WARHAMMER 40,000: A Thousand Tiny Suns (40k/Exalted Crossover!)

IA! IA! SHE IS COME! PRAISE THE FIRST TWILIGHT!
FORTY ONE TWENTY TWO
First Natural Magos, the Golden Chemist, Mistress of Gravitics, Herald of the Thousand Starred Sky, Warptamer

ESSENCE: *
XP TO ESSENCE **: 16/50

ATTRIBUTES
Strength​
Dexterity​
Stamina​
Perception​
Intelligence​
Wits​
Appearance​
Charisma​
Manipulation​
***​
*****​
*​
***​
*****​
***​
*****​
*​
*​

ABILITIES
FAVORED/CASTE?​
ABILITY​
LEVEL​
FAVORED/CASTE?​
ABILITY​
LEVEL​
NOT​
Archery​
*​
FAVORED​
Melee (Lens Lance)​
*****(*)​
FAVORED​
Athletics
**​
CASTE​
Occult​
**​
FAVORED​
Awareness (Join Battle)
***(*)​
NOT​
Performance​
-​
NOT​
Brawl​
-​
FAVORED​
Presence​
*****​
CASTE​
Bureaucracy
-​
NOT​
Resistance​
-​
NOT​
Dodge​
***​
FAVORED​
Ride (Gita)
****(*)​
CASTE​
Integrity
**​
NOT​
Stealth​
-​
NOT​
Investigation
-​
NOT​
Sail​
-​
NOT​
Larceny​
-
NOT​
Socialize​
-​
NOT​
Linguistics
*​
NOT​
Larceny​
-​
CASTE​
Lore
****​
NOT​
Survival​
-​
CASTE​
Medicine
****​
NOT​
Thrown​
-​
-​
-​
-​
NOT​
War
-​
SUPERNAL CRAFT FOCUSES
CRAFT: Chemistry
*****​
CRAFT: Armorer
***​
CRAFT: Artifacts
*****​
CRAFT: ???
-​

MERITS
ARTIFACT (*****) - THE LENS LANCE
DESCRIPTION: Forged in a heartbeat, lurking within the machine for ten thousand years, the fury and spirit of a barely tamed gravitic imploder lance - long mistaken for and used as an agrav system aboard an orbital habitat - has been once more aroused to the glory of battle. Though her functions are as of yet locked behind codewalls and mystery, she remains a terrifying weapon in the hands of a skilled warrior. Her legend will burn across the galaxy.

FAMILIAR (**) - GITTA, THE EVER LOYAL
DESCRIPTION: They say the Kriegers pour their hearts into their horses - but beyond their world, none know their mounts as anything but numbers on an Administratum file. Gitta will change that. Ia! Ia! Praise her! Praise Sainted Gitta, The Ever Loyal! Ia! Ia!

TEMPERED BY THE ELEMENTS (**) - DAUGHTER OF VATS, BORN OF WAR
DESCRIPTION: Though fading into seeming insignificance in the glorious dawn of a new age, the first Twilight to walk the galaxy since the fading of the Age of Sorrows was inured to the chaos of a modern battlefield, moving across it as swiftly as open ground.

SELECTIVE CONCEPTION (*) - SUBDERMAL IMPLANT IN THE THIGH
DESCRIPTION: ...this is actually just standard issue for Imperial Guardsmen from any world with a Magos Biologis on it.​

LANGUAGES (*)
DESCRIPTION: You can speak the ancient tongue of The Old Realm!

INTIMACIES









Defining: The Galaxy is a Body, I will Heal it (Positive)
Major: Kit (Confused Attraction), Chaos (Hatred), Gitta (Love)
Minor: Technology (fascination), Xenos (Fear)

CHARMS














IN SUMMATION: Genuis flows, unabated, through the mind of the First Twilight. She is able to hold multiple projects in mind at once, easier than any mortal, while also shifting her focuses - despite not being trained in the crafting of explosives or metallurgy, she could shift her ability to create medical chemicals into that with some effort. She is able to inspire herself to construct even mighty artifacts swifter than any mortal, so long as she crafts projects that aid and help her allies and friends. She can complete mundane and even complex tasks - building a rifle, a suit of armor, or a small vehicle - in literal seconds using nothing but the raw materials and her bare hands. Raw excellence overflows in all her favored and caste abilities, bolstering their dicepools if required.
Excellent SOLAR Ability
Cost: 1m per Die | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Adds +1 dice to your dice pool, up to your normal charm limits. You have this ability for any ability that is either CASTE, FAVORED, or has a SINGLE CHARM from it.

