Under the Open Sky (CWMGQ Spinoff)

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After having her mind put back together Magical Girl Summit tries to discover what she wants to be. This was interrupted when Earth was attacked by the forces of darkness.

She answers the call and joins an interdimensional war. A war that appears to doom the forces of Earth no matter which side proves the victor.

(See Crystalwatcher's Crystalwatcher's Magical Girl Quest for setting and Avalanche's Battle Action Harem High School Side Character Quest for where the main character is copied from)
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Location
UTC -6
Because I like other people's ideas better than my own I've put together a small quest based on Crystalwatcher's Magical Girl Quest. If I've got this plotted out right it should run for about half-a-dozen updates before concluding. Probably in glorious victory, but I already know what's in store so it might be harder for you guys to win. I started a second season, Under the Open Sky Crossworlds!

You'll be questing as Magical Girl Summit. The CWMGQ alter-ego of Avalanche's "Battle Action Harem Highschool Side Character Quest" main character. Don't worry, I asked both of them before starting.

Events are of uncertain influence on CWMGQ until Crystal says otherwise. Nothing should be of immediate impact anyways. I might do things utterly different because I don't want to make him look over everything I post in this thread.

Useful Links:
LostDeviljho's Ability List
Rundown of Panoply Abilities

Character Sheet:
(Counter Force) Magical Girl Summit

Anna Sanchez
Stats

Health: 18,000
Base Damage: 1,600
Base Resilience: 1,500
Magic Modifier: 800

Affinity: Discovery | Protection | Implacable | Legend Maker
Weapon


Panoply
Level 40
Attacks Per Turn: 6+1 every 8 levels
Affinities: Discovery
Ability: Protean (lvl 5) | Thick Armor

Note: Protean allows for an Ability to be substituted for itself. See Summit's Fuse Ability.

For Redundancy, here's the list:

Crush (Melee)
Smash (Melee) [Incompatible with Crush]
Rain of Blows (Melee)
Double Hit (Melee)
Multi-Slash (Melee)
Slash Hell (Melee)
Intercept (Melee)
Laser
Full-Auto (Ranged)
Danmaku (Ranged)
Rain of Light (Ranged)
Double Tap (Ranged)
Multi Shot (Ranged)
Ray (Ranged)
Ordnance (Ranged)
Collateral Damage
Anti-Infantry
Manufacture
Heavy Caliber (Ranged)
Armor Pierce
Juggernaut
Adamatine
Instant Manufacture
Burn
Spell Boost
Omni-Caster [May be selected multiple times to boost level]
Rend
Shred
Homing (Ranged)
Anti-Air (Ranged)
Horrorslayer
Darkslayer
Vampire
Priority Boost

Midnight Dawn
Level 21
Base Damage: 3,780
Attacks Per Turn: 2
Affinities: Earth | Steel
Ability: Laser
Om-nom-nom-nom

Spells

Ramming Speed
-Summit slams into a target diverting all energies into said target.
Level 17
Base Damage: 1,700
Magic Modifier: 255
Affinity: Protection
Ability: Knockback | Juggernaut

Wave Force
-Summit riles up the space between dimensions, then flings it at an enemy.
Level 20
Base Damage: 80% of target's max health
Magic Modifier: 400 +20 per level
Affinity: Discovery
Ability: Unstoppable | Scale To Target | Spellbook Lockdown
Spellbook Lockdown replaced Grand Dispell. Mechanics are unchanged.
Guardian Touch
-A target gains the Health and Resilience benefits of Aegis Field.
Level 1
Health: N/A [4000]
Base Resilience: 50 [1000]
Magic Modifier: N/A
Affinity: Protection
Abilities: Boost-Other | Target By Modifier | Stat Explosion

Mana Bolts
-A short blast of purely magical projectiles.
Level 1
Base Damage: 75
Magic Modifier: 75
Affinity: Magic
Ability: Double Cast

Quell
-A scattering of green sparks.
Level 1
Base Damage: 1
Magic Modifier: N/A
Affinity: Protection
Ability: Spell-Cancel

