PARTY SHEET
- Pronouns
- He/Him
NAME | Emil Vendigroth, Legend of the Expanse | ||||||
AGE | 25 standard years (shiptime) Realtime Birth: 4.102.743.m41 - Age: 75 standard years) | GENDER | Male (S.I) | RANK | Six | XP (U) | XP (T) |
WOUNDS | 19/19 | FATE | 6/6 | PROFIT | 126% | 50 | 23,050 |
HOMEWORLD | The Orphan - Imperial battleship. | BIRTHRIGHT | Born to Lead | CALLING | Duty to Humanity | Insanity | Corruption |
TRAILS | Product of Upbringing - New Blood | MOTIVATION | Devotion - Loyalty | LINEAGE | None |
CHARACTERISTICS
WEPON SKILL (x4) | BALLISTIC SKILL | STRENGTH (x2) | TOUGHNESS (x1) | AGILITY (x2) | INTELLIGENCE (x1) | PERCEPTION (x1) | WILLPOWER (x1) | FELLOWSHIP (x4) |
65 | 30 | (50) 40 | 32 | 50 | 53 | 30 | 45 | 72 |
SKILLS
SKILL | B | A | T | +10 | +20 | SPECILIZATION? |
Acrobatics (A) | X | X | ||||
Awareness (P) | X | Y | +10 | |||
Barter (Fel) | X | Y | ||||
Blather (Fel) | X | X | ||||
Carouse (Fel) | X | |||||
Charm (Fel) | X | Y | +10 | +20 | ||
Chem-Use (Fel) | X | X | ||||
Ciphers (Int) | X | X | Y | House Scourge Code | ||
Climb (Str) | X | |||||
Command (Fel) | X | Y | +10 | +20 | ||
Commerce (Fel) | X | X | Y | +10 | ||
Common Lore (Int) | X | X | Y | +10* | Imperial Navy, Imperium*, Rogue Trader*, Koronus Expanse | |
Concealment (Agi) | X | |||||
Deceive (Fel) | X | Y | +10 | |||
Demolitions (Int) | X | X | ||||
Dodge (Agi) | X | Y | +10 | +20 | ||
Drive (Agi) | X | X | Y | Skimmer/Hovercraft | ||
Evaluate (Int) | X | Y | ||||
Forbidden Lore (Int) | X | X | Y | +10 | Xenos* | |
Gamble (int) | X | |||||
Inquiry (Fel) | X | |||||
Interrogation (Will) | X | |||||
Intimidation (S/Fel) | X | Y | ||||
Invocation (Will) | X | X | ||||
Literacy (Int) | X | X | Y | +10 | ||
Logic (Int) | X | |||||
Medicae (Int) | X | X | ||||
Navigation (Int) | X | X | ||||
Performer (Fel) | X | X | Y | Sex | ||
Pilot (Agi) | X | X | Y | Space Craft | ||
Psyniscence (Per) | X | X | ||||
Scholastic Lore (Int) | X | X | Y | Astromancy, Tactica Imperialis, Imperial Warrants, Legends | ||
Scrutiny (Per) | X | Y | ||||
Search (Per) | X | Y | ||||
Secret Tongue (Int) | X | X | Y | House Scourge Cipher-Tongue | ||
Security (Agi) | X | X | Y | |||
Shadowing (Agi) | X | X | ||||
Silent Move (Agi) | X | X | ||||
Sleight of Hand (Agi) | X | X | Y | |||
Speak Language (Int) | X | X | Y | Battlefleet Calixus War-Cant, High Gothic, Low Gothic, Eldar | ||
Survival (Int) | X | X | ||||
Tech-Use (int) | X | X | ||||
Tracking (Per) | X | X | ||||
Trade (Int) | X | X | Y | Voidfarer | ||
Wrangling (Int) | X | X |
TALENTS AND TRAITS
Name | Description |
Officer ON THE DECK! | Em was born on a battleship - he knows how to give orders while standing on their decks. +5 to all command tests while aboard any spacecraft. |
Void Accustomed | Microgravity is not treated as a difficult terrain for Em. He's been here before. |
Ship Bound Fighter | While on a planetary surface - where he is not accustomed to combat - he will get a -2 to Initiative checks and DOUBLE the BS penalty for ranged firing. He's made for close in battle. |
Rival (Nobility) | Em's an upstart - a bastard orphan and, far worse, a member of the...lower classes... ugh. No matter who his wife is, he has -10 to all Fell checks with other nobility. |
This Ship is my Home | He gains +5 to all Willpower and Fellowship checks while aboard his home ship. |
Air of Authority | While giving orders, he multiples his Fellowship bonus by ten - meaning he can influence FBx10 non-hostile NPCs with a command check. |
