[Very Dead]Arpeggio of Black Void [AOBS/Empire Building/X-over/OC]

Brettonia?

Neo-Arturia?

Morgan?

Something, something, Arthurian legends. I got nothing. Probably should just go with New Sol. It's a neat enough name.
 
Research
Throwing this down now. I will keep this page up to date as best I can.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Research
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Humans (0/100)
----[Locked] Human Habitation (0/100)
----[Locked] Human Psyche (0/300)
----[Locked] Human Medicine (0/300)
--------[Locked] Cybernetics (0/500)
--------[Locked] Augmentations (0/500)

Local Flora (0/1000)
----[Locked] Global Flora (0/10,000)
Local Fauna (0/1000)
----[Locked] Global Fauna (0/10,000)

[Armsmaster Only] Anti-Parahuman Tactics (0/500)
----[Locked] Anti-Parahuman Equipment (0/1000)

[Locked] X-Com Technologies (0/2000)
----[Locked] Psionics (0/1000)

UNSC Technologies (500/1000)
----[Locked] UNSC Weapons & Armor (0/500)
--------[Locked] Spartan Program (0/500) (Requires UNSC Weapons & Armor, as well as Augmentations)
----[Locked] Covenent Weapons & Armor (0/5000)
----[Locked] UNSC AI (0/1000)

Tinker Tech (200/5000) (This is the ability to understand and work with Tinker Tech, as well as the ability to reproduce it.)

Fog Technolagies (0/500)
----[Locked] Improved Fog Weapons (0/500)
----[Locked] Improved Nanomateriel (0/2000)
----[Locked] Improved Union Cores (0/1000)
----[Locked] Improved Quantum Communications (0/700)
----[Locked] Reinforced Wave-Force Armor (0/1000)

PT Boat replacement; Mecha (0/150)
----[Locked] PT Union Core Micro JTN (0/200)

Space Ship Design (45/50) (WHOO! Maybe I can make shuttles?)
----[Locked] Frigate Design Rank I (0/200) (Light Frigates)
----[Locked] Frigate Design Rank II (0/200) (Heavy Frigates)
----[Locked] Destroyer Design (0/400)
----[Locked] Cruiser Design Rank I (0/800) (Light Cruiser)
----[Locked] Cruiser Design Rank II (0/800) (Heavy Cruiser)
----[Locked] Battleship Design (0/1400)
----[Locked] Carrier Design (0/1000)
----[Locked] Support Ship Design (0/1000)
-------- Phoenix-Class Ship Design (0/500) (+200 to research rolls from example of tech)
------------- [Locked] Heritage-Class Ship Design (0/500)


Better Fuel (0/50)
Fusion-Fission Reactors (0/500)

Shaw-Fujikawa Translight Engine (0/200)
----[Locked] Better Slipspace Equations (0/500) (Slipspace is more accurate)
----[Locked] Enhanced SFTE (0/100) (Travel time is halved)
[Locked] Zero Point Theories (0/2000)
----[Locked] Zero Point Reactor (0/2000)
----[Locked] Enhanced Gravitation Cannons (0/1200)


Research and what you need to know.

We and any AI may split Research die between projects, each researcher may have up to three projects queued with overflow working down the queue. No overflow will be saved, in some cases, overflow will spill over to the next tier of a technology instead of the next in queue. Hero's Science skill should be added to each die roll. That being said, Scientists have a 3+(number of universities max of 5) to their research rolls.

Current Researchers:
Akia: 4d100

Dragon: 4d100

Masamune: 3d100

Armsmaster: 2d100 (If he is researching something he is not available for events, and while he can research don't rely on him for it.)

UNSC Scientists: There are 12 of them, with 1d50 each. They can, and should work together.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


If you have any idea's what else needs/can be added to this PM them to me, preferably with a small example and so on. If it fits I'll put it up. Some things aren't up yet for specific reasons, Ezeo, Adamantine, Psi-Crystal. Don'es sweat them yet.
 
Last edited:
On the Heritage-Class: The evolution of the Pheonix-Class. This vessel is twice the size, and can be configured for three primary rolls. Command vessel, used to support ground force, Support ship [Forge ship?], meant to keep a fleet going past what would normally be expected due to it's ability to mine asteroids and fabricate replacement parts. Finally is the Assault variant, armed and armored to the gills it sacrifices much of it's ability to fill the other roles.
 
