Warhammer Fantasy: The Hollow Crown- A Border Princes Quest

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[X] Plan-Arcane reaper
[X] The Grand Principality of Reikland
[X] Journeyman, You were among the first to study in the newly founded colleges of magic (destiny) (Altdorf)
[X] Morr, God of the Dead
[X] Purpose: You came to this place not for worldy ends but for the higher calling your god sends you
 
[X] Nordland
[X] journeyman, you were among the first to study in the newly founded colleges of magic (destiny, Altdorf)
[X] verenna
[X] Exile
 
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Regions:
[X] The Grand Duchy of Middenland.

Empire Origins:
[X] Guildsman, you were an artisan in a specialized skill.

What god do you honor most?
[X] Verena, Goddess of Knowledge and Justice.

Why you left:
[X] Exile: your departure was not your own choice but imposed upon you.
 
[x] Plan: Engineer (Fixed)
- [x] The Grand Principality of Reikland
- [x] Engineer, You have learned in Altdorf's university and followed the path of the genius or mad Leonardo da Miragliano (Reikland)
- [x] Verena, Goddess of Knowledge and Justice
- [x] Ambition: In the border princes anyone can be a prince if they're strong and clever enough, for a day at least. You liked your odds.
 
Adhoc vote count started by JuliusNepos on Oct 31, 2021 at 10:21 AM, finished with 96 posts and 55 votes.

