The first grand meeting
The debate on how the tribe should be governed took most of the winter before they agreed that the tribe would unite at Oslo and that four time each year, at the shortest day, the longest day and both equinox's the tribe shall meet and debate what to do in the following months. As part of this plan the Lion was send to Visby to move all that lived there to Oslo.
Oslo saw a year with great fishing and decent hunting and farming results and a new field was cleared to increase next years harvest.
The warriors went into the forest to clear out the wolves living near Oslo. Lead by hunters wanting revenge for those killed by the wolves two years before, they killed or drove off all wolves living within a week Traveling of Oslo. And the decision was made to train more woodworkers to make use of the newly secured woods where they cleared two new hunting trails.
During the fall the warriors made one more trip, this time across the river to the swamp to provide an escort as the blacksmith who found bog iron in there.
In the fall the Bear and Lion returned from Visby carrying all that lived there, the villages vising boats and 10 wood.
Based on the current number of the tribe(5 groups of tribesmen, two of woodworkers, one of sailors, one of warriors and a blacksmith hero) you have 3 action available. All rolls are with a D100.
The tribe takes two actions based on the faction system:
The group with the highest power takes an action and its power is reduced by 50%.
The tribe has 2 food and with average rolls and no food producing actions taken will start the next one with 0 food.
Actions can be taken more then once and results of the earlier ones can be used in the later ones.
Oslo saw a year with great fishing and decent hunting and farming results and a new field was cleared to increase next years harvest.
The warriors went into the forest to clear out the wolves living near Oslo. Lead by hunters wanting revenge for those killed by the wolves two years before, they killed or drove off all wolves living within a week Traveling of Oslo. And the decision was made to train more woodworkers to make use of the newly secured woods where they cleared two new hunting trails.
During the fall the warriors made one more trip, this time across the river to the swamp to provide an escort as the blacksmith who found bog iron in there.
In the fall the Bear and Lion returned from Visby carrying all that lived there, the villages vising boats and 10 wood.
Based on the current number of the tribe(5 groups of tribesmen, two of woodworkers, one of sailors, one of warriors and a blacksmith hero) you have 3 action available. All rolls are with a D100.
The tribe takes two actions based on the faction system:
Faction | Current power | Power gained per turn | Action they will take |
Warriors | 1 | +1 | Craft longbows |
Farmers | 2 | +2 | Build a barn for the sheep |
hunters | 5 | +5 | Craft longbows |
Fishers | 6 | +6 | Build Pier |
Sailors | 1 | +1 | Repair a damaged ship |
Woodworkers | 2 | +2 | Study woodworking |
Tribe | 5 | +5 | Increase food production and happiness |
The tribe has 2 food and with average rolls and no food producing actions taken will start the next one with 0 food.
Actions can be taken more then once and results of the earlier ones can be used in the later ones.
[] Go fishing
provides 4 + roll /25 food(fish)
[] Farming
provides 3 + roll /20 food(grain)
[] Hunting
provides 4 + roll /25 food(meat, game)
[] clear out trials for hunting
Each hunting trail increases the amount of food from hunting by 1. You can use as many hunting trails equal to the number of hunters.
[] Log trees
Provides 15 wood.
[] Build a new ship
cost 2 actions, 15 wood and 1 barrel of iron.
[] Repair a damaged ship
costs 5 wood.
[] Salvage a damaged ship
provides 5 wood and 1 barrel of iron, the cut wood allows a free building action
[] Build noble housing
costs 5 wood, houses a single group of nobles.
[] Build fishing boats.
costs 5 wood, Builds a pair of fishing boats, that improve the amount of food produced by a group of fisherman by 1.
[] Build Pier
costs 5 wood, build a pier for the fishing vessels max 1 per 3 groups of fisherman +1 food.
[] Build houses.
costs 5 wood, Improves the moral of the tribe, each build action provides houses for 5 groups.