Aggressive Absorption
-Grab and Fuse anything you can get your hooks into.
Level 9
Base Damage: 180
Magic Modifier: 90
Affinity: Discovery | Implacable
Abilities: Disintegrate | Consume | Hit-By-Level

Mark
-All nearby living creatures can see Marked targets, even through walls or other concealment.
Level 1
Base Damage: 25
Magic Modifier: N/A
Affinity: Blood | Discovery
Ability: Perception Control

Flare Arrow
-A very hot, very bright, gout of fire strikes a target
Level 1
Base Damage: 250
Magic Modifier: 10
Affinity: Fire
Ability: [none]
Abilities

Flight
Level 28
-Summit can fly at 270 mph
Skydance
Allows using half of your attacks during your turn in aerial combat.​

High Speed Combat IV
-Summit can track targets moving at 360 mph.

Inhuman Skill
-Spend two Actions to nullify an opponent's action.

Skillful Dodge
-Sacrifice four moves to avoid an attack.

Overclock
-Accelerates thinking speed.

Inspect
Level 15
-Summit can merge items into herself to add their abilities to her Panoply. Some items may allow for new Abilities to be purchased. Higher levels allow for larger items to be absorbed. Summit may also discover Abilities by holding magical items for one minute or remaining within an immaterial effect for the same duration.
10cm radius per level.
Crush (Melee)
Smash (Melee) [Incompatible with Crush]
Rain of Blows (Melee)
Double Hit (Melee)
Multi-Slash (Melee)
Slash Hell (Melee)
Intercept (Melee)
Laser
Full-Auto (Ranged)
Danmaku (Ranged)
Rain of Light (Ranged)
Double Tap (Ranged)
Multi Shot (Ranged)
Ray (Ranged)
Ordnance (Ranged)
Collateral Damage
Anti-Infantry
Manufacture
Heavy Caliber (Ranged)
Armor Pierce
Juggernaut
Adamatine
Instant Manufacture
Burn
Spell Boost
Omni-Caster [May be selected multiple times to boost level]
Rend
Shred
Homing (Ranged)
Anti-Air (Ranged)
Horrorslayer
Darkslayer
Vampire
Priority Boost

Upon Wings of Imagination
-The Panoply is sword, shield, and support. Body Modifiers do not restrict actions.

Peerless Explorer
-Improves Discovery Abilities. Immune to Blind and derivative Abilities. Allows improving assimilated Abilities. Targets of a Discovery-based attack take an additional 200 damage. Allows casting and development of spells as though you possessed the Light, Fire, Blood, and Magic Affinities, May be improved.

Tool-Assisted Spellcasting
-Any spell Summit casts gains the Protean Ability and the Discovery Affinity.

Discern
-Summit can tell at a glance what Affinities something possesses.

Argus Watchfulness
-Summit can see in all directions.

Machine Talk
-May talk and listen through radio waves directly.

Twisted Paths
Level 13
-Summit has a broad ability to warp nearby space. By spending an action she may teleport up to 1300 Meters away or alter distances and directions in a radius of 130 Meters. Brief, small portals can also be generated with an action for other combatants to use. Focused use out of combat enables grander effects, such as large portals, long-range teleportation, and transiting to adjunct Dimensions, given enough time.

Reality-Rending Force
-Targets hit by Wave Force gain a stack of Reality-Rending Force. Discovery-based attacks get +75% damage per stack of Reality-Rending Force the target possess. Wave Force does does not dispel stacks of Reality-Rending Force.

Aegis Field
Level 25
-A protective Barrier. Governs Resilience (+60). Adds 300 Health per level. Gives 25% of incoming Damage as bonus Resilience.

To Defy the Gods
-Divide incoming damage by the first digit of the attackers Existence bonus.
[Special: This also divides the Resilience granted by Aegis Field.]

Prayer of Blades
-Summit may Negate or Intercept attacks against allies she can reach as a free action. Boost damage for Intercepts made this way by +400%.