  • [x] Plan Gun
    -[x] The Grand Barony of Wissenland
    -[x] Artillerist, You learned the art of the cannon in the shadow of Nuln's forges (Wissenland)
    -[x] Sigmar, Patron of the Empire
    -[x] Purpose: You came to this place not for worldy ends but for the higher calling your god sends you
    [X] Plan Yeth, Mathter...
    -[X] The County of Sylvania (Destiny)
    -[X] Grave Robber, You stole gold from the dead-and lived to tell of it (Sylvania)
    -[X] Rhya, the Earth Mother
    -[X] Contract: your work took you to this perilous place and in time you found that it was either rule or die
    [X] Plan: Engineer (Fixed)
    -[X] The Grand Principality of Reikland
    -[X] Engineer, You have learned in Altdorf's university and followed the path of the genius or mad Leonardo da Miragliano (Reikland)
    -[X] Verena, Goddess of Knowledge and Justice
    -[X] Ambition: In the border princes anyone can be a prince if they're strong and clever enough, for a day at least. You liked your odds.
    [X] Plan A Kingdom Of Wolves and War
    - [X] The Grand Duchy of Middenland
    - [X] Drakwald warden, you served in the Drakwald Patrol, fighting beastmen in worse in the shadows of the forest (Middenland)
    - [X] Ulric, Lord of Wolves War and Winter
    -[x] Purpose: You came to this place not for worldy ends but for the higher calling your god sends you
    [X] Plan: Engineer
    -[x] The Grand Barony of Wissenland
    -[X] Engineer, You have learned in Altdorf's university and followed the path of the genius or mad Leonardo da Miragliano (Reikland)
    -[X] Verena, Goddess of Knowledge and Justice
    -[X] Ambition: In the border princes anyone can be a prince if they're strong and clever enough, for a day at least. You liked your odds.
    [X] Plan Weird Wizard
    -[X] The Grand Principality of Reikland
    -[X] Journeyman, You were among the first to study in the newly founded colleges of magic (destiny) (Altdorf)
    -[X] Grungni, First to Mine
    -[X] Ambition: In the border princes anyone can be a prince if they're strong and clever enough, for a day at least. You liked your odds.
    [X] Plan Red Handed Merchant King
    - [X] The City of Sudenburg (Destiny)
    - [X] Merchant, you made your living trading at a crossroads of peoples (Sudenburg)
    - [X] Khaine, Lord of Murder
    - [X] Agent: You have been sent to this land to further the agenda of a greater power beyond it (destiny)
    [X] Plan: Rule the Waves
    -[X] The Province of Westerland
    -[X] Priest, you were an anointed priest of your god
    -[X] Manaan, King of the Seas
    -[x] Purpose: You came to this place not for worldy ends but for the higher calling your god sends you
    [X] Plan Wizard
    -[X] The Grand Principality of Reikland
    -[X] Journeyman, You were among the first to study in the newly founded colleges of magic (destiny) (Altdorf)
    -[X] Verena, Goddess of Knowledge and Justice
    -[X] Ambition: In the border princes anyone can be a prince if they're strong and clever enough, for a day at least. You liked your odds.
    [x] Ambition: In the border princes anyone can be a prince if they're strong and clever enough, for a day at least. You liked your odds.
    [X] Plan Agent of the Empire
    -[X] The Grand Principality of Reikland
    -[X] Journeyman, You were among the first to study in the newly founded colleges of magic (destiny) (Altdorf)
    -[x] Sigmar, Patron of the Empire
    - [X] Agent: You have been sent to this land to further the agenda of a greater power beyond it (destiny)
    [X] Journeyman, You were among the first to study in the newly founded colleges of magic (destiny) (Altdorf)
    [X] Plan The Plan
    [x] The Grand Barony of Wissenland
    [x] Artillerist, You learned the art of the cannon in the shadow of Nuln's forges (Wissenland)
    [x] Myrmidia, Lady of War
    [X] Plan Bloody Work
    [X] Plan Empire Expansion
    -[X] The Grand County of Averland
    -[X] Noble
    -[X] Sigmar
    -[X] Ambition
    -[X] The County of Sylvania (Destiny)
    -[X] Grave Robber, You stole gold from the dead-and lived to tell of it (Sylvania)
    -[X] Morr, God of the Dead
    -[x] Purpose: You came to this place not for worldy ends but for the higher calling your god sends you
    [X] Plan Igor
    -[X] The County of Sylvania (Destiny)
    -[X] Grave Robber, You stole gold from the dead-and lived to tell of it (Sylvania)
    -[X] Rhya, the Earth Mother
    -[X] Contract: your work took you to this perilous place and in time you found that it was either rule or die
    [X] The County of Sylvania (Destiny)
    [X] Ulric, Lord of Wolves War and Winter
    [X] Plan: Bound by Fate
    -[X] The County of Sylvania (Destiny)
    -[X] Grave Robber, You stole gold from the dead-and lived to tell of it (Sylvania)
    -[X] Morr, God of the Dead
    -[X] You have been sent to this land to further the agenda of a greater power beyond it (destiny)
    [X] Plan-Arcane reaper
    [X] The Grand Principality of Reikland
    [X] Morr, God of the Dead
    [X] Purpose: You came to this place not for worldy ends but for the higher calling your god sends you
    [X] Nordland
    [X] verenna
    [X] The Grand Duchy of Middenland.
    [X] Guildsman, you were an artisan in a specialized skill.
    [X] Verena, Goddess of Knowledge and Justice.
    [X] Exile: your departure was not your own choice but imposed upon you.


I'm going to count plan igor with plan yes master because its identical in all ways but name and that means that the Sylvanians have it
writing
 
[x] Plan Gun
-[x] The Grand Barony of Wissenland
-[x] Artillerist, You learned the art of the cannon in the shadow of Nuln's forges (Wissenland)
-[x] Sigmar, Patron of the Empire
-[x] Purpose: You came to this place not for worldy ends but for the higher calling your god sends you
 
yeah, it was a good one, I just choose gun because it reminds me way to much of warhammer dynasty quest by Gaius Marius, and that was a great quest let me tell you.
 
