Turn, Turn and Turn [A]gain! (Turn A Gundam Quest)

Journey to Vicinity
[X] Take the long path.


You're not in any particular hurry, so you amble down the long path. It's a hard trip with the heavy backpack on your shoulders, but you manage not to slip on any rocks on the way. You were given some tools that wouldn't look out of place down here, but did they have to be so heavy?

The view from up here is fantastic; you realize as you walk far enough that the nearby hills are no longer obscuring your vision. You even spot some moving squiggles in the distant river that you assume to be bathers.

It's the middle of the day when you get to the bridge, yet there is not a soul in sight when you cross it. Where are all the people? You should be halfway to Vicinity by now…


You see your first earthlings up close when you finally reach the edge of Vicinity an hour later. Farmers for the most part, they give you some measuring looks as you pass, but nobody confronts you. You do hear one of them say something about foreigners to another. They all seem to be in a strangely good mood though.

It is at the crossroads in the center of the town when it hits you that you're not sure where to go in order to get a job at the Heim mines. The signpost in front of you only gives directions to the nearby villages and to the city of Nocis, the capital of Inglessa.

Glancing around, you spot a harmless-looking elderly man smoking a pipe. Perfect. You had to start talking with one eventually.


"Um…excuse me, sir." He quirks an eyebrow when you start talking to him. "May I ask you a question?"

The old man doesn't say anything at first, starting intently at you. He seems to be contemplating something while idly puffing on his pipe. A pair of primitive cars enter the town, they'll be driving past you in a minute or so.

"I don't recognize you accent, youngster. Where you from?"

It takes you an instant to understand what he is saying. "Elsewhere." You tell him. Maybe not the best answer to give, judging from the way he gapes.

"What?" He says, barely catching his pipe before it falls. "Really? How old are you, kid?"

"F-fifteen…" Is this a cultural thing? Does the word for 'elsewhere' also mean something else?

"Fifteen? I…when did you get it into your head to leave 'Elsewhere'?"

"Two years ago, but-"

"Two years he says…" He shakes his head, his eyes distant. "White Doll, what could you possibly have done-"


BANG!


The first car comes to a halt, smoke billowing from its hood. The passengers, a man, a woman, and a girl, who to your utter shock looks just like Queen Dianna, hurriedly exit as the second car stops right behind them.




A man in a blue uniform, probably the driver, gets out of the front seat of the first car and opens the hood, getting a cloud of smoke in his face for his efforts.


This isn't something that happens often, the people around you are too shocked for that. Some have walked up to the passengers, asking them if they're alright.


You excuse yourself from the conversation with the old man and walk over to the broken down car. The driver brought some sort of suitcase with him, opening it to reveal some basic tools and a few spare parts. Not that they do him any good: Even with the smoke dissipated he is still staring dumbly at the damaged motor, to his employer's consternation.

The girls see you approach before the adults, who you assume are their parents, eyeing you warily as you walk up to the man in an expensive suit, their father. You cough, drawing his attention and that of his wife onto yourself.

"Excuse me for intruding, but do you need a hand? I have some knowledge of engines and machinery." You take of your backpack and unpack your tools, holding them for the suited man to inspect.

The man is rather displeased, not at you, that is, but at the accident. He and his family must be in a hurry. His hands clench on the handle of his cane, but he calms down right before addressing you. "It cannot hurt. Thank you, young man."

You nod at him, leaving your backpack to lean against a nearby house before walking over to stand beside the driver. He steps aside after handing you the suitcase, joining the family to give you enough space to work in. the engine is still smoking, but it is barely noticeable. At least the driver had enough presence of mind to turn the thing off before he tried to fix it.

A glance at what's under the hood tells you one thing instantly: "I've never seen this model before. The engine, I mean." You admit. Their faces fall, the father muttering a word you do not recognize.

You don't want to disappoint them, and the underlying principles should be the same…

*

It only takes a minute to figure out how the engine is put together and how it is supposed to function, and from there your repairs are done without a hitch.

"Here's the culprit." You say as you hold out a small chunk of twisted metal that used to be a part. It got damaged by the heat and that tore into another part when it broke, causing the car to break down. When you got down to it, all you really did was replace the broken part with a spare from the suitcase and then apply a patch job to the parts that it damaged.

The wife's eyes widen. "Dear," she addresses her husband "Didn't this very thing happen to the Mitchells last year?"

"It did." He agrees before nodding at the driver. "Try to start it now."

You feel a not small amount of pride when the engine starts with no problems, the car evenly vibrating as the driver takes it for a short test drive. The girl that looks so much like Queen Dianna that it frightens you looks extremely relieved at the sight.

"Young man."

You turn back to the man even as you wipe your hands with a rag retrieved from your backpack. "Yes, sir?"

"You are not from around here are you?" The other girl is openly studying you pacing around you as if you take the sight of you in from all angles.

"No sir. I came here looking for work."

"I see."

You glance around. The old man you were speaking to earlier seems to have wandered off, so you decide to ask the suited man instead. "Sir, could you please tell me where I need to go to get a job the Heim Mines? I can't seem to find it."

The other girl snickers from behind you, what's with her?

The man grins. "I am Mr. Heim."

…Oh.

His grin shrinks into a small smile as he studies you a bit closer. "Say…my personal mechanic is in need of an assistant, would you be interested?"

"Yessir!" You tell Mr. Heim, who chuckles a little at your outburst.

