[X] Make conversation.
--[X] Talk to her about Will's ancestor.
The disguised Queen sighs at the question. "So you want to know about the Will game that I knew…" She trails off at that before rising to her feet. For a moment you are about to follow her, but she waves you back into your seat as she slips into the kitchen. A few minutes later she comes back with a pair of cups and a kettle of tea.
Another minute passes in silence as she sets down and fills the cups with practiced ease before sitting down opposite you. You can hear the rest of the Laura Rola Autonomous Mechanical Doll Corps, both pilots as well as crew, at work throughout the Gallop, but here in the captain's quarters there is only you and Queen Dianna.
"To make a long story short, Mother insisted that I not be homeschooled in my early years, so until the end of my mandatory education I was enrolled in our public school system. That is where I met Will." She sips her tea. "Mother didn't want me to grow detached from our people, but she thought that Will and I were a little too attached." She looks up to you with a sad expression. "But then Mother wasted away, and I was Queen."
Dianna sighs again. "I entered Cryosleep shortly after taking the throne and declaring the eventual Return, and when I woke up fifteen years later I discovered that Will had volunteered for the first advance scout teams along with Muron and Kafka, some of my other friends. I visited him here in Kingsley Valley during one of the checkups, and we promised to marry once he had completed his tour of duty on Earth." Her fingers tighten along her cup. "There should be a pair of cryopods in a hidden room underneath Mr. Game's house, he was to use it in case we fell out of contact. But instead he died in a shipwreck a few years after we last spoke."
You really do not want to ask this, but…"And…and what about Will Game II?"
"Our son, quietly made in an exowomb and sent down to Earth to his father. The reason there are two crypods underneath that old house." She says without hesitation. "It was an…impulsive decision on my part, I admit. He was supposed to learn the truth when he got older, but it was not to be. From what Will Game III told me all his father knew were stories and fairy tales of the Moon Queen."
You don't know what to say, much to Dianna's bitterly-tinged amusement. "Are you disappointed, Loran Cehack? That I am not a Goddess, just a mortal woman?"
[] "Not at all."
[] "I knew already."
[] "Did Queen Junno ever say anything about my mother?"
[] Write in.
*
[X] Accept.
You accept his challenge, and within the hour the LRAMDC has come aboard your Gallop to speed towards the duel ground Captain Gavane described. The team directly led by Gavane now consists entirely of the new Luziraiders, five to be exact, spread out across a Gallop and a pair of Trots.
"See this, Captain Laura?!" The field commander of Luzianna's Mobile Suit forces gloats from the hatch of his Luziraider's cockpit. "You are no longer our only high mobility force! Once we find some flying Mechanical Dolls the time of the White Doll's invincibility will be at an end!"
His Luziraider, painted brown to distinguish it from the others, hops off its transport and glides across the ground to the midway point between you. "Now get over here!" He challenges as he draws the Luziraider's Heat Saber. "This will be a battle between men who fight with Mechanical Dolls!"
…
Ugh. Why did you agree to this again?
You take the White Doll out of your Gallop, a quick tap of a holographic key detaching your Mobile Suit's backpack. You aren't going to be using any weapons here, and you don't want to risk it being damaged over something stupid like this, so you gently set the hovering backpack down on the ground beside the Gallop before you leisurely walk up to Gavane's Luziraider.
DC 40 for Initiative = 19! Failure! Gavane goes first!
Gavane (Luziraider) 6/6
Scatter Beam Gun 1d1 Attacks = 1!
DC 60+15(NT Empathy) = 76! Success! Loran has been Blinded! Target suffers +40 to all Melee Hit DCs this Turn!
Heat Saber 1d3 Attacks = 1!
DC 60-40(Blinded Target)+15(NT Empathy) = 89! Major Success! -10 to Heat Saber Hit DC next Turn!
Dom Heat Saber cannot harm the White Doll outside of Critical Hits!