[] Build a root cellar.
costs 5 wood, Stores up to 12 food(grain or vegetables) and reduces spoilage to 1/3 of the amount stored.
[] Build a barn for the sheep
costs 5 wood, Unlocks options to expand the number of sheep.
[] Build a shrine
costs 10 wood, Increases happiness and allows the training of priests.
[] Craft longbows
cost 5 wood, crafts 10 longbows
[] Dig a ditch and build a earthen wall around the village
Takes 2 actions and provides extra defenses against attacks.
[] Clear fields
Allows additional farmers to work and prevents attackers from hiding in the woods.
Each cleared field increases the amount of food from farming by 1. Each farmer can benefit from 2 cleared fields.
[] send out scouts - [target]
Sends out a group of scouts targets are:
north, up the river
the swamp, at the other side of the river.
south, the coastline
west, deeper into the woods.
[] Send out the Lion on a sailing expedition [target]
Send the lion out on a sailing trip targets are:
[Copenhagen] , the nearest elvish city you can try to trade here.
[The northern coast] , other ships might have ended up here and you can try to find them
[Visby], write in who you are moving you can move 3 groups per sailing mission
[Write in destination] , subject to approval specify where and why you want to sail somewhere.
[] Launch a Raid [target]
For each time the raid action is taken a single ship with 4 groups aboard joins.
Targets:
[Swedish goblin band] you spotted 50 to 100 goblins here we should wipe them out before they grow in numbers
[Scottish highlands] It is believed that in Scottish highlands goblin are limited to number of small villages with most having less then 200 goblins living in them.
[English coast] if we stay away form the cities we can try raiding the herds of sheep and cows in the countryside.
[write in targets]
[] Train warriors.
Trains a group of tribesmen into warriors.
[] Train nobles.
Trains a group of tribesmen into warriors.
requires noble housing or 10x longbows.
Each group that does not have both gives -1 happiness.
[] Train fishers
Trains a group of tribesmen into fishers.
[] Train hunters
Trains a group of tribesmen into hunters.
[] Train woodworkers
Trains a group of tribesmen into woodworkers.
[] Study woodworking
Study woodworking unlocks new buildings, the production items made of wood and upgrades for woodworkers.
[] conquer more land [target]
Drives out the wildlife and allows the tribe to use the area.
north, up the river
south, to the coast
east, the swamp across the river, contains bog iron.
west, deeper into the woods.
[] Make iron arrowheads.
Costs 1 barrel of iron and provides enough iron arrowhead to equip 15 bowmen
Equipping 5 bowman with iron arrowheads will give the group +2 to combat and hunting rolls.
[] Make iron spearheads.
Costs 1 barrel of iron and provides 10 iron spearheads.
Equipping 5 spearmen with iron spearheads will give the group +5 to combat and hunting rolls.
[] Make iron swords.
Costs 2 barrels of iron and provides 5 swords
Equipping 5 warriors with swords gives +10 to combat.
provides 4 + roll /25 food(fish)
[] Farming
provides 3 + roll /20 food(grain)
[] Hunting
provides 4 + roll /25 food(meat, game)
[] clear out trials for hunting
Each hunting trail increases the amount of food from hunting by 1. You can use as many hunting trails equal to the number of hunters.
[] Log trees
Provides 15 wood.
[] Build a new ship
cost 2 actions, 15 wood and 1 barrel of iron.
[] Repair a damaged ship
costs 5 wood.
[] Salvage a damaged ship
provides 5 wood and 1 barrel of iron, the cut wood allows a free building action
[] Build noble housing
costs 5 wood, houses a single group of nobles.
[] Build fishing boats.
costs 5 wood, Builds a pair of fishing boats, that improve the amount of food produced by a group of fisherman by 1.
[] Build Pier
costs 5 wood, build a pier for the fishing vessels max 1 per 3 groups of fisherman +1 food.
[] Build houses.
costs 5 wood, Improves the moral of the tribe, each build action provides houses for 5 groups.