"Good. However, we will need to discuss the details tomorrow. Tonight's Ceremony will take up the rest of the day." He adds 'and most of the night' under his breath before asking you your name and if you have a place to stay.

"My name is Loran Cehack, sir, and I don't have anywhere to stay at the moment."

"That so?" He points at the driver's section of the car you just fixed. "Then you might as well accompany us. Sit with the driver, your backpack will need to stay in the other car."

You don't really want to offend the man offering you a job, so you accept his offer. Though you don't really like how the younger girl is eyeing your backpack when you leave it with her. The drive to this ceremony they're talking about takes a little more than an hour, giving you the chance to ask some questions of Mr. Heim.

"Um…Sir?"

"Yes, young man?"

"When I arrived in Vicinity, I got a rather odd reaction from a man I was asking directions from when I mentioned I was from 'Elsewhere'. I said it because I don't like discussing it, but is there a second meaning to the word?"

Mr. Heim blinks at you while his wife and eldest daughter struggle not to laugh. He snorts and shakes his head. "A local series of old penny dreadfuls used the phrase 'being from Elsewhere' to mean 'I'm on the run from powerful people'. The old goat must have confused them for reality."

Huh. That explains the old man's reaction

*

You try not to eavesdrop on their conversation as the two cars draw closer to an odd building at the foot of a mountain. The sun is setting by the time you exit the car, the older daughter being led away by Mrs. Heim in to the building while Mr. Heim goes to speak with some other men. This place has gathered quite the crowd.

Someone sniffs behind you, it's the younger sister. "I don't believe you."



What? "What are you-hey!" That's your toy fish she's holding! "Give that back!"

She brandishes the red toy like a sword. "Answer my questions first!"

You don't answer her, you're too busy restraining yourself from lunging at her, so she goes on right ahead. "You said you've never seen the kind of engine that's in Daddy's car, but you fixed so easily!"

"It works on the same principles as the engines I'm used to, so it wasn't all that hard after I had a good look at it. And I didn't really fix it; I just replaced a broken part and patched up the rest of the damage." You told Mr. Heim that he needed to see a mechanic with the proper equipment and facilities at the earliest opportunity to get it repaired properly, but this girl wasn't in the car at the time.

"Sochie!" You and the girl turn in the direction of the building. The older sister is walking towards you, wearing a robe colored white on one side and blue on the other, as well as a floral wreath on her head. "Give that back this instant!"

You can't help but stare a little; she looks even more like the Queen when wearing white.

The younger sister, Sochie, sullenly hands your fish back. You thank them both.

"We haven't been introduced." The older sister gestures towards herself. "My name is Kihel Heim."

You stand up a bit straighter and take your hat off. "I'm Loran Cehack."

Sochie is still pouting. "Sochie Heim." She mumbles halfheartedly.


As the sun slowly vanishes beneath the horizon you're left with Sochie. Apparently this whole thing is a Coming of Age ceremony for the local youths, both boys and girls. You ask Sochie if she's going to attend tonight.

"Of course not." She tells you as if you were an idiot. "I'm fifteen, so it'll be my turn in two years."

"We're the same age then." You respond. This seems to surprise her for some reason, but you're interrupted when a small horde of young adults, all of them in white robes like the one Kihel wore, burst out of the strange building. They're all singing a song in a language you don't recognize while waving torches or carrying a platform with a statue of a man with a strange feathered headdress on it. Kihel is also on the platform, her back pressed up against the statue's chest.



An elbow pokes into your side. "Stop staring at my sister." Sochie demands angrily.

"Sorry, it's just." You shrug helplessly. "She just looks like someone I know and look up to, the resemblance is uncanny."

You don't think she believes you, but she lets the matter lie.


Suddenly Kihel spreads her arms, laying her hands into those of the wooden statue. "Take me to the White Doll!"

The robed and singing youths around her lift the platform again before marching along a well-worn trail that leads up the mountain.

"Sochie?"

"Hm? Yes?"

"What's the 'White Doll'?"

"You don't know?" She seems shocked, but she recovers quickly. "Wait, of course you don't. You're foreign." She takes a deep breath before beginning her lecture:


"The White Doll is a legendary giant…"


(Choice determines the condition of the White Doll's systems)

[] Whose strength tore its enemies apart with a million arrows!

[] Whose shield and armor were made of light, turning even the mightiest blows as harmless as rain!

[] Whose trickery let it walk unseen, see through all falsehoods, and change the nature of whatever battle it fought!

[] Whose wings and chariot let it outspeed the Sun itself!

[] Whose Spirit tore through its own skin, allowing it to touch the hearts of all mankind!
 
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Journey to Vcinity: The Coming of Age Ceremony
[X] Whose Spirit tore through its own skin, allowing it to touch the hearts of all mankind!


"Whose Spirit tore through its own skin, allowing it to touch the hearts of all mankind!" Her shouting draws a few looks, so she continues in a slightly hushed tone. "It used to be the Guardian of Inglessa, but now only the people around Vicinity bother to honor it anymore."

You nod attentively. "Anything else?"

She looks away. "Well, the stories also say that the White Doll was wounded in its last battle…"



(Choice determines the condition of the White Doll's systems)

[] "Its bows were broken and splintered upon the field."

[] "Its armor was breached by the enemy's blade, and their arrows tore holes in its veil of light."

