Creation Part 3: Stat Allotment and Hero Brand
The Stats and Skills of the World are split into increments and skills needed to be a hero.
They have evolved quite a bit from the early era but they can be put into simple terms.
Public Relations (AKA Diplomacy):Your crowd control abilities, public relations, ability to weather a crisis and keep people calm.
Tactical Skills (AKA Martial): You need to lead people that can use deadly weapons, powers and abilities and the ability to direct them to the point and not cause massive damages to the city.
Finance Skills (AKA Stewardship):Hero insurance is a difficult business, getting some requires a hold of money capital to use to repair damages and pay for lawyer fees.
Investigative Skills (AKA Intrigue):Can you get a massive conspiracy up and running, dismantle and control the nation with impunity, and investigate case after case with impunity, dump in this.
Knowledge Skills (AKA Learning):You a smart boy needing tech, magic or just plain school work.
Combat Skills (AKA Personal Combat):Your ability to kick ass.
Your Starting Traits:
The First of the New: No baggage, no scars...just simple ideas to strive for. (One stat set at 20, +1 rest, no greater destriments or boons.)
Fragment of Avlon: You have a shard of Avalon the Scabbard of Excalibur,it will help you not die painfully, hopefully.
Excalibur, Sword of the King: You have Excalibur, one of the most powerful magical weapons that exist in the known world. (Skills to low to know if it's true power.)
Please assign the 20 Base to a stat.
Public Relations (AKA Diplomacy):
Tactical Skills (AKA Martial):
Finance Skills (AKA Stewardship):
Investigative Skills (AKA Intrigue):
Knowledge Skills (Learning):
Combat Skills (Personal Combat):
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Your Other Base stats (Rolling a d20)
Trait 20,
1D20 => 16,
1D20 => 6,
1D20 => 18,
1D20 => 8,
1D20 => 17
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What is your Hero Name?:
[]Write in name.
AN: Lets do this!! Enjoy. Plan Format.