- Paradox already had plans to use Bloodlines in some form due to its value, but Hardsuit Labs worked on their own pitch for three months the moment Paradox acquired the IP
- Pitch presentation was so good Paradox immediately began talking pre-production
- First hub surrounds Pioneer Square
- Customise your appearance and background from the start
- Awaken on the floor of a courthouse, victim and witness to a mass embrace. Surrounded by members from different clans and factions you're to be trialed and almost executed, but a firebombing allows you to escape
- Start as a thin-blood due to them being at the center of political issue, and as a way to tutorialise your abilities and introduce you to the various clans and power structures, then joining a clan under unspecified circumstances later
- Five playable clans at launch, less than Bloodlines, but a focus on making every clan as distinct in play style as possible
- "If I'm someone who just likes to punch people in the face, we have a clan for you. If I'm someone that...in a normal roleplaying game, would play as a wizard or something, we also have a clan for that"
- Unique abilities and areas to explore depending on clan. Players who want to "see everything" will need to play as different clans
- Thin blood abilities include the ability to grow bat-like wings, transform into mist, and telekinesis
- End of tutorial has players choose one of these abilities, with its own sub-skills
- Levels design to be navigated in multiple ways, eg slip through a vent in mist form, use telekinesis to rip a fan out of the wall, fly over the gap, etc
- System Shock, Deus Ex, and Dishonored cited as primary inspiration for level design
- Gentrification and the divided between old and new a key narrative theme
- Mysterious woman contacts you via mobile phone, teaches you some of the tutorial stuff, like how to feed
- Feeding requires balancing draining the optimum amount of blood and not killing your target, else risk losing humanity
- Combat primarily in first person
- Able to equip two melee and two ranged weapons at any time
- At high levels can use devastating special moves, where the camera will zoom out to third person
- Meet another thin blood, who is killed by another vampire, then saying to you "You're not on my list"
- "Unsanctioned Seven" side quest has you hunting down the other thin bloods and learning about how vampiric life has impacted their mortal life
- First safehouse is an apartment sub-let by a reclusive vampire named Dale, who acts as a guide to the world
- Apartment safehouse belonged to the aforementioned murdered thinblood, pin board covered in notes and documents, the vamp trying to work out who caused the embrace
- Mitsoda wishes to retain the noir, black humor vibe of Bloodlines in characters and dialogue
- Game dialogue is fully voiced
- No quest markers on NPC heads, must be discovered by your own exploration and engagement
- Example of the above; a missing cat poster. Keep exploring Seattle to find greater density of missing cat posters, investigate the phenomenon, uncover the reason
- More broader choice than Bloodlines in choosing who you want to work for, different experience based on your faction alignment, can insult factions so badly they stop working with you
- Public displays of powers will violate the masquerade, as will feeding, etc
- Masquerade violations of violence will reduce civilian population at night as people are scared to go out, and heavier, frequent violations will see supernatural enforcers sent after you
- Can repair masquerade violations through specific tasks, like joining a clean-up crew to clear up masquerade violations from other vampires
- Clean-up crew run by a weird, desensitized guy named Bart, used an example of the black humor in the game. One clean-up crew mission has you clearing the mess left behind by a vampire + human romantic encounter; "if someone had exploded in a small hotel room, that's what that would look like. You're there to just pick up the pieces. Literally, pick up the pieces, and Bart just comments on whatever's there while eating his noodle soup"
- Background choices impact quest structure and options. Eg background of being a police officers, for a mission at the police station will allow you to walk straight in the door, but that comes with complications of its own as others recognize you
- Emotional resonance provides temporary buffs based on emotional state of victims fed upon. Eg, angry victims will provide a melee buff. Repeatedly feeding on angry people will provide a permanent passive bonus
- Built in Unreal Engine 4