Weapon Training (Universal) | He can use pistols and swords of any make or kind. Chain, force, power, primitive, plasma, bolt, flamer, what have you. If it is a weapon and it is roughly pistol shaped, he can use it...so long as it isn't archeotech or xenotech. |
Exceptional Leader | As a Free Action, once per round, he may grant any ally who he can see and who can hear him a +10% to any one test. He made Captain at 22 for a reason. |
Ambidextrious | Thanks to long practice, he can use both hands equally well. |
Renowned Warrant | Now that people know that House Scourge has returned, tongues are wagging. If Em presents himself as the Rogue Trader Scourge, he will get +10 to Fellowship checks with those who are impressed by such things. |
Jaded | Cannot gain insanity points from anything save for The Warp and its horrors. |
Iron Discipline | +10 to Boarding Actions - and any NPCs or PCs who are within line of sight and under Em's command can re-roll failed pinning and fear checks. |
2WW | He can use a melee weapon in both hands, allowing more attacks per round, at a penalty. |
Quick Draw | He can draw a weapon instantly, as a free action! |
Peer: Imperial Navy | He gains +10 to fellowship checks with interactions with the Imperial Navy, due to his return of the Light of Terra to their ranks. |
Dark Soul | Due to careful exposure to the Warp from his wives, Em now takes 1/2 the penalties for the malignancy tests. |
Sound Constitution (x4) | He has +4 to his Wounds. |
Counter Attack | After successfully parrying, he may make a counter attack at a -20 |
Swift Attack | He may use the Swift Attack full round action, taking two melee attacks for the price of one! |
Blademaster | Once per round, he may re-roll missed melee combat attacks. |
Combat Master | He has mastered the blade - enemies cannot gain outnumbering bonuses for ganging up on him. |
Lightning Attack | He is terrifying with a blade: as a full action, he may attack THREE times rather than twice as with Swift Attack. |
Master & Commander | There can be only one captain: By spending a half action to direct allies, none will suffer from ganging up. He gains an additional +10 to defend against boarding actions. |
Sure Strike | He can invert his dice to choose where he hits (I.E, if he rolls a 05, he will hit the head rather than the torso.) |
Disarm | May take a full round action to make an opposed WS check against an enemy. On a success, the enemy drops the weapon. On 3 DOS, he takes it. |
Light Sleeper | He is treated as being awake even while asleep. |
Lightning Reflexes | He doubles his AG bonus for initiative. |
Legendary | Any Influence test using PF gains 2 bonus degrees of success. Any successful interaction check gains 2 bonus DOS. In combat, Emil Vendigroth counts as having Fear (1) forcing lesser enemies to make a Will at +0 check or suffer combat shock. |
WEAPONS
Lightning - deadly power sword and heirloom of the false Karen-Pahlav dynasty
Type: Melee | Damage: 1d10+9 E (Pen: 5)
Power Field: 75% chance to DESTROY UTTERLY non-power field weapons.
Balanced: +10% to parry.
Storm - elegantly balanced parrying dagger
Type: Melee | Damage: 1d5+9 E (Pen: 5)
Power Field: 75% chance to DESTROY UTTERLY non-power field weapons.
Defensive: -10 to hit, +20% to parrying
Hellglove - gauntlet las weaponry from an artisan craftsman with a twist
Type: Pistol | Range Inc: 35m | Damage: 1d10+2 E (Pen 0)
ROF: S/-/5 | Rld: Full | Clip: 25/25
Type: Pistol | Range Inc: 20m | Damage: 1d10+1 I (Pen 0)
ROF: S/-/- | Rld: Full | Clip: 1/1
Inaccurate: No bonuses acquired from aim actions
Forearm Mounting:
Primitive: Non-primitives armor doubles its AP from a hit
Snare: On a successful hit, the enemy must make an agility test or be immobilized.