TIRELESS WORKHROSE METHOD
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: Gain +2 Major slots per Essence.

EFFICENT CRAFTSMAN TECHNIQUE
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: You may buy new Major slots for 3 SXP rather than 5.

ARETE SHIFTING PRANA
Cost: 4m, 1sxp, 1wp | Type: Simple
Keywords: None | Duration: Instant
Effect: Roll Int+Craft, convert 1 dot of a Craft skill into a different but related Craft skill - nearly impossible rationales can be allowed with a sufficiently good explanation. These dots last for one minor or major project.

SUPREME CELESTIAL FOCUS
Cost: - | Type: Permanent
Keywords: None | Duration: Permanent
Effect: You may expend GXP to buy Craft skills, up to a number of times equal to [Essence]. Any past that cost x2 GXP.

SUBLIME TRANSFERRENCE
Cost: 6m | Type: Simple
Keyword: Mute | Duration: Instant
Effect: By meditating for five minuets, you may arrange your crafting XP at a 2 to 1 ratio up each level: 2 silver becomes 1 gold, 2 gold becomes 1 white, and the reverse. You may use this while unconscious or asleep.

AGES ECHOING WISDOM
Cost: - | Type: Permeant
Keyword: None | Duration: Permanent
Effect: At the beginning of each Story (every 20 updates), gain GXP equal to your permanent Major Project Slots. For free!

BRASS SCALES FALLING - REPURCHASED
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: For each 10 rolled on a craft roll without an Excellency, gain 1 SXP up to [Essence x3].

RED ANVILS RISING
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: You gain +1 SXP per each basic objective.

CHAINS FALL AWAY
Cost: - | Type: Permanent
Keywords: None | Duration: Permanent
Effect: You gain 1 GXP if you complete all three basic objectives on a craft project.

CRAFTSMEN NEED NO TOOLS
Cost: 6m | Type: Simple
Keyword: Mute | Duration: One Task
Effect: You may complete a Basic or Major Project (either crafting or repairing) within seconds, using naught but your bare hands and sheer creative will.

THOUSAND-FORGE HAND
Cost: 10m, 1wp | Type: Reflexive
Keyword: None | Duration: Instant
Effect: Reduce artifact crafting time to (6-Essence) weeks for 1-4 dot artifacts, (6-Essence) months for 5+ dot artifacts.

PEERLESS PERFECTION OF CRAFT
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: At the end of each story (every 20 updates), roll a free full Intelligence+Craft+Full Excellency dice pool. Every success is 1 SXP, and every 10 is 1 GXP.

FLAWLESS HANDIWORK METHOD - REPURCHASED
Cost: 6m | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Re-roll 10s until 10s fail to appear, counting each as a success. Re-roll 6s until 6s fail to appear.

SUPREME MASTERWORK FOCUS
Cost: 6m | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Supplements any Craft roll for Major or Minor projects with Double 9s. Can be improved further with later Charm Purchases.

EXPERIENTIAL CONJURING OF THE VOID
Cost: 4m, 4s/g/wxp | Type: Reflexive
Keyword: Salient | Duration: Instant
Effect: Can be used after a Craft roll, and adds +1 non-charm success, +[Essence] non-Charm dice. Cannot be used on basic projects.

SEASONED BEAST-RIDER APPROACH
Cost: 1m, 1wp | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Used when rolling join battle, Gitta (or other mounts) gains an imitative track equal to 41-22's - the mount can move and attack without taking up 41's actions.