Gavane catches you by surprise and rushes in. the instant before you clash you sense an attack, but fail to close your eyes in time to prevent yourself from being blinded. The opening allows Gavane to deliver a slash across the White Doll with his Luziraider's Heat Saber, but it fails to go through your armor. His Luziraider's mobility let's his dance out of the way of your blind counterattack, even as you sense his general location with your powers.
"Tch." He clicks his tongue as you blink the spots out of your eyes. "Your White Doll is a lot sturdier than it looks!"
DC 40 for Initiative = 56! Success! Loran goes first!
Loran (White Doll) 12/12
White Doll Unarmed 2d2 Attacks = 4"
4DC 40+10(Target Evasion)+20(Unarmed) = 22; 76; 43; 98! 1 Failure! 1 Major Failure! 1 Success! 1 Critical Success! +10 to White Doll Unarmed Hit DC next Turn! Critical Hit! Ignore Saves + Double Damage!
You continue your attack with another flurry of blows. Gavane dodges the first, lets the second skid off the armor on his Luziraider's shoulder, and dances away from the third. The fourth punch, however, slams into the Luziraider's plastron and physically lifts his Mobile Suit up into the air. He fails to control his fall, and the rough landing only adds to the damage you did.
He still gets up to rush you again, but this time you are ready for him. You raise one of the White Doll's arms to block out the flash, and without you blinded both his strikes miss.
There is a moment of tension as the two of you break apart, and then Gavane lowers his Heat Saber. The hatch of his cockpit opens a moment later, revealing the slightly sullen Luziannan.
"Eh. I'm man enough to admit defeat, even against a lady. If we keep going I'll just get my Luziraider wrecked." His cocky smile returns. "Still, had we both been in Luziraiders I would have won for sure!"
"Don't be so conceited!" You respond, remembering what Lieutenant Geo told you more than four years ago. "Equal fighters with equal weapons on a level field just means that it is up to luck!"
"If you say so!" He sing-songs back as he gets back into his Luziraider to stumble towards his men. You would be annoyed over how flippant he is being, but while you are in the White Doll you can sense his Pressure even from this far away. His pride has taken a beating as bad as his Mobile Suit.
[] "You do realize that I'm actually a boy, right? 'Laura' is just a story made to confuse the Dianna Counter."
[X] "Did Queen Junno ever say anything about my mother?"
The subject of Will Game I through III has proven itself far too awkward for you, so you decide to talk about something else. "Your Majesty…did Queen Junno ever say anything about my mother?"
Dianna blinks. "Laura? No. I never really spoke to her while my mother was alive, so to me she was just my mother's friend and advisor. She quit working for the Royal Family after my mother's death to go back to cryosleep. The last I saw of her was at Mother's funeral." She shrugs. "I suppose she decided to spend the rest of her days quietly with her son."
Beyond your two thousand year (2327 to be exact) sleep as a months-old infant you have spent the rest of your life on the outside of a cryopod, so that must have been the moment where your mother decided to wake you up. True, you were not actually brought out of the pod until about a century later, but that's how it goes with the Royal Cryosleep Commission.
*
[X] "Why did you challenge me anyway?"
"Captain Gavane!" You demand as the Luziannan is about to take off with his men. "Why did you challenge me anyway?"
"To test myself!" He hollers back.
'To prove that you aren't needed for us to win'. You quietly correct. His Pressure tells the story that he is unwilling to say out loud.
You can only hope that this doesn't develop into something catastrophic.
The rest of your team calls you back, and such ends your day.
*********
Earth Federation…Newtypes…this era is just like the Universal Century. This time you are taking a more direct hand in things, gaining a leadership position in the Earth Federation. Not at the top, of course, but high enough that when the Space Revolutionary Army declares war you are among those informed of the existence of Newtypes.
The term still makes you cringe, even after all this time.
