Villainous Ideals

Night_stalker said:
Suspecting that we're up to something is one thing, actually knowing what we're up to and where they need to be is another ballgame.

If we're smart and stealthy, we can slip in, empty the bank, and leave with none the wiser 'til morning.

Of course, we should be careful about using Brilliance's ECM all the time. Sooner or later someone'll notice when a lab drops out of contact. Say one of the guards was doing a online chess game with someone else, and they notice that there's been no reply in awhile...
the current job was also field testing a new method, we were able to use the director to pick and choose what went out and what didn't.
 
Mastigo said:
I don't think we've ever picked out 15-20 low priority objectives and then sent out an individual bot to each one with the expectation that some will fail but overall we'll succeed because sheer dispersion will prevent the heroes from stopping it.
are we having the same conversation?
 
Mastigo said:
This: Director sorts the loot
That: multithreaded bot control (aka 15-20 bots sent to 15-20 different locations)

Is how I interpreted your (rather vague) statement
I'm talking about using the director to take control of the lab's systems before we even had our bots enter the building.
 
DawnGazer said:
The only problem I conceive of is actually convincing the gang (Hell Raisers I'm assuming?) to do what we have in mind. We'd have to be subtle about it. We can't let them get the idea that we're trying to get them to do something for us, otherwise they'll dig their heels in and ask 'What's in it for us?'. I think a very simple and possibly effective way is to give the Hell Raisers some weapons at three different locations and tell them to spread Chaos. We could even milk some Mania from it if we're wise.

We could also add another layer of feinting by using one of our 'Pure Mania' plans like Fuck a Duck or other such fun things before we start the bank plan. If we publicize that we gave the Hell Raisers weapons/bombs and include it in one of our rants (assuming we're okay with people getting killed because of our given toys) it could give them to either think we're snapped or tricking them. The latter can't be helped, but the former can give us precious time to get in and get out.

Also, we should be saving our money not spent on essential matters to establish a diversified portfolio for future retirement and as a future cushion fund for any type of business we want to run.
we need to hit the win condition before we can set up a retirement fund.
 
DawnGazer said:
More or less a Mania scheme. Cause a bunch of chaos by exploding lakes and ranting disjointedly about how much we hate waterfowl. If we combine it with the plot to give the Hellraisers weapons while we rob some banks, we could earn some sweet Mania.
At this rate, the Heroes are going to think we randomly have psychotic breaks where we focus on animals for no discernible reason.

I love it. It's got my full support, it lets us rack up mania and is hilarious.
 
if we want to do fuck a duck this week game time we need to not be busy making sure red doesn't get away so would you guys vote for a plan that doesn't tie us up chasing captain red around all week?
 
Or we chase around Red this week, so he can be the one to chase around the ducks as our brand spanking new minion!
 
Silver sun 17 said:
fuck a duck needs numbers to work best, using red would limit the scale.
...How?

Using Red does not mean we are limited to only using Red.

I am getting really annoyed at getting my words warped into something they are not.
 
Vanathor said:
...How?

Using Red does not mean we are limited to only using Red.

I am getting really annoyed at getting my words warped into something they are not.
I took it mean red was the one doing the work on the plan. warping your words was not my intention, sorry.

I'm still of the position that our control of the situation is insufficient to risk using 9 days.
 
Silver sun 17 said:
I took it mean red was the one doing the work on the plan. warping your words was not my intention, sorry.

I'm still of the position that our control of the situation is insufficient to risk using 9 days.
Its cool.

Unfortunately here is the situation. Captain Red is in some ways worse than Beatrice for being the in the second order for controlled Nine Days countdown. We go around kidnapping either Beatrice or Shade like that, it triggers Red's ruling to come after us to rescue them. Meaning we sorta invite the biggest 'brick' hero to wreck our shit by going after the other two. The only worse situation would be going after Shade, as that leads open both Red and Beatrice to collaborate to find us.

This makes Red the weak point, as by going after him, any of his hostage based rulings cannot trigger we can break the chain.

From there we can target Beatrice or Shade at our leisure.

Because Red and Beatrice have some really good synergy (Attack Dog and Master respectively) we gotta break the link of one of them to make the other vulnerable.
 
