Unprecedented Times [A Pokemon Ranger Quest]

...Like, maybe I'm just missing something but putting your Pokemon back in their ball isn't the same as being defenseless, right??? They're right there on your hip, ready to be released at a moment's notice.
It's a matter of response time. Think of it as the difference between having your gun holstered, and having it in your hands with the safety off. Unless you mastered the quick draw, one is definitely better prepared for a fight to break out at a moment's notice.
 
[2.19] Vote Results
Right-i-o. As is the usual, it's about time for dinner so I'm closing it here. The vote this time around was, while not as unanimous as some have been in this thread's history, absolutely lopsided.

Coming in at 43 votes is [X] Follow the island's coast until you find an open space away from the town! A humble second place goes to [X] Hike into the forested foothills to the town's south, netting 7 votes.

As a reminder, I will be taking a break for the month of October, so this next chapter will be the last before that.

In any event, I'll see you again on Wednesday or Thursday! Until then!

[Also, obligatory: woo, beach episode!]
 
Ohhhhh these are so pretty. I've wanted to get a ky-nim gijinka commission for a while but never had the time to figure out which Pokemon to do it for. I love Urchin's raggedy tendril-cape and B.B.'s little booties.
 
Let's start with our most precious partner, the ever-grumpy but always dependable Baby Boy/BoomBox, B.B.!

Oh look at our boy. Behold his floppy ear sweater, his big booties. What a wondrous drawing to wake up to! He's sure got his grump on, too, with that fuzzy head of his to boot!

And of course, can't forget our venomous lady of extroverted spikiness, Urchin!

And look at Urchin! Her snaggly teeth! Her outfit that makes me think fantasy rogue, part-time clown! Her hunger for that sunflower! Her pocket knife! For a second time, I am in love.

Thank you so much for commissioning so much artwork for the quest, kamkong. Take this 20 EXP for your contributions today. These are so lovely.
 
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Now, I've been sitting on this one for a bit. I was thinking about only putting this out once the current mission was over, but at current pace that might be another five months out, what with this being day 6 of ten, and my memory is not reliable enough for that.

I want to preface this by saying that this post is at least partially based on me vaguely remembering that the Pacifidlog town chapter was longer than you intended it to be, and inferring that the same might be true here. If this is not the case and you are happy with the current pace, please ignore the rest of this post @OxfordOctopus .

All those qualifiers out of the way, I think this mission is suffering from having too many good ideas put into it, if that makes sense.
This:

REEDPIER RECOVERY EFFORTS | ★

Duration: 10 days
Description: Reedpier Village, located north of a common Cloud Nine-line Swablu and Altaria nesting site, was protected in part by said Pokemon during the events that occurred some weeks ago. While the Pokemon left after the events concluded, a scouting team was sent to check on them, and found much of their territory heavily damaged by the storm, and many of the dragon-type Pokemon displaced into lower parts of the highlands, where they've come into conflict with other local Pokemon. Your job will be to help clear out the former nesting sites as well as clean it up, to encourage the Pokemon to return, and to discern if there are other factors driving the Pokemon off from their former nesting site. You will be grouped into pairs while at the nesting site.

No outside dragon-type Pokemon are permitted to be part of this excursion.

Threats to expect: displaced, agitated Pokemon, potentially Swablu/Altaria (deescalation should be easier due to high intelligence), unstable terrain.
This was the original description of the mission.

Now, I really liked the whole saga around the blockage, but it had very little to do with what we initially voted to do, and on top of that was long and complex enough in its own right to have been an entire mission in and of itself. Especially if one were to expand the actual digging work into a few days to be timeskipped over to give it a more "big mission" appropriate timeline without ballooning updates.

Likewise, the entire current military saga, while extremely interesting and well written, could have been enough complication and content to fill another mission in its own right, especially if there wasn't a Drake around to put his foot down. While it is more integrated into the Altaria situation, it still feels more like an interruption before we go back our actual work of dealing with the Altaria and Old Storm. The old military installations could have just as easily not been there.

In summary, I think this entire mission feels a bit like three distinct missions in a trenchcoat, and don't think maintaining this much content per mission is going to be a good idea going forward.