---
None of the wretches conscripted to pilot the Gundam X units interest you, but the subject of Project LUNA on the other hand…
You can feel him from the other side of the planet without trying, even the Federation taking him to the moon does nothing to make it more difficult to pinpoint his location. In terms of power he is almost at the former human baseline. Has he Awakened? You must be certain.
---
"Leave us." You order the soldiers escorting you to his chambers. They try to protest, but you pull rank and add a mild mental slap to make them leave. Alone, you step into the subject's chamber. "Yutaro Mitsuoka."
"Hello Minister Kreuz." Yutaro answers, opening his eyes from where he was meditating. They turn into saucers when you stop suppressing your Pressure. "What are you?"
"I am you. Or rather, I am what humanity should be."
He frowns. "But…your body. It is made up of the small things. The ones that live in all of us." He can see the Turn Nanites inside of him? "I see them when I look at myself, defacing, desecrating, weakening, sealing."
You can only nod your head. "Indeed. There is power sealed away within the human form by my enemy, the Turn A Gundam. My body is partially made up of the same kind of nanomachines that are within you, but these are working to preserve my body."
"There are others." He breathes.
"Yes." You confirm. "While Turn Nanites can restore a human's body, they were never intended to keep someone alive beyond their natural lifespan." You hold up your arm and withdraw the Turn nanites that make up your skin, revealing the grey hexagons formed by the DG Cells. "I had to make use of another type of nanomachine to maintain my form."
Yutaro tilts his head. "There is a story here, old one."
He has no idea how right he is.
---
"And now I am here."
"So…this Gidae person took the Turn A?"
"Gidae Sang-Sang." You nod. "He took it and erased my people, the First Humans, from the galaxy. He has made repeat runs since then, destroying any attempt at rebuilding and seeding additional layers of Turn nanites to seal away mankind's abilities."
"Have you spoken since? Or at least made contact with him?" Yutaro presses.
"No." You answer as flatly as you can, swatting Yutaro over the head with a mental blow of admonishment. "Gidae has no DG Cells to preserve him, only Turn nanites. I can't be certain, but I assume that if he is still in there then he is nothing more than a pile of psychoreactive sludge with a soul attached. Who knows if he is still sane…"
Yutaro looks deep in thought. "Healing, destruction, enduring mutilation both physical and spiritual…the nanomachines have no end to their tricks, do they?"
You cannot help but feel proud of your terrible, terrible creation. "Turn nanites are to a one psychoreactive and capable of interplanetary faster-than-light travel with an effective range of Earth-to-Jupiter. Their only real limit is the ability of their Turn Unit to wirelessly transmit power to them. They are the Turn A's greatest weapon, just like intended."
The two of you sit in Yutaro's cell for a while, going through your memories together through a telepathic link. "Kreis?"
You perk up at the use of your first name. "Hm? Yes?"
Yutaro looks you straight in the eye. "Why do you think Gidae did it?"
"…" You look away. "I don't know." But you can guess.
Sadly, all things must end. "You will not see me again until you truly die, Yutaro." You say as you get up to leave his cell. "Goodbye."
"Farewell Kreis." He says serenely. "I can only hope I will embrace death the same way I embraced life without fear."
And with that you leave the man who will be DOME.
---
After the colonies fall like rain upon the Earth there is a period of rebuilding followed by some nonsense called the '8th Space War'. It involves some of the irrelevant wretches from the last war, a girl with powers, and a dolphin with powers. Delightful creature, that one, you hope she lives well.
It ends with surprisingly little blood spilled. After that, there is just people trying to survive this after war world.
---
And then you are out of time. Inwardly despairing over this new failure, you make your way back to the bunker where you left the second Turn System (you should start working on that, just in case). Nothing you can think of is working, do you have to make the perfect leader yourself?
…
Not a bad idea, actually. After all, you have millennia to study genetic engineering…
*********
The dreams are becoming more frequent. If you had to guess, you would have to say it is because of your growing abilities. Those shards of crystal Pressure within the White Doll, perhaps. You wonder if Sochie has seen anything.
