Visitors from the south
This year the tribe send out the Lion to scout the Baltic and the Bear to scout the coast of Norway and work started on digging a ditch and building earthen wall around Jernklippe. Around Hamar new fields where plowed planted with grain and the cattle herds of Oslo grew. The fishing fleet returned with boats loaded with fish and all seemed to be well and the blacksmiths crafted more pieces of chainmail.
Sadly other groups of the tribe had a bad year a hailstorm damaged the grain harvest and no matter where the hunters looked they had no luck while hunting. It was only the fact that the tribe had send out additional hunting parties and had more workers help bring in what is left of the harvest.
In the fall three ships arrive at Oslo, the first is the Lion that reports that no orcs and goblins live in the Baltic. Next to arrive is the Bear that also found no enemies on its patrol of the Norwegian coast. The last is an elvish ship carrying 20 warriors. they where send by the king of Copenhagen to invite our leaders to a meeting in Copenhagen next turn to talk about the war against the orcs.
The tribe has 2 food stored and with average rolls and no food producing actions taken will produce 0 more food then is eaten.
Based on the current number of the tribe you have at least 6 action available. All rolls are with a D100.
Sadly other groups of the tribe had a bad year a hailstorm damaged the grain harvest and no matter where the hunters looked they had no luck while hunting. It was only the fact that the tribe had send out additional hunting parties and had more workers help bring in what is left of the harvest.
In the fall three ships arrive at Oslo, the first is the Lion that reports that no orcs and goblins live in the Baltic. Next to arrive is the Bear that also found no enemies on its patrol of the Norwegian coast. The last is an elvish ship carrying 20 warriors. they where send by the king of Copenhagen to invite our leaders to a meeting in Copenhagen next turn to talk about the war against the orcs.
Faction | Current power | Power gained per turn | Action they will take |
Warriors | +8 | craft chainmail | |
Farmers | 8 | +8 | raise cattle |
hunters | 9 | +9 | Hunting |
Fishers | 7 | +7 | Build fishing ship |
Sailors | 13 | +1 | sailing expedition(Baltic) |
Crafters | 19 | +4 | train ironworkers |
Tribe | 15 | +8 | clear fields |
Based on the current number of the tribe you have at least 6 action available. All rolls are with a D100.
Resource Harvesting
[] Hunting
Provides 4 + roll /25 food(meat, game)
[] Go Fishing
Provides 4 + roll /25 food(fish)
[] Farming
Provides 3 + roll /20 food(grain)
[] Log trees
Provides 15 wood.
[] Mine iron
Provides 3 barrels of iron
Production Improvements
[] Clear hunting trails
Each hunting trail increases the amount of food from hunting by 1. You can use as many hunting trails equal to the number of hunters.
[] Build fishing boats.
Costs 5 wood, Builds a pair of fishing boats, that improve the amount of food produced by a group of fisherman by 1.
[] Build a fishing ship
15 wood and 1 barrel of iron.
Gives a group of fishers +2 food.
[] Clear fields
Allows additional farmers to work and prevents attackers from hiding in the woods.
Each cleared field increases the amount of food from farming by 1. Each farmer can benefit from 2 cleared fields.
[] Raise sheep
Increases the amount of sheep the tribe has
Each group eats 2 grain and provides 3 food.
[] Raise cattle
Increases the amount of cattle the tribe has
Each group eats 3 grain and provides 5 food.
Can only be taken once per turn.
Construction
[] Dig a ditch and build a earthen wall around the village
Takes 2 actions and provides extra defences against attacks.
[] Build wooden walls.
Cost 20 wood 3 actions, provides bonuses for fights at Oslo.
[] Build noble housing
Costs 5 wood, houses a single group of nobles.
[] Build houses.
Costs 5 wood, Improves the moral of the tribe, each build action provides houses for 5 groups.
[] Build a sawmill
Provides 5 wood per turn and 1 wood per group of woodworkers.
Cost 10 wood, 1 barrel of iron and 2 food per turn to feed its workers.
Sailing
[] Send out the ships on a sailing expedition [Target]
Send the lion out on a sailing trip
Targets are:
[Copenhagen] , the nearest elven city you can try to trade here.
[Coast of Norway] , check if there are any goblins or orcs
[Baltic Coast] , check if there are any goblins or orcs
[English coast], find raiding targets
[Scottish coast], find raiding targets
[Irish coast], find raiding targets
[] Build a new ship
15 wood and 1 barrel of iron.
holds 4 groups
[] Build a new large ship
cost 2 actions ,40 wood and 3 barrel of iron.