ARMOR
Artisanal Power Armor
Strength Enhancement: +20 to strength
Hulking Size: Enemies get +10 to hit you
Auto-Sense: +10 to perception, called shots are half action and without penalties
Osmotic Life Support: Continual life support
Vox Link: Cameras, recording systems, and biomorphic feedback systems
HEAD (0-10%) [AP 9] | ||
R.ARM (11-20%) [AP 9] | BODY (31-70%) [AP 9] | L.ARM (21-30%) [AP 9] |
R.LEG (71-85%) [AP 9] | L.LEG (86-100%) [AP 9] |
EQUIPMENT
Micro Bead: Communications at range.
Void Suit: Naval issue, perfectly servicable.
Set of Fine Clothing: Never blush for your appearance again!
Xeno-Pelt Cloak: A gift from the wife, delightfully soft.
Heart Plate: Counts as an AP 7 to the body, but is at -20 to be found and cannot be detected by auspexes.
Shadowcloak: +10 to Command and Intimidate checks while worn. Also, counts as chameloline cloak (+20 to stealth checks)
CYBERNETICS
None, yet
SCARS
None, yet
***
NAME | Iluryia Rackamore Vendigroth Scourge, Legend of the Expanse | ||||||
AGE | 28 (???) actual date of birth 6.000.200.m41 (approximate realspace age: 650+) | GENDER | Female | RANK | Six | XP (U) | XP (T) |
WOUNDS | 13/13 | FATE | 6/6 | PROFIT | 126% | 50 | 23,050 |
HOMEWORLD | Footfallen | BIRTHRIGHT | Scapegrace | CALLING | Tainted - Mutant | Insanity | Corruption |
TRAILS | Press-Ganged | MOTIVATION | Vengence | LINEAGE | 3 | 0 |
CHARACTERISTICS
WEPON SKILL | BALLISTIC SKILL (x3) | STRENGTH | TOUGHNESS (x1) | AGILITY (x1) | INTELLIGENCE (x1) | PERCEPTION | WILLPOWER (x4) | FELLOWSHIP |
40 | 50 | (40) 30 | 30 | 55 | 48 | 30 | 60 | 30 |
SKILLS
SKILL | B | A | T | +10 | +20 | SPECILIZATION? |
Acrobatics (A) | X | X | ||||
Awareness (P) | X | Y | +10 | +20 | ||
Barter (Fel) | X | |||||
Blather (Fel) | X | X | ||||
Carouse (Fel) | X | |||||
Charm (Fel) | X | Y | ||||
Chem-Use (Fel) | X | X | ||||
Ciphers (Int) | X | X | ||||
Climb (Str) | X | |||||
Command (Fel) | X | Y | ||||
Commerce (Fel) | X | X | ||||
Common Lore (Int) | X | X | Y | +10* | Adeptus Astra Telepathica, Koronus Expanse* | |
Concealment (Agi) | X | |||||
Deceive (Fel) | X | Y | +20 | |||
Demolitions (Int) | X | X | ||||
Dodge (Agi) | X | Y | +10 | |||
Drive (Agi) | X | X | ||||
Evaluate (Int) | X | |||||
Forbidden Lore (Int) | X | X | Y | +10* | Psykers*, Warp, Pirates | |
Gamble (int) | X | |||||
Inquiry (Fel) | X | |||||
Interrogation (Will) | X | |||||
Intimidation (S/Fel) | X | |||||
Invocation (Will) | X | X | Y | +10 | +20 | |
Literacy (Int) | X | X | Y | |||
Logic (Int) | X | |||||
Medicae (Int) | X | X | ||||
Navigation (Int) | X | X | ||||
Performer (Fel) | X | X | ||||
Pilot (Agi) | X | X | Y | |||
Psyniscence (Per) | X | X | Y | +10 | +20 | |
Scholastic Lore (Int) | X | X | Y | Cryptology | ||
Scrutiny (Per) | X | Y | +10 | +20 | ||
Search (Per) | X | |||||
Secret Tongue (Int) | X | X | ||||
Security (Agi) | X | X | ||||
Shadowing (Agi) | X | X | ||||
Silent Move (Agi) | X | X | Y | |||
Sleight of Hand (Agi) | X | X | ||||
Speak Language (Int) | X | X | Y | High Gothic, Low Gothic | ||
Survival (Int) | X | X | ||||
Tech-Use (int) | X | X | ||||
Tracking (Per) | X | X | ||||
Trade (Int) | X | X | ||||
Wrangling (Int) | X | X |
TALENTS AND TRAITS
Name | Description |
Piractical Flourish | After making a move action, as a free action, Ryia can take a standard ranged or melee attack. |
Street Knowledge | Due to a lack of a formalized education she gets a -5 to all Scholastic Lore check. |
Web of Contacts | Iluryia had met twelve xenos before she was nineteen and could speak half of their languages. With an intelligence check, she can make herself understood with an intelligence check so long as it is not a secret check. |
