Warcraft: The Rise of the Mag'har

Point being, he shouldn't have tried to kill absolutely everybody, even the potential uninfected, and dismiss Uther from service for no reason, and...
don't do not paladin things if you're a paladin, Arthas.
 
She ran off with Uther, the two of them sat around moping, and then came back after Arthas left and went wah wah we should have stopped this.

Yes. Yes you should have ya silly igits.

I mean, seriously. Set up a quarantine around the city, send runners through the streets to wake everyone up, anyone who did not eat the grain come here, interrogate folks and say did you eat the grain if yes go over there if not etc. etc.

Maybe you could make the excuse that Uther took a huge chunk of the forces with him in refusal, and Jaina took even more.
And when the people infected die and rise up as a zombie horde to fight you while at the same time another zombie horde comes at you from somewhere outside the city and you have to fight a two front war with necromancers, that's a real good position you have there. You want to know how the entire city was infected? The Cult of Damned probably insured that as many citizens as possible received the tainted food. I have no doubt that very few people were not infected, far to few to try to save considering what would happen if his forces were defeated.

Point being, he shouldn't have tried to kill absolutely everybody, even the potential uninfected, and dismiss Uther from service for no reason, and...
don't do not paladin things if you're a paladin, Arthas.
He wasn't just a Paladin, he was the Crown-Prince and having to make the hard choice and choosing the many over the few kinda goes with that. If the Cult was stopped then the whole kingdom could have fallen, not to mention the rest of the Alliance.
 
She ran off with Uther, the two of them sat around moping, and then came back after Arthas left and went wah wah we should have stopped this.

Yes. Yes you should have ya silly igits.

I mean, seriously. Set up a quarantine around the city, send runners through the streets to wake everyone up, anyone who did not eat the grain come here, interrogate folks and say did you eat the grain if yes go over there if not etc. etc.

Maybe you could make the excuse that Uther took a huge chunk of the forces with him in refusal, and Jaina took even more.

And then some people lie and say they didn't eat it so they don't get sent to the firing line, which does happen in RL quarantines, and now you got zombies crawling out of your butts.
 
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Course. Being hard man making hard decisions Lich King'd him. So his kindom kind of died anyway. Actually, it could be argued that it fell faster with Arthas being in such a hurry to stop the scourge. Which was what the Lich King counted on.
 
And when the people infected die and rise up as a zombie horde to fight you while at the same time another zombie horde comes at you from somewhere outside the city and you have to fight a two front war with necromancers, that's a real good position you have there. You want to know how the entire city was infected? The Cult of Damned probably insured that as many citizens as possible received the tainted food. I have no doubt that very few people were not infected, far to few to try to save considering what would happen if his forces were defeated.
.

Not saying its a good position. Just saying it's a scenario.

And then some people lie and say they didn't eat it so they don't get sent to the firing line, which does happen in RL quarantines, and now you got zombies crawling out of your butts.

Absolutely!

uh...oh! Yeah no, the point of the story is not that doing the quarantine and such would result in things going better.

Like....no.

The general outline of the story is in the early game is that the whole thing of trying to save what few people there were would result in an enormous chunk of the Silver Hand dying in the process of dealing with Stratholme, forcing different strategies and different, well, stuff. It's all in bits and pieces at the moment.
 
Well, if the Alliance had held on long enough. The Alliance and horde did eventually develop a cure during the Lich King's second invasion. And they did have a good chance of holding out long enough as long as Arthas didn't betray the Alliance.

Hell, Dalaran made their Anti Undead ward. So progress was definitely in the works.
 
Stratholme didn't just have to worry about infected grain, the Cult of The Damned was already in the city, and very probably insured that the grain got to as many people as possible. We are talking about a magic bioweapon being purposely spread by agents of an enemy power after all. And as for a quarantine, just think about how much time that would take to set up.