Self-Repair
Level 10
-Spend an action to regain 120 Health. 10% chance of removing negative status effects each use.

Ceaseless Warrior
Level 21
-Years of fighting have strained your mind and body, but you are all the stronger for it. Stuns and mental effects do not restrict Summit's actions. +500 Health per level. Reduce End Damage by 60%. Each time you are attacked increase your Attacks Per Turn by one, up to the level of this ability, bonus attacks granted this way are shed after combat ends.

Emblem of Endurance
-Prevent damage from Aura effects, Environmental effects, and lingering Damage over time effects.

Directed Countermeasures
-Each turn Summit may select an Affinity. Take 50% less damage from sources that possess the selected Affinity

No Strength In Numbers
-Attacks against Summit are resolved individually.
Note: This prevents a team attack bonus and lets Summit use her resilience against each attack individually

Practitioner (Omni)
-Allows the creation and upgrading of spells. Furthermore grants the ability to learn and use any form of magic.

Shop

999 EXP

Unmake
-Six Slayer Abilities purchased
-Panoply level 50
-35xp
Adds Superslayer to Panoply Ability list
"To understand a thing is to know the manner by which it might be destroyed"

Devour Magic
-350xp
Absorb weaker attacks.

Tool-Assisted Spellcasting
-350xp
Add a Panoply Ability to spell. Spells modified this way gain the Discovery Affinity if they did not already possess it. (Abilities don't always play nice with spells)

Otherworldly Fulcrum
-595xp
Add the Smash Ability to Panoply Ability list
"Force is nothing without direction"


Standing Wave
-Twisted Paths Level 15
-245xp
Greatly extends the range of Wave Force. Targets must make a difficulty check to avoid being flung into an adjacent dimension.

Intense Wave
-Standing Wave
-Inchoate Wave
-Wave Force Level 25
-490xp
Wave Force now scales to 100% of targets Max Health.

Tower of Will
-630xp
Disable enemy aura damage and prevent damaging weapon Abilities from being inflicted upon allies.

Versatility of Form IV
-490xp
-Panoply Level 40
Increases Protean level of the Panoply.

Cold Considerations
-200xp
Reduce Skill to Master Skill, improve Skilled Dodge to Adroit Dodge.

Directed Countermeasures
-210xp
Replaces A Law Unto Yourself, permits selecting an Affinity to defend yourself against.


Paragon
-3500xp
-Aegis Field Level 30
Where others would perish you prevail.
??? (Improves resistance to effects that check Existence)

Abomination
-3500xp
-Ceaseless Warrior Level 30
Weapon and flesh meld together...
??? (Substantial Health increase)

Emblem of Endurance
-455xp
Immunity to damage over time effects.

Pioneer
-3500xp
-Panoply Level 30
Seek out new understanding, you may yet eff the ineffable.
???


Twisted Paths
-35xp

Inchoate Wave
-Elsewhere Level 15
-Halting Level 15

-245xp
Wave Force gains the Spellbook Lockdown Ability and may be cast with much less effort.

Stabilize
-350xp
-Gating Level 10
Rather than teleporting immediately with Shifting or Gating you may choose to create a portal to your destination point. Any number of people may pass through, the portal vanishes when Summit passes through it or stops channeling this Ability.


To Defy The Gods
-A Law Unto Yourself
-Quell
-700xp
Divide damage taken by the first digit of attacker's existence bonus.
Spell Development and Ability Ladders

