Warhammer Fantasy: Norsca United! (CK2)

[X] Plan Massgamer

[X] Freya

[X] Ask to meet with the Everqueen - You don't need her healing, but perhaps you and Ashi would like to meet with the only other living demigod

[X] Establish the Great Mother in Bountiful Basket - This newly reclaimed hold is in a secluded but fertile valley with enough room to hold many fields and creature pens. She'll have room to work and will stay away from Hall, but you'll have to pay more to set it up, and it will be tougher to defend.

[X] Ogre Uniforms & Coup
-[X] APA
[X] Retirement Plan: Heimgard
[X] Expanding the Armies: Gnoblars

[X] Naming Jarls: Skaeland and Vargland
[X] Working with Witch Hunters
[X] Mutant Reservations

[X] Hunting Chaos: Heimgard
-[X] DD
[X] Scout: Troll Country
[X] Infiltrate: Skaven
-[X] NPA
[X] Halfling Vampire Hunters

[X] Dharbreakers

[X] The Next Generation
-[X] TPA
[X] Temples for the Ancestors (and Dazh)

[X] A Wall of Fortresses: Kislev
[X] A Wall of Fortresses: The North
-[X] DD

[X] High Elf Shipbuilding
[X] Learning from the Great Mother
[X] Grand Census

[X] Spend time with Anyah and Bogdan
[X] Spend time with Astah, Rana, and Ahloynah
[X] Spend time with your council, the Jarls, and Tabitha

[X] Bjornlingers: Focus on rebuilding fleet

[X] Baersonligners: Conversion Efforts

[X] Graelings: Chaos hunting

We really need to go after the Skaven and NPA it while we have the chance.
 
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[X] Plan Massgamer

[X] Freya

[X] Ask to meet with the Everqueen - You don't need her healing, but perhaps you and Ashi would like to meet with the only other living demigod

[X] Establish the Great Mother in Bountiful Basket - This newly reclaimed hold is in a secluded but fertile valley with enough room to hold many fields and creature pens. She'll have room to work and will stay away from Hall, but you'll have to pay more to set it up, and it will be tougher to defend.

[X] Ogre Uniforms & Coup
-[X] APA
[X] Retirement Plan: Heimgard
[X] Expanding the Armies: Humans

[X] Naming Jarls: Skaeland and Vargland
[X] Working with Witch Hunters
[X] Mutant Reservations

[X] Hunting Chaos: Heimgard
-[X] DD
[X] Scout: Troll Country
[X] Infiltrate: Skaven
-[X] NPA
[X] Halfling Vampire Hunters

[X] The Next Generation
-[X] TPA
[X] Temples for the Ancestors (and Dazh)

[X] A Wall of Fortresses: Kislev
[X] A Wall of Fortresses: The North
-[X] DD

[X] High Elf Shipbuilding
[X] Learning from the Great Mother
[X] Grand Census

[X] Spend time with Anyah and Bogdan
[X] Spend time with Astah, Rana, and Ahloynah
[X] Spend time with your council, the Jarls, and Tabitha

[X] Bjornlingers: Focus on rebuilding fleet

[X] Baersonligners: Conversion Efforts

[X] Graelings: Chaos hunting


We really need to go after the Skaven and NPA it while we have the chance.

Skaven are still going to be rebuilding and trying to make sure none of the other clans don't hit them for a while. We can scout this turn and infiltrate the next. Dealing with Chaos is more important.
 
Skaven are still going to be rebuilding and trying to make sure none of the other clans don't hit them for a while. We can scout this turn and infiltrate the next. Dealing with Chaos is more important.
We are dealing with Chaos in my plan just dealing with mutants a different way.

We don't want the Skaven to have time to rebuild since they do that sort of thing super quickly we want our people keeping on eye on them now while they are still open to us.
 
YES! that is awesome. I really wanted to do it but we were too busy and had no foothold, now it was done for us and all we have to do is say yes, and then fight by their side when the tyrants return. and that is just fine with me.

We can scout this turn and infiltrate the next. Dealing with Chaos is more important.
how are we going to infiltrate skaven? they can tell the difference between a human and a skaven
 
Skaven are natural backstappers so the Nameless will set up a network to bribe a lot to pass on information to them.
ok, that makes sense

the Great Mother... if we put her near hall it has amazing potential for them to finally bury the hatchet and work together, but also it can explode horribly. its a really high risk high reward option and I am so so so tempted to do it
 
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I am not too keen of the idea of even having mutant reservations. not all choices are good choices. its like with the chaos dwarves. we have the option to blockade them in one category, to trade with them in another, and doing nothing means choosing neither of those. That is, policy decisions like that don't seem to be done via an explicit policy decision.
 
