requiem was also spin out of the wod rights and I'm not sure paradox has the rights to it
 
Can I just say how amazing the ending of the game was? The coffin being full of C4 and the mummy chilling on a beach chair at the end feels like a proper wild Tabletop game ending.

Also the PC giving the middle finger while the tower is exploding is just the best.
 
I wonder if you'll be able to remain a Thinblood or if joining a clan with disciplines and weaknesses all (presumably diablerie is involved) is mandated by the story?
 
The PC Gamer magazine apparently covered Bloodlines 2 (This is second hand so it'd probably be good to take it with a grain of salt):

- Paradox already had plans to use Bloodlines in some form due to its value, but Hardsuit Labs worked on their own pitch for three months the moment Paradox acquired the IP
- Pitch presentation was so good Paradox immediately began talking pre-production
- First hub surrounds Pioneer Square
- Customise your appearance and background from the start
- Awaken on the floor of a courthouse, victim and witness to a mass embrace. Surrounded by members from different clans and factions you're to be trialed and almost executed, but a firebombing allows you to escape
- Start as a thin-blood due to them being at the center of political issue, and as a way to tutorialise your abilities and introduce you to the various clans and power structures, then joining a clan under unspecified circumstances later
- Five playable clans at launch, less than Bloodlines, but a focus on making every clan as distinct in play style as possible
- "If I'm someone who just likes to punch people in the face, we have a clan for you. If I'm someone that...in a normal roleplaying game, would play as a wizard or something, we also have a clan for that"
- Unique abilities and areas to explore depending on clan. Players who want to "see everything" will need to play as different clans
- Thin blood abilities include the ability to grow bat-like wings, transform into mist, and telekinesis
- End of tutorial has players choose one of these abilities, with its own sub-skills
- Levels design to be navigated in multiple ways, eg slip through a vent in mist form, use telekinesis to rip a fan out of the wall, fly over the gap, etc
- System Shock, Deus Ex, and Dishonored cited as primary inspiration for level design
- Gentrification and the divided between old and new a key narrative theme
- Mysterious woman contacts you via mobile phone, teaches you some of the tutorial stuff, like how to feed
- Feeding requires balancing draining the optimum amount of blood and not killing your target, else risk losing humanity
- Combat primarily in first person
- Able to equip two melee and two ranged weapons at any time
- At high levels can use devastating special moves, where the camera will zoom out to third person
- Meet another thin blood, who is killed by another vampire, then saying to you "You're not on my list"
- "Unsanctioned Seven" side quest has you hunting down the other thin bloods and learning about how vampiric life has impacted their mortal life
- First safehouse is an apartment sub-let by a reclusive vampire named Dale, who acts as a guide to the world
- Apartment safehouse belonged to the aforementioned murdered thinblood, pin board covered in notes and documents, the vamp trying to work out who caused the embrace
- Mitsoda wishes to retain the noir, black humor vibe of Bloodlines in characters and dialogue
- Game dialogue is fully voiced
- No quest markers on NPC heads, must be discovered by your own exploration and engagement
- Example of the above; a missing cat poster. Keep exploring Seattle to find greater density of missing cat posters, investigate the phenomenon, uncover the reason
- More broader choice than Bloodlines in choosing who you want to work for, different experience based on your faction alignment, can insult factions so badly they stop working with you
- Public displays of powers will violate the masquerade, as will feeding, etc
- Masquerade violations of violence will reduce civilian population at night as people are scared to go out, and heavier, frequent violations will see supernatural enforcers sent after you
- Can repair masquerade violations through specific tasks, like joining a clean-up crew to clear up masquerade violations from other vampires
- Clean-up crew run by a weird, desensitized guy named Bart, used an example of the black humor in the game. One clean-up crew mission has you clearing the mess left behind by a vampire + human romantic encounter; "if someone had exploded in a small hotel room, that's what that would look like. You're there to just pick up the pieces. Literally, pick up the pieces, and Bart just comments on whatever's there while eating his noodle soup"
- Background choices impact quest structure and options. Eg background of being a police officers, for a mission at the police station will allow you to walk straight in the door, but that comes with complications of its own as others recognize you
- Emotional resonance provides temporary buffs based on emotional state of victims fed upon. Eg, angry victims will provide a melee buff. Repeatedly feeding on angry people will provide a permanent passive bonus
- Built in Unreal Engine 4
 
Oh yeah. Yeeeeeah. I bet you guys aren't going to try developing this on the Source engine again.