Sixth Sense | Being born in the Expanse gives her an unusual connection to the Warp - granting her the Psyniscence skill as a trained skill. |
Rival (Inquisition) | ...*gestures to the entirety of her life* |
Wyrdling | Born as a witch, Iluryia has the wyrdling mutation - giving her a Psi Rating of 2 and 2 free psychic talents. |
Jealous Freedom | Having been captured and forced into the life once, she will never suffer this loss again. She must make a WP test to avoid reacting as violently as humanly possible. |
Hatred (Pirates) | You'd think, being one, she wouldn't hate pirates. And yet, here we are. +10 WS to hit pirates. |
Weapon Training | Pistols (Universal), Melee (universal) |
Heightened Senses (Sight) | Her acute senses give her +10 to her Perception checks involving sight. |
Psy Rating (8) | She is an unbounded psyker, granting her the ability to use Psy Powers. Her Psy Rating adds +5 to her Willpower Bonus for any and all psychic checks. If she uses her powers fettered, there are no risks but her Psy Rating is counted at 1/2. If she uses her powers unfettered then she risks psychic phenomenon if she rolls doubled. She may also push her powers, adding +1 to her Psy Rating per level of pushing - but forcing a roll on the Psychic Phenomenon table, at a +10 bonus per push. Her maximum push is 4. |
Warp Affinity | She has an extremely strong connection to the warp - she may discard a Psychic Phenomenon roll that displeases her, take 1d5 corruption points, then re-roll WITHOUT modifiers (even if she pushed.) |
Sound Constitution (x4) | This grants her +1 wound per purchase. |
Resistance (psychic powers) | When a psychic power is used upon her, Ryia gets a +10 to her resistance roll (if any are permitted.) She's a tough cookie. |
Void Tactician | Due to her long expertise and command of the long guns, Iluryia gains +10 to BS check to fire all ship weapons - including torpedoes. Nice! |
Paranoia | Iluryia gains +2 to her initiative and she can make awareness checks without being aware of why - if she succeeds, she doesn't get ambushed. |
Strong Minded | She may re-roll any failed WP tests to resist Psychic Techniques that are attempting to read her mind. |
Dark Soul | Whenever she tests for a Malignancy Test (may the Emperor keep this fate from her), she takes 1/2 the normal penalty. |
Armor of Contempt | Reduce incoming Corruption points by 1, to a minimum of 0. With a willpower test, Iluryia can ignore hte effects of accumulated Corruption Points for one round. |
Counter Attack | After parrying, may make a free action to counter-attack, at a -20 to hit. |
Die Hard | When suffering from blood loss, roll twice to survive. |
Rapid Reactions | When surprised, she may make an agility check to act normally anyway. |
Warp Sense | She can take Psyniscience tests as a half action. |
Peer: Imperial Guard | She's...the Liberator of Damarias? She killed a Warboss in single combat in her cocktail dress according to the legends. Of course the Imperial Guard likes her. +10 to interacting with all Guardsmen. |
Favored by the Warp | Have I mentioned Ryia is getting real good at this? She re-rolls all Psy Phenomenon tests and takes the better. |
Legendary | Any Influence test using PF gains 2 bonus degrees of success. Any successful interaction check gains 2 bonus DOS. In combat, Iluryia Rackamore Vendigroth Scourge counts as having Fear (1) forcing lesser enemies to make a Will at +0 check or suffer combat shock. |
WEAPONS
Retribution - scrap built crossbow built to fire Astartes bolt shells. Ryia has learned to load it VERY rapidly with her telekinetic talents.