All Systems gain +1 Condition!
But first you need to set the Priority Repair System.
[] Keep it working of the I-Field (340 Condition)
[] Another of the White Doll's systems. (System gains 1d100 Condition)
--[] Write in System.
Weapons
Type-TX Beam Pistol 12/500 (Heavily Damaged. Ranged)
Attacks Per Turn: 1d2
Damage: 2
Critical Hit: On Critical Success.
Special: -Penetration 1: +1 to target's Armor Save DC. -Unreliable: Unusable for one Turn on Major Failure. Unusable for all following Turns in a Scene(Update) upon Critical Failure.
Defensive Systems.
Turn-Type Armor (Non-Combat Mode).
Armor Grade: 6
Armor Save: 1+
Special: -Beam Resistant 1: Beams that hit this unit lose one level of Penetration vs Armor. -Nano Lamination 2: Damage from non-Penetrating Kinetic and Explosive attacks is reduced by 2 (to a minimum of 1). Nullifies damage from Point Defense Weapons.
Left Arm Lightwave Shield (Non-Combat)
Shield Grade: 4
Shield Size: Medium.
Shield Save: 3+
Shield Integrity: 6
Special: -Lightwave Shield: Does not block lasers. -Regenerate 2: Regains 2 Integrity at the end of each Turn.
I-Field. 340/500 (Heavily Damaged)
Field Density: 5-2
Dissipation Save: 4+
Field Integrity: 4
Special: -I-Field: Barrier against Ranged Beam Attacks only. Immune to Beam Penetration. -Dampening: Whichever Ranged Beam Attack breaks through the I-Field has its Damage reduced by remaining Field Integrity. -Regenerate 1: Regains 1 Integrity at the end of each Turn.
Mobility Systems.
Landskimmers. 16/200 (Damaged) -Speed +: Hidden -15 modifier to speed DC while on the ground.
Lightwave Maneuvering Thrusters (Flight Mode). -Flight+: Unit can fly. Terrain modifiers ignored. Hidden -20 Modifier to Speed rolls while flying. -Lightwave Propulsion: This system requires no fuel, only energy.
Lightwave Main Propulsion (Voiture Lumiere). 16/500 (Heavily Damaged, Unstable) -Extreme Speed: Hidden -45 modifier to speed DC while in the air or in space. -Unstable: +1d45 modifier to speed DC while in use. -Demanding: +30 to Condition DC after three Turns or one Engagement of usage with Pilot Skill below 4. -Lightwave Propulsion: This system requires no fuel, only energy.
PSI Systems.
Psycommu System. -Psyco-Control: Pilot Level may not go below 1. May control the White Doll while outside the cockpit at NT-Level 3. -Requirement: Requires NT Level 2 to use.
Psychoframe. -NT-Amp: Allows the usage of MS scale NT powers. -Requires NT Level 2 to use.
NT-D Mode. -NT+: Allows the usage of NT power one level above that of the user's Level. -Demanding: +100 to Condition DC after three Turns or end of Engagement if the user is not NT Level 4 or above. -Exclusive: Cannot be used at the same time as Bloody Siege Mode.
Bloody Siege Mode. -Mode Change: Splits the mobile suit into pieces, nine in total (ten with backpack). Each piece (except backpack) has its own I-Field. Can be used within gravity. -Requirement: Requires Pilot Level 4 and NT Level 4. -Excusive: Cannot be used as the same time as NT-D Mode.
Stealth Systems.
Invisible Umbrella 16/500 (Heavily Damaged) -Cloak 1: -10 modifier to various DC as the White Doll disappears from passive sensors. Breaks when the White Doll enters Medium Range or attacks.
Holo-Decoy 16/500 (Heavily Damaged) -Decoy 1: Produces a faint afterimage.
Misc Systems.