Vanathor said:
Its cool.

Unfortunately here is the situation. Captain Red is in some ways worse than Beatrice for being the in the second order for controlled Nine Days countdown. We go around kidnapping either Beatrice or Shade like that, it triggers Red's ruling to come after us to rescue them. Meaning we sorta invite the biggest 'brick' hero to wreck our shit by going after the other two. The only worse situation would be going after Shade, as that leads open both Red and Beatrice to collaborate to find us.

This makes Red the weak point, as by going after him, any of his hostage based rulings cannot trigger we can break the chain.

From there we can target Beatrice or Shade at our leisure.

Because Red and Beatrice have some really good synergy (Attack Dog and Master respectively) we gotta break the link of one of them to make the other vulnerable.
could we wait to nail him with 9 days and instead have a proper plan for hitting him with rather then just snagging a opportunity to nail him? by biggest grip is the lack of control of the situation.

also in the past the lab has been Beatix's beat from what I remember
 
Silver sun 17 said:
could we wait to nail him with 9 days and instead have a proper plan for hitting him with rather then just snagging a opportunity to nail him? by biggest grip is the lack of control of the situation.

also in the past the lab has been Beatix's beat from what I remember
The situation is actually pretty well in hand, in my opinion. The only situation that needs top down control is on the last day, when we need the best plan available we can muster.

Every day before that last really does not matter and here is why.

With the Director AI's we can hack into the city's CCTV and traffic cameras, and Brilliance's sonar can be used to track down Red directly. We have information dominance once we choose to leverage it in a way that no other player in the city has.

After that its just another matter to kidnap someone again, once more triggering his ruling to come after us, where Raven says Hi.
 
I'd like to at least put a tracer on the guy if we are gonna use 9 days.

Ultimately though, if we are gonna use nine days on a hero, I'd prefer to first do some research and see if we can find any towns with only one superhero and use nine day's on them, this way said hero can't go ask for help.
 
luckybreak91 said:
I'd like to at least put a tracer on the guy if we are gonna use 9 days.

Ultimately though, if we are gonna use nine days on a hero, I'd prefer to first do some research and see if we can find any towns with only one superhero and use nine day's on them, this way said hero can't go ask for help.
1.) Bad idea. first time he takes off his costume or whatever, tracer goes bye bye. Now imagine if say Beatrice found it and managed to backtrack where the signal was reporting too.
2.) Any place big enough to warrant a Heroes presence will warrant more then one, given they pretty much stick to metropolitan/big cities.
 
Vanathor said:
The situation is actually pretty well in hand, in my opinion. The only situation that needs top down control is on the last day, when we need the best plan available we can muster.

Every day before that last really does not matter and here is why.

With the Director AI's we can hack into the city's CCTV and traffic cameras, and Brilliance's sonar can be used to track down Red directly. We have information dominance once we choose to leverage it in a way that no other player in the city has.

After that its just another matter to kidnap someone again, once more triggering his ruling to come after us, where Raven says Hi.
what if he goes stays out of uniform till his "hallucinations" subside thinking he's sick??
 
Silver sun 17 said:
what if he assumes he is ill when the visions start up and starts taking stick days till those visions stop or get's ordered to stay out of uniform by beatriix till she figures out what's happening?
We hatch an Evil Plot.

Kidnap a bunch of people, take over the airwaves, announce that we poisoned him and only we have the antidote formula. If he wants it he has to come and rescue them, else our hallucinogenic poison will drive him insane.

He is a hero, and he will respond to that, especially motivated to get better.

And if he is comotose or whatever by the 9th day?

We track him down via Brilliance's sonar (just as we did the fox) and go pay him a visit.
 
Vanathor said:
We hatch an Evil Plot.

Kidnap a bunch of people, take over the airwaves, announce that we poisoned him and only we have the antidote formula. If he wants it he has to come and rescue them, else our hallucinogenic poison will drive him insane.

He is a hero, and he will respond to that, especially motivated to get better.

And if he is comotose or whatever by the 9th day?

We track him down via Brilliance's sonar (just as we did the fox) and go pay him a visit.
and if he is out of uniform on the 9th day?
 
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