Class: Pistol | Range: 30m
ROF: S/-/- (Special: If precision TK is being maintained, it has S/3/-) | Damage: 2d10+5 X (Pen 5)
Tearing: Roll damage twice, take the higher.
Spark - a deadly force sword, claimed from the orkish horde
Class: Melee | Range: Melee
Damage: 1d10+14 R (Pen 10)
Best Quality: +10 to WS!
Balanced: +10 to melee
Force: Deals extra damage after a hit with an opposed WP check.
ARMOR
Artisanal Power Armor
Strength Enhancement: +20 to strength
Hulking Size: Enemies get +10 to hit you
Auto-Sense: +10 to perception, called shots are half action and without penalties
Osmotic Life Support: Continual life support
Vox Link: Cameras, recording systems, and biomorphic feedback systems
HEAD (0-10%) [AP 9] | ||
R.ARM (11-20%) [AP 9] | BODY (31-70%) [AP 9] | L.ARM (21-30%) [AP 9] |
R.LEG (71-85%) [AP 9] | L.LEG (86-100%) [AP 9] |
EQUIPMENT
Charm: one of Em's broken chrons, with one of Tine's necklaces wrapped around it, stolen and concealed from both, placed against your breast.
Void Suit: Your void suit.
Micro-bead: A small communication device.
Psy Focus: A small charm crafted from the bone of a xenos, giving +10 to invocation checks.
Best Quality Jovian Pattern Hab Base: A deployable barracks (40 people), comissary, medicae facility, command and communication hub complete with vox and auspex arrays, two storage sheds, a generatoria, and a prefab landing pad. Furthermore, this upgraded variation comes with a deployable bulwark with bunkers and heavy stubber turrets, with an adjacent labratoria for field survey and research.
PSYCHIC POWERS
Augury
Action: 30 minutes | FT: +0 Psyniscience
Range: 1m | Sustain?: No
Effect: Can ask a simple question - "how can we defeat our enemies?" or "where are the damn orks coming from?" - and then predict them. THe more degrees of success rolled, more information is gained.
Foreshadow
Action: Half | FT: +0 Willpower
Range: Personal | Sustain?: No
Effect: Gain a +30 until the end of her next turn to a single skill roll.
In Harm's Way
Action: Free | FT: +0 Willower
Range: Personal | Sustain?: No
Effect: +20 to hit, enemies get -20 to hit until her next turn.
Divining the Future
Action: Full | FT: +0 Psyniscience
Range: Personal | Sustain?: No
Effect: Works like augury but can be done very very quickly (a single full action rather than 30 minutes) and it requires 2 DOS per information.
Ward the Chill
Action: Full | FT: +0 Willpower
Range: Personal | Sustain?: Free
Effect: Creates a bubble of warp that sustains life and air in the vacuum for 1 hour per Psy Rating used to activate the power. Can protect +1 person per DOS.
Quest for Warmth
Action: Half | FP: +0 Psynscience
Range: 20,000 kilometers/PR | Sustain?: No
Effect: Can detect large clusters of living, sentient minds within the void. Will not work on a living planet, but can sense starships. The more successes, the more details gleaned.
The Black Sleep
Action: Full | FP: Opposed +0 Willpower
Range: 10m/PR | Sustain?: No
Effect: Targets suffer 1 Fatigue + 1 level per 3 DOF they roll. If they are knocked out, they are frozen solid and can be kept either alive in that state or shattered by any amount of impact damage.
Void Substantiation
Action: Half | FP: +0 Willpower
Range: 1m/PR | Sustained?: Yes
Effect: Become immune to suffocation, vacuum, gain the Resistance (Cold) and Resistance (Poison), all enemies making melee attacks against the target must pass a Toughness check with a -5 per DOS rolled on the power check. If they fail, they get -10 on their attack and suffer one level of fatigue.
Spectral Hands
Action: Half | FT: WP (+20, +10, +0)
Range: 5m/PR | Sustain?: Half
Effect: Various kinds of minor TK.
+20: Move 10kg/PR in a way that can never cause damage.
+10: Throw a target backwards PR meters, +1 per DOS on an opposed check.