EVOCATIONS
LINE OF OBLITERATION SHAFT
Cost: 2m, 2ini | Type: Reflexive
Keywords: Withering-Only, Perilous | Duration: Instant
Effect: Due to the peerless efficaciously of the Lens Lance at battering large masses of men in formation, any withering damage inflicted on a Battle Group increases the wielder's initiative as if they had attacked a worthy foe. This effect also reduces the Difficulty of the Unhorse and Disarm gambit by 1.​

GEAR

The Lens Lance
Accuracy: 12 | Damage: 17 | Defense: 6 | Overwhelming: 5 | Attunement: 5​
Lethal: Does lethal damage when used with a decisive attack.
Melee: Uses the melee skill
Piercing: You may reduce your Defense by 1 and spend 1 Initiative to reduce enemy Soak by 4.
Reaching: Negates any mounted combat penalties when used on foot
Mounted: Can be used on horseback without penalty.
Two Handed: Requires 2 hands to be held. Provides +2 to clash attacks.
Laspistol
Accuracy (melee, short, medium, long, extreme): 4/10/8/6/4 | Damage: 11 | Overwhelming: 1​
Lethal: Does lethal damage
Archery: Uses the archery skill
Lasgun: Does +4 damage rather than adding your strength.
Mounted: Can be used mounted.
One Handed: Requires one hand to use.
Concealable: Can be easily concealed, requiring only a Diff 1 Larceny roll.
Flak Armor
Soak: 6 | Mobility: -1 | Hardness: 0
 
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[X] to the aid station - to see who can be saved, or failing that, who can be punished

While going after the ship or bolstering the front lines so they cannot counter attack is more tempting from many standpoints, we need to get 55 first.
 
Impossible Salvation (1.4)
You regarded your options - the sounds of the battle were muted and distant. Like another world. Estimations. Guesses. If your commanding officer vanished overnight you'd-

Take charge. Lead. Win. Conquer.

-probably have a bit of a delay and confusion in the ranks. You had to...

Chooser of the living.

You had a duty.

You swung up onto Gitta. If she noticed any change to you, she didn't show it - but you felt more confident as you sheathed the Lens Lance in your saddle holster and then kneed her into motion. Her clawed feet dug and launched you away from the groaning bodies and the blasted craters. You raced along the battlefield, your brow furrowed in tightly as you raced towards the lines. You came to trenches, emptied of life - only dead corpses, and bloated bodies, burning tanks. Gitta launched over the barbed wire, landing with a grunt and a whuff of air through her resperators. You rode past an abandoned vox unit, which spoke in garbled confusion. Then you saw the pyre-smoke, the rising black pillar of the dead and the dying.

You slowed.

There had been a traitor Marine here.

You had to be cautious.

Then Gitta rounded a corner and you blinked behind your mask.

There was the Marine's helmet. It had impacted into a rockcrete chunk of debris so hard that the helmet had broken in half, leaving the shockingly untouched, surprisingly human face of the marine, his eyes wide, his mouth opened in a dead expression of raw shock. His body was nearly fifteen meters away. His chest had been ripped open, his armor plating torn aside by the cleft of some massive, furrowing claw - five of them, raked across his chest, spilling his guts to the ground. His power armor kept him upright, but smoke rose from the fusion pack. You could imagine it, barely: Some inhuman beast, slashing once along the chest, then casually slapping across the head...and sending the helmet flying off, head attached, severing the neck, the spinal cord.

What could be that strong?

Daemon, spirits of the wyld, certain mortals in power armored suits, battle-psykers, xenos...

The list was worrying.

Then you saw the dead.

Or...

Not the dead.

The living.

There were half a dozen beds - singed, but not destroyed - with confused Guardsmen on them. Some were looking around themselves. 7-7 was there, and she had drawn her legs up to her chest. Her lips were unchapped, her mask hiding the full repairs, but you could tell just by her stance that she was okay. You rode towards cot - eyes flicking past to the pyre. The bunker was still burning ferociously, black, greasy smoke channeled into the heavens. You looked down at 7-7.

"Are you okay?" you asked.

She slowly looked up at you. "41? What are you doing here?" she asked. Then she blinked. "You look...different."

You glanced down. Other than some mud and extra blood, you didn't look different to yourself.

...okay, it was a lot of blood, actually. It practically turned your entire uniform crimson.

You shook your head. "How did you survive?"

