Warcraft: Saving Azeroth by possessing its heroes

Got it.

EDIT: .....

Oh Light damn it. I'm sorry everyone.
welp
thats actually good for you guys ironically.... now the undead don't even notice you and your troops and therefore are not trying to ambush you :D


roll a d100+40 for a spot check on your scouts finding the undead... basically as long as you don't roll a 1 your fine. Higher rolls give you a chance of a surprise round though.

and roll 2d100+100 for how many undead are there.

(different people than @King Tharassian please.)
 
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Scary high first roll, but a nice reassuringly low second roll to balance things out. Nice and average, good save there.
actually more was better here... more undead here means less for you to deal with later....


oh and that reminds me 1 final roll of 1d6 to determine when you arrive in Andorhal.

EDIT: anyone can roll this.
 
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huh... this first battle might just be a bit ridiculous...

San, we're playing a Windrunner, aka 'one of the family/sisterhood of absurd Ranger badasses' backed up by a company of Farstriders, aka 'the ultimate, most elite unit of High Elven Rangers.' The only way it wouldn't be a curbstomp against non-special units would be if we rolled horrible fails for everything. In which case it'd be average.

EDIT: The only way this would be worse for the Scourge would be if we're in a forest against a troop of enemy small fry lead by a single special character. A mob is hard to deal with due to sheer numbers, but a mob that's sorting out why the guy calling the shots just got turned into a pincushion is much easier because the confusion is much more acute and encompassing because the directing force disappeared.
 
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guys still need that last 1d6 anyone can roll it, it determines when you arrive in the Andorhal region. (in relation to Arthas)
 
I'll roll then.

This is either really early, or really late.

And late would be very understandable; Andorhal is far south, nestled close to the Alterac Mountains.
Hazard threw 1 6-faced dice. Reason: Arrival at Andorhal Total: 6
6 6
 
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yep this is a perfect roll for my purposes :D (by the way its not a matter of higher number= more or less time its the higher the number the better the rime you arrive at...)
 
yep this is a perfect roll for my purposes :D (by the way its not a matter of higher number= more or less time its the higher the number the better the rime you arrive at...)

Oh, this is a dramatic timing roll?

I remember that mission. Are we rolling up on the Scourge convoy just as it rolls into the first farmstead, letting us rescue the peasants and bring them and the peasants from the other farmsteads to Andorhal, or do we arrive during one of the last waves of enemy forces and demonstrate why, exactly, the Orcish Horde went at Quel'thalass with dragon support and nothing less?
 
Oh, this is a dramatic timing roll?

I remember that mission. Are we rolling up on the Scourge convoy just as it rolls into the first farmstead, letting us rescue the peasants and bring them and the peasants from the other farmsteads to Andorhal, or do we arrive during one of the last waves of enemy forces and demonstrate why, exactly, the Orcish Horde went at Quel'thalas with dragon support and nothing less?

Exactly ;)

(also not telling you gots to wait with everyone else on the update :D)
 
Oh, this is a dramatic timing roll?

I remember that mission. Are we rolling up on the Scourge convoy just as it rolls into the first farmstead, letting us rescue the peasants and bring them and the peasants from the other farmsteads to Andorhal, or do we arrive during one of the last waves of enemy forces and demonstrate why, exactly, the Orcish Horde went at Quel'thalass with dragon support and nothing less?

Exactly ;)

(also not telling you gots to wait with everyone else on the update :D)

Wait... But that mission was in Hearthglen. You're talking the timed defense of the Human campaign, right? With the plague cart caravan?
 
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