I mean, they could. Source is still being used just fine. But Unreal can do so many different kinds of games that it's probably the best choice for doing all the things this game wants to do.
 
Oh yeah. Yeeeeeah. I bet you guys aren't going to try developing this on the Source engine again.

I mean, they could. Source is still being used just fine. But Unreal can do so many different kinds of games that it's probably the best choice for doing all the things this game wants to do.
Yeah, I'm sure Unreal 4 is a natural choice considering the history :p

Also, wasn't Valve making Source 2? Or did that come to nothing like 99% of the cool things they've talked about developing?
 
Source 2 is used for dota 2, that card game nobody wanted, and apparently one part of a game called 'the lab'.

HIghly modified source 1 is still in use by some people. Apex Legends uses it, for example.
 
- Can repair masquerade violations through specific tasks, like joining a clean-up crew to clear up masquerade violations from other vampires
- Clean-up crew run by a weird, desensitized guy named Bart, used an example of the black humor in the game. One clean-up crew mission has you clearing the mess left behind by a vampire + human romantic encounter; "if someone had exploded in a small hotel room, that's what that would look like. You're there to just pick up the pieces. Literally, pick up the pieces, and Bart just comments on whatever's there while eating his noodle soup"
ngl, this is the most awesome thing I've heard about the game yet. I for one look forward to Viscera Cleanup Detail with Vampires.
 
ngl, this is the most awesome thing I've heard about the game yet. I for one look forward to Viscera Cleanup Detail with Vampires.
Agreed, if there are more features like this (and they're handled well) then I feel that there could be a very real chance that Bloodlines 2 could surpass 1.

The Masquerade and getting Masquerade Redemption was always a non-issue in the original and considering the importance of the Masquerade (it's in the name of the title after all) that was a shame, this is a much more interesting way to handle it.
 
It would be really interesting if there were a limited number of redemption missions and we're some of the only ways to get it. So you have only a set amount of Masquerade violations you can role back. After which point you're fucked and basically have to try to play the rest of the game like that.
 
It would be really interesting if there were a limited number of redemption missions and we're some of the only ways to get it. So you have only a set amount of Masquerade violations you can role back. After which point you're fucked and basically have to try to play the rest of the game like that.
Yeah, that was exactly what I was thinking. By making them proper missions it's plausible that they'll be limited in number, which could make Masquerade violations something that actually matters and one has to avoid.

Dear god, my hype is at dangerous levels :D
 
Out of all these amazing sounding points the Unreal 4 engine somehow makes me the happiest, because of all the bad effects the Source and Frostbyte engines had I've read about recently.
 
I hope the game retains the silly humour of the original, and steers well clear of excessive "vampire angst."

And for god's sake please keep Avellone on a leash. The last thing this game needs is some pretentious, long-winded twat delivering logorrheic lectures to the player character in the most tedious purple prose imaginable.
 
Out of all these amazing sounding points the Unreal 4 engine somehow makes me the happiest, because of all the bad effects the Source and Frostbyte engines had I've read about recently.

I mean, it really depends on what they do with it. PUBG is Unreal 4, and from what I understand has a big underlying layer of bank to it. And I play Day of Infamy which is Source, and it's perfectly fine.

The big thing about it though is that source games are mostly shooters, and a ton of them are built off a giant tower of duct tape of modding going all the way back to Quake. Whereas Unreal has a way more varied library of different kinds of games that thave been built on it.
 
Unreal as an engine is just used more, for more things, and the only game engine that comes even close to having as much embedded and available development resources, experience, and assets is friggen Unity.
 
So I just finished my first ever run of Bloodlines, documented on TVTropes and SB and not here because I dunno why. Amazing, amazing game.

RP'ed a very proud to be a vampire Gangrel who was all about the Beast within. Sided with Strauss.

Ending is too abrupt for my taste, although conversations online reveal some stuff I thought were unexplained (like what the deal with The Mandarin was) are explained if you can hack the computer. Fucking knew I couldn't trust Ming Xiao, even with her having 10x the charisma of Lacroix. The Kindred have to stick together.