Character Creation Part 2: Origins
It has been 174 years since the last of the Von Carsteins met his end at the hands of Martin of Stirland at the battle of Hel Fenn. It has been 161 years since Gottlieb the Stern led the "Cleansing of Sylvania" and scoured the land with an army of witch hunters. And yet Sylvania remains as it was a cursed, benighted land where morrsleib's poison taints the soil and air and crops regularly fair. To have been born and grown as you did, untainted and unstinted was the product of unusual luck though of course it would have been far luckier to not have been born in Sylvania at all. Quick, clever and lucky you earned your gold by plundering it from ancient tombs, no simple task in Sylvania where the treasures of the dead are guarded by far more than traps. When you survived your first job you broke the average, when you survived your first winter you won a reputation as the greatest of your trade. Rather than winning you respect this saw you ostracized, but there were none who did not fear the wrath of the things you disturbed as your trade. You made your way across the border into the Empire, in time finding 'work' in the barrow hills of Talabecland, where you learned of the gods and accepted Rhya into your heart. Before long you had to move on from Talabecland as well, as the lords of that Duchy moved to prevent further rousing of the things that dwell in the barrows. It was fortunate for you that your reputation preceded you and you were offered a job in the Border Princes, where there is no shortage of ruins and no excess of scruples. Kléber Schulman, a bandit chief and self proclaimed "Emperor" was putting together an expedition to find and plunder a grand tomb he had heard rumors of and wanted foreign experts whose skills and loyalties could be trusted. Unfortunately for your hope of an easy payday (plundering a tomb not guaranteed to be filled with undead? With backup?) Kléber quickly proved himself not only capable of managing the difficulties of an expedition but also dangerously insane. Taking leadership was an act of survival not ambition, killing Schulman self defense of a sort. You never did find that tomb, whatever map existed only in Schulman's addled mind. But you've found a treasure of a different kind in his kingdom, if you can keep it.


Why people follow you (Pick one)
[] My noble* lineage
[] My vast* wealth
[] My military might*
[] My irresistible* charisma
[] My Arcane power (destiny)

A notable asset? (Pick one)
[] Notable fortification
[] Strategic Resource
[] Exotic Mercenaries
[] Actual Loyalty*
[] Magical Item ( Destiny)


Greatest Virtue (Pick one)
[] Prudence
[] Fortitude
[] Temperance
[] Justice
[] Faith
[] Diligence
[] Hope

Greatest Vice (Pick one)
[] Recklessness
[] Cowardice
[] Indulgence
[] Arbitrariness
[] Faithlessness
[] Sloth
[] Acedia


What is your goal (Pick one)
[] By my command: You desire absolute rule, to be able to tell your subjects to do anything or suffering anything and have it happen without question
[] Marvel at my wondrousness: Honor, glory, Praise, you desire it all, for what's the point of power if people don't know you have it?
[] It must be mine: You're not satisfied with a petty fiefdom, you desire to rule a large and sprawling nation
[] For the love of the Children: You want your rule to last after you and pass to your children and theirs after that.
[] I am an individual: You desire to be able do whatever you want
[] Give me liberty or give me a moment to run away: Your greatest goal is personal survival and the realm be damned.
[] This power is mine: Having tasted the sweetness of rule you wish to keep it, you care not if your realm lasts after you or how large it is so long as it is still yours while you live.
[] Money can too buy happiness: You want to have money, a lot of money, enough perhaps to buy your way to a better place than this.
 
Scheduled vote count started by JuliusNepos on Oct 31, 2021 at 11:41 AM, finished with 52 posts and 44 votes.