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I am too keen of the idea of even having mutant reservations.
My hope is that once we study the Norsca Beastmen with Hall and the Great Mothers' help we can find out how to create stable mutations like them and then use it on the mutants thus freeing them from Chaos control and get them on their side.

Better than just hunting them down and gets them all in one place.
 
My hope is that once we study the Norsca Beastmen with Hall and the Great Mothers' help we can find out how to create stable mutations like them and then use it on the mutants thus freeing them from Chaos control and get them on their side.
First, I mistyped, I meant to say "not too keen"
Second, they are already stable and already not controlled by chaos. Hall confirmed both things to us when he examined them.
Also, they are currently helping us hunt down chaos, both within their own ranks and outside of it.

Better than just hunting them down and gets them all in one place.
Or better yet, we don't do EITHER of those things, we don't hunt them down, and we don't keep them all in one place, we keep on using them against actual chaos.
 
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My hope is that once we study the Norsca Beastmen with Hall and the Great Mothers' help we can find out how to create stable mutations like them and then use it on the mutants thus freeing them from Chaos control and get them on their side.

Better than just hunting them down and gets them all in one place.

You want to induce new mutations on existing mutants? I do not think such a thing can be done on any meaningful scale.
 
Waste of research actions for a likely dead end IMO.
I agree, that was my whole point
We should just kill them.
Why? they are useful, they hate chaos, they actively help us fight chaos, and hall has confirmed that they are pure of chaos and completely untainted, they even worship some of the same non chaos gods (ursun) and actually get divine power from our own gods!
their bodies are just the result of chaos born mutations on their ancestors, just like many of the fantastical creatures around like hippogriffs.

The only problem with them is that they might cause our allies to suspect us to be secret chaos allies, it will be a bit of a hard sell but the truth is that chaos can actually be purified
 
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Why? they are useful, they hate chaos, they actively help us fight chaos, and hall has confirmed that they are pure of chaos and completely untainted, they even worship some of the same non chaos gods (ursun) and actually get divine power from our own gods!
their bodies are just the result of chaos born mutations on their ancestors, just like many of the fantastical creatures around like hippogriffs.

The only problem with them is that they might cause our allies to suspect us to be secret chaos allies, it will be a bit of a hard sell but the truth is that chaos can actually be purified

Not the pseudo-Beastmen, every other mutant.
 
[X] Ask to meet with the Everqueen
[X] Establish the Great Mother in Bountiful Basket


[X] Ogre Uniforms & Coup
-[X] APA
[X] Retirement Plan: Heimgard
[X] Blockade Uzkulak
-[X] DD
Cost: 2700

[X] Naming Jarls: Skaeland and Vargland
[X] Working with Witch Hunters
[X] Call for Immigrants: Bretonnia
Cost: 200

[X] Hunting Chaos: Heimgard
-[X] NPA
[X] Scout: Troll Country
[X] Hunting Mutants: Heimgard
[X] Halfling Vampire Hunters
Cost:650

[X] Dharbreaks
[X] The Next Generation
-[X] DD
[X] Convert Norsca
-[X] TPA
Cost: 750

[X] A Wall of Fortresses: Kislev
[X] Dwarf Engineers
-[X] Architectural School
Cost: 550

[X] Cultivating Starwood
[X] Learning from the Great Mother
[X] Grand Census
Cost: 200

[X] Spend time with Anyah and Bogdan
[X] Spend time with Astah, Rana, and Ahloynah
[X] High Magic

[X] Bjornlingers: Focus on rebuilding fleet

[X] Baersonligners: Conversion Efforts

[X] Graelings: Chaos hunting

I think we need to do the next generation this turn, the sooner we start the quicker we rebuild our shaman numbers which between the everchoosen and the corruption took a hit. Also Architectural school this turn with the wall to the north next turn, the school should boost the success and I want to try and do as many of the dwarven architecture actions as we can. Grand Census and Cultivating Starwood as those take time to pay off so the sooner we do them the better, also high magic as from the description we will need to spend a lot of actions for the full effect so the longer we put it off the longer it will take. And really pushing the hunting chaos so we can get rid of them.

Edit: Total cost 5050

Treasury:14,460
Net Income:2,515
Also loss of 700 jotuns from events
Treasury after: 11,225
 
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Not the pseudo-Beastmen, every other mutant.
Oh...
Ok, we seem to have interpreted this in completely different ways. I figured the reservations are for pure pseudo-beastmen. not actual chaos tainted...
@ancusohm can you please clarify

Also, if it is the latter I would still oppose the reservation, in such a case i would rather purge them (if we want to avoid a panic do so via nameless)
 
Literally nobody wants gold from Ulthuan to give our dragon a hoard at long last and make sure it actually stays? I am bit sad about that.

I will write up my own plan when it is not 1 am and I have actually managed to sleep some.
 
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