I thought Downtown was the highlight in a lot of ways be it design, story,music or quests.


Of course a pretty memorable - and I think most memorable from there - sidequest is dealing with the Plaguebearers/Brotherhood of the Ninth Circle. Perhaps it's because I'm coming from Warhammer 40K and was always a Chaos fan but I loved 'em a lot. Hardest bosses in the game for me (except Ming Xiao) , some great voice-acting and dialogue, finding their headquarters and the disease-ridden things that were once human..... The whole thing is just very memorable. Wish they had a few more quests with them, actually.


Also there appears to be mild speculation on a few things relating to them. For one, what type of vampire is Bishop Vick?
Two, does him being a "Bishop" mean he is or was part of the Sabbat?



I'm a newbie to WoD so I'm glad I found this list of books to read up on all aspects of VTMB:
Bloodlines Primer

Sadly, no Demons in Bloodlines so no books on that but it's still a very helpful resource.

Super excited for the sequel. I'll content myself with reading lore until next year I suppose. Should prob replay Bloodlines again once I have had time to relax and do other stuff.
 
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Also there appears to be mild speculation on a few things relating to them. For one, what type of vampire is Bishop Vick?
Two, does him being a "Bishop" mean he is or was part of the Sabbat?

Vick is a Toreador (as evidenced by his use of the Celerity Discipline), and his title of "Bishop" is because he's a cult leader.
 
Vick is a Toreador (as evidenced by his use of the Celerity Discipline), and his title of "Bishop" is because he's a cult leader.
Although it's good to remember that being a member of a usually-Camarilla Clan doesn't mean one isn't Sabbat, that's the point of Antitribu.
Also Panders( Sabbat Caitiffs) can technically have any of the "common" Disciplines,
 
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Although it's good to remember that being a member of a usually-Camarilla Clan doesn't mean one isn't Sabbat, that's the point of Antitribu.
Also Panders( Sabbat Caitiffs) can technically have any of the "common" Disciplines,

For what it's worth, somebody in this thread said
This would fit with Andrei being the Archbishop of LA and Vick being just a Bishop there. Also the internal map stats of Vick show him as npc_VSabbatGunman and not a normal npc_VVampire...
https://steamcommunity.com/app/2600/discussions/0/133261907142002141/

Then somebody theorizes he's a Baali, who I don't know much about.

Somebody elsewhere also brings up that special sword you can find in the game. It's apparently named after "The True Black Hand" who want to usher int he end of the world as soon as possible. They used this to explain why Vick's ideas apparently clash with the Sabbat's so much.

Even if he was Sabbat though, seems just as likely he went rogue. His Embrace was clearly not a happy one and he doesn't buy into the Caine stuff clearly
 
Then somebody theorizes he's a Baali, who I don't know much about.
That's...probably a good thing, the Baali are bad.
First off, they are supposedly Infernalists, which is WoD-speak for satanists and demon-worshippers.
Although this isn't strictly true...

Second, their IIRC Dark Ages book includes a little boy Baali seducing a Catholic Priest and then putting parasitic Hell-worms in the guy's body...
Yeah, like I said, bad.
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They also IIRC automatically follow a Path instead of having Humanity;
Original
  • Combat the predations of the Beast to keep yourself ready to support your Nest
  • Loyalty is all. First to your sire, then to your Nest and then to other followers of the Path.
  • Keep the Sleepers dreaming by committing atrocities.
Via Hyron
Rating Moral Guideline
10 Arguing with another follower of the Road or your Nest.
9 Joining forces with an outsider against a follower of the Road or your Nest.
8 Acting on impulse.
7 Actively working against a member of your Nest.
6 Betrayal of someone who could benefit the Nest.
5 Feeding from innocents with force.
4 Withholding knowledge from the Nest or betraying a member another Baali.
3 Acting for any cause that does not benefit the Nest.
2 Betraying an Elder of the Road.
1 Betraying your sire or one to whom you are bound.