If you want to preserve missions lasting multiple days (which for the record I would be in favour of), I would prefer to maybe have multiple small timeskips with some easily summarizable drudgework (maybe taking down the blockage takes more time, or the mountain paths must be cleared carefully, etc.) over every day being its own Pacifidlog style mission day.

As is, I feel like the pacing of both our mechanical advancement and our relationship with friends we aren't actively deployed with is getting a bit skewed. If I had known we wouldn't be seeing Gretchen or Suzume for half a year, I would have placed a lot more emphasis on going with one of them at mission selection

Again, if you yourself are happy with the pacing, or the other questors don't share my concerns, feel free to just keep going like this. I'm still enjoying every chapter and eagerly following along, and that won't change either way. I just wanted to adress my concerns over the longer term.
 
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In general, you're absolutely right. This mission has gotten well away from me in terms of length, and I am going to be making sure that something like this doesn't happen again, going into the future. I've already had a lot of similar ideas to what you presented here (doing smaller timeskips to cover multi-day periods of grunt work) and they're going to be implemented, both during this mission near the end and in future missions. I will also be ensuring the next several missions have their scope pulled in, in comparison to these.

This is a reckoning that I do need to face, though. I've had the rough mystery and whodunnit of this mission framed in broad strokes from the very beginning (munitions depot, Old Storm, so on) but what I severely underestimated was just how many posts would go into it. While the time scale here is better than the second mission, it's still inadequate for what I want to do. This mission should have never gone on for this long, and I've been in the process of ensuring it never happens again.

With this all in mind, thank you for laying this all out. As a consolation, we are not another 20 chapters out from a finale. I'm intending to aim for closer to five (even if I can't guarantee this); day six will be completely covered by your time off, while days seven through to ten should encompass a little additional prep, a subsequent finale to the problems, and then an amount of time you spend in a timeskip tying up the last of your work here. You'll understand what I mean when the next chapter goes up, I think.

Future missions still might hew towards 7-10 chapters, depending on what's done in them, but I've definitely strongly adjusted my methodology to lean towards more simple goals and pacing. This isn't to say that missions are going to turn into verbose checklists, but as mentioned in this post, expect missions that encapsulate one or at most two of the things done in this one. An example would be a 10 day mission to help clear out a blocked river (and deal with an influx of hostile Vigoroth), or a mission about stored munitions and dealing with the military, or a mission that really is just about cleaning up an area so Altaria come back.

But for now, we're pushing towards the end, and I promise, I'm learning, and next time, hopefully, the mission won't feel like we're in a time dilation chamber.
 
But for now, we're pushing towards the end, and I promise, I'm learning, and next time, hopefully, the mission won't feel like we're in a time dilation chamber.
Given the unexpected complexity of the mission in verse its a decent way for Kylie to start establishing a reputation as a solid ranger even in escalating situations.

... just gotta remind her of key local officials given she's unaware she talked to a Hoenn Elite 4 member.
 
But for now, we're pushing towards the end, and I promise, I'm learning, and next time, hopefully, the mission won't feel like we're in a time dilation chamber.

Next time on, Unprecedented Times Z, ...

No? I'll see myself out.

To be fair, I both agree and disagree. I didn't mind it being stretched out, but it did feel a little much for a 1 star difficulty mission since it's a lot of submissions all tying together for near constant effort. But I assumed it was a simple-complex-simple type mission structure.
 
I have to agree as well that this escalated quickly. Kylie is only on her third mission, and she's already had to deal with both the Military and Drake of the Elite Four. That's not something a Rank 1 Ranger would normally be doing. She has acquitted herself quite well and this will be noticed. She's already proving herself to be a fairly solid Ranger with decent diplomacy skills. Not to mention that her Whismur saved the group from Old Storm's sing attack and then evolved while in the middle of a battle with a hostile dragon type.
To be fair, I both agree and disagree. I didn't mind it being stretched out, but it did feel a little much for a 1 star difficulty mission since it's a lot of submissions all tying together for near constant effort. But I assumed it was a simple-complex-simple type mission structure.
keep in mind that the person who ranked the mission didn't have enough information other than that the Altaria were potentially agitated, not that they were agitated. The mission was just to clean up the island and get the various Pokémon back into their homes. If Old Storm or any other of the dragon types had been confirmed as actively hostile, the mission would probably have been raised in rank several stars at the very least.
 
