Uchiha Quest: Silver Edition [Naruto Reincarnation Quest]

It's a step closer but not quite voters other than the author still decide actions, just rather than using mechanics to determine how the results turn out the Author just write what he/she thinks would happen.
I personally prefer stat systems. They give the voter base a good idea on how skilled/good the character is and what they are good at. I understand how the system gets out of hand, but kept controlled well and not getting in over your head and you get a good system.

Meanwhile, narrative based quests just sound like it's far too easy for questers to bad end due to getting far to over their heads unknowingly.
 
I personally prefer stat systems. They give the voter base a good idea on how skilled/good the character is and what they are good at. I understand how the system gets out of hand, but kept controlled well and not getting in over your head and you get a good system.

Meanwhile, narrative based quests just sound like it's far too easy for questers to bad end due to getting far to over their heads unknowingly.
There is a mid ground you know? Have you seen Tekomandor's Naruto quest? Its a good example.
 
Ah, a shame, I was really having fun with this.

If you decide to reboot this quest, could you post a link to the new quest in this thread? I'd hate to miss it after the enjoyment I've gotten out of this quest.
 
Honestly, this quest could work really well as a narrative based one. Uchiha Tobirama is such a fun concept, and your writing is quite good. I'm a numbers guy, so I understand not wanting to go pure narrative, but if you do decide to continue I recommend adapting something like Ninja Ninja Tactics' system or Xander Quest's. Both are simple enough that the author can do daily updates for upwards of a million words, yet both are complex enough that the communities love to try and figure out the best way to things and optimize.

That said, the only thing I've really learned as a QM are that relationship stats and health stats will be the death of you. Everything else can be worked around, but those two... Bleh.
 
At this point any more apologies are probably going to sound empty, but I can't update this quest as it is. @veekie hit the nail on the head, there's just way too much micro and I've already set myself up for failure. This next update would have required almost 70 rolls, and there are currently 24 different things that can be trained. If I do start this quest again, it'll be using a system that requires far less micromanagement than this. I never intended to write something as involved as a CKII or AGG style quest, but ended up getting lost in the numbers anyways.

If I do restart this quest, it'll be using mechanics that are far more simplified, but until I can figure that out this quest is going to be dead.
Big things:
-Never roll for routine activities. Theres no practical difference to rolling 1d100 50 times for the XP to a skill compared to just giving 250 XP and it cuts down on the random crit/botch that escalate it beyond recognition.
--Don't roll for training, roll for or buy talent at key breakpoints, and then you never need to roll again.

-Never vote for routine activities. Basic training, eating, sleeping etc should just proceed unasked. If there are growth effects or training allocation, divide it evenly.

-Control action bloat. The optimum number of choices per update is between 3-5, depending on the complexity of the choices. This will murder your ability to write meaningful choices eventually. If players gain additional actions, invest them into routine activities(most players would be 100% ok with dumping extra actions into routine training or making sure social links do not degrade passively) or halve total number of actions and double the power of actions(which also makes new actions twice as hard to get.

-Introduce random events one at a time. If you need random event rolls, make a single roll to determine which type of random event, and another to determine severity.

-Reject multiple bonuses to a roll. The maximum number you can reasonably manage is 3 separate bonuses: Permanent Skill, Removable Equipment/Summons/Allies and Temporary Circumstances. Flatten the numbers as much as possible.

Basically, don't feel pressured to emulate an Elder Scrolls game by hand. You're a person, not a computer.
He's always been here. Some say when the servers where turned on he already had a hundred posts.
I'm actually not the longest running poster by a couple of months.
 
It's /sadface that the quest is ending, especially since it's two quests, but i guess hindsight will always be 20/20.

Better luck next time!

Also, i had a semi-funny idea of Rin and Tobirama reincarnating as siblings. Rin working herself into a frenzy because her sister who is obviously another reincarnate is amazing at everything(more than she is), while Tobirama will be super confused by hisher sister who is obviously another reincarnate but seems to have no idea about anything Ninja related and yet still be a genius at everything. Of course both of them are too paranoid to ever tell anyone they're reincarnated, and then eventually they'll stop thinking about it and forget it entirely.
 
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