Revised


  • Be the Angel of Vengeance. Exact the toll of Abel and retrieve his stolen blood from Caine's children, like a shepherd shearing his flock.
  • Combat the authority of religion. Institutional worship and dogma are masks and forgeries for Lucifer's church, including the Book of Nod. Only the Abelene creed holds the truth. The Molochim are the shepherds.
  • Always be within a Nest. The Nest within the swarm of the Hive is the means of salvation to counter the infernal and demonic.
  • Vampires are shadows cast by the One Above. When the One Above shines into a pit of blackest gloom, shadows are the only darkness permitted to remain.
  • The Sacred Mission of the Molochim is the sworn duty of all Abelenes. Keep the Sleepers in dreams at the expense of all else.
  • Listen to your Beast. The one above bestowed the Beast to his angels for a reason. Heed its counsel and release its fury when enraged.
Road of the Hive
Rating Moral Guideline Rationale
10 Failing to ride the wave in Frenzy. The heart of Abel's prized Beast was given to him by the One Above. Its voice is sacred and unleashing its divinity protects his angels from assault.
9 Failing to staunch the influence of institutionalized religion. Throughout history, the deceiver, Lucifer, has twisted faith and clothed the spread of ignorance, bigotry, delusion, greed, and mayhem in the hypocrisy of religion. It is the duty of the Molochim to shepherd Caine's flock.
8 Feeding on the Children of Seth. Reclaim Abel's blood in vengeance from the builders, Caine's children. Those living in harmony with Creation in the wild are not subject to retribution from the One Above.
7 Not actively pursuing safe knowledge of sorcery and the demonic. Know thy enemy. Ignorance is darkness, and darkness is where the infernal hides. Blood sorcery is the sacrament in the arsenal against atrocity.
6 Refusing an opportunity to convert those seeking redemption. The larger the hive, the greater the swarm. Those who have faced the infernal are hornets without a Nest= waiting to be saved. Bind them through the blood and release them when they find shelter.
5 Refusing to sing a lullaby to the sleepers. The sleepers' dreams are fueled by havoc and devastation visited upon Creation. Without fuel, the sleepers turn their attentions away from dreaming and seek to awaken.
4 Not being selective in a lullaby. Undirected destruction that does not serve as fertilizer for new Creation to emerge is no better than an awoken sleeper. Shepherd Creation by strategic application of violence and suffering.
3 Failing to enslave or extinguish the demonic. The One Above damned Lucifer and his children; their existence is forfeit.
2 Failing to cleanse the infernal. Each utterance of a sleeper's name and soul lost to the demonic stirs the sleepers from dream.
1 Failing to Nest. Independence is the gateway to the infernal; Lucifer preys first upon individuals alone. Unity is the of the hive, isolation weakens the swarm. If leaving a Nest, find another.
 
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That's...probably a good thing, the Baali are bad.
First off, they are Infernalists, which is WoD-speak for satanists and demon-worshippers.
Second, their IIRC Dark Ages book includes a little boy Baali seducing a Catholic Priest and then putting parasitic Hell-worms in the guy's body...
Yeah, like I said, bad.

I was interested in demons when I first started reading about WoD and the various beings within. Bloodlines doesn't touch on them at all, though. Like vampires they seem to run the gambit from decent to OMGRUN.

Bloodlines made me curious about WoD Werewolves, too. Not really a werewolf fan but the game certainly puts a big spin on them. After that 10 ft tall juggernaut werewolf wrecked my day in Bloodlines I had to know more.

I've heard though, at least in oWoD that the various ...uh, settings? are incompatible with each other. Like, the rules for how they work don't jive.
 
I was interested in demons when I first started reading about WoD and the various beings within. Bloodlines doesn't touch on them at all, though. Like vampires they seem to run the gambit from decent to OMGRUN.

Bloodlines made me curious about WoD Werewolves, too. Not really a werewolf fan but the game certainly puts a big spin on them. After that 10 ft tall juggernaut werewolf wrecked my day in Bloodlines I had to know more.

I've heard though, at least in oWoD that the various ...uh, settings? are incompatible with each other. Like, the rules for how they work don't jive.
Mmm, it's more that the metaphysics/history don't jive.
Although Demon explicitly states that the world has a Multiple Choice past, and that the correct answer is;
"All, yes, even and especially the contradictory choices."
 
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