By the time they have the quarantine in place the infected would have already died and risen as ghouls working for said agents of an enemy power, oh that's another mark against quarantine working, the infected don't just die from the disease, they turn into undead monsters from it. And while you fight to keep the undead hordes now occupying what was once the second biggest city in the kingdom you also have to worry about Cult forces from outside the city attacking you from your rear, not a very survival position to be in and if you and your men die then that just means the Cult gets even more bodies to attack the kingdom with.

There really was no way to win in that situation, which was the reason Kel'Thuzad and the Lich King targeted Stratholme in the first place. Arthas was understandably pissed about being forced to purge the city(not to mention being abandoned by his close friends who didn't have the resolve to get their hands dirty when there was no other option), is it any wonder he picked up an Uchiha level revenge boner?
 
I mean, taking something away or adding something in for both good and bad doesn't always result in what you think.

Like in my currently only posted Warcraft story on SV, The Order of the Black Heart.

In that, something clever was done denying the Legion and Scourge something they needed...soooo now they're burning their way south down the continent of the Eastern Kingdoms to go to their backup plan.
 
Mogor did it.

Yeah, he's an ogre, but he's a -relatively- smart ogre. A treacherous, cunning, guy-who-led-the-backstabby/assassination/treachery-guys Ogre.
 
Laughing Skulls 1
Mogor the Ogre, an early tale of Dranosh Saurfang
Northwest of Garadar – Laughing Skull Village

Your dark brown skin glistens in the bright 'sunlight' of the Twisting Nether. Draenor has no moon, no sun, but through the Nether it has trillions of stars. Plenty of light, and through some quirk of fate and magic there is thankfully a relatively similar day and night cycle as there once existed on the now shattered planet.

Ancient recipes for oils and tinctures have been applied across the whole of your body, your only clothing is a simple loincloth. Though you possess no tattoos like Garrosh or Jorin, you do not need them. The fact that they would also be wordless inscriptions of your blood-born relation to Varok and others in the Blackrock is only part of why you wear none. The rest of your warriors carry with them weapons, armors made of hardened leather and bone, though a good many also wear metal in parts and parcel. As for the weapons carried…they vary. Some carry good strong stone weapons, other recently forged iron, and still others bear the ancestral weapons of their fathers or mothers.

You are not of the latter group. Your stone knife was destroyed during your breakdown last year which thankfully none know of, so you've created something else. It took a good long time to carve it out, but in an effort to distance yourself from your father you decided to go in a completely different direction than the usual double bladed axe that many orcs enjoy. In fact, you've taken heart from what few stories managed to drift into Garadar about the 'Alliance'. The 'humans' especially, are weaker on average than orcs, yet despite not possessing an overwhelming number advantage beat the Horde back.

Fighting a creature bigger and stronger than them…exactly as you plan to do. As such, a heavy stone slab has been carved as your shield, a massive stone sword that only someone with your prodigious strength would be able to lift as your weapon. You stand out from all of your warriors, and that is a good thing. They recognize you, by sight now. By the strength it takes to wield what weaker creatures would probably define as two small boulders.

It is time, however, for you have trekked long and hard to get here. Several days passed as you marched, seeing the grasslands of Nagrand. Watching the herds of clefthoof and talbuk walk and run freely. This is what the oh so powerful Horde gave up in their bloodlust and insanity. A peaceful land, one that you lived in harmony with. An unbidden snarl escapes your lips, but you force it down. For you have reached your destination.

There is no wailing, or attacks, thrown spears or axes, or a multitude of other measures of defense that you would expect from any orcish clan settlement. Your initial scouts were unmet by any resistance, despite what had occurred the last time you had sent Mag'har close to here. It is…disturbing to you. It's almost as if the village is abandoned. Yet there are no signs of battle of any sort.

It is as if some of the Laughing Skulls just…picked up and left.

This all changes, of course, when you pass into the village proper.

Your eyes catch a flash of green skin, and all of a sudden your small force is completely surrounded. Not willing to break away from the defenses of Oshu'gun or those defending Garadar, you had only brought a hundred Mag'har with you. Plenty enough to deal with any small force, and if you had to drown Mogor in numbers then you would.