@Kerashana do specific researchers get bonuses to researching certain things (Dragon for Tinker tech for example)

Also: would it be possible to use 10d10 instead of 1d100? It allows for a much more steady but still fairly random distribution (bell curve instead of a straight line)

This may be very early, but here is a first draft of the turn one research plan that we can discuss

UNSC Queue: 12d50 RP gives even odds of at least 306 points, 95% for 224. so their goal is to get the first two and start medicine. they can finish it next turn.
Humans (0/100)
Human Habitation (0/100)
Human Medicine (0/300)

AKIA Queue:
Fog Technologies (0/500) - 4d100
--we want but she literally can finish by herself, also probably wouldn't want to share the working details of her tech at least at first

Dragon, Masamune - 7d100
Space Ship Design (45/50) - might as well get it on the cheap
UNSC Technologies (500/1000) - should start this asap. may want to assign it to UNSC scientists if they get a bonus for it
--2.32% chance of finishing both so we really dont need to worry about overflow
 
Start Part 3
Finally I set down on the freighter, and realized something very, very important. It was as big as the UNSC ships. This left me wondering what I could do with all this. But what did I know about colonies and Humans. No, what I needed were humans… to help me think like a human? Wasn't that why Metal Models existed?

With that conundrum in mind, I brought up the three humans… What? No, What? Ok, two humans and one AI into a conference call of sorts. It took a few minutes, I assume for the Humans to get somewhere? Before we started.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Ah, Elizabeth. It's good of you to finally arrive." The man who had already introduced himself as Admiral Alexander Vastrov said, as said lady arrived.

"Yes… well, we have located where we are… finally." She spoke in a calm droll voice, but I could tell it was all in good fun just by the playful smirk on her face.

"And?" Alexander prompted.

"Well, we are in the Andromeda galaxy… and probably a different dimension on top of that. The milky way… or what's left of it… yeah. There's a big hole in it." Now this sounded bad, and the way her expression soured while saying that did not do anything to dissuade that way of thinking.

"That is… indeed unsettling." Dragon put in. "But maybe we should focus on more immediate problems?"

"Agreed, so… I do not seem to have sensors that would lend themselves to finding a good landing zone. I would prefer something on the shore of an ocean of sea, that way I can start construction of a sea faring vessels as a stop gap until I can figure out how to make… space ships… That in mind, with the damage your ships have suffered, I would like to bring one of them down planetside, so that I can study it and perhaps improve it. Meanwhile, the other ship can be repaired as best we can manage until the construction of a Space elevator and accompanying space station have been finished."

"The ship that remains in orbit will also be tasked with setting up a mining operation in this… system? yes, this system's Asteroid ring, or one of it's fields. I am unsure of how long, but for at least the initial months, you will be reliant on what shelter can be easily provided until I can begin producing Nanomaterial. At that point all structures should be torn down for scrap, as Nanomaterial is superior."

"What is… Nanomaterial?" Dragon asked when I finished speaking.

This left me… wow, just wow. These poor humans. "Nanomaterial is… well, very bluntly programmable matter. It can take almost any form, only really limited by its inability to be used for organics such as food, or more exotic materials."

Everyone was silent as they digested that, but finally Alexander spoke. "Alright… I think we can make this work… No, we're going to have to make this work. We have no home to return to, or it's a dimension away. As of right now, by the authority vested in me, I name that planet Avalon, and this system ~New Sol~. The Alice has the the most damage, but it's all pretty light. We'll say up here and do what we can, but… Ma'am, what is your name?"

What? Right I didn't have a… oh, look at that… huh, I do have a name. "Akia, my name is Akia, and I am my… ship. No, that doesn't explain it. I am a Port Authority, the administrator of a Home Port… but now, I think I will be becoming something more."

Frowning at the display pickup, Alexander asked, "Are you saying you are our infrastructure?"

Wow, so this is what trepidation felt like? "Um… yes."

"Well, then… Akia. We'll figure out who's in charge later. For now, we shall default to you, as you know what you need to grow." Sighing, Alexander continued, "But as I was saying, the Alice will stay up here after we unload everything the civies will need. The Lullaby will go ground side if we can find a passable spot. How long will it take for the Space elevator to be constructed?"

Grumbling, Elizabeth sighed, "Alright… I hate to condemn such a good old girl to the yards. I'll start having everything you can use, ammo spare parts and the like ready for transfer. In the meantime, let's see if we can't find a good place to set up?"