Death to Enemies (Special, can purchase out of order)
Panoply lvl 25: Hopeslayer 420xp
Panoply lvl 25: Horrorslayer 420xp
Panoply lvl 25: Lieslayer 420xp
Panoply lvl 30: Darkslayer 420xp
Panoply lvl 30: Voidslayer 420xp
Panoply lvl 30: Metalslayer 420xp
Panoply lvl 30: Kingslayer 420xp
Panoply lvl 30: Fireslayer 420xp
Panoply lvl 30: Loveslayer 420xp
Panoply lvl 30: Lifeslayer 420xp
Panoply lvl 30: Windslayer 420xp
Panoply lvl 30: Skyslayer 420xp
Panoply lvl 30: Lightslayer 420xp
Panoply lvl 30: Taintslayer 420xp
Panoply lvl 30: Chaosslayer 420xp
Panoply lvl 30: Bloodslayer 420xp
Panoply lvl 30: Waterslayer 420xp
Panoply lvl 30: Earthslayer 420xp
Panoply lvl 30: Steelslayer 420xp
Panoply lvl 30: Dragonslayer 420xp
Panoply lvl 30: Despairslayer 420xp
Panoply lvl 30: Mindslayer 420xp
Panoply lvl 30: Mageslayer 420xp

Grey Witness
Panoply lvl 0: Upon Iron Wings ??xp
Panoply lvl 5: No Strength in Numbers ??xp
Panoply lvl 10: Intercept ??xp
Panoply lvl 15: Weapon Divisions ??xp
(superseded by Ceaseless Warrior)
Panoply lvl 20: Prayer of Blades 80xp (Replaces Flawless Interruption)

Child of Gaia
Panoply lvl 15: Emulate Magic 30xp
Panoply lvl 20: Spell Boost 40xp
Panoply lvl 25: Mana Bolts 50xp
Panoply lvl 30: Omni-Caster 60xp


Forge of Battle
Panoply lvl 15: Crush 30xp
Panoply lvl 20: Rain of Blows 40xp
Panoply lvl 25: Double Hit 50xp
Panoply lvl 30: Anti-Infantry 60xp
Panoply lvl 35: Multi-Slash 70xp
Panoply lvl 40: Slash Hell 80xp


The Need for Dakka
Panoply lvl 15: Double Tap 30xp
Panoply lvl 20: Full-Auto 40xp
Panoply lvl 25: Multi Shot 50xp
Panoply lvl 30: Danmaku 60xp
Panoply lvl 35: Ray 70xp
Panoply lvl 40: Rain of Light 80xp


Shedding Blood
Panoply lvl 20: Emulate Blood 40xp
Panoply lvl 25: Rend 50xp
Panoply lvl 30: Mark 60xp
Panoply lvl 35: Vampire 70xp

Panoply lvl 40: Curse 80xp

Rising Flames
Panoply lvl 20: Emulate Fire 40xp
Panoply lvl 25: Burn 50xp
Panoply lvl 30: Flare Arrow 60xp
Panoply lvl 35: Armor Pierce 70xp
Panoply lvl 40: Shred 80xp


Pillar of Industry
Panoply lvl 15: [Manufacture 30xp
Panoply lvl 20: Thick Armor 40xp
Panoply lvl 25: Heavy Caliber 50xp
Panoply lvl 30: Adamantine 60xp
Panoply lvl 35: Instant Manufacture 70xp
Panoply lvl 40: Juggernaut 80xp


More will unlock later

Spell development actions need a couple hours.

Guardian Touch:
Make Spell levelable and gain the Damage Barrier Ability -- 1 action.
Make Spell levelable and gain the Target by Modifier Ability -- 1 action.

Alter the Spell to reflect damage instead of providing extra statistics -- 5 actions

Dimensional Jaunt:
Develop Spell -- 1 action, Gating at level 10

Corrosion Pulse:
Develop Spell -- 1 action, Halting at level 10

Victor's Rites:
Develop Spell -- 3 actions

Beyond the Limits:
Develop Spell -- 32 actions


Spending XP

XP can be spent on shop items. This adds the listed ability or spell to the character sheet.