I have to agree as well that this escalated quickly. Kylie is only on her third mission, and she's already had to deal with both the Military and Drake of the Elite Four. That's not something a Rank 1 Ranger would normally be doing. She has acquitted herself quite well and this will be noticed. She's already proving herself to be a fairly solid Ranger with decent diplomacy skills. Not to mention that her Whismur saved the group from Old Storm's sing attack and then evolved while in the middle of a battle with a hostile dragon type.

keep in mind that the person who ranked the mission didn't have enough information other than that the Altaria were potentially agitated, not that they were agitated. The mission was just to clean up the island and get the various Pokémon back into their homes. If Old Storm or any other of the dragon types had been confirmed as actively hostile, the mission would probably have been raised in rank several stars at the very least.
Kylie does have a bit of the protagonist curse of always ending up with Things Happening. I wonder how long that streak will last and whether it'll be commented on.
 
I, personally, have loved the entire Reedpier arc and wouldn't change a thing about it. However, it does feel like it would eventually become a little suspension-of-disbelief straining if every mission Kylie goes on has some kind of massive high-stakes disaster happen. Twice in a row can easily be written off as funny bad luck though.
 
I, personally, have loved the entire Reedpier arc and wouldn't change a thing about it. However, it does feel like it would eventually become a little suspension-of-disbelief straining if every mission Kylie goes on has some kind of massive high-stakes disaster happen. Twice in a row can easily be written off as funny bad luck though.
I dunno, a third time could be funny. But only if it's because one of her friends pick the mission for her, with the full intention of it being an easy mission.

Only for Kylie to end up rescuing a Lugia or something like that.
 
Only for Kylie to end up rescuing a Lugia or something like that.
It is one of the only legendaries we have been shown to have offspring, albeit only in the anime. And we do need a flier...

However, the text where we registered Urchin implied that the paperwork load and official scrutiny for a new partner rises in proportion to their rarity. I'm pretty sure trying to register a Lugia is going to result in a stack big enough to kill an Aggron on contact.
 
It is one of the only legendaries we have been shown to have offspring, albeit only in the anime. And we do need a flier...
It seems to be common knowledge in-story that there are multiple Lugia around, even if the locations of their lairs are up in the air.
The former - the Tidekeepers - refer to Lugia, though few are willing to say the name out of respect, and sailors generally think saying the name before sailing or when going out to sail - so, functionally, any time prior to retirement - will cause bad luck, so you grew up knowing Lugia by their epithet.

A colony of them supposedly lives off of Orre's shore, in the many underwater cave systems along the continental shelf. Your mother saw one once, with her sisters and father, but you never have.
You fish your ID out and swipe it through the terminal's scanner, watching as the screen flickers over to a map and fills you in with a list of twenty, then thirty—no, forty available missions—all of them listed at rank 1, the only ones you still yet qualify for.
"Kylie, I don't remember my first month of active work in the Ranger Union, because I was mostly tasked with jobs like 'catalogue the health of wild Bellsprout in this park' and 'do a routine check-in on this habitat'," Yeong-Chul tells you, laughter in his voice. "You handle yourself quite well."
On the missions we've been seeing, I did actually want to ask about the rankings. Nominally speaking all three of the ones Kylie picked should've been suitable for a Rank 1 ranger, and even accounting for Yeong-Chul's words above I can believe that for the first two (New Mauville was less than a day and was pretty small in scope for a mission, and without the Primalcite I can see Pacifidlog turning out like New Mauville, just stretched out over an entire day).
Maybe I'm just misunderstanding what Rank 1 means or what baby Rangers should be capable of, but even without Old Storm being hostile or the munition dump being there it feels like this mission should've been a higher Rank? Particularly because it was all right after one another instead of being separate bits with breaks in between.
 