[] "Its invisibility cloak was burnt to ash and its third eye was gouged out."

[] "Its wings were torn off and its chariot splintered, forcing it to face its enemy on foot."





"How long has it been there?"

Sochie shrugs. "No idea, though the legends are at least two thousand years old. That's when the old Amerian tribes moved into the area."


Ah, history…one of the reasons you wanted to come down here.

An impulse hits you, and you discreetly make your way to the back of the crowd, away from the flickering light of the bonfires. They won't notice if you sneak a peek will they?


"Loran!" Sochie hisses when she catches you just outside the celebratory mass. "Where are you going?"

You point at the mountain as you start walking again. "Up there." The procession of white-clad youths has yet to reach the top. "I'm just going to take a quick look at the White Doll and then come back down."

"You can't." Sochie mumbles even as she follows you up the mountain. "You're too young, and foreign besides." You don't pay her much mind; she's probably as eager to get a look at the White Doll as you are.


The two of you reach the top right after the white-clad crowd carrying Kihel to the mountaintop. There are some adults with them, but they quickly make themselves scarce at Kihel's command. They don't seem too bothered at being made to obey someone several years their junior, joking and laughing until they pass out of sight from your hiding place.



With the adults gone the participants light a second bonfire between the platform and the mountainside, dancing, singing, and howling all the while.

And then you see it. As the flames reach higher and higher you get a better look at what you first thought to be a strange rock formation, revealing it to be some kind of statue.


The White Doll.


[] It is definitely humanoid, the stone worked to give its head an open-faced helmet with a mohawk-shape on top. Each cheek bears a single spike that curves upwards, and it is holding a second platform in its upturned hands. Another bonfire is roaring in its lap.

[] It is definitely humanoid, the stone worked to give its head a fully enclosed helmet with a pair of feathers that curve backwards on top. It appears to be sitting on a throne, and there is a second platform is held in place in its left upturned palm. Its right arm ends in a stump, however, requiring a scaffold to hold that side in place. Another bonfire is roaring in its lap.
 
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Prologue - Vicinity
[X] "Its bows were broken and splintered upon the field."


"Its bows were broken and splintered upon the field." Sochie recites. "Its enemy broke all of them during their battle."

Interesting.


[X] It is definitely humanoid, the stone worked to give its head a fully enclosed helmet with a pair of feathers that curve backwards on top. It appears to be sitting on a throne, and there is a second platform is held in place in its left upturned palm. Its right arm ends in a stump, however, requiring a scaffold to hold that side in place. Another bonfire is roaring in its lap.


You can easily understand why primitive tribesfolk would worship the White Doll, even you find yourself impressed. The White Doll almost matches the statues in the royal park back home…

Sochie is saying something, but your ears are deaf to it as you unconsciously lean forward towards the White Doll in an attempt to burn the details of its armor into your brain.

Was it made before the Calamity? Why? A monument? The style of the armor doesn't look like anything from the few pictures you found in your studies…

Maybe a people who lived here before the Amerians came built it, but what happened to them? Why would they portray their guardian deity maimed? What were they-

"You there!" You almost jump out of your skin as a man shouts at you from the side. Sochie lets out a frightened 'eep' as you turn your head towards the voice. Judging by the two feathers in his hair he's one of the men who were helping the adults to be carry the platform up here. "Scram! You'll get to see it in a couple of years anyway!" You scramble to follow Sochie as she runs down the slope, the man angrily lecturing your retreating backs.


You decide, after the two of you stop to catch your breaths near the foot of the mountain, that you'll make sure that nobody else is there to get angry at you the next time you're looking at the White Doll.

The Return is still a few years off, so you should have more than enough time to study the White Doll as you read yourself up on Inglessa's history. As soon as you find a library that is.


Nobody seems to have noticed that you and Sochie went up onto the mountain, to your mutual pleasure. Neither were you keen on explaining why you went missing together to Mr. and Mrs. Heim.

The celebration down here is still going on, if in a much calmer fashion compared to the hooting and dancing up by the White Doll: The adults are talking around the food tables and drinking some odd Earth beverage while the young adults and the children are either stuffing themselves with snack foods, playing games by the firelight, or have fallen asleep on mats laid out by the side of the building.

You still have some questions about the White Doll, so you decide to follow Sochie. "Miss Heim?"

"Yes?" She seems to be looking for something. Or someone, her parents maybe.

"Do you have any more stories of the White Doll?"

"That's all you wanted?" She grumbles, sounding disappointed. "Fine. The legends say that the White Doll could reach out and speak to people over large distances and see through their eyes, or even control them like puppets. It could also use magic to move mountains and build invisible walls, but only one story mentions that one."

Interesting. "Why does the White Doll only have one hand? Did it lose it in battle?"

Sochie sniffs and stops walking, turning on you in full lecture mode. "No, that's just the Blaze Gauntlet. The only thing the White Doll lost in battle was its bows and arrows."

"Blaze Gauntlet?"

"Are you-oh…" She deflates a little. "Sorry, I forgot that you're foreign. The legend goes something like this: 'The right hand of the White Doll was blazing bright! Its shine demanded victory!'…"

"It's one of my favorites…" She adds hesitantly.

"I see." You nod at her.

Sochie then goes on tell the story about the White Doll using magic to move a mountain, but doesn't get far before Mr. and Mrs. Heim find you.