+0: Throw a 5kg/PR object and throw it at them, doing 1d10+1/5kg.
Precision Telekinesis
Action: Half | FT: +0 Willpower
Range: 5m/PR | Sustain?: Half
Effect: Can manipulate objects as precisely as if with her hands - using Willpower as the basic statistic, and PR as the strength modifier.
Force Bolt
Action: Half | FT: +0 Willpower
Range: 10m/PR | Sustain?: No
Effect: Fires a bolt, dealing 1d10+2/PR Impact damage, Pen 0. On 4 DOS, launch the enemy back 1d5 meters and knock them prone as well.
Telekientic Shield
Action: Half | FT: +0 Willpower
Range: Self | Sustain?: Free
Effect: Creates an invisible 1 AP per Psy Rating shield around herself, which blocks warp weapons too!
CYBERNETICS
Augmetic Arm (+10 str while using it)
SCARS
Her arm's missing
***
NAME | The Lady Amaranthine Scourge, Legend of the Expanse | ||||||
AGE | 24 actual date of birth 4.241.518.m41 (approximate realspace age: 294) | GENDER | Female | RANK | Six | XP (U) | XP (T) |
WOUNDS | 10/10 | FATE | 6/6 | PROFIT | 79% | 0 | 23,100 |
HOMEWORLD | Child of a Dynasty | BIRTHRIGHT | Vaunted | CALLING | Mutant | Insanity | Corruption |
TRAILS | A Product of Her Upbringing: Decadence | MOTIVATION | Duty | LINEAGE | None | 0 | 6 |
CHARACTERISTICS
WEAPON SKILL (x3) | BALLISTIC SKILL (x1) | STRENGTH (x2) | TOUGHNESS (x2) | AGILITY | INTELLIGENCE | PERCEPTION (x2) | WILLPOWER (x2) | FELLOWSHIP (x3) |
60 | 35 | (16) [80] (8) 40 | 32 | 40 | 43 | 37 | 46 | 68 |
SKILLS
SKILL | B | A | T | +10 | +20 | SPECILIZATION? |
Acrobatics (A) | X | X | ||||
Awareness (P) | X | Y | ||||
Barter (Fel) | X | |||||
Blather (Fel) | X | X | ||||
Carouse (Fel) | X | Y | ||||
Charm (Fel) | X | Y | +10 | +20 | ||
Chem-Use (Fel) | X | X | ||||
Ciphers (Int) | X | X | ||||
Climb (Str) | X | |||||
Command (Fel) | X | |||||
Commerce (Fel) | X | X | ||||
Common Lore (Int) | X | X | Y | Imperial Creed, Imperium | ||
Concealment (Agi) | X | Y | ||||
Deceive (Fel) | X | Y | +10 | +20 | ||
Demolitions (Int) | X | X | ||||
Dodge (Agi) | X | Y | +10 | |||
Drive (Agi) | X | X | ||||
Evaluate (Int) | X | |||||
Forbidden Lore (Int) | X | X | Y | Heresy, Psykers, Archeotech, The Warp, Daemonology | ||
Gamble (int) | X | Y | ||||
Inquiry (Fel) | X | |||||
Interrogation (Will) | X | |||||
Intimidation (S/Fel) | X | Y | ||||
Invocation (Will) | X | X | ||||
Literacy (Int) | X | X | Y | |||
Logic (Int) | X | |||||
Medicae (Int) | X | X | Y | |||
Navigation (Int) | X | X | ||||
Performer (Fel) | X | X | ||||
Pilot (Agi) | X | X | ||||
Psyniscence (Per) | X | X | Y | |||
Scholastic Lore (Int) | X | X | Y | Imperial Creed, Imperial Warrents | ||
Scrutiny (Per) | X | |||||
Search (Per) | X | |||||
Secret Tongue (Int) | X | X | Y | House Scourge, Lowdeck Cant of the Scourge Fleet | ||
Security (Agi) | X | X | ||||
Shadowing (Agi) | X | X | ||||
Silent Move (Agi) | X | X | ||||
Sleight of Hand (Agi) | X | X | ||||
Speak Language (Int) | X | X | Y | *+10 | Low Gothic, High Gothic* | |
Survival (Int) | X | X | ||||
Tech-Use (int) | X | X | Y | |||
Tracking (Per) | X | X | ||||
Trade (Int) | X | X | ||||
Wrangling (Int) | X | X |
TALENTS AND TRAITS
Name | Description |
Dynastic Warrant | +3 to the ship points for the construction of the ship. Since the Tachyon's Demise and the Revenge are already built, this shall be applied to the Colossus refit. |
Honor amongst One's Peers | +5 to fel checks with noble and important people. |
Unseen Enemy | They've been in the background of two adventure paths so far. You remember these guys! |
Decadence | Can endure twice as much drugs, sex, or other fun times as anyone else without penalties. +10 to resisting addiction and sex. |
Wyrdling | Gains a Psy Rating of 2 and 2 psy techniques. |
A Product of Her Upbringing | +5 to Charm checks. |
Unshakable Faith | She re-rolls failed fear checks! |
Talented: Charm | Due to getting Decadence twice, she gets this! +10 to Charm checks. |
Talented: Deceive | Due to getting Unshakable Faith twice, she gets this! +1 to Deceive checks. |
