount of wealth produced and your ability to extract it
Relations, Your knowledge of foreign realms and ability to interact with them
Divine, Knowledge of the gods and organization of faith
Arcane, Presence of magic and attitudes towards it
Culture, State of the arts, and perception of your realm
Espionage, Ability to find information and solve "problems"
Alright I'm sorry that took me a bit to write the update. I know I said by friday but Saturday is basically friday if you squint.
I went out to see dune and it took up my free time.
Once again I'm having a brief moratorium and once again I'd like to see votes in the plan format
As always I'm happy to field clarifying questions.
Thank you for participating
[] Hunting down the treasury
They took our money. I'll feed them to maneater still screaming.
[] A trip to Barak Var
[] Selling lead to Barak Varr
I'd prefer to take these two together, perferably now, but I'll offer other options.
[] Enlist subjects as troops
[] A tollgate at blackfire pass
These two also pair nicely.
[] Pie Week
[] A house for the pilgrims
Scraping the barrel here but it's something.
[] Plan Bleeding Treasury
- [] A trip to Barak Var
- [] A tollgate at blackfire pass
- [] Selling lead to Barak Varr
I don't particularly care about the treasury that got away as getting our income fixed up is far more important than whatever lump sum of cash our lunatic of a predecessor had. With that in mind, the tollgate's purpose is obvious namely to get us the money so many of our men died for, and the lead is being sold to Barak Varr to hopefully strengthen relations over time well earning some cash. And, using our charisma to get the best deal possible on that lead will only do good things for our treasury as well.
Next, turn after we've stopped bleeding cash we can visit Barak Varr with what gold we have, and begin to recruit some more troops so that we don't get murdered by the vultures surrounding us because we look like easy pickings. To, go along with that I'd like to take the diplomacy action to get to know those vultures next turn as well.
[] Plan Bleeding Treasury
- [] A census of Akendorf
- [] A tollgate at blackfire pass
- [] Selling lead to Barak Varr
I don't particularly care about the treasury that got away as getting our income fixed up is far more important than whatever lump sum of cash our lunatic of a predecessor had. With, that in mind we should get a census going of our main holding so that we know the taxes we're owed, how much manpower is available, and what problems may need to be addressed. The tollgate's purpose is obvious namely to get us the money so many of our men died for, and the lead is being sold to Barak Varr to hopefully strengthen relations over time well earning some cash.
I feel like the toll gate should be put off until we can enlist more men. Right now I feel like setting up a toll would draw the attention of another prince and they might make a try at claiming the pass themselves. If we start the toll we should enlist subjects as soldiers at the same time.
In the same way, as much as I trust our merchant diplomats advice to be profitable, I don't trust him not to cut a deal thats better for him than it is for our lead sales. Price of not getting actual loyalty. If we sell the lead, we should also do the visit activity so we can cut out, or at least supervise the middle man. Plus they'll give us better armor if they think it'll get them a more favorable exchange rate for the lead.
I feel like the toll gate should be put off until we can enlist more men. Right now I feel like setting up a toll would draw the attention of another prince and they might make a try at claiming the pass themselves. If we start the toll we should enlist subjects as soldiers at the same time.
In the same way, as much as I trust our merchant diplomats advice to be profitable, I don't trust him not to cut a deal thats better for him than it is for our lead sales. Price of not getting actual loyalty. If we sell the lead, we should also do the visit activity so we can cut out, or at least supervise the middle man. Plus they'll give us better armor if they think it'll get them a more favorable exchange rate for the lead.
News is slow to travel in this era especially with regards to something so small so we can most likely put off hiring more men until next turn when people start to actually become aware of the tollgate's existence.
I reiterate, all we need to do is print things with our face on them and force people to use the currency at threat of violence. It makes perfect sense
Plan I don't know what to put as a title
[] A dream consultation with the priests of Morr
[] just hang out with your brother for a bit
[] Hunting down the treasury
Time to take care of the only two persons we can fully trust : ourselves , and our wonderful brother who need some brotherly talk after his first kill and who we will need to have some job experience so we can put him to work.
Also , we won't look serious if we try to grab what belongs to others if we can't keep what belong to us
[X] Plan Faith, Gold and People
-[X] Repairing Sigmar's temple
-[X] Selling lead to Barak Varr
-[X] Pie Week
Got to make up with Sigmar's faith before it's used as a pretext or nets us more enemies.
Pie week to shore up loyalty (dipped to a 1 this update). This event should allow our charisma shine.
[X] Plan-We need money.
-[X] A tollgate at blackfire pass
-[X] Hunting down the treasury
-[X] Selling lead to Barak Varr
Reasoning:
The problem is simple and straightforward. We need money. So first we need to hunt down and slaughter those filthy traitors-beside Krorod need some diversity in diet-and get our money. Tollgate is obligatory after Blackfire pass campaign and we really can put aside for later, getting into serious relations with Barak Varr, the trade is really enough for now.
After we get money we can repair one of the temples (I vote for garden, because Morr is objectively superior god) hire merceneries for safety and get norscans out of our backyard or make them our new subjects and take participation in the pie week. Like...It's week, I'm sure (unless Julius says otherwise) that our single turn doesn't take so long. And even then, we can always shrug it off, take other action for loyalty later, or start spying on our rivals
My future plans involve using increased loyalty to convince our subjects to sign up as troops and pass centralized laws so traders gain confidence of safe passage through our land. We can then set up a toll and collect from the merchants who will move on the trade route.
The soldiers we recruit are then to be trained and used to fend off princes who not be pleased with tolls.
The sigmars seem to be a war-like faith and appeasing them should keep them off us (the rumblings in this chapter sound ominous) or maybe even help us.