"There you are." Mr. Heim looks like he's enjoying the festivities, smiling as he sips from a cup filled with that strange beverage the adults around here are drinking. It doesn't look like Mrs. Heim approves of the drink, because she grimaces when she glances at the cup. Some kind of alcohol? "Are you having fun, Sochie?"

"Yes father." Huh, she is a lot calmer when speaking to her dad. "Though I'm still looking forward to my turn."

Mr. Heim smiles and pulls her into a one armed hug. "Good to hear. What about you, Loran?"

"It's interesting, sir. We don't really have anything like this back home." This seems to surprise Sochie, but you continue talking. "Sochie has been telling me some of the stories about the White Doll. I'm a bit of a history enthusiast, so I very much appreciate it."

"Very good." Says Mr. Heim. "But now I would like to talk with my daughter. Be sure to be ready by the cars when Kihel and the others come down from the mountain." He then walks off with Sochie and Mrs. Heim.

Having been politely shooed off, you go grab a bite to eat. You haven't eaten in several hours and it is starting to take its toll on you.


Kihel and the others come down from the mountain after an hour or so, where she is immediately embraced by Sochie and Mrs. Heim. To your surprise you are joined in the Second car by Mr. Heim, who comments that he was kicked out.

It is a quiet ride back to the Heim mansion, and when you arrive you are quickly ushered into a room in the servant's quarters. You fall asleep the instant your head hits the pillow.




"Mr. Cehack!"

You shoot out of bed, a reflex triggered by being woken by a shout. "I'm awake! I'm awake!"

"What?"

You suddenly remember where you are, and realize that you just told the maid you were awake in your own language. "S-sorry." You tell her in Amerian. "I meant to say that I'm awake."



She doesn't look amused. Not amused at all. "Breakfast is ready." She tells you while giving you a suspicious look. "You better be done in time for when Mr. Heim introduces you to Mr. Samuel."

Mr. Samuel? Oh, right. The mine foreman. "I'll be right down, Ma'am!"



Mr. Samuel is a middle-aged, heavyset man with a toothbrush mustache and a weathered expression. Mr. Heim had you come to his office to introduce you to your new manager. "Who's this, Boss?"



"This" Mr. Heim begins. "Is Loran Cehack, your new mechanic, and the person who helped me with the car yesterday."

"Really…" Mr. Samuel trails off, looking you up and down with an appraising eye.


After Mr. Heim leaves Mr. Samuel leads you outside and drives you to the main mine in his work car. He is a bit rough around the edges as he shows you around the tunnels, but as he finishes showing you the machines you are expected to maintain and repair you feel that you could work together with no trouble.


Eventually you end up at a workshop set up right outside the main tunnel. A motor belonging to one of the trucks lies on the workbench. "I think you'll fit in 'ere just fine kid. Now patch this up so we can go home."

What? "Sir?"

"Today's a holiday, kid." He says while seating himself by a low workbench and reaching for the parts of the smaller engine laying on it. "No work for most people, and a short workday for jobs that need to be done." He places a few wrenches onto the bench. "This thing's all that's left, so I'm just gonna have you slap this together and call it quits."

Is that so? That would explain why there are so few people around.


And thus begins your new life on Earth.


[] See what you can dig up on the White Doll and Inglessa's history.
[] Look for Keith and Fran.
[] Focus on your job.
[] Timeskip.


*********

I can't seem to add any pictures right now.
 
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Prologue - Vicinity Part 2
[X] See what you can dig up on the White Doll and Inglessa's history.


After the early hassles of getting your immigration papers in order, saving enough of your wages, and getting your hands on a work calendar, you begin spending your free time looking up Inglessa's history, especially the White Doll.

You begin by purchasing a notebook from a store in Vicinity, then you ask Sochie about it or, when she doesn't have the time to chat, asking her to let you borrow some books on the subject from her. There is also a small library in Vicinity, which leads to you being introduced to one Elder Daniel of Vicinity, who is running it. Elder Daniel a short man well into his seventies who converted most of the first floor of his house into a library. He isn't much of a help, but at least you are brightening his day by visiting.


The short of Inglessa's history is that during the Amerian Migrations southwestward some of the tribes stayed went straight south, the one that would one day form Inglessa among them. The tribal migrations were roughly two thousand years ago.

A few centuries afterwards Inglessa, along with the rest of the kingdoms formed by the Amerian tribes, was conquered by King, later Emperor, George of Nenand. The first Amerian Empire fractured after George's death, splitting into hundreds petty kingdoms, baronies, and fiefdoms that were ever feuding amongst themselves.

After almost a thousand years of this things calmed down with the stronger states absorbing the weaker, militarily or otherwise, until only a dozen remained, Inglessa amongst them. This formed the second Amerian Empire, a union of semi-autonomous nations where an emperor elected from amongst the rulers of the Amerian nations decided foreign policy and mediated between the nations in their squabbles.

The Second Empire lasted until almost two hundred years ago with the death of the last Emperor, Richard Sard Rhineford. Faith in the office of the Emperor had dried up completely after the ruinous war with Gauria, a powerful nation on the other side of the eastern ocean, and the slow recovery after the war. The rulers of the Amerian nations refused to elect a new Emperor, turning the Second Empire into the loose confederation of today.

The Sard Rhineford family, which rules Inglessa, still refer to themselves as the 'royal heirs' in memory of being the descendants of the last Emperor. Not exactly what you would have done, but that's none of your business.