Weapon Training | Basic (Universal), Melee (Universal) |
Pure Faith | She is utterly immune to Daemonic Possession! It just does not happen. |
Sound Constitution (x1) | She gains +1 wound! |
Autosanguine | She always counts as being lightly wounded and heals 2 points her day. |
Binary Chatter | She can speak to servitors, getting +10 to any roll involving servitors. Any ship she's on gets +1 morale. |
Electro Graft Use | Can use her subtly concealed electroos to get +10 to Tech Use, Common Lore and Inquiry checks using any cogitation system. |
Infused Knowledge | She's very, very, very well read. All Common Lore and Scholastic Lores count as basic skills, and she gets +10 to any test for a Common or Scholastic Lore that she has already learned. |
Logis Implant | By using her reaction, she can get +10 to WS or BS for her attacks (requires a tech-use check and may cause fatigue.) |
Prosanguine | Her autosanguine implants can be communed with - a tech use check + 10 minutes will heal 1d5 damage. |
Physical Perfection (x2) | She looks soft, but she's more machine now, than woman! She can survive in a vacuum, doesn't need to eat, is immune to fire, and gets +2 AP to her entire body. |
Heightened Senses (All) | She has augmented perceptions, giving her +10 to all her Perception checks. |
Two Weapon Wielder | Melee AND Ballistic |
Polyglot | She can speak and read all standard languages and can make herself understood with a new one with a -10 Int check. |
Warp Affinity | She may re-roll a psy-phenomenon in exchange for 1d5 CP. |
Light Sleeper | She never counts as being asleep for the purposes of being stabbed. |
Blademaster | She can roll twice when swinging her sword to see if she can hit! |
Die Hard | Her chances of dying from blood loss are significantly reduced. |
Paranoia | +2 to initiative and she can make awareness checks to make sure she's not being watched or attacked. |
Peer (Nobility, Underworld) | She gets along well with nobility and the lower class, remarkable! +10 fellowship checks with them. |
Divine Ministration | When testing medicae, she may spend a WP to restore damage equal to her WB instead of the normal amount, which is then multiplied or modified by normal medicae rules. When healing a lightly wounded character, she uses WB and IB too! She may spend a FP to remove fatigue from a number of characters equal to her WB. She may burn a fate point to bring someone back to life. |
The Emperor Protects | By spending a FP, Tine and a number of her allies equal to her WB become immune to Fear and Pinning, and all enemies get -10 to target them. by burning a FP, she can NEGATE a single attack to an ally. |
Blessed Radiance | When spending a FP on pure faith talents, those talents extend to every ally in WBx2 meters. As a free action, she can bestow an FP to an ally. Upon burning an FP, a number of allies equal to twice her WB become immune to daemonic presence, fear tests, corruption points, takes half damage from daemons and psychics, and gets +10 to resist such evil. |
Hatred: Pirates | +10 to WS checks against pirates of various kinds. |
Resistance: Psy | +10 vs psi powers! |
Counter Attack | After a successful parry, she may make a -20 counter attack! |
Legend | Any Influence test using PF gains 2 bonus degrees of success. Any successful interaction check gains 2 bonus DOS. In combat, the Lady Amaranthine Scourge counts as having Fear (1) forcing lesser enemies to make a Will at +0 check or suffer combat shock. |
WEAPONS
Witchblade
Damage: 1d10+55 E (Pen 2)
Power Field: 75% to destroy normal weapons
Balanced: +10 to parrying
Parrying BladeDamage: 1d5+16 E (Pen 3)
Power Field: 75% to destroy normal weapons
Defensive: +20 to parrying, -10 to attacking
Twin Ripper Autogun Gauntlets
Range: 35m | ROF: -/-/6
Damage: 1d10+3I (Pen 3)
Ammo: 200/200 (2 Full)
Storm: 2 hits per DOS
Micro: Pistol sized
Gauntlet: Can be used without filling the hand.