On the missions we've been seeing, I did actually want to ask about the rankings. Nominally speaking all three of the ones Kylie picked should've been suitable for a Rank 1 ranger, and even accounting for Yeong-Chul's words above I can believe that for the first two (New Mauville was less than a day and was pretty small in scope for a mission, and without the Primalcite I can see Pacifidlog turning out like New Mauville, just stretched out over an entire day).
Maybe I'm just misunderstanding what Rank 1 means or what baby Rangers should be capable of, but even without Old Storm being hostile or the munition dump being there it feels like this mission should've been a higher Rank? Particularly because it was all right after one another instead of being separate bits with breaks in between.
I think it depends on what the cutoff between Rank 1 and 2 is. This is certainly a long mission, so maybe that ups the ranking, but the actual tasks I think are reasonable.

The river clearing is actually the most dangerous IMO, given we had to defend a location from hostile pokemon while working (and with a deadline).

But I think the mission writers (in universe) were expecting us to scout the Alataria situation, and were expecting a more typical threat display from Old Storm. Unfortunately, instead of a situation the Rangers could peacefully retreat from, they got caught by Sing which made extracting them a lot more dangerous. I think the expectation was that simply scouting the situation was Rank 1, then maybe a higher rank mission would be created specifically to deal with Old Storm, whatever the optimal solution ended up being.

And then the munitions were discovered and the military fumbled the bag.
 
Maybe I'm just misunderstanding what Rank 1 means or what baby Rangers should be capable of, but even without Old Storm being hostile or the munition dump being there it feels like this mission should've been a higher Rank? Particularly because it was all right after one another instead of being separate bits with breaks in between.
I think the key is the expectation that they would be working directly under higher Ranked Rangers that lowered the Mission Rank. Because the only truly dangerous thing Kylie did without a higher Rank Ranger as backup was deal with a hostile stress evolved Vigoroth troupe.

Basically, Kylie was probably just supposed to be one of the grunts that help with the small stuff. Which fits everthing she did outside of confronting Old Storm.

And Pokemon like the Vigoroth are just a relatively normal job hazard, and something like that could have happened on just about any mission.
 
I think it depends on what the cutoff between Rank 1 and 2 is. This is certainly a long mission, so maybe that ups the ranking, but the actual tasks I think are reasonable.

The river clearing is actually the most dangerous IMO, given we had to defend a location from hostile pokemon while working (and with a deadline).

But I think the mission writers (in universe) were expecting us to scout the Alataria situation, and were expecting a more typical threat display from Old Storm. Unfortunately, instead of a situation the Rangers could peacefully retreat from, they got caught by Sing which made extracting them a lot more dangerous. I think the expectation was that simply scouting the situation was Rank 1, then maybe a higher rank mission would be created specifically to deal with Old Storm, whatever the optimal solution ended up being.

And then the munitions were discovered and the military fumbled the bag.
We also volunteered for especially dangerous and unexpected duty twice so far on this mission, which probably uped the 'expected' rank requirement to 2, or even 3 on the Old Storm confrontation (though that was unclear until we arrived). And they let us get away with it because we've proven competent enough they are more worried about the results than the official rank we hold, with higher ranks spread as thin as they are.

Part of things is also that disaster control rank 1 is not really the same rank as standard rank 1, no matter how much the union would prefer to keep things suitably controlled. All the make-work minor missions are on hold, so even the simplest rank 1's currently available will be the upper end of the normally available rank 1s, but they have a higher tendency to go weird because the situation is inherently unstable in unknown ways.
 
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To be fair, everything on this mission was things that a rank one could easily handle - except for the river defense and high perch rescue operations, which were both called out as high-danger choices. If Kylie had stayed home for both of those this would be a mostly ordinary rank one mission with a little interservice drama partway through.

Kylie got the protagonist treatment because we gave her the protagonist treatment.
 
Everything Kylie has done in Reedpier outside of the river blockage and Old Storm is something a Rank 1 ranger would do. Rank 1 rangers are basically the grunts or Interns that do the small-scale stuff while Gereon and the higher ranked rangers do the hard stuff like deal with the Altaria and talking to people. Gereon really should have been the one to talk to Drake and the Captain first since he's the leader of the rangers on Reedpier. but that didn't happen, and both ended up talking to a random Rank 1 ranger barely weeks out of ranger school.
 
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