Information on the White Doll is readily available, but any clues to its origins are so shrouded by myth so it is more or less impossible to confirm anything but 'it was there when the Amerians settled here'. Like Sochie said, it used to be the patron deity of the entirety of Inglessa, but time and Inglessan expansion reduced it to a much more local divinity. Most Inglessans know what the White Doll is and the history behind the holiday, but only the people in the Vicinity area bother to perform their version of the ancient ceremonies. More song and dance and less virgin sacrifice nowadays.

As for the historical records of the White Doll during the history of Inglessa, there are a lot more to work with. You even find an illustrated work that compares the ways that the Inglessans have modified the statue over the centuries: The tribesfolk supposedly carved a face shape into the statue, as well as painting its arms with crude paintings of animals if the recreation of an ancient sketch referenced in the book is accurate.

Eventually the warrior ideals of the Inglessans changed, and during the years after the First Empire they smoothed surfaces, evened the rock, and filled gaps until the white doll was clad in plate armor, the feathers on top of its head were carved then. This lasted until the early years of Richard Sard Rhineford's reign, where he had the work on it redone in an attempt to fuel Inglessan nationalism, which didn't take.


*


While your ability to travel around is severely limited compared to the Moon, but you do get the occasional holiday during the year. Most of them are spent relaxing or playing gopher for the Heims (mostly Sochie), as well as the occasional search for Keith and Fran, but you find neither them nor anyone who can point you in their direction.

Mr. Samuel sends you to Nocis one day to pick up some parts he's ordered, being too busy with overseeing the mine to go himself. Nocis is the capital city of Inglessa, and you arrive there by train. The trains here on the Earth are steam driven and noisy, nothing like the electrical trains back home. Nocis itself is smaller than the cities on the Moon, but still sizable.

You get ahold of the parts, though you manage to get hopelessly lost first. Without the map of the city they put in one of the parks you don't know what you would have done.


You don't see much of Sochie or Kihel during this time, apparently Inglessa's students don't have as many holidays as its workers, which is a shame, you've started to miss being able to speak with people your own age. You also miss your mother, but that should go without saying. You find no trace of Keith or Fran, forcing you to conclude that, should the worst come to worst, you'll just meet up with them during the Return.


It hits you that you have spent more than an entire year on Earth, you are now sixteen years old.


*


Your employment with the Heim family leads to you meeting one of Sochie's friends: Miashei Kune. She's the daughter of a man in the Nocis area who manufactures propeller aircraft, and is a year younger than you and Sochie. All in all, you find her to be a bit more level-headed than Sochie the few times you speak with her, though they don't come over to the garage very often.

Which is why Miashei inviting you along with Sochie to visit her father's hangar comes as such a surprise.

Her father, who introduces himself as Ladderum Kune, is a friendly man who takes great pride in the aircraft he designs, eagerly showing you his newest model when he learns of your interest in machines. The girls run off to do their own thing while the two of you talk, though you are too absorbed with learning the workings of a new kind of machine to care. You obviously never had any lessons about propeller aircraft back on the Moon.

Most of your subsequent meetings with Miashei aren't as eventful, but you enjoyed them all the same.



*


Two things of significance happen after spring has turned to summer: First thing that happens is that one of the Heim family drivers retire, which gives Mr. Heim the idea that you would make a fine replacement. For the most part this translates to sitting around being available until a member of the Heim family needs to be driven anywhere or sitting around waiting in the car until they need to go home, more of the latter when Sochie finds out. You're not sure why she insists on you always being the one that drives her around, but you are in no place to complain.

The second thing that happens is a personal visit to Mr. Heim from the ruler of Inglessa, Royal Heir Lord Guin Sard Rhineford.



What you catch of their conversation, something about war with Gauria, isn't as interesting as Lord Guin's car in your opinion. You do learn that there is going to be a parade in a couple of weeks to show off the might of the Inglessan Militia, which might be interesting.

The word 'Militia' is a bit of a misnomer, it is a professional armed force in all but name, but one of the Emperors of the Second Empire forbade the Amerian nations from forming their own armies. It was either in CC 1467 or CC 1548 (the calendars changed twice, making it difficult to make sure). They Amerian states responded by loosening their uniform codes renamed their armies 'Militias'. When the Second Empire dissolved the practice was so ingrained that they didn't bother changing it back.

Later the same day you drive Sochie and Miss Kihel to Nocis, specifically a jewelry store Kihel likes. Sochie says she doesn't like the jewelry there, so she remains in the car, leaving you to stand at attention outside the driver's compartment like a particularly fancy scarecrow.

She really didn't have to get so angry at you for complimenting her sister, did she?



You sigh. Nocis is a beautiful city and all, but this is just so unbelievably dull that-Keith?

A quick glance over at Sochie, who thankfully has her attention taken up by a book, leaves you free to go over to the young man dressed like a baker. He's kneeling down to inspect the two-wheel trolley he's using to move what you assume to be sacks of flour as you approach, but you are certain-



He chuckles. "You seem to be doing well for yourself." Keith stands up and faces you with a smile on his face. "Hi, loran. How have you been?"

You return the smile, overjoyed at seeing your friend again after almost two years. Two friggin' years. "I'm alright, thanks. Do you work here?" You point at the bakery that you're standing just outside of.

"Yeah. Fran is working in Nocis as well. She's works for one of the newspapers here." He slips you a piece of paper while gesturing behind you with his eyes. "Nice talking to you, see you around!"