On the other hand, you were now completely surrounded by Laughing Skulls. But instead of reacting with aggression, for some reason the only emotion you can find when you gaze at them is…pity. Unbecoming, you know, and furthermore very few orcs would ever want to be pitied for anything but…the Laughing Skulls just look so…sad.

Though you have over a dozen bows focused on yourself, and plenty more besides aimed at your warriors, the obvious destitution of the Laughing Skulls turns your grip upon your enormous stone blade turn white knuckled. Their bone charms are weathered and cracked. Despite their vibrant green skin, many are obviously malnourished. Those who have hair have let it grow shaggy and wild, and the bright spark of life meant to be in every orcs eyes has nearly guttered out.

Many of them look and feel essentially dead.

By the ancestors, what sort of tyrant had Gul'dan set upon the Laughing Skulls?

Something leaps out at your senses however, and you dive to the side just as a bolt of arcane energy smashes into the ground where you had just stood sending dirt and grass high. You come up to a guarded position even as another one streaks into your shield, blowing a small crater into it.

"Anudder one! GET OUT OF ME PLACE ORC!" yells the chubby voice of who can only be Mogor.

Another orc? What is he talking about?

"First dat big stupid one hand comes here and takes half me clan, den you show up! Go 'way!"

Further questions are squelched by your mind as you stand tall, and cry out with your own booming voice.

"MOGOR! Get out here you miserable fat slime! I would have words with you!"

Thankfully, he does so. You weren't really looking forward to having to kill orcs this day just to kill Mogor. Behind you, the rest of your warriors form up, Jorin shrugging at you sardonically while Garrosh actually seems to be enjoying himself. Honestly, battle is one of the few things that can make the Hellscream stop being so damn depressed, even if it is only in small increments.

An disgustingly huge bulk emerges from the shadows of the dilapidated houses of the Laughing Skulls.



So. That is the literally hamfisted ruler of the Laughing Skulls. Though it would be easy to underestimate him due to his speech patterns and general fatty look, you know that you cannot. He is a powerful ogre mage, and fought in the wars of the Horde. Besides, ogres are fast beyond what most think their bodies should manage. Even if you do convince him to fight you one on one, it will be a hard fight. But thankfully you've at least managed the first objective you had coming here.

Getting Mogor to reveal himself.

Even if he refuses the duel, you can at least run up and kill him. Hopefully the Laughing Skulls would stop if they saw you do so. On the other hand, if he does accept, then you can kill him with hopefully no orc lives lost. In the meantime, as the big ball of fat, muscle, and magic maneuvers himself into what he probably thinks is a position of 'scary' dominance atop a pile of refuse, you cast your gaze once more on the Laughing Skulls.

Internally, you gag slightly at the sight of their skin. How can you not? It is a visible sign of the demon taint which marks the Horde. But they are so broken, their weapons held limply. If the 'one hand' who arrived earlier, and with a bit of ominous thinking it might even have been Kargath, took those who were willing and able, what did that leave? The broken, those too lost, unwilling and unable to stand up for themselves against Mogor. They too must know that the world has ended.

Is that why they have not risen up? Or is it because on some bedrock level of their souls they are still following old traditions and following the one who became their Chieftain?

Kargath must have taken those who still had fire inside them. The strong, the defiant. He left behind, as he seems wont to do, the weak and broken.

A thought strikes you then, or rather a memory. A memory of laying on your back in the grasslands just beyond the outskirts of Garadar and gazing up at the stars.

The Horde was strong. Only the strong and powerful went with the Horde. The weak…were left behind. Shoved into Garadar to either heal or die. The weak is where you were raised, for it was in Garadar that you spent all your life.

The Laughing Skulls left behind were the weak. But even when you could barely hold a weapon, swore to Greatmother Geyah that you would protect Garadar with your life. It didn't matter that they were weak, or perhaps it mattered even more. You would protect them.

You do not know the Laughing Skulls. They don't know you. But they were orcs.

