There is also the whole "becoming one with nature and freely using the power of nature" part of druidism. Frankly I totally understand if Nerubians can never be druids, besides their urban nature clashing with the whole "one with nature" part there is the fact that Nerubians where created by the Old Gods and apparently have Old God blood in their veins which would be a HUGE clash with the power of druidism(what with nature in Azaroth being made and designed by the Titans who are huge enemies of the Old Gods). Which is fine by me, no single race has access to every class* and doing so would be making the spider people into a mary sue race. Just let it be with things like Druidism and maybe shamanism(not sure how the elements would react to us, Old God heritage and all) as classes that Nerubians are banned from do to Old God heritage. Just be satisfied with the Warrior, Hunter, Mage, Warlock, Rogue, Priest, and Necromancer(replacement for Death Knight) classes, plus maybe Paladin if we can swing that.Yeah, my own advice, make it a failure but not a total one. "Nerubians don't have the mindset for it, by and large, and few have the talents, anyways, but maybe with time we could find one or two that might be able to do it" or something like that. Even if it means increased difficulties later on.
Exactly, just as there are good reasons why Nerubians cant be druids, there are good reasons why many of the other races on Northrend can, not to mention we have been working on assimilating them into the Empire. hell its the same solution the Alliance and the Horde use to deal with racial restrictions to types of power.We do have non-Nerubians in the Empire, don't we?
Why not just have them learn druidism.
We do have non-Nerubians in the Empire, don't we?
Why not just have them learn druidism.
Exactly, just as there are good reasons why Nerubians cant be druids, there are good reasons why many of the other races on Northrend can, not to mention we have been working on assimilating them into the Empire. hell its the same solution the Alliance and the Horde use to deal with racial restrictions to types of power.
Beasts are better since we can afford to use them as chaff to throw at enemies.That is a really possibility after we finished our research but we seem to focusing it on our beasts right now.
*Hell I wouldn't be surprised if Nerubians couldn't be Monks as well do to not having a humanoid body type and thus incapable of learning pandarian martial arts. Though if the Mantid have their own chi using martial art that might be an opening to the Monk Class.
What does Druidism do? I mean, it sounds awesome and I love druids in other settings but don't know about druids in a Warcraft manner.
There is also the whole "becoming one with nature and freely using the power of nature" part of druidism. Frankly I totally understand if Nerubians can never be druids, besides their urban nature clashing with the whole "one with nature" part there is the fact that Nerubians where created by the Old Gods and apparently have Old God blood in their veins which would be a HUGE clash with the power of druidism(what with nature in Azaroth being made and designed by the Titans who are huge enemies of the Old Gods). Which is fine by me, no single race has access to every class* and doing so would be making the spider people into a mary sue race. Just let it be with things like Druidism and maybe shamanism(not sure how the elements would react to us, Old God heritage and all) as classes that Nerubians are banned from do to Old God heritage. Just be satisfied with the Warrior, Hunter, Mage, Warlock, Rogue, Priest, and Necromancer(replacement for Death Knight) classes, plus maybe Paladin if we can swing that.
*Hell I wouldn't be surprised if Nerubians couldn't be Monks as well do to not having a humanoid body type and thus incapable of learning pandarian martial arts. Though if the Mantid have their own chi using martial art that might be an opening to the Monk Class.
The Emerald Nightmare isn't a thing yet. Remember this is way before the time frame of the third war. The Emerald Nightmare in its World Ending form doesn't become a thing till Fandral Staghelm plants a branch from Xavius's tree into Teldrassil. The Emerald Dream is like the Dreamlands of Lovecraft and can be shaped by the dreams of mortals. But not all dreams are pleasant, the Emerald Nightmare started off simply as the darker part of the Emerald Dream, the part shaped by the nightmares and fears of mortals. Dangerous to druid neophyts and the unwary but not a threat. Then the thing with Teldrassil happened and Xavius got into the Dream, took over the Nightmare and started Freddy Krugering the hell out of the Emerald Dream. Considering its still a decade or two till the third war happens, if it ever does, and Nordrassil hasn't been destroyed, the Night Elves haven't lost their immortality and Teldrassil hasn't been created in a misguided attempt to get said immortality back, we might never have to deal with the Emerald Nightmare at all.People have already talked about druidism a bit, but I feel the need to elaborate. Druidism is the dualistic magic of nature and heaven. It deals with the ways of beasts and the growing of plants, and the cycle of the moon and the movement of the stars. Where as shamanism deals with keeping the balance of the elements, druidism keeps the balance of life. The first and oldest druid is Archdruid Malfurion Stormrage, who learned the art of from the demi-god Cenarius, who himself knows the craft from his adoptive mother, Ysera.
To be a druid is to be a guardian of nature and life, and a keeper of the Emerald Dream. The Dream is the place where the Titans built the prototypes of Azeroth, and it is there that exists as the framework for Azeroth as it is. The Dream is the world as it was when the Titan's left, before the intelligent races and the passing of time changed it. Currently though, the Dream is slowly being overtaken by The Emerald Nightmare, caused by the Old God N'zoth. It is also speculated that N'zoth was the primary god to drive Neltharion mad.