You can also use XP to upgrade any ability that has a level associated with it, this costs 10 XP * [Current Level]. improving abilities, weapons, or spells in this way is done sequentially. e.g. Buying Panoply level 32 from level 26 would cost 260+270+280+290+300+310, 1710xp
Tricks and Talents (Under Construction)

Panoply
-ignores most grapple attempts (Panoply swings itself and changes shape easily)
-assume a form that devastates a known enemy (Hell Beasts can be killed with a single, head-ripped-off attack, as an example. Usually slows Summit down a bit)
-look around corners while being hard to fight, can attack that way too
-(theorized) use a chunk to lock their weapon and push another part through to stab them
-Make rapid actions if the Panoply has Priority Boost and Intercept as Abilities (causes significant strain damage)

Ramming Speed
-use the powerful shell to block attacks
-change momentum, as long as dropping to a standstill at the end is acceptable.
-knock enemy fliers around and laugh as they tumble

Twisted Paths
-(theorized) redirect dodged attacks back to their source

Fuse
-Increases the amount of Laser charges Summit can hold (and still move/act). Multiply Fuse's level by the Panoply's level to find the cap (600 Actions)

BrandCraft
Pillar - blocks most spells from crossing the defined boundary, if provided with power.
Lifter - generates force based on distance from a specified other object.
system.run - watches for a trigger, then activates the enclosed object.
Channel - pushes a specified material a specified direction.
Store - absorbs magic for a future effect.
 
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Update #1
Other than the recent pestering from a lieutenant with ideas you're treated much the same after joining the Counter Force. The odd face greets you by Summit, but otherwise stays engaged in the bustle of a growing military base.

You had the idea of seeing if anyone wanted to spar, but squelched that idea when you spotted soldiers wearing that new armor practicing. Last time had been conclusive enough for your taste. Instead you circle around until you reach the motor pool.

The motor pool is busier than the rest of the base. People are moving dollies with parts to tents set up around a lifting Brandcraft plate. Two truck-mounted cranes are putting down framework for a more durable warehouse, which has been put to use while still under construction.

A bit of asking around in the warehouse brings you to the person with your order..

"I've already sent a couple of guys to pick up what you wanted." Logan, as he introduced himself, Sergeant Carson by his nametag. "We are all more that a little confused by what a Magical Girl would do with this junk."

He gestures at the approaching pallet truck with the supplies you requested.

[X] Gryazev-Shipunov GSh-6-23. Leftover from a Unification Crusade era crash landing, damaged from the landing. Was dropped on Firebase Momo during its rapid construction. (Adds Danmaku to Shop for 175xp.) "That thing is dented enough that it would shake itself apart if you tried firing it. And we don't even have any ammo for it to use. Is fixing useless things your hobby?"

(+35 EXP from Discovery if absorbed.)

[X] Parts from the Mark 2 Frost Dragon-Class Powered Armor test version. Pilot version, has ligament hookups, neck piece of wonder-alloy, and chainmail. (Adds Thick Armor to Fuse Ability list. Adds Practitioner (Brandcraft) to shop for 140xp) "This thing pulverized the test dummy. And, if I may clarify, I'm talking about the one that was wearing this suit. If I were you I wouldn't be the dummy wearing this, even if it wasn't missing almost all the armor parts."

(+50 EXP from Discovery if absorbed.)

[X] A pallet full of various damaged or depleted tools and medical devices. (Adds Manufacture to Fuse Ability list. Adds Self-Repair to Shop for 70xp.) "If it weren't for the enchantments that need removing this stuff would already be in a landfill somewhere. Make sure to bring it back for proper disposal if you can't get it to do what you want."

(+85 EXP from Discovery if absorbed.)

"It appears you have some misconceptions about how I intend to use this stuff." you reply. Lifting your hand you chant:

"From the peaks I watch! I am Magical Girl Summit!"

Orange and green light streams over everything. Your sight widens to fully watch everything around you while your outfit changes in a wave of orange light to become your Magical Girl costume. A stray thought passes, when did the labcoat become ragged? When you first became a Magical Girl the labcoat was always pristine when you transformed. No matter.

"When I want to fully understand something I do this." the Panoply stretches out and grabs hold of the pallet. With a decisive action you bring it in front of yourself and will that it becomes part of you. Magic responses to your will and fills the vessel, dissolving it into orange motes of light. The possibilities become realized within your newly-expanded Panoply.