You would protect them, even…no. Especially against tyrants like Kargath and Mogor.

"Why you come here orc! Last one already took best of me clan for stupid Horde!" the ogre snarls at you.

Yes, it was definitely Kargath.

You grin nastily at him.

"I have come for what he did not, ogre. I have come to take the rest of the Laughing Skulls into the fold of Garadar!!"

Though you keep your gaze on Mogor, you see the small sparks of hope suddenly ignite in the eyes of what orcs are in your field of vision. Drowned in hopelessness and listlessness, but a spark nonetheless.

Mogor beats his chest…in laughter? He howls with it, and for a good long time. He laughs and laughs, all the while you grow angrier and angrier.

"You weak! You puny! You wanna fight MOGOR!?"

Abruptly, the ogre stops, and stomps towards you. It is a credit to your training, you think, that you do not flinch as the figure of bouncing muscle and fat reaches you, your head barely at the same height of his belly button. He stoops, slightly, so that his face is tilted down at you.

"You really fink you can take me? Me and me clan? Laughing Skulls crush puny Garadar!"

You do not blink as the spittle splashes on your face. Instead, you nod, fiercely.

"I know so, wretch. I could wash away the Laughing Skulls in a tide of fierce Mag'har warriors! But I will not, because I do not need to nor want to."

With a wrench of your arm, your stone sword nearly pokes Mogor in one of his head's noses.

"Because I challenge you to Mak'gora!"

There is a sudden hush which surrounds you. Jorin stares at you in surprise. He hadn't questioned your orders, because obviously this was not where he would die. Apparently he hadn't thought you would do this. Garrosh just stares at you, no true expression on his face other than shock. The Laughing Skulls stare as well, some blankly, others incredulously.

Mogor looks at you in confusion.

"What dat?"

That…what? He…he just….

There is a red haze falling over your vision, and it is only Jorin slapping a hand on your shoulder which keeps you from exploding into a whirlwind of violence and rage.

"It's the…it's what my mother agreed to, Chieftain…" a tired voice says from nearby.

Eyes turn to look at a small, for an orc, woman. Her eyes are…ah. She's blind. Milky white orbs gaze unsettlingly on target at your face, while a hand holds onto a long blade of a type you swear you've seen before. Her mother? But, that would mean-

"OH! Big thump fight with little Kaz the Squeaky!" Mogor yelled in remembrance.

Perhaps yelling is his default volume? You don't really know, as your eyes remain on the blind orc swordswoman, and your ears catch what she mutters almost angrily under her breath.

"Her name was Kaz the Shrieker you son of a bitch…"

Mogor's left head whips around to glare at her.

"You say somefin weak puny orc?" it growls at her.

And just like that, her small bout of anger is broken, and she turns silent once more. Then the head turns back, to find you glaring at it. How could you not? To have broken a once proud clan so completely...ugh. You must speak with Greatmother Geyah on how to control the bloodrage, ever since your first exposure to it you fear it has tried to consume you more and more lately.

"So! You wanna challenge Mogor to big thumpy fight for control of clan?" the right head says contemplatively.

A large hand rubs said head's triple chin, as the head gazes off into the sky. The other head, the one on the left, just glares menacingly at you. Then, as if on some unseen cue, the heads turn to each other and begin babbling faster than you can catch. As you open your mouth to speak once more they turn in unison at you, both wearing a nasty grin.

"Hah. I squish you, and den I get new orcs to serve me! Easy fight, orcs who not stupid and broken like Laughing Skulls…I accept! Gahahahah!"

If you did not intend to fight an honorable duel with this piece of shit you would tear him apart. Orcs are not his tools to play with! The ogre mage laughs and turns away from you, and oh it is so tempting to plunge your blade into his back. But you are better than that, and can take comfort in that fact even though it would be so easy

"Uhhh…yeah…cause you da challenger, den you set the time and date…and rules? I tink? No…not all de rules. No, wait, I de challenged, I decide the time and place…yeah? YEAH!" the ogre mumbles to himself before turning around.