You can not have more large ships then groups of sailors
holds 6 groups
[] Repair a damaged ship
Costs 5 wood.
Military
[] Send out scouts - [Target]
Sends out a group of scouts. Targets are:
[Hamar]
[] Conquer more land [Target]
Drives out the wildlife and allows the tribe to use the area. Targets are:
[West] Deeper into the woods.
[] Launch a Raid [Target]
For each time the raid action is taken a single ship with 4 groups aboard joins. Targets are:
[Scottish highlands] It is believed that in Scottish highlands goblin are limited to number of small villages with most having less then 200 goblins living in them.
[Scottish minor village] Home of around 40 to 60 goblins, these are easy target but might not provide a lot of loot.
[English coast] if we stay away form the cities we can try raiding the herds of sheep and cows in the countryside.
[Orcish town] has between 30 and 50 orcs and about a 100 goblins has several herds of cattle and sheep.
[Write-In Target]
[] (Free Action) Send hunters on a Raid [Target]
Sends a ship with 4 groups of hunters on a raid. Targets are identical to 'Launch a Raid' Action.
Reduces passive hunting food production by 8 Food for the turn
Crafting
[] Craft longbows
Costs 5 wood, crafts 10 longbows
[] Make iron arrowheads.
Costs 1 barrel of iron and provides enough iron arrowhead to equip 15 bowmen
Equipping 5 bowman with iron arrowheads will give the group +2 to combat and hunting rolls.
[] Make iron spearheads.
Costs 1 barrel of iron and provides 10 iron spearheads.
Equipping 5 spearmen with iron spearheads will give the group +5 to combat and hunting rolls.
[] Make iron swords.
Costs 2 barrels of iron and provides 5 swords
Equipping 5 warriors with swords will give the group +10 to combat.
[] Make Chainmail
Costs 5 barrels of iron, 2 actions and provides chainmail for a single group
Chainmail allows a group to ignore the first hit they take in battle.
Training
[] Train nobles.
Trains a group of tribesmen into warriors.
Requires noble housing or 10x longbows.
Each group that does not have both gives -1 happiness.
[] Train warriors.
Trains a group of tribesmen into warriors.
[] Train hunters
Trains a group of tribesmen into hunters.
[] Train fishers
Trains a group of tribesmen into fishers.
[] Train farmers
Trains a group of tribesmen into farmers.
[] Train woodworkers
Trains a group of tribesmen into woodworkers.
[] Train ironworkers
Trains a group of tribesmen into skilled miners and smiths.
Research
[] Study Warfare
Unlocks innovations and actions that increase the tribes fighting ability.
[Write-In] target
[] Study Woodworking
Unlocks new buildings, the production of items made of wood and upgrades for woodworkers.
[Write-In] target
Organizational
[] Create a new settlement [Target]
[Visby] Small island but far away from orcish lands
[Bergen] There is some grain that will help farmers.
[Trondheim] Has a ditch and earthen wall as well as multiple hunting trails.
[] Replace the tribes meetings with rule by the nobles.
Reorganizes the tribe to end the meetings and replace them by rule by nobles.
Will increase the power of the noble/warrior faction, it will gain power equal to (3x number of nobles) + number of warriors.
Will remove the food cost of the large meetings, has a DC of 65, reduced by 1/2 of the roll on a failed try.
[] Hunting
Provides 4 + roll /25 food(meat, game)
[] Go Fishing
Provides 4 + roll /25 food(fish)
[] Farming
Provides 3 + roll /20 food(grain)
[] Log trees
Provides 15 wood.
[] Mine iron
Provides 3 barrels of iron
Production Improvements
[] Clear hunting trails
Each hunting trail increases the amount of food from hunting by 1. You can use as many hunting trails equal to the number of hunters.
[] Build fishing boats.
Costs 5 wood, Builds a pair of fishing boats, that improve the amount of food produced by a group of fisherman by 1.
[] Build a fishing ship
15 wood and 1 barrel of iron.
Gives a group of fishers +2 food.
[] Clear fields
Allows additional farmers to work and prevents attackers from hiding in the woods.
Each cleared field increases the amount of food from farming by 1. Each farmer can benefit from 2 cleared fields.
[] Raise sheep
Increases the amount of sheep the tribe has
Each group eats 2 grain and provides 3 food.
[] Raise cattle
Increases the amount of cattle the tribe has
Each group eats 3 grain and provides 5 food.