[] Build a root cellar.
costs 5 wood, Stores up to 12 food(grain or vegetables) and reduces spoilage to 1/3 of the amount stored.
[] Build a barn for the sheep
costs 5 wood, Unlocks options to expand the number of sheep.
[] Build a shrine
costs 10 wood, Increases happiness and allows the training of priests.
[] Craft longbows
cost 5 wood, crafts 10 longbows
[] Dig a ditch and build a earthen wall around the village
Takes 2 actions and provides extra defenses against attacks.
[] Clear fields
Allows additional farmers to work and prevents attackers from hiding in the woods.
Each cleared field increases the amount of food from farming by 1. Each farmer can benefit from 2 cleared fields.
[] send out scouts - [target]
Sends out a group of scouts targets are:
north, up the river
the swamp, at the other side of the river.
south, the coastline
west, deeper into the woods.
[] Send out the Lion on a sailing expedition [target]
Send the lion out on a sailing trip targets are:
[Copenhagen] , the nearest elvish city you can try to trade here.
[The northern coast] , other ships might have ended up here and you can try to find them
[Visby], write in who you are moving you can move 3 groups per sailing mission
[Write in destination] , subject to approval specify where and why you want to sail somewhere.
[] Launch a Raid [target]
For each time the raid action is taken a single ship with 4 groups aboard joins.
Targets:
[Swedish goblin band] you spotted 50 to 100 goblins here we should wipe them out before they grow in numbers
[Scottish highlands] It is believed that in Scottish highlands goblin are limited to number of small villages with most having less then 200 goblins living in them.
[English coast] if we stay away form the cities we can try raiding the herds of sheep and cows in the countryside.
[write in targets]
[] Train warriors.
Trains a group of tribesmen into warriors.
[] Train nobles.
Trains a group of tribesmen into warriors.
requires noble housing or 10x longbows.
Each group that does not have both gives -1 happiness.
[] Train fishers
Trains a group of tribesmen into fishers.
[] Train hunters
Trains a group of tribesmen into hunters.
[] Train woodworkers
Trains a group of tribesmen into woodworkers.
[] Study woodworking
Study woodworking unlocks new buildings, the production items made of wood and upgrades for woodworkers.
[] conquer more land [target]
Drives out the wildlife and allows the tribe to use the area.
north, up the river
south, to the coast
east, the swamp across the river, contains bog iron.
west, deeper into the woods.
[] Make iron arrowheads.
Costs 1 barrel of iron and provides enough iron arrowhead to equip 15 bowmen
Equipping 5 bowman with iron arrowheads will give the group +2 to combat and hunting rolls.
[] Make iron spearheads.
Costs 1 barrel of iron and provides 10 iron spearheads.
Equipping 5 spearmen with iron spearheads will give the group +5 to combat and hunting rolls.
[] Make iron swords.
Costs 2 barrels of iron and provides 5 swords
Equipping 5 warriors with swords gives +10 to combat.
After this turn the tribe produces three less food then it eats on average rolls, replacing faction actions with food producing ones
A 96 on the roll to move from Visby to Oslo lead to a group of tribesmen becoming sailors(+10 to all actions with ships, +5 to fishing actions)
The logging action now produces 15 wood.
A building action can be done by 2 groups of woodworkers, this allowed a third action this turn.
The new Raid action sends a ship loaded with 4 groups to its target, i recommend to use multiple raid actions if you do not want to fight outnumbered.
The ship named Bear has moved to Oslo
A 96 on the roll to move from Visby to Oslo lead to a group of tribesmen becoming sailors(+10 to all actions with ships, +5 to fishing actions)
The logging action now produces 15 wood.
A building action can be done by 2 groups of woodworkers, this allowed a third action this turn.
The new Raid action sends a ship loaded with 4 groups to its target, i recommend to use multiple raid actions if you do not want to fight outnumbered.
The ship named Bear has moved to Oslo
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