You sneak the paper into a pocket as you turn around to come face to face with Miss Kihel. "A friend of yours, Loran?"

"Y-yes." It is eerie how she looks like Queen Dianna. You could have noticed the difference two years ago if you took a closer look, but now…"He's a friend from my hometown."

She seems to buy it, and you finish the shopping trip without incident.

*


The next day sees you waiting in one of Nocis' many parks, the meeting place outlined in the note Keith passed you being the memorial in the middle. You're sitting on the steps in plain sight, waiting for the others to show up. You are technically supposed to be waiting in the car for Sochie and Miss Kihel to be done with their classes so you can drive them home, but you still have some time before their classes end. It should be alright.

…Is that a baguette?



Keith, baguette in hand, jumps over the stone handrail and gives you a hug before offering you a piece of it. "Made it myself." He declares proudly. Not that he doesn't have reason to, it is very good bread.

His face brightens when you tell him your opinion of his work, and you share a few stories before Fran shows up.



She seems to enjoy working at the newspaper, though she does complain that she constantly smells of ink. No idea why, it's not like it smells bad…

Keith's expression turns serious as you finish telling your stories. "Loran, have you checked on it yet?"

"We buried it in a valley, they won't ever find it." Fran assures him. Personally you're not so sure, there was a small earthquake in the area last year. Had you known that you would be saddled with the responsibility of checking on it though, you would have kept your mouth shut.


When you get back to the car you find Sochie waiting for you, looking strangely guilty. On the drive back to the manor you get drenched by the rain. Fantastic.

Checking on the FLAT that night goes without a hitch, especially since the rain has stopped, though what that other car was doing that time of night was anyone's guess.


*


The next morning you are called into Mr. Heim's office. "You wanted to see me, sir?"

He doesn't say anything for a few seconds. "Sir?"

"You are seventeen now, and I was wondering if you were interested in attending the Coming of Age ceremony this summer." He looks at you seriously. "As you were not born here, you are under no obligation to go, and I want to make it clear that your job is in no danger should you refuse, but I felt that you should be asked nonetheless. The elders have already given their permission."


You blink. You honestly hadn't considered that you might be eligible to partake in the ceremony. "I…"


[] Would love to.

[] Would rather not.

[] Don't know.
 
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Prologue - The Coming of Age Ceremony
[X] Would love to.


"…Would love to. I-I would love to!"

How could you refuse? A chance to look at the White Doll up close, even in the dark, would be too good to pass up even if you didn't want to participate in the ceremony for its own sake. And as such, it is with a skip to your step that you resume your work the next day.


*



Today's the day.

The time before the ceremony passes in a blur, driving Mrs. Heim and Miss Kihel to an apartment in Nocis so they can prepare for tonight party at Lord Guin's castle, watching the Inglessan Militia parade from the rooftops with Keith and Fran, and finally being told some rather ambiguous things by Mr. Heim. He couldn't have meant it like that, right?



You and the other white-robed adults to be are dancing around the platform with the wooden statue, singing a song in some language you don't recognize and waving a torch to the beat of the drums. Sochie is standing on the platform with the statue, her hands in its own as she gives the command:

"To the Mountain Cycle! Take me to the White Doll!"



You and the other boys put away your torches and grab hold of the wooden beams sticking out of the platform, hoisting it up into the air and marching up the mountain.



When you get to the White Doll you're too occupied with looking at it to pay much heed to Sochie ordering the adults helping you with the platform to leave, there is just something about it…

"Loran Cehack!" What?

Sochie is waving you up to the platform with her and you hesitantly follow. Mr. Heim said something about carving the holy marks into her back, but you're not sure what to think when she hands you a box of-

"Leeches?!"

Your outburst falls on deaf ears as Sochie turns her back on you and disrobes. "Place those on the spots to carve the marks." You hesitate for a second, enough to draw some of her ire. "Just do it already! You know where to put them, don't you?"



"I-I do, but-"

"Then do it! How do you plan on completing the rest of the ceremony if you can't do this?"

You swallow and reach down into the box, deciding to not examine her statement too closely. If you remember correctly you'd just get registered back on the Moon. "Mom," You mumble under your breath. "I'm becoming an adult on Earth…"

"What was that?" Asks Sochie as you place the first two leeches.

"Nothing, nothing." You pluck the third leech from your hand, it had crawled out of the box, and-



The sounds of explosions echo from Nocis, searchlights and anti-aircraft fire lighting up the night sky. A yellow line in the distance blazes through the night, igniting plants and wooden buildings it passes on the as it blazes through one of the villages near Vicinity before it slams into the side of a mountain.



A particle beam?! What the hell?!

"An attack?" Sochie whispers, her shock mirrored by the others. "Is it Gauria?"

You don't think of correcting her, Mrs. Heim and Miss Kihel are in Nocis, are they alright? Are-

The platform topples, sending you and Sochie tumbling down. The two of you are somehow uninjured from the fall, but you have to scramble to avoid the falling rocks as the White Doll crumbles.

What?


The rock crumbles to reveal metal, the eye slits of the helmet lighting up as the feathers turn to dust, exposing the antennas underneath. What you assumed to be the back of a throne reveals itself to be a disproportionally large backpack as the White Doll tears itself loose from the layer of stone around it.