Can only be taken once per turn.
Construction
[] Dig a ditch and build a earthen wall around the village
Takes 2 actions and provides extra defences against attacks.
[] Build wooden walls.
Cost 20 wood 3 actions, provides bonuses for fights at Oslo.
[] Build noble housing
Costs 5 wood, houses a single group of nobles.
[] Build houses.
Costs 5 wood, Improves the moral of the tribe, each build action provides houses for 5 groups.
[] Build a sawmill
Provides 5 wood per turn and 1 wood per group of woodworkers.
Cost 10 wood, 1 barrel of iron and 2 food per turn to feed its workers.
Sailing
[] Send out the ships on a sailing expedition [Target]
Send the lion out on a sailing trip
Targets are:
[Copenhagen] , the nearest elven city you can try to trade here.
[Coast of Norway] , check if there are any goblins or orcs
[Baltic Coast] , check if there are any goblins or orcs
[English coast], find raiding targets
[Scottish coast], find raiding targets
[Irish coast], find raiding targets
[] Build a new ship
15 wood and 1 barrel of iron.
holds 4 groups
[] Build a new large ship
cost 2 actions ,40 wood and 3 barrel of iron.
You can not have more large ships then groups of sailors
holds 6 groups
[] Repair a damaged ship
Costs 5 wood.
Military
[] Send out scouts - [Target]
Sends out a group of scouts. Targets are:
[Hamar]
[] Conquer more land [Target]
Drives out the wildlife and allows the tribe to use the area. Targets are:
[West] Deeper into the woods.
[] Launch a Raid [Target]
For each time the raid action is taken a single ship with 4 groups aboard joins. Targets are:
[Scottish highlands] It is believed that in Scottish highlands goblin are limited to number of small villages with most having less then 200 goblins living in them.
[Scottish minor village] Home of around 40 to 60 goblins, these are easy target but might not provide a lot of loot.
[English coast] if we stay away form the cities we can try raiding the herds of sheep and cows in the countryside.
[Orcish town] has between 30 and 50 orcs and about a 100 goblins has several herds of cattle and sheep.
[Write-In Target]
[] (Free Action) Send hunters on a Raid [Target]
Sends a ship with 4 groups of hunters on a raid. Targets are identical to 'Launch a Raid' Action.
Reduces passive hunting food production by 8 Food for the turn
Crafting
[] Craft longbows
Costs 5 wood, crafts 10 longbows
[] Make iron arrowheads.
Costs 1 barrel of iron and provides enough iron arrowhead to equip 15 bowmen
Equipping 5 bowman with iron arrowheads will give the group +2 to combat and hunting rolls.
[] Make iron spearheads.
Costs 1 barrel of iron and provides 10 iron spearheads.
Equipping 5 spearmen with iron spearheads will give the group +5 to combat and hunting rolls.
[] Make iron swords.
Costs 2 barrels of iron and provides 5 swords
Equipping 5 warriors with swords will give the group +10 to combat.
[] Make Chainmail
Costs 5 barrels of iron, 2 actions and provides chainmail for a single group
Chainmail allows a group to ignore the first hit they take in battle.
Training
[] Train nobles.
Trains a group of tribesmen into warriors.
Requires noble housing or 10x longbows.
Each group that does not have both gives -1 happiness.
[] Train warriors.
Trains a group of tribesmen into warriors.
[] Train hunters
Trains a group of tribesmen into hunters.
[] Train fishers
Trains a group of tribesmen into fishers.
[] Train farmers
Trains a group of tribesmen into farmers.
[] Train woodworkers
Trains a group of tribesmen into woodworkers.
[] Train ironworkers
Trains a group of tribesmen into skilled miners and smiths.
Research
[] Study Warfare
Unlocks innovations and actions that increase the tribes fighting ability.
[Write-In] target
[] Study Woodworking
Unlocks new buildings, the production of items made of wood and upgrades for woodworkers.
[Write-In] target
Organizational
[] Create a new settlement [Target]
[Visby] Small island but far away from orcish lands
[Bergen] There is some grain that will help farmers.
[Trondheim] Has a ditch and earthen wall as well as multiple hunting trails.
[] Replace the tribes meetings with rule by the nobles.
Reorganizes the tribe to end the meetings and replace them by rule by nobles.
Will increase the power of the noble/warrior faction, it will gain power equal to (3x number of nobles) + number of warriors.
Will remove the food cost of the large meetings, has a DC of 65, reduced by 1/2 of the roll on a failed try.