"Wow, that's…. Where did it go?" Logan asked in a murmur.

__/BREAK\__

A short while later you're looking over your Datamine. Listening Point Cavalier seems to be have been placed as far as possible from any other destination. Lieutenant Baker wasn't exaggerating when he described it as "middle of nowhere".

An interruption approaches in the form of one of the bases Angels. He was moving towards you at a steady rate, once he was about eight meters away he stopped, looking at your back. You wait a few seconds before turning to face him.

"Is there some…" you trail off as the Angel dismisses his wings and steps aside. Commander Mason had been walking behind the Angel.

"Summit."

"...Commander?"
A brightly shining soul.

Decorum. What was the right stance to show respect? You straighten, move your hands behind your back, and pull the Panoply into a glossy shape.

"I'm not so flush with Magical Girls that I want to send you away for an indiscretion. Stay on base, you will be assigned missions shortly."

Weren't you already on a mission? A bit of panic worms through you, did he know?

"It's actually some sort of intelligence thing. Since Marax probably has a grudge watching who keeps track of where I'm sent could be useful." your skin crawls when you speak that thing's name, but you don't let it reach your voice.

Commander Mason gives you a skeptical look.

You press on. "I can get back here if you need me. My teleportation lets me get to places I've been quickly, and…" you trail off when Mason holds up his hand.

"Alright, you can run into North Dakota in violation of all sense. As long as you can promise me something."

"What is that Commander."

"That you will get here in less than thirty minutes if I call you back."

Contemplating over the distance you've experienced against how far the map shows the listening post to be feels easily within that limit.

You nod. "That's not a problem."

"Good. Until I say otherwise make sure that all your missions are cleared with me. Ask explicitly. Things are going to start moving a lot faster soon, I need to know where everyone is and what they are doing." Mason looks away from you and repeats himself softly. "Things need to start moving faster." he waves you away and walks off, his Angel companion following right behind.



-Summit is flying to Listening Post Cavalier-

+20 EXP Swore an oath to defend Humanity
+0 EXP Joined Counter Force
+5 EXP Impressed some onlookers
+ [$DISCOVERY_EXP_VALUE] Absorbed something interesting

755+ EXP Available.

[X] EXP Spending Plan?
-[X] Write-in
 
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Hmm, Brandcraft is nice, but I don't think it would really be useful for the short duration of this quest. That's the kind of thing that's good when you've got lots of downtime.

[X] A pallet full of various damaged or depleted tools and medical devices. (Adds Manufacture to Fuse Ability list. Adds Self-Repair to Shop for 70xp.) "If it weren't for the enchantments that need removing this stuff would already be in a landfill somewhere. Make sure to bring it back for proper disposal if you can't get it to do what you want."
brings you to the person with you order..
Was this meant to be "your"?
 
[X] A pallet full of various damaged or depleted tools and medical devices. (Adds Manufacture to Fuse Ability list. Adds Self-Repair to Shop for 70xp.) "If it weren't for the enchantments that need removing this stuff would already be in a landfill somewhere. Make sure to bring it back for proper disposal if you can't get it to do what you want."
 
[X] Parts from the Mark 2 Frost Dragon-Class Powered Armor test version. Pilot version, has ligament hookups, neck piece of wonder-alloy, and chainmail. (Adds Thick Armor to Fuse Ability list. Adds Practitioner (Brandcraft) to shop for 140xp) "This thing pulverized the test dummy. And, if I may clarify, I'm talking about the one that was wearing this suit. If I were you I wouldn't be the dummy wearing this, even if it wasn't missing almost all the armor parts."

[X] EXP Spending Plan Tank Brand
-[X] Practitioner (Brandcraft) 140xp
-[X] Machine Talk 70xp
-[X] Flawless Interruption 210xp
-[X] Serene In Adversity 350

35/805 left
 
[X] Parts from the Mark 2 Frost Dragon-Class Powered Armor test version.

brand craft op, please do not nerf. Also, a bit more protection is always nice.
 