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The next eight hours were spent… rather well actually. I spent the time running simulations and conversing with Dragon about a large variety of technologies.

One such piece of tech, was remote suit, or Mecha, or a variety of other flavors of the same thing. I had already determined that I would need to replace my PT boats. Either with a space faring variant, or something in the same vein.

This… this was just what I needed.With no Human pilot, and the general usefulness of Nanomaterial. I could make a Mecha with ground to space capability, as well as a fairly powerful loadout… for something so small.

I had already determined they would at the very least replace fighters, and with a small union core like the PT boats have, it would be more than capable of the task. The hard part would be restructuring the PT boats Union Core… Better name… need a better name… Patrol Mech Union Core? No, no. That was terrible… hmm… Port Guard Union Core, PGUC. Yes, that was more reasonable… but maybe it still needed a better name?

I would also have to design a kind of dedicated Joint Tactical Network for them to work within. That had ever been a sore point about them, they never worked in tandem unless micromanaged.

During this time, I was also sent reports on the capabilities of these vessels.

The Phoenix-Class were impressing, both of them noted as having been colony ships before being repurposed for some war. In capabilities they were essentially space versions of the Amphibious Assault Ships. Which was impressive.

It was Dragons yacht that I think was the most amazing. Not because it was particularly useful, but because it was an aircraft that was able to not only function of hold air while in space. She had of course, been all but forced to dock with the Alice due to the fact it was little more than a mobile Workshop. But still no less impressive for it.

The Lullaby was… in pretty bad shape, with light damage to the superstructure, it's main gun a wreck, and the reactor barely meeting the demands… It couldn't get planetside any sooner really. But she was a good ship, proud. I would not let her die, but even then, she would have to to be reborn.

The Lullaby was going to be the first Fog made ship, I was determined to make that thought, that desire a reality. Then I could start overhauling the sea bound members of the Fog, or would I just go directly to spaceship? Something to think on.

"Akia, this is Alice Actual. We've found a landing zone how shall we proceed?"

Turning my attention to the tight beam, I replied in kind. "This is Akia, send the coordinates. I'll set down and settle in, maybe another two hours, then you can start sending your prefabs, supplies, and personal down."

"Understood Akia, be advised we are also sending down survey teams to a variety of secondary sites as well as a team to investigate some strange readings."

"Alright."

Igniting the engines of my freighter for the first time I… a smirk spread across my face. yes, yes, I could use this. One of them would have to remain intact for me to study.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Making planetfall was… a disturbing experience. The freighter had never been designed for atmospheric entry. Oh, it could, and it held together just fine, thanks to liberal use of the Kleins Field, but it didn't have anything but forward thrust and some maneuvering thrusters.

So, the long and short of it was that I came down hard, in the water.

Now, the landing point found was a very nice place. A crescent bay, surprisingly deep at a good mile straight down. The area was rich in fruit bearing plants and had at least two rich deposits of minerals. It also happened to be right on the equator.

I however, probably destroyed most of the coast somewhere on the other side of the planet. What with how much water I displaced so quickly. Instant tidalwave, just add Port?

Landing, if you want to call it that, done. I moved on to launching the twenty PT boats I already had cores for, from before all this I would assume. I needed them to explore the area and it seemed like a good idea.

Now… how to going about this?

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
An hour and a half later, I had my existing infrastructure up and running. It would create more than enough to support… a Fog fleet. As it stood, I would need to look into boosting efficiency, building more converters, and maybe even mining drones to gather the materials needed quicker. That wasn't even counting all the Power I would need, or the need for a new, better fuel source. Or thrusters that were pure energy conversion like the ones from the freighter.

But soon enough, the Humans started to make landfall. I suppose it was a good thing I set up the foundation for the Elevator already, not they wouldn't have to move… actually they would, huh? I mean, once I could start making Hab blocks.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~​
Resources:
Nanomaterial: 80,000 (0 Per month)
Thanatonium: 1000 (0 Per month)
Food: 1,300 (+10 Per month) (Requires 1 food for every 100 people per month.)
Energy: ~~
Population: 44,000 (-440 food per month)​
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~​
Faction Name?
[ ] Write in

Port Guard Union Core? Can we come up with a better name?
[ ] Write In

Builds: What was built when we landed?

