I mean, to be cruel to Able Voidman Noceda, you'd have to be in a quest with a QM who is capable of being mean to cute people and I can't
As I said, "our most excellent QM"
I mean, to be cruel to Able Voidman Noceda, you'd have to be in a quest with a QM who is capable of being mean to cute people and I can't
*she and *her, btw. And from a metanarrative standpoint yeah, as DC has noted himself probably nothing gratuitously gruesome or whatever would happen to Noceda if they got brought along thanks to our QM's narrative preferences. But that's metagaming, and I don't like that. IC, I don't think Em and co. are the kind of people who would bring a rookie nominally trained in CQC along on a hyperdangerous mission without a very good reason to, and definitely not just for their own amusement.You make a good point. Although I would argue that we're not being unnecessarily cruel to Noceda, he's there to help mitigate Catastrophe Callie's worst accidents. And a little bit for our own amusement.
I could be wrong about this because my 40K knowledge is years out of date, but my understanding was that most voidsmen are at least nominally training in CQC in case of boarding actions and the like.
I also have faith that if we keep pushing for Noceda to be included, our most excellent QM will be able to include him has an actual useful/interesting character.
Whoops... Somehow completely missed that... My deepest apologies to Noceda.
And from a metanarrative standpoint yeah, as DC has noted himself probably nothing gratuitously gruesome or whatever would happen to Noceda if they got brought along thanks to our QM's narrative preferences. But that's metagaming, and I don't like that. IC, I don't think Em and co. are the kind of people who would bring a rookie nominally trained in CQC along on a hyperdangerous mission without a very good reason to, and definitely not just for their own amusement.
Having somebody on full-time "please watch Callie" duty might be, uh, prudent though, that's fair. I just don't think Noceda's qualifications in that regard are what you'd call unique, which is why I don't consider it to qualify as a "very good reason to" per the above.
Fair enough. It's purely personal preference on my part inclining me against it, because I'm stubborn about the definition of metagaming even though Callie/Noceda/Xoti interactions do sound cute as fuck. But I can see that the distinction you're drawing re: varieties of metagaming has some merit to it even if it still feels like it's not for me.I actually can't argue with against any of what you're saying. Voting for Noceda to come along is metagaming for the purpose of gratuitous humour. And maybe it's just me pushing a joke too far (again, if I'm being honest).
I 100% agree with you about disliking metagaming when it's using OOC knowledge to gain an IC advantage. I don't think that's what I'm doing here, in that I don't think having Noceda in the party will give us an unfair advantage in the adventure. If anything, it's a party slot that could be filled by a combat/stealth specialist that would add a more obvious, game mechanics benefit to the party.
I don't think Em & Co. would bring Noceda along for their own amusement either, but they may consider the fact that she was one of "the chosen 17" to indicate that maybe she should be there (although I freely admit I haven't checked to see if all the other 17 have been included...).
But I am eager to see more Callie, Noceda & Xoti(?) interactions and am selfishly voting for the option that gives us that.
I roll?
What was the book? I don't know a ton of 40k lore outside of some specific topics
The Lectitio Divinitatus is basically the Bible-equivalent of the Imperial Creed, the single most defining holy book on Emperor-worship. And it was written by the first Primarch to be corrupted by Chaos, Lorgar.What was the book? I don't know a ton of 40k lore outside of some specific topics
...Well, then. A first edition Lectitio Divinitatus, and an Eversor. Certainly made the right call on which one to crack open, though I'm having trouble deciding which one would put us at greater risk for possessing.
What if either the corruption or the eversor survive the clash? idk which is more dangerous. and thats if the enslavers fail to possess the assassin.Hahahah an Eversor. That's fantastic. Can we drop it on the corrupted Craftworld and give it a 15 minute head start before we go in?
Officially, an individual temple of the Officio Assassinorum, a subtype of Imperial Assassins. Namely, the one that focuses on the ideal of Malfean Stealth ie. it counts as stealth if everyone is too dead to raise an alarm. They're less an assassin and more like a person-shaped missile you fire and forget at the enemy, with a payload of pants-wetting terror that will kill anything in the vicinity of where it was dropped off, including the target, until their organs liquify from the combat stress and concentration of drugs they were juiced up with.
As a poster above noted, that's how we wind up fighting an Enslaver-possessed Eversor on top of the rest of the Craftworld's bullshit. Hard pass. Now, Vall might make a good target on the other hand, assuming we could actually figure how to target the Eversor versus just releasing them.Hahahah an Eversor. That's fantastic. Can we drop it on the corrupted Craftworld and give it a 15 minute head start before we go in?
Largely accurate. The two points I'd correct are that 1), as long as the assassin's brain and hearts (yes, plural) remain alive/functioning their enhanced immune system prevents them from being killed by their own drugs and enhancements, because you don't spend this much making somebody into a weapon to only use them once. And 2), if their brain and/or hearts do fail, their organs don't liquify, exactly. No, instead their entire body explodes like a bioplasma bomb from the biomeltdown process. Eversors will occasionally trigger this on purpose as a last-ditch method to remove a target, which should tell you everything you need to know about their mental state.Officially, an individual temple of the Officio Assassinorum, a subtype of Imperial Assassins. Namely, the one that focuses on the ideal of Malfean Stealth ie. it counts as stealth if everyone is too dead to raise an alarm. They're less an assassin and more like a person-shaped missile you fire and forget at the enemy, with a payload of pants-wetting terror that will kill anything in the vicinity of where it was dropped off, including the target, until their organs liquify from the combat stress and concentration of drugs they were juiced up with.
Largely accurate. The two points I'd correct are that 1), as long as the assassin's brain and hearts (yes, plural) remain alive/functioning their enhanced immune system prevents them from being killed by their own drugs and enhancements, because you don't spend this much making somebody into a weapon to only use them once. And 2), if their brain and/or hearts do fail, their organs don't liquify, exactly. No, instead their entire body explodes like a bioplasma bomb from the biomeltdown process. Eversors will occasionally trigger this on purpose as a last-ditch method to remove a target, which should tell you everything you need to know about their mental state.