Have to agree to disagree then. The way I see it, the Nerubians Old God heritage makes it impossible for nerubians to use druid magic and I don't see how that can be changed. Nor do I see the reason why its so important for Nerubians to be able to do everything when we got servant races for the things Nerubians cant do.IIRC the main shtick of the Titans was bringing Order to the Universe with Druidism conforming more to the "natural order".
We're an insectoid species with a caste system that includes queens, essentially we're a hive species. A hive of ants is just as much part of nature as a pack of wolves, just structured a bit differently. Living in hives inside caverns dug by our workers may be the most natural state of being for us.
The existence of Metal Nerubians in this quest implies that the automated parts of the Titanic systems do not distinguish between Nerubians and (other?) species afflicted by the curse of flesh for the purpose of (re)integration into the system.
We wouldn't be a mary-sue race if Nerubian characters came in two "races"(different castes) to play as, both of whom have different racial abilities. No Nerubian is born with the propensity for everything, quite the opposite. Nerubians are born specialized for specific tasks so I don't really agree with it being an issue of mary-sueness.
The Emerald Nightmare isn't a thing yet. Remember this is way before the time frame of the third war. The Emerald Nightmare in its World Ending form doesn't become a thing till Fandral Staghelm plants a branch from Xavius's tree into Teldrassil. The Emerald Dream is like the Dreamlands of Lovecraft and can be shaped by the dreams of mortals. But not all dreams are pleasant, the Emerald Nightmare started off simply as the darker part of the Emerald Dream, the part shaped by the nightmares and fears of mortals. Dangerous to druid neophyts and the unwary but not a threat. Then the thing with Teldrassil happened and Xavius got into the Dream, took over the Nightmare and started Freddy Krugering the hell out of the Emerald Dream. Considering its still a decade or two till the third war happens, if it ever does, and Nordrassil hasn't been destroyed, the Night Elves haven't lost their immortality and Teldrassil hasn't been created in a misguided attempt to get said immortality back, we might never have to deal with the Emerald Nightmare at all.
Have to agree to disagree then. The way I see it, the Nerubians Old God heritage makes it impossible for nerubians to use druid magic and I don't see how that can be changed. Nor do I see the reason why its so important for Nerubians to be able to do everything when we got servant races for the things Nerubians cant do.
The Emerald Nightmare isn't a thing yet. Remember this is way before the time frame of the third war. The Emerald Nightmare in its World Ending form doesn't become a thing till Fandral Staghelm plants a branch from Xavius's tree into Teldrassil. The Emerald Dream is like the Dreamlands of Lovecraft and can be shaped by the dreams of mortals. But not all dreams are pleasant, the Emerald Nightmare started off simply as the darker part of the Emerald Dream, the part shaped by the nightmares and fears of mortals. Dangerous to druid neophyts and the unwary but not a threat. Then the thing with Teldrassil happened and Xavius got into the Dream, took over the Nightmare and started Freddy Krugering the hell out of the Emerald Dream. Considering its still a decade or two till the third war happens, if it ever does, and Nordrassil hasn't been destroyed, the Night Elves haven't lost their immortality and Teldrassil hasn't been created in a misguided attempt to get said immortality back, we might never have to deal with the Emerald Nightmare at all.
Have to agree to disagree then. The way I see it, the Nerubians Old God heritage makes it impossible for nerubians to use druid magic and I don't see how that can be changed. Nor do I see the reason why its so important for Nerubians to be able to do everything when we got servant races for the things Nerubians cant do.
The Emerald Nightmare isn't a thing yet. Remember this is way before the time frame of the third war. The Emerald Nightmare in its World Ending form doesn't become a thing till Fandral Staghelm plants a branch from Xavius's tree into Teldrassil. The Emerald Dream is like the Dreamlands of Lovecraft and can be shaped by the dreams of mortals. But not all dreams are pleasant, the Emerald Nightmare started off simply as the darker part of the Emerald Dream, the part shaped by the nightmares and fears of mortals. Dangerous to druid neophyts and the unwary but not a threat. Then the thing with Teldrassil happened and Xavius got into the Dream, took over the Nightmare and started Freddy Krugering the hell out of the Emerald Dream. Considering its still a decade or two till the third war happens, if it ever does, and Nordrassil hasn't been destroyed, the Night Elves haven't lost their immortality and Teldrassil hasn't been created in a misguided attempt to get said immortality back, we might never have to deal with the Emerald Nightmare at all.
and because it's Old God corruption Nerubians are almost just as screwed
Well we have the ability to research Saronite again and we can stack bonuses on it so we should have a chance to find a means to resist or reverse corruption.
Honestly, i'd prefer to just leave the damn Saronite sitting in containment facilities. We stacked boni on investigating it last time, and look what the dice did then. And now Arcman is heavily hinting that failing that roll is going to result in even more catastrophic damage to us.
Dice roll badly sometimes, avoiding researching Saronite because of that is denying ourselves a powerful advantage for a terrible reason.
That was because of bad dice and no reroll ability which we have now. We might also get a bonus from using golems and undead we didn't have before when researchin Saronite so the risk of corruption is much less then before.
We need to do this or every time we face Old On influence all we can do it nothing and be taken control of.