"You gets ta fight Mogor at time when day go night! One weapon, no one else intefer…intefein…..mess with it except you an us!"

The ogre giggles, which is a sound you could have gone your whole life without hearing.

"You can even stay in village and wait for smashy times!" his right head looks at you with a malicious grin, "An give me new orcs a chance to see da fun times that we get to has after me smash you!"

Dusk. That's an hour from now. You could wait. Instincts blink out at you and you turn to look at the unerring stare of the blind orc woman, who claims that her mother was Kaz the Shrieker the previous Chieftain of the Laughing Skulls. If you waited, you could speak to the Laughing Skulls. Learn of their trials, their stories, and to ensure that they know of you and what you offer. It would likely smooth over any issues with your leadership if you spoke to them.

On the other hand, that gives Mogor time to prepare. He could do something worthy of the treachery he is known for in the meantime. Poison is forbidden, but you doubt he'll care. He could imbibe some sort of potion, or imbue his weapons with his magical might…if you try and get him to start the fight right now he'll have less time to prepare. But the Laughing Skulls might react in a way that you can't predict. You can never tell with the abused, Greatmother Geyah tells you. You'll likely be able to speak to them afterwards. Then again, you traveled hard to get here, and you could use the rest.

Hmmm…

What to do?
[ ] Try and Convince Mogor to fight now. You are tired from the travel, but you don't want to give him the chance to prepare. Chance of Success: 75%.

[ ] Wait for an hour. Chance to speak to Kaz the Shriekers daughter, regain some energy for the fight. On the other hand Mogor will probably prepare some sort of treachery. Chance of Success: 100%.
 
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[X] Try and Convince Mogor to fight now. You are tired from the travel, but you don't want to give him the chance to prepare. Chance of Success: 75%.
 
It's times like this that I have to remind myself that not every two headed ogre mage is as smart as Cho'gall.

And then have to wonder if Gul'dan really made any improvements outside of giving them access to magic.
 
[X] Wait for an hour. Chance to speak to Kaz the Shriekers daughter, regain some energy for the fight. On the other hand Mogor will probably prepare some sort of treachery. Chance of Success: 100%.

The first option is smart but I chose the second option to as a way to show everyone and their brother that there is no doubt that we are truly worthy to lead the Horde of what's left of Draenor.
 
No, not the Horde. Nobody in the Mag'har really likes that word right now, especially not Dranosh.

If anything just call them the Mag'har.

The uncorrupted.

Perhaps, not always in flesh, but maybe in soul? Time will tell....regardless.

Horde = bad, especially if you want diplomatic relations with anyone else on Outland except certain ogres and the Shadow Council.
 
He's definitely going to cheat like a mo'fo. On the other hand. We're tired and not at 100%. And Saurfangs always fight harder when they have something to protect so...

[X] Wait for an hour. Chance to speak to Kaz the Shriekers daughter, regain some energy for the fight. On the other hand Mogor will probably prepare some sort of treachery. Chance of Success: 100%.

High Overlord Saurfang says: Honor, young heroes... no matter how dire the battle... Never forsake it!
 
An disgustingly huge bulk emerges from the shadows of the dilapidated houses of the Skullsplitters.

Pretty sure you mean laughing skulls.

[X] Wait for an hour. Chance to speak to Kaz the Shriekers daughter, regain some energy for the fight. On the other hand Mogor will probably prepare some sort of treachery. Chance of Success: 100%.
 
[X] Wait for an hour. Chance to speak to Kaz the Shriekers daughter, regain some energy for the fight. On the other hand Mogor will probably prepare some sort of treachery. Chance of Success: 100%.
 
[X] Wait for an hour. Chance to speak to Kaz the Shriekers daughter, regain some energy for the fight. On the other hand Mogor will probably prepare some sort of treachery. Chance of Success: 100%.

We're Saurfang, no treachery will beat us! And being able to recover a little and talk to Kaz's daughter sounds good.
 
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