It falls to its knees as the ground under its feet collapses, and it stops moving. You and Sochie peek out from behind your cover in time to see the top of its head slide open, revealing the cockpit.

A mobile suit. The White Doll is a mobile suit!


Further explosions ripple in the distance. What is going on?

You grab Sochie's hand and lead her to the White Doll. The ancient mobile suit is through some miracle functional enough to enter a 'enter cockpit' stance on its own, and you aren't going to look a gift horse that might get you away faster in the mouth.

It takes a minute since you're helping Sochie climb up the thing's arm, and because you notice that the mobile suit's elbow is a friggin' ball joint, leading to you staring at it in dumbfounded silence. How does this thing even move?

The cockpit is in the White Doll's head for some bizarre reason, but everything seems like it is functional. It doesn't look too different from the cockpit of a FLAT: There is the seat, the controls, some pedals…but where are the monitors? The keyboard? The secondary screens? The hatch closes as Sochie settles in your lap, throwing the cockpit into darkness.

Something slides across your temples, making you reflexively bring your hands to them. They're dry. "Sochie, was that you?"

"Was what me?" She hisses, understandably frightened.


"Nothing. Just my imagination-." What was that?!

You twist your head to the left as fast as possible to get a better look at-

Nothing.

You could have sworn you saw something...


You carefully lay your hands on where you remember the controls being, something the White Doll seems to take as a signal to switch on the cockpit lights. As well as the main monitor: You and Sochie gasp, the shock of seeing the cockpit walls dissolve into a perfect view of the outside.

"W-what is this?"

"It is- the White Doll is a machine." You reply as you you squeeze the control handles. Smaller holographic screens pop into existence in your peripheral view and around your hands. They would probably be more helpful if you understood what the hell was written there, you have never even seen this kind of writing before-

Suddenly the holograms change, shifting from indecipherable writing to stylized symbols. With a sinking feeling in your gut you realize that almost all of them are yellow or orange, with a sole touch of green on the stubby right arm. The image shifts to what you think is the oversized backpack, which features one green symbol, a pair of orange symbols and five greyed out squares.


All Weapon Systems other than the Right Arm Beam Saber are missing or Irreparably Damaged.


The image shifts again, this time showcasing both the White Doll and its backpack. Curiously, the White Doll is split into…nine! Nine parts! Ten if you count the backpack! The same symbols that were green or orange on the backpack repeat themselves on every separate piece.

Once more the image changes, becoming a wireframe overview of the White Doll. Weirdly enough, here every symbol is green.


All Psychoreactive Systems are in Perfect Condition. All remaining Systems, barring Power Generation, Basic Mobility and Sensor Suite, are Damaged or Heavily Damaged.


Mist suddenly fills the cockpit. Feathery and multicolored, it twirls playfully around you as yet another screen shows up. it is the same image from before, but slightly different. The green symbols are trying and failing to connect to-


[] A stylized human figure.

[] Two stylized human figures.
 
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Prologue - The White Doll
[X] Two stylized human figures.


The mist surges, seeping around and into you and Sochie's bodies as a sharp pricking sensation appears behind your eyeballs. And then your worlds explode in pain. You can feel something flowing through your veins, marching along your nerves, nibbling, biting, tearing, destroying as the pinpricks in your head transform into a railway spike drilling into your skull-


-Flash-


A blond man and a blonde woman with a pair of impressive eyebrows are dining at a restaurant when they suddenly clutch their heads, grimacing.

-Flash-


A young man in a white uniform is releasing a woman with pink hair from his embrace. Something startles him, making him look in every direction.
"Is someone there?"



-Flash-


In a shell of circuitry, a Presence stirs. It takes the form of a small sphere of light, which speeds towards you into the bright, multicolored void you find yourself in.
"I can tell you won't stay long, but I wish you luck!"


-Flash-


A dark-skinned young woman is floating towards you into the multicolored void, away from the battle. She starts when she notices you, tilting her head as she floats closer-

-Flash-


A weeping man with long white hair is surrounded by his comrades, but they're all standing with you in the multicolored void. The weeping man sees you in the floating crowd.
"You! Tell me! Was it all a mistake?! For nothing?! Tell me-"


-Flash-


A man with silver skin and orange eyes is talking to an old woman, the two of them enjoying themselves in the sunny afternoon. The old woman's words are muted, but as the man frowns and turns toward you, his words are as clear as day.
"Who are you?"


-Flash-


A dying man is held in the arms of his student. He too floats into the void, noticing you.
He grins and waves.


-Flash-


There are two men before you. One lies bleeding and whimpering on the floor, while the other is walking away, pistol in hand. The man with the pistol whirls around, his face a mask of inhuman rage. "Who dares?!"

His eyes meet yours, and the man lashes out with an invisible force, sending you rocketing back through the void
until you're back in the White Doll being torn apart and-


You are Loran, feeling Sochie's pain. You are Loran, feeling Sochie feeling your pain. You are Loran, feeling Sochie feeling Loran feeling Sochie's pain. Pain pain pain pain pain pain pain pain pain pain pain pain painpainpainapainpainpainpainpain-

And then no pain. Only warmth, a sense of belonging, of being cared for by someone else.

…Someone else? Someone other than you?

What is an other?

Who are you? Who are-

Your eyes shoot open, your link with Sochie severed by a guillotine of shining ice. Sochie's face is right in front of your own, a ghastly spectacle that is bleeding from the eyes and nose. The two of you have your arms wrapped tightly around each other, faces covered in each other's spit and blood. To your mutual disgust, you both find less pleasant things staining your robes further down.