Maglev Impeller: Improves Damage
Prognosticator: +10 to BS checks when full auto bursts.
ARMOR
Artisanal Power Armor
Strength Enhancement: +20 to strength
Hulking Size: Enemies get +10 to hit you
Auto-Sense: +10 to perception, called shots are half action and without penalties
Osmotic Life Support: Continual life support
Vox Link: Cameras, recording systems, and biomorphic feedback systems
HEAD (0-10%) [15 AP] | ||
R.ARM (11-20%) [15 AP] | BODY (31-70%) [15 AP] | L.ARM (21-30%) [15 AP] |
R.LEG (71-85%) [15 AP] | L.LEG (86-100%) [15 AP] |
EQUIPMENT
Charm:
Void Suit: Your void suit.
Micro-bead: A small communication device.
Chameleoline Cloak: +20 to stealth checks
Medica Kit: +20 to doing the doctor stuff!
Best Quality Jovian Pattern Hab Base: A deployable barracks (40 people), comissary, medicae facility, command and communication hub complete with vox and auspex arrays, two storage sheds, a generatoria, and a prefab landing pad. Furthermore, this upgraded variation comes with a deployable bulwark with bunkers and heavy stubber turrets, with an adjacent labratoria for field survey and research.
PSYCHIC POWERS
In Harm's Way
Foreshadow
Action: Half | FT: +0 Willpower
Range: Personal | Sustain?: No
Effect: Gain a +30 until the end of her next turn to a single skill roll.
In Harm's Way
Action: Free | FT: +0 Willower
Range: Personal | Sustain?: No
Effect: +20 to hit, enemies get -20 to hit until her next turn.
Spectral Hands
Action: Half | FT: WP (+20, +10, +0)
Range: 5m/PR | Sustain?: Half
Effect: Various kinds of minor TK.
+20: Move 10kg/PR in a way that can never cause damage.
+10: Throw a target backwards PR meters, +1 per DOS on an opposed check.
+0: Throw a 5kg/PR object and throw it at them, doing 1d10+1/5kg.
Precision Telekinesis
Action: Half | FT: +0 Willpower
Range: 5m/PR | Sustain?: Half
Effect: Can manipulate objects as precisely as if with her hands - using Willpower as the basic statistic, and PR as the strength modifier.
Force Bolt
Action: Half | FT: +0 Willpower
Range: 10m/PR | Sustain?: No
Effect: Fires a bolt, dealing 1d10+2/PR Impact damage, Pen 0. On 4 DOS, launch the enemy back 1d5 meters and knock them prone as well.
Telekientic Shield
Action: Half | FT: +0 Willpower
Range: Self | Sustain?: Free
Effect: Creates an invisible 1 AP per Psy Rating shield around herself, which blocks warp weapons too!
CYBERNETICS
Baleful Eye: Has the baleful eye weapon.
Subskin Armor: +3 to AP to all areas of the body
Synthetic Muscle Graft: Gain Unnatural Strength (x2)
Pain Ward: Become able to shift around sensations to feel pain as other things, ignoring penalties from Stun, pain, or being on fire. Also, when used on other sensations (like pleasure) makes sex amazing.
Vitae Supplacement: When killed, can survive for twelve hours before fully dying. Double the effectiveness of autosanguine and prosanguine talents.
Psy Spars: Can push by +1 and get -10 to Psy Phenomenon rolls!
SCARS
Stigmata: A perfect replica of the sacred wounds on the Emperor caused by the fabled Claws of Horus
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