LUNA Energy Transference Module 16/500 (Heavily Damaged) -Universal Compatibility: The White Doll can use most types of equipment by wirelessly transferring power to them.
Carapace Backpack. -Armory Backpack 5: Can store 5 weapons for later use. -Adaptive workings: Will alter itself to carry MS weapons no matter their shape. Within limits.
-Carapace I-Field 16/500 (Heavily Damaged)
-Carapace Flight Mode 16/200 (Damaged)
*
With the spaceship almost entirely free of the ground Lord Guin has sent Sid additional resources and manpower in order to restore the ancient vessel. The fresh crews are accompanied by a message for yourself to be prepared in the case Lord Guin and 'Queen Dianna' manage to agree on a set date for another round of negotiations.
Speaking of preparations, where will the Laura Rola Autonomous Mechanical Doll Corps go this week?
[] Stay based out of Kingsley Valley.
[] Rebase to Headquarters.
[] Rebase to Florian Headquarters.
[] Take the Gallop to southwestern Luzianna.
[] Take the Gallop to southeastern Luzianna.
[] Take the Gallop somewhere else.
--[] Write in.
*
With the ceasefire in effect you have a lot of free time between watching over Kingsley Valley and managing your command, but it is limited somewhat by having to be available in case of negotiations.
Choose 2
[] Talk with Arisa and Corin.
[] Find Miashei and hang out.
[] Track down Captain Gavane and see what he has to say.
[] Grab Sochie so you can experiment with Pressure together.
[] Check in on Sid at Kingsley Valley.
[] Go on an extended patrol.
--[] On your own.
--[] With the rest of the LRAMDC.
[] Spend time with the disguised Queen Dianna.
[] Seek audience with Lord Guin.
************************************************
Since DOME has no canon name I used that of his voice actor.
[X] Keep it working of the I-Field (340 Condition)
A quick tap of a holographic key keeps the Priority Repair System working on the I-Field.
Roll 1d100 Priority Repair = 61! I-Field Condition is now 340+61!
*
[X] Stay based out of Kingsley Valley.
You decide to keep your unit at Kingsley Valley for the time being. With the ceasefire you can afford to focus on the spaceship.
*
[X] Grab Sochie so you can experiment with Pressure together.
This session of practice is more or less like the last one, except this time you and Sochie start out by activating the NT-D Mode with both of you inside the White Doll. As always there is the feeling of being crushed while your Pressures are set to boil, you and Sochie's memories, thoughts and feeling lightly blending together under the forces that the crimson light brings against you.
And then you both slip through, your Pressures breaking their limits and emerging greater than before. The crimson light stills as your Pressure successfully directs the weight of the NT-D Mode, leaving you and Sochie free to regain your senses. And to take stock of your new ones.
Great Progress made on Loran and Sochie's NT development. Sochie has attained NT Level 3! Loran has attained NT Level 4!
Loran may now use two NT Powers while in the White Doll! Loran may now make use of Bloody Siege Mode and the NT-D Mode! Loran may use lvl 1 NT Powers without assistance from psychoreactive machinery!
Clearest to your eyes is the Pressure Shards. You have been aware of them since you first stepped into the White Doll, though you only had a clear idea of what they were for the past few weeks. But now, with the NT-D Mode active, you can clearly see each Shard zooming along their chaotic, ever changing orbit. You need only reach out and-
[] Try to organize the Shards into something more readily useful.
[] Try to piece whatever the Shards were back together. (AU Element.)
[] Leave the Shards be for now.
*
[X] Check in on Sid at Kingsley Valley.
The next few days are spent helping out with the spaceship at Kingsley valley. Sochie doesn't like it (but is too occupied playing with her telekinesis to make an issue of it). Corin and Arisa, along with most of the militiamen crewing the Gallop are just happy with the downtime. Chief Engineer Horace is of course overjoyed to keep working on the vaguely arrowhead-shaped craft.