[ ] Nanomaterial Converter (N500; E100)
+20 Nanomaterial Per Month

[ ] Thanatonium Refinery (N800; E100)
+10 Thanatonium Per Month

[ ] Thanatonium Reactor (N800)
+500 energy, -5 Thanatonium Per Month

[ ] Space Elevator (N50,000; E2,000)

[ ] Port Defenses (N1000; E500; T20)
[ ] Elevator Defenses (N2000; E1000; T40)
[ ] Orbital Defenses (N2000; E1000; T40)
----[Locked] Super MAC's (N8000; T500)
[ ] Anti-Orbital Defenses (N5000; E600; T100)

[ ] City (N50,000; E500; P20,000)
[ ] Farm (N50, P100)
+2 Food Per Month
[ ] Greenhouse (N100; E10; P200)
+5 Food Per Month
[ ] Military Academy (N100; E50; City)
Something Something Cuthulufuwagan (Really not sure what this will be needed for, YET!)
[ ] University (N100; E50; City) (can only have up to 5)
+1d20 Research Per Month

[ ] Lullaby Fog Conversion (N10,000; T500)
This will also require a Union Core (You may want to look into an alternative power/fuel source in research or something, first.)

[ ] Union Core (N500)​
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~​
I'm not bothering to put down the cost for Sea Fog ships unless We plan on building a lot of them. For now I'll allow up to 10 Destroyers, and a Heavy Cruiser of any class, you do however have to pay for the Union Core for each one.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~​

Landfall
[ ] Armsmaster
[ ] Civilian Child
[ ] UNSC Marine
[ ] UNSC ODST​
 
Last edited:
Also: would it be possible to use 10d10 instead of 1d100? It allows for a much more steady but still fairly random distribution (bell curve instead of a straight line)

This seems more reasonable, as I said this is my first Quest. So, help help/halps me. I'sa needs it.

Edit: AH! Oops. The reason I'm using d100 is because the science skill gets added to each die... you can find it on the Char sheets. I have added this in to the Research page...

ME*Head desk, repeat.
 
Last edited:
I thought Fog Ships are capable of flight and space travel due to Graviton Ballasts?

Personally don't fancy replacing our fighters and PT Boats. We're Fog. Our whole shtick is looking ancient but actually being hyper-advanced.

Some advice, might want to include consumption per turn to resources.

[X] Faction Name: Avalon Patrol Fleet
[X] Just call it a Union Core, no need to be fancy.
[X] Thanatonium Reactor (N800) x10
[X] Lullaby Fog Conversion (N10,000; T500)
[X] Union Core (N500)
[X] Armsmaster

We have no Energy, that needs to be fixed right now if we want to build more stuff. Farms are inferior to Greenhouses, better to just save for mass construction later since our Food upkeep is 440 I think.
 
...
Hole in galaxy...
IIRC only one I know is Gunbuster. Which imply things.

And potentials like WH40k with GEOM-reborn or Necron wiping out Eye of Terror or Milky Way becoming ground of rapid breeding of Entities are not exactly better.
 
Last edited:
This may be very early, but here is a first draft of the turn one research plan that we can discuss

I hope it doesn't seem to... bad? Pretentious? Well, whatever. I feel I should at least put my 2cents in here at the start, give you guys a bit of an idea about the usefulness of somethings.

I went ahead and put this in a spoiler so if people don't want to look at it, it's out of the way.

PT Boat replacement; Mecha (0/150)
This, so hard. It turns the water bound PT boats into something that can be used to patrol Land and Space as well. Adding to the security envelope. Just some food for thought. They will also be upgraded for free with new tech as it's researched.​

Space Ship Design (45/50) (WHOO! Maybe I can make shuttles?)
----[Locked] Frigate Design Rank I (0/200) (Light Frigates)
This will allow you to get something up in space that can really do something, but Ion Thrusters is again highly recommended before construction.​

Phoenix-Class Ship Design (0/500) (+200 to research rolls from example of tech)
This you will have done BEFORE the build to Fogify Lullaby, or you loose the bonus.​

Better Fuel (0/50)
This effects a few things but most prominently ground vehicles, and any exotic fuels that may pop up.​
Fusion-Fission Reactors (0/500)
The effect of Thanatonium Reactor is doubled, and this also effects ships.​

Shaw-Fujikawa Translight Engine (0/200)
[Locked] Zero Point Theories (0/2000)
----[Locked] Zero Point Reactor (0/2000)
These three are just to get to this, Thanatonium cost is dropped for everything but resupplying weapons like corrosive warheads.​
 
Last edited:
We have no Energy, that needs to be fixed right now if we want to build more stuff. Farms are inferior to Greenhouses, better to just save for mass construction later since our Food upkeep is 440 I think.