"I-I don't know," 7-7 said. "There was shooting, then silence, then the barrel came down. There there was this bright flash of light. I thought..." She hesitated. "T-Then something huge carried me up and out, so fast I barely saw it. I...remember..." She paused. "I remember drinking something heavy. Rich. Like broth?" She hesitated for a moment. "I felt a lot better."

"Where's 55?" you asked. "And 11-01?"

"I-I don't know," 7-7 said.

"Another Krieger?" a crusty looking Mordian woman with a hairlip and a...left arm that was completely bare, sticking out of a uniform that had been severely burned along her left side. She had a bare left foot too, toes wiggling in the air. "There were two of you - they ran off, one of them screaming his head off about burning bright." She snorted and spat.

"...what happened to your boot?" you asked, while 7-7 bristled.

"I..." The Mordian looked at her foot. "I am not being aware of what happened to my boot. My tank was hit. I remember my arm being gone. I remember my foot...a ruin." She wiggled her toes. "The...I..."

"Did you drink anything too?" you asked.

"I am Mordian," she said, sounding annoyed. "I do not drink on duty. Only afterwards."

"Like a broth!" you said, thinking of 7-7's words.

A few of the other wounded guardsmen spoke up.

Danger.

The tingling awareness crackled along your spine. Your head jerked up and you looked around, brow furrowing. Your hand dropped to your lance.

Dark shape. Out of the corner of your eye. You snapped your head around and saw the huge, dark shape resolve itself - it was the size of a Kriger horse, and had claws too. But then it sprang off the top of the bunker, landing between you and the wounded, who cried out in shock. Gitta reared, her foreclaws flashing as she bucked away from the beast. It was huge and four limbed and...and you recognized it - mythological, yes, but it was in many a story. The bright orange stripes, the dark interlocking with the flashing eyes!

It was a tyger - a Terran tygre, transported across the millennia and from the ancient past, to here! Now!

The tyger roared with an ear splitting ferocity, and you maneuvered Gitta backwards, snarling.

"By the Emperor!" one of the wounded cried out.

The tyger shimmered and glittered and then flowed with silver fire. It crackled along his body, and then he stood on his hind paws, stretching, expanding. Growing. Backlit by flames and silver light, the shadow cast across you and Gitta made your jaw drop behind your gas mask. The silver flames snuffed out, leaving only the wan sunlight and the pyre that had been set for the dying and the dead: The tyger was now some kind of...abhuman creature. Bipedal. Broad shouldered. Barrel chested. His purple eyes glittered with a raw, feral intelligence as he loomed tall above you, easily three, maybe...four meters tall, and impossibly wide. His muscles were immense slabs of pure ferrocrete, rippling smoothly beneath glossy fur, his pale white belly only accentuating the black stripes, which ran along the lines of his musculature like paint lines, drawing your eyes to every intensely male part of him.

...for just a moment your eyes flicked down.

Then back up, your cheeks as red as your hair.

Thank the Emperor for masks!

Hah!

Uh!

Oh.

Your eyes flicked down again.

Back up again. If your mask wasn't melting-

Stammering, you said. "G-Get away from them, mutant!"

"You're the one painted red, cultist," the feral creature snarled. "I won't let you near them."

---
[ ] "Try and stop me, beast!" (charge!)
[ ] "I'm NOT a cultist!"
[ ] Write In

STATS
Health: Fine
Anima: None
Personal Motes: 13/13 | Peripheral Motes: 28/28
Major Projects: 0/5
SXP: 0 | GXP: 5 | WXP: 0
 
Purple eyes? Five Thrones this is Kit, the Cadian 42 was talking to earlier. Man exalted as a tiger Lunar.

[Joke] Embrace your inner furry by embracing that external furry.

[] "I'm NOT a cultist!"


Actually no.

[X] "Try and stop me, beast!" (charge!)

To exalted fighting and flirting are the same thing :V

I don't want them to actually become enemies of course, I just find this funnier.
 
Take charge. Lead. Win. Conquer.
Not with zero dots in war or bureaucracy we ain't. :V
There were two of you - they ran off, one of them screaming his head off about burning bright."
Darn. Still need to find 55, because, again, somehow, the psyker regimental nutcase has more of an idea what's going on than we do. heburnsgoldheburnssilverheburnsyellowredbluegreenpurple

and ugh, always confused about where the line between Presence and Performance is.