You help out where you can, but with Horace's followers your work amounts to low level technician tasks that require some familiarity with computers that aren't important enough for the actual technicians to do. This does leave plenty of time where you have nothing to do. Still, progress is made and Sid expects to be able to test start the engines sometime next week.
Now then, what to do…
[] Spend time with Sid and Horace.
--[] Write in questions (Max 3).
[] See if you can find Joseph anywhere.
[] Those bread trucks labeled 'New Donkey Bakery' remind you of something…
@Iceblocks
Are the various body part beam cannons Bloody Seige only, or can the Turn X do a Geymalk impression and turn into a solid wall of beam cannon fire?
Also, does Corin even HAVE a melee weapon for that Leo?
Thinking about it, the Turn X actually can do a Geymalk impression with the Bloody Siege Beam Cannons during Full Awakening. Sorta. Because of the way the Bloody Siege Beam Cannons are placed they would either blow the Turn X apart or fire off in random directions if fired while the Turn X is in its normal state, but during Full Awakening the beams can be teleported out of the barrel to exit from a completely different point in space before they can damage the unit. This is at the cost of power and rate of fire.
The Turn A OTOH, can do its best Freedom impression with the Beam Cannons in its shoulders and abdomen with or wihout the use of teleporting beams.
Telekinetic Strike 3:
Attacks per turn 3d1.
Danage: 3
Base AP: 3
Critical Hit: On Major and Perfect Successes.
Special: -Critical+: Critical hit on Major Successes. -Line of Sight Attack: Base Hit DC locked to 10. -Bypass: Do not affect and are not affected by the Target's non-Armor defenses.
Telepathic Strike 3
Attacks: 1d1
Damage: 3d4 Mental Damage
Criticals: On Critical Success.
Special: -Breach: Base DC 1, Critical + (Critical Hits on Major Success) and Massive Criticals 1 (Extra strong Critical Hit on Critical Success) when striking targets with an NT-Level of 0 -Branch: May attack one Target for 3d4 Mental Damage or up to three Targets for 1d4 Mental Damage each.
Telekinetic Barrier 3:
Forms an additional layer of defense around the Mobile Suit.
Integrity: 8
Armor Save: 6
Special: -Regenerate 2: Regenerates 2 Integrity at the beginning of every Turn. -Will Powered: Loses 1/2 Max Integrity and Regenerate 2 when Condition becomes Tired or below. -Feedback: If the barrier is broken by an Attack stronger than 2*Current Integrity the person maintaining the Barrier will suffer +10 to the DC of their next Condition roll. This effect stacks. -Full Stop: Attacks that break the Barrier do not, in most cases, continue on to strike the unit.
NT Empathy 3: +20 to Hit DC for Attacks targeting Loran's Mobile Suit (White Doll). Only triggers on Attacks from ensouled beings.
More will be unlocked with further Experimentation once the Shards have been put to order (no matter if they are simply organized or if the Psychoframe Ghost is reassembled).
[X] Try to piece whatever the Shards were back together. (AU Element.)
You reach out with your Pressure, as carefully as you can, and take hold of one of the Pressure Shards. Not to access it, but merely to hold it as you search for the Shards that it connects to.
"Loran?" The sound of Sochie's voice makes you pause your efforts. She has stopped marveling at her own strengthened Pressure to stare at your efforts. "What are you doing?"
"I want to see what these are the shards of, so I'm trying to put these together." You explain, holding the immaterial lump of crystal Pressure you have been working on up for her to inspect. It is only half a dozen shards, but by touching it you are brought into a scene, a memory, that just seems so familiar-
Sochie suddenly gasps in shock. "I've seen this before!"
What. "You have?"
She nods fervently. "I saw this in a dream I had a few days after we found the White Doll!"
So the Pressure Shards are responsible for the dreams you have been having. Good to know.