[X] Parts from the Mark 2 Frost Dragon-Class Powered Armor test version. Pilot version, has ligament hookups, neck piece of wonder-alloy, and chainmail. (Adds Thick Armor to Fuse Ability list. Adds Practitioner (Brandcraft) to shop for 140xp) "This thing pulverized the test dummy. And, if I may clarify, I'm talking about the one that was wearing this suit. If I were you I wouldn't be the dummy wearing this, even if it wasn't missing almost all the armor parts."

[X] EXP Spending Plan Tank Brand
 
[X] A pallet full of various damaged or depleted tools and medical devices. (Adds Manufacture to Fuse Ability list. Adds Self-Repair to Shop for 70xp.) "If it weren't for the enchantments that need removing this stuff would already be in a landfill somewhere. Make sure to bring it back for proper disposal if you can't get it to do what you want."

[X] EXP Plan Small Steps can go a Long Way
-[X] Shield Other (70 XP)
-[X] Machine Talk (70 XP)
-[X] Self-Repair (70 XP)

Edit: Credit to Decim for XP plan

So from what I understand, Anna doesn't have her signature 'Valkyrie frame' yet? Or can her panoply be shaped into it?
 
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[X] Parts from the Mark 2 Frost Dragon-Class Powered Armor test version. Pilot version, has ligament hookups, neck piece of wonder-alloy, and chainmail. (Adds Thick Armor to Fuse Ability list. Adds Practitioner (Brandcraft) to shop for 140xp) "This thing pulverized the test dummy. And, if I may clarify, I'm talking about the one that was wearing this suit. If I were you I wouldn't be the dummy wearing this, even if it wasn't missing almost all the armor parts."
[X] EXP Spending Plan Tank Brand

So from what I understand, Anna doesn't have her signature 'Valkyrie frame' yet? Or can her panoply be shaped into it?
That is her Panalopy.
 
Do you think Brandcraft would help? The other 4 magics don't seem relevant unless we get a weird Magic Binary centred on ourselves.
Summit could probably get more out of Brandcraft than most others would. Because of how Panoply works, it'd even be pretty easy to set up something resembling a Mark II Dragon in function with it. That is, something that massively boosts survivability and allows Summit to push past her current limitations easily. Unfortunately, learning Brandcraft is going to take time. And since this sidequest is primed to be fairly short, we may not get that time.
 
Not particularly, by comparison. Doesn't even make it into the top 20, with the #1 being able to wipe out 3 continents in 10 seconds, assuming she was in the right spot.
And that's only the #1 Magical Girl, who is nowhere close to the top rung of the setting.

Since this setting includes multiversal scale deities :V
Do you think Brandcraft would help? The other 4 magics don't seem relevant unless we get a weird Magic Binary centred on ourselves.
Brand Craft is cool and useful, but the short duration of this quest makes it less useful than it would be otherwise. It doesn't give you much at first, but is nice to have in the long run.

Brand Craft is one of the methods that regular, non-MG humans can use to create spells from scratch. Magical Girls just get way more raw power behind it than ordinary humans would.

I chose the "pallet full of various damaged or depleted tools and medical devices" based on the fact that it grants us access to Manufacture immediately (without spending any EXP), which lets us spawn weapons for ourself via magic (like say, magically refilling Anna's supply of ammunition). It also grants us access to a means of healing ourself, which is always nice to have.
 
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I chose the "pallet full of various damaged or depleted tools and medical devices" based on the fact that it grants us access to Manufacture immediately (without spending any EXP), which lets us spawn weapons for ourself via magic (like say, magically refilling Anna's supply of ammunition). It also grants us access to a means of healing ourself, which is always nice to have.
Crap, I forgot to vote. :V

[X] A pallet full of various damaged or depleted tools and medical devices. (Adds Manufacture to Fuse Ability list. Adds Self-Repair to Shop for 70xp.) "If it weren't for the enchantments that need removing this stuff would already be in a landfill somewhere. Make sure to bring it back for proper disposal if you can't get it to do what you want."