[X] Write-In: "I am Corpsman 41-22, of the 309th Krieg Cavalry, Death Riders. As long as one Krieger still draws breath, the planet will need to break before the Guard does. Au nom de Lui-sur-Terre, saint Empereur..." (Ready your lance, but don't charge)
 
[X] "Try and stop me, beast!" (charge!)

Establish dominance by ramming grav-lances into the genitals of other combatants.
 
and ugh, always confused about where the line between Presence and Performance is.

It's very simple!

Presence is one on one!

Performance is with a group or anything that's obviously a performance.

so, talking to a friend? Presence. Giving a speech to a group? Performance. Lying to a governor? Presence. Playing a sitar to a crowd? Performance. Dancing for your lover? Performance - since even though it's solo, it's still clearly a performance.

Easy peasy
 
[X] Write-In: "I am Corpsman 41-22, of the 309th Krieg Cavalry, Death Riders. As long as one Krieger still draws breath, the planet will need to break before the Guard does. Au nom de Lui-sur-Terre, saint Empereur..." (Ready your lance, but don't charge)
 
[X] Write-In: "I am Corpsman 41-22, of the 309th Krieg Cavalry, Death Riders. As long as one Krieger still draws breath, the planet will need to break before the Guard does. Au nom de Lui-sur-Terre, saint Empereur..." (Ready your lance, but don't charge)
 
[X] Write-In: "I am Corpsman 41-22, of the 309th Krieg Cavalry, Death Riders. As long as one Krieger still draws breath, the planet will need to break before the Guard does. Au nom de Lui-sur-Terre, saint Empereur..." (Ready your lance, but don't charge)
 
[X] Write-In: "I am Corpsman 41-22, of the 309th Krieg Cavalry, Death Riders. As long as one Krieger still draws breath, the planet will need to break before the Guard does. Au nom de Lui-sur-Terre, saint Empereur..." (Ready your lance, but don't charge)
 
[X] Write-In: "I am Corpsman 41-22, of the 309th Krieg Cavalry, Death Riders. As long as one Krieger still draws breath, the planet will need to break before the Guard does. Au nom de Lui-sur-Terre, saint Empereur..." (Ready your lance, but don't charge)
 
[X] Oh. Ohhhh dear I need to sanitize this. Um. One moment I'm actually a medic-

We can't go near the wounded covered in traitor blood! That's probably full of diseases, or maybe curses!
 
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[X] Oh. Ohhhh dear I need to sanitize this. Um. One moment I'm actually a medic-
 
[X] Oh. Ohhhh dear I need to sanitize this. Um. One moment I'm actually a medic-
 
[X] Write-In: "I am Corpsman 41-22, of the 309th Krieg Cavalry, Death Riders. As long as one Krieger still draws breath, the planet will need to break before the Guard does. Au nom de Lui-sur-Terre, saint Empereur..." (Ready your lance, but don't charge)
 
Adhoc vote count started by DragonCobolt on May 19, 2024 at 8:32 AM, finished with 16 posts and 14 votes.


Oops! I was using 2e's stunt rules not 3e's stunt rules, so, anyway gonna switch over.

That's a good line! +1 stunt, I say. That gives you +2 dice to your Charisma+Presence roll. That's 8 dice versus his resolve of 3. however, since you are invoking your name, a ~special feature~ that's a ~secret~ is being invoked, dropping his resolve to 1.

Also, you get bonus dice equal to how much appearance beats his resolve. Since you have 5 app (sharp dressed even with the mask), and he has 1 resolve, that's +4 dice

So, you're actually rolling 12 dice versus diff 1!

A dice is a success on a 7+, and two successes on a +10!

...the dice are d10s, so it can't get higher than 10.
 
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Alright let's give this a shot.
zang269 threw 12 10-faced dice. Reason: I'm an Emperor cultist it's fi Total: 66
8 8 7 7 7 7 3 3 9 9 1 1 5 5 2 2 5 5 2 2 10 10 7 7
 
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