Sochie eventually gets tired of watching you slowly assemble the Shards together and opts to go outside to practice using her newfound powers without the use of the White Doll's assistance. As a work the labor of putting the Shards together is a matter of starts and stops. At first it goes slowly as you put a Shard together with another that it connects to and then holding them together so that instead of being torn apart by the chaotic whirling inside the White Doll's cockpit they instead gradually pull other compatible Shards out of the cloud to connect with them. After a while the Shards begin to form lumps of Pressure that slowly pull more and more Shards to them, each roughly sticking together to form the larger whole, and then you begin the process anew with a different pair of Shards.
You are drenched in sweat by the time that the rainbow chaos has been tamed. The effort of pulling each shard into their own segregated lattices has taken its toll on you, but now after several hours of work you are sitting in front of a dozen different Crystals, each a separate storage of information. You could simply refine the crystal lattices and enjoy the benefits, perhaps even translate the language the White Doll's operative system uses, but you have different things in mind.
With a slight application of your Pressure you put two of the large crystals together, exercising the utmost care as the interlocking shards rearrange themselves so that the crystals neatly slot themselves together. You repeat the action again and again, until you have every last shard locked together in a single large Crystal.
A single large inert crystal.
That can't be right. Surely there is more to it.
After a minute of glaring at the crystal you start to probe it with your Pressure, and there you find your answer. On their own the Shards reacted when you delved into them with your Pressure, but the crystal starts to feed off it. It drinks your Pressure as if your soul was a glass of water. You try to pull away from the drain but find yourself trapped, for every effort you make to pull your Pressure back into your body only feeds the crystal's thirst.
Through the pain you hear a voice. Or at least, you think of it as a voice. It is a scream to be sure, but it is without the crude medium of sound.
Just as it feels as if you are about to burst the drain stops and you all but fall back into the pilot seat, utterly spent. The figure's scream stops too, and with it the color show as it stabilizes into a dark silhouette against the wall of the White Doll's cockpit.
Huh. I did not expect to ever be able to think again.
Its 'voice' is like somebody scribbling words onto your Pressure, but any further analysis will have to wait. The figure is staring right at you.
You. You did this.
It floats closer to inspect you.
Hmmm. Decent amount of power, albeit diminished from putting me back together. No limiters either, at least those that affect the soul. The limiters that affect your body are still in place however, and fully functional too. The Turn X did this, it must have.
You shrink in on yourself under its gaze, your brain racing to find the words.
"Who are you?" You force out. "What are you?"
It simply grins in response.
'Who' is but the form following the function of 'what', and what I am is a Psychoframe Ghost. An echo, a scar, a remnant, a shade, a vestige- of someone who once sat where you now sit.
It stops as if considering something.
Yes. For now, you may call me Vestige. It is as good a name as any, unless you disagree?
Max 4.
[] "Then…who were you?"
[] "Limiters? What are you talking about?"
[] "Why were you just a cloud of Pressure Shards?"
[] "D-do you know Corin and Arisa?"
[] Write in.
Loran's NT Level is reduced by 1 until next Week.
*
[X] Those bread trucks labeled 'New Donkey Bakery' remind you of something…
The words and markings on those trucks have been bugging you all day. You walk up to the unhappy-looking lieutenant overseeing the militiamen unloading crates of bread from the back of the truck. "Excuse me, lieutenant?"
He straightens up and flashes off a salute the moment he sees you approach. "Yes, captain? How can I help you?"
You gesture to the trucks. "What can you tell me about the 'New Donkey Bakery'? It sounds familiar, but…"
"It is a food production company based south of here, captain, not far from the border with the occupied territories." He explains before spitting to the side. "The owner founded the company a little more than a month ago. Supposedly the owner is from Inglessa, but they sell their bread to both the Militias and the Moonrace. It is disgusting…"
You tune him out as he goes on about his distaste for war profiteers. This New Donkey Bakery might be worth taking a look at in the near future.