That is correct, but you're missing something. There is no Nanomateriel gain right now.
 
First step is Thanatonium and Nanomaterial production facilities then. They gate everything. We need lots of them, and early.
 
That is correct, but you're missing something. There is no Nanomateriel gain right now.
First step is Thanatonium and Nanomaterial production facilities then. They gate everything. We need lots of them, and early.
This is correct, but our current options for nano production are absolute crap (25 months for return on investment) hopefully get better options after some research. preliminary research and build plans coming up shortly
 
...
Hole in galaxy...
IIRC only one I know is Gunbuster. Which imply things.

And potentials like WH40k with GEOM-reborn or Necron wiping out Eye of Terror or Milky Way becoming ground of rapid breeding of Entities are not exactly better.

To put your mind at easy a little... it was not of those. Just a quantum resonance annihilation bomb. Because, when you want something really, really dead.

It didn't fully work, good luck.
 
This is correct, but our current options for nano production are absolute crap (25 months for return on investment) hopefully get better options after some research. preliminary research and build plans coming up shortly

I should mention then, upgrades to existing facilities are free less said otherwise. Nanomateriel, bro. It's programmable, reprogramable matter.
 
[X] Research Plan DS
UNSC Scientists : 12d50+12*3 RP , no change
Humans (0/100)
Human Habitation (0/100)
Human Medicine (0/300)

Akia : 4d100 each with +14
Dragon : 4d100 each with +12
masamune : 3d100 each with +9
All of the above three will work together on the following
Fog Technologies (0/500)
Better Fuel (0/50)
Fusion-Fission Reactors (0/500)

44000pop/100pop/food = 440 food/month - have 1300, 3 months supply
generate 10 food as is, need 430 to stabilize
430/5 = 86 greenhouses

[X] Build Plan DS
10x Groups of Thanatonium Facilities - each nets +900 E for 2400 Nanomaterial - total cost -24000N, +9000E
-1x Than Refinery (-N800, -E100)
-2x Than Reactor (-N800) + 1000E/month
10xThan Refinery(N800, E100): - 8000N, -1000E
Port Defenses (-N1000, -E500, -T20)
Orbital Defenses (-N2000, -E1000, -T40)
Anti-Orbital Defenses (-N5000; -E600; -T100)
90xGreenhouse (-N100; -E10; -P200) - 9000 N, -900 E, -18000 pop - slight surplus
40xNanomaterial Converter (-N500;- E100) - 20000N, -4000E +800 nano

Costs for everything here = 70600 N, 4000 E, 160 T

Net energy production after building = 900*10-8000 = 1000E surplus
Net Thanatonium /month= 100
Net Food /month= 20
Net Nano /month= 800

Reserves
Nano: 9400
Food: 870 (dont produce until next month)
Thana: 840

Assumption : buildings don't cost upkeep or produce value until turn after they are built (energy cost is how much is needed to run it)

With this, we get and stay out of the red on everything. I would like to re-build the lullaby but we just don't have the thanatonium right now to build her

Edit: derped, cant make Uni's yet
 
Last edited:
We can do that? Build stuff that we'll only have the resources for at the begging of the next turn?

Huh, didn't know that's allowed.

Is a turn equivalent to a month?
 
[X] Nanomaterial Converter (N500; E100) x40
[X] ThanatoniumReactor (N800) x9
[X] ThanatoniumRefinery (N800; E100) x5
[X] Greenhouse (N100; E10; P200) x40
 
[X] Nanomaterial Converter (N500; E100) x40
[X] ThanatoniumReactor (N800) x9
[X] ThanatoniumRefinery (N800; E100) x5
[X] Greenhouse (N100; E10; P200) x40
 
...can we make things with multiple forms? Like say a PT boat type shuttle craft that can reformat itself into a mech or sub or any of a variety of uses?
 