  • [X] Plan Spooky Castle
    -[X] My irresistible* charisma
    -[X] Notable fortification
    -[X] Fortitude
    -[X] Recklessness
    -[X] It must be mine: You're not satisfied with a petty fiefdom, you desire to rule a large and sprawling nation
    [X] Plan: Let Us Create a Dynasty
    -[X] My vast* wealth
    -[X] Actual Loyalty*
    -[X] Hope
    -[X] Recklessness
    -[X] For the love of the Children: You want your rule to last after you and pass to your children and theirs after that.
    [X] Plan All you need is Confidence
    -[X] My irresistible* charisma
    -[X] Actual Loyalty*
    -[X] Fortitude
    -[X] Faithlessness
    -[X] I am an individual: You desire to be able do whatever you want
    [X] Plan Rat in human form
    -[X] My vast* wealth
    -[X] Magical Item ( Destiny)
    -[X] Diligence
    -[X] Cowardice
    -[X] Give me liberty or give me a moment to run away: Your greatest goal is personal survival and the realm be damned.
    [X] Plan: Magic bound by Hope and Luck
    -[X] My Arcane power (destiny)
    -[X] Actual Loyalty*
    -[X] Hope
    -[X] Arbitrariness
    -[X] For the love of the Children: You want your rule to last after you and pass to your children and theirs after that.
    [X] Plan I am King!
    -[X] My military might*
    -[X] Magical Item ( Destiny)
    -[X] Fortitude
    -[X] Recklessness
    -[X] Marvel at my wondrousness: Honor, glory, Praise, you desire it all, for what's the point of power if people don't know you have it?
    [X] Plan "I'm Fighting for My Life"
    [X] Plan Freedom
    -[X] My Arcane power (destiny)
    -[X] Actual Loyalty*
    -[X] Diligence
    -[X] Arbitrariness
    -[X] I am an individual: You desire to be able do whatever you want
    [X] Plan The People's King
    -[X] My irresistible* charisma
    -[X] Actual Loyalty*
    -[X] Hope
    -[x] Indulgence
    -[X] For the love of the Children
    -[X] My vast* wealth
    -[X] Actual Loyalty*
    -[X] Hope
    -[X] Recklessness
    -[X] For the love of the Children: You want your rule to last after you and pass to your children and theirs after that.
    [x]college of magic
    [X] My noble* lineage.
    [X] Actual Loyalty*
    [X] Prudence
    [X] Cowardice
    [X] This power is mine: Having tasted the sweetness of rule you wish to keep it, you care not if your realm lasts after you or how large it is so long as it is still yours while you live.

once again a brief moratorium to allow people to come up with ideas and once again plan format please
we've got one more step of character creation to go after this
thank you for participating
 
[] Plan Spooky Castle
-[] My irresistible* charisma
-[] Notable fortification
-[] Fortitude
-[] Recklessness
-[] It must be mine: You're not satisfied with a petty fiefdom, you desire to rule a large and sprawling nation

My thought here is that we need a major leadership quality that made us Schulman's natural successor (and able to turn his troops against him). Furthermore, as a Sylvanian "noble," our natural habitat is in a defensible fortification of some kind from which we can make grand plans. The virtue/vice combo seems reflective of our history as a grave-robber: fearless to the point of excess. Finally, building a large and stable realm seems like a more enjoyable task than simply building up a shaky edifice that exists solely for the purpose of self-gratification.
 
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In character based on the post, I think we should go with
[] Plan Selfish
-[] My military might*
Survive multiple tomb robberies in Sylvania, yeah

-[] Exotic Mercenaries
We were part of a tomb raid, normal mercs would not bother with that

-[] Prudence
Once again, survived multiple undead encounters, and from Sylvania, should be born cautious

-[] Indulgence
When you could die at any moment and turned into a mindless monster, no reason not to go live your life

-[] It must be mine: You're not satisfied with a petty fiefdom, you desire to rule a large and sprawling nation
People born without power want to be the boot stepping on others
 
[X] Plan "I'm Fighting for My Life"
-[X] My vast* wealth
-[X] Strategic Resource
-[X] Temperance
-[X] Acedia
-[X] Give me liberty or give me a moment to run away: Your greatest goal is personal survival and the realm be damned.
 
Just found this , following and please guys dont choose wizard stuff to avoid issues . Maybe having a wizard minion could be cool i guess ?
 
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