[X] EXP Plan Small Steps can go a Long Way
-[X] Shield Other (70 XP)
-[X] Machine Talk (70 XP)
-[X] Self-Repair (70 XP)

210 XP Spent

If you're wondering why I went with all the small upgrades, it's because I see Serene in Adversity and Flawless Interruption as being more flashy and less versatile than just going with the small and highly useful stuff.
 
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Not having read Crystal Watcher's MG quest, how OP is Anna in here?

eh, kind of hard to judge. By local standards she is unreasonably fast both in velocity and reaction time, and her attacks would probably have decent abilities and damage. Her durability is kind of hard to model but I'd put it at good but not great. her main schtick would be that she is orders of magnitude faster than everything else and can teleport long distances rapidly.

so lots of attacks per turn, hits decently hard, mordantly durable, good attack negation, high speed combat of yes and a flight speed of WTF.

though the biggest thing is that she also considers a kilometer of distance point blank, so she out ranges everything by such a ludicrous amount that her durability is all but moot.
 
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eh, kind of hard to judge. By local standards she is unreasonably fast both in velocity and reaction time, and her attacks would probably have decent abilities and damage. Her durability is kind of hard to model but I'd put it at good but not great. her main schtick would be that she is orders of magnitude faster than everything else and can teleport long distances rapidly.

so lots of attacks per turn, hits decently hard, mordantly durable, good attack negation, high speed combat of yes and a flight speed of WTF.

though the biggest thing is that she also considers a kilometer of distance point blank, so she out ranges everything by such a ludicrous amount that her durability is all but moot.
And for comparison, the only magical girl in the top 20 who has the same tier of raw power/starting stats/growth rate (that "Legend Maker" affinity, which is slightly below average for Magical Girls) has unlocked bullshit like "auto-negate 90% of basic attacks that try to hit me".

The #1 Magical Girl is immune to all negative status conditions, auto-negates 75% of EVERYTHING that any non-divine source tries to use against her, causes all enemies aware of her presence in the area to take large amounts of damage each turn from raw fear, can break the "1 spell per turn" rule, has a spell that immobilizes targets without harming them and is impossible to escape from without outside assistance, and has a spell with such ridiculous damage output that it can cause major damage to planetary scale gods.

Someone much lower down in the top 20 gets both Instant Death attacks and "recursively reduce all damage I take by 99% over and over again until the damage is less than 20% of my max health".
 
the point I'm making is due to the systems being out of step with one another ann doesn't really fit on the power scale. He attacks fit right in in the top 20ish level, but all of her weapons can fire at least to the horizon, and even the goddess are by her standards painfully slow. Due to system differences she operates at ranges and speeds that are an order of magnitude out of step with what the system is meant to handle, but the kind of conceptual BS blanket immunities and attacks that populate the upper end of this system just don't exist in her system so she wouldn't have any.
 
eh, kind of hard to judge. By local standards she is unreasonably fast both in velocity and reaction time, and her attacks would probably have decent abilities and damage. Her durability is kind of hard to model but I'd put it at good but not great. her main schtick would be that she is orders of magnitude faster than everything else and can teleport long distances rapidly.

so lots of attacks per turn, hits decently hard, mordantly durable, good attack negation, high speed combat of yes and a flight speed of WTF.

though the biggest thing is that she also considers a kilometer of distance point blank, so she out ranges everything by such a ludicrous amount that her durability is all but moot.
the point I'm making is due to the systems being out of step with one another ann doesn't really fit on the power scale. He attacks fit right in in the top 20ish level, but all of her weapons can fire at least to the horizon, and even the goddess are by her standards painfully slow. Due to system differences she operates at ranges and speeds that are an order of magnitude out of step with what the system is meant to handle, but the kind of conceptual BS blanket immunities and attacks that populate the upper end of this system just don't exist in her system so she wouldn't have any.
This Anna, not the original.

Also, Goddess Gray could keep up with Original Anna.
 
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