[ ] Nanomaterial Converter (N500; E100)
+20 Nanomaterial Per Month
Is this correct? If so, then a Nanomaterial Converter will take 25 months to completely pay for itself. If we're playing on the order of years for turns, that's fine, but if we're playing months for turns, its going to take a long time to ramp up.

Ion Thrusters (0/500) (+20 to research rolls from example of tech)
Fuel? Whats that? This these ships will have more room for armor weapons supplies whatever. It will also allow for the beginnings of a Fog space fleet, and is in fact required for it unless you want to have to worry about fuel all the time.
If this image from the anime opening and similar ones for other Fog ships are too be believed, then Fog ships use gravitons to move around. I don't see fuel really being a consideration in light of that with the exception of supplying thanatonium for the main reactors.

[X] Nanomaterial Converter (N500; E100) x40
[X] ThanatoniumReactor (N800) x9
[X] ThanatoniumRefinery (N800; E100) x5
[X] Greenhouse (N100; E10; P200) x40
[X] Nanomaterial Converter (N500; E100) x40
[X] ThanatoniumReactor (N800) x9
[X] ThanatoniumRefinery (N800; E100) x5
[X] Greenhouse (N100; E10; P200) x40
Could you two mind telling me why you two went with this? We'd still have a food deficit and we'd still have a lot in the bank. Also, I'd think that with the long pay-off period, we'd almost be better off plowing as much nanomaterial as we can into making more nanomaterial to try to recoup the investment at the earliest possible opportunity with the low return rate.

...can we make things with multiple forms? Like say a PT boat type shuttle craft that can reformat itself into a mech or sub or any of a variety of uses?
Considering that transformation systems are canon for AoBS, I'd say probably, but its up to the QM. On a slightly related note, I'm of the opinion that Mechs essentially run off of Rule of Cool. We'd probably be better served just making a helicopter or jet fighter sized craft for use in all theaters, whether it's space, air, sea, or land.
 
Is a turn equivalent to a month?
Yes, but things will happen in the month so some/most will have multiple snips.

I'm assuming the energy cost listed is to run the facilities not make them
This is correct, instead of constantly keeping tract of Upkeep (which doesn't exist for Nanomateriel), I did it this way.

Like say a PT boat type shuttle craft that can reformat itself into a mech or sub or any of a variety of uses?
Yes, that is part of what the Fog does. No, not Mecha because this is something Fog is not familiar with, and we are not having ships that turn into robots. This is neither Transformers of Robotech. Yet?

Is this correct? If so, then a Nanomaterial Converter will take 25 months to completely pay for itself. If we're playing on the order of years for turns, that's fine, but if we're playing months for turns, its going to take a long time to ramp up.
A turn is a month as said above, but there are avenues of research that will boost the income by a considerable degree.

If this image from the anime opening and similar ones for other Fog ships are too be believed, then Fog ships use gravitons to move around. I don't see fuel really being a consideration in light of that with the exception of supplying thanatonium for the main reactors.
Ah... oops. And I had just finished rereading the Manga. Gonna go get rid of that I guess.

On a slightly related note, I'm of the opinion that Mechs essentially run off of Rule of Cool. We'd probably be better served just making a helicopter or jet fighter sized craft for use in all theaters, whether it's space, air, sea, or land.
While not wrong, the Mecha I'm thinking of are more inline with Gundams but with some built in weapons. The reasoning behind Mecha instead of a fighter or interceptor was. 'Oh hey, there's salvage in system, these things have hands they can collect it.' Instead of having to make a dedicated design for it.

That said, feel free to come up with better ideas.
 
Yes, but things will happen in the month so some/most will have multiple snips.


This is correct, instead of constantly keeping tract of Upkeep (which doesn't exist for Nanomateriel), I did it this way.


Yes, that is part of what the Fog does. No, not Mecha because this is something Fog is not familiar with, and we are not having ships that turn into robots. This is neither Transformers of Robotech. Yet?


A turn is a month as said above, but there are avenues of research that will boost the income by a considerable degree.


Ah... oops. And I had just finished rereading the Manga. Gonna go get rid of that I guess.


While not wrong, the Mecha I'm thinking of are more inline with Gundams but with some built in weapons. The reasoning behind Mecha instead of a fighter or interceptor was. 'Oh hey, there's salvage in system, these things have hands they can collect it.' Instead of having to make a dedicated design for it.

That said, feel free to come up with better ideas.
What about outlaw star style Grappler craft?
 
Back
Top