The disgust fades into wonder as what remains of the mist sweeps over you, drying and cleaning you before retreating.


??? on the Character Sheet Becomes NT Level!

Loran's NT Level rises from 0 to 2!

Sochie's NT Level rises from 0 to 2!



You and Sochie untangle yourselves from each other, though with some reluctance on her part. From what you can tell you haven't been out of it for very long, but that is definitively a WaDom, a Moonrace Heavy Ground Assault mobile suit, coming straight for you.


A faint glimmer of amusement brushes your temple from parts unknown as you try to find the White Doll's communication systems. It is a mobile suit, so surely it has one. A symbol lights up and you press it, hoping that it was the right one. After a moment the cockpit is filled with angry static, and with a sinking feeling you realize that the WaDom's pilot is probably getting the same from you.

Foiled by incompatible comm gear…

You steel yourself for a fight. Surrender isn't an option, not while the Moonrace mobile suits are fighting the Inglessan Militia like this. And with talking made impossible your only choice is to fight. You'd rather not kill the WaDom's pilot, but getting them to run away is another story.


If you understand the symbols correctly the only weapon you have is a Beam Saber. There has to be something among the White Doll's systems that can help you!

Choose 1

[] Defenses to protect you as you close in!
--[] Shield icon.
--[] Bubble icon.

[] Mobility boosters to help you close the distance!
--[] Wheel icon.
--[] Wing icon.
--[] Circle icon.




Red lines appear on the White Doll's armor, pulsing in tune with the growing Pressure inside your skull.

[] Direct it at the WaDom…and strike!
[] The WaDom's pilot is nervous. All they'd need is a little push.
[] Wall…a wall around you…
[] You can feel the pilot's intent…their aim…right when they pull the trigger!



*********

White Doll:


Armor Grade: 6-3

Armor Save: 4+

Integrity: 12

Special:
-Psycommu System: Uses the pilot's thoughts to control the unit. The Pilot Level of the pilot can never go below 1. Requires NT Level 2 to operate.
-Psychoframe: Focuses Newtype Powers for Psionic Warfare, adding more actions per Turn. Requires NT Level 2 to operate.
-Beam-Resistant Armor: -1 level of Beam Penetration to beam attacks that hit this unit.

-???: Unknown Systems.
-Non-Combat Mode: Reduced Stats.


Current weapons:

Destruction Manipulator Beam Saber. (Melee)

Attacks per Turn: 1d3

Damage: 4

Critical Hit: On Perfect Success.

Special:
-Penetration 2: +2 to target's Armor Save DC.
-Mounted Weapon: Considered free for the purposes of loadout.





Armor Grade: 3

Armor Save: 4+

Integrity: 8

Special:
-Large: This unit is twice as tall as most mobile suits. -20 to Hit DC for any shots directed at this unit.
-Walking Dome: All weapon systems are located in the head.


Current weapons:

WaDom Siege Beam Cannon. (Ranged)

Attacks per Turn: 1

Damage: 5

Critical Hit: On Perfect Success.

Special:
-Penetration 2: +2 to target's Armor Save DC.
-Mounted Weapon: Considered free for the purposes of loadout.
-Reactor Fed: No Reload.
-Siege Weapon: +40 to Hit DC when firing at Close Range targets.


WaDom Missile Tubes. (Ranged)

Attacks per Turn: 1d6

Damage: 3

Critical Hit: On Perfect Success.

Special:
-Missile: -20 to Hit DC, but no Long Range Penalty.
-Mounted Weapon: Considered free for the purposes of loadout.


WaDom Mircromissile Launchers. (Ranged)

Attacks per Turn: 2d5

Damage: 1

Critical Hit: No.

Special:
-Missile: -20 to Hit DC, but no Long Range Penalty.
-Mounted Weapon: Considered free for the purposes of loadout.


WaDom Anti-Air Vulcans. (Ranged)

Attacks per Turn: 2d6

Damage: 1

Critical Hit: No.

Special:
-Point Defense: Non- ordnance targets receive -2 to Armor Save DC to hits inflicted by this weapon.
-Mounted Weapon: Considered free for the purposes of loadout.
-Fixed Direction: Can only fire at targets above the WaDom.


WaDom Fists. (Melee)

Attacks per Turn: 2

Damage: 2

Critical Hit: No.

Special:
-Slow: +50 to Initiative DC when in Melee Combat.
-Unarmed: -1 to target's Armor Save DC.
 
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Prologue - The White Doll vs WaDom
[X] Mobility boosters to help you close the distance!
-[X] Wheel icon.

[X] You can feel the pilot's intent…their aim…right when they pull the trigger!



You press the Wheel icon and the White Doll's legs start to shudder, but with a bit of effort you manage not to lose your balance as friction starts to behave oddly under the White Doll's feet. You are not entirely clear on what this is, but hopefully it makes you move faster. Knuckles whitening around the controls, you drive the White Doll forward!


DC 75 Closing the distance = 48! Failure! Initiative Ceded! -30 to next Turn's DC!


WaDom 8/8

Siege Beam Cannon 1d1 Attacks = 1!

Missile Tubes 1d6 Attacks = 6!

Micromissile Launchers 2d5 Attacks = 3!

DC 40+10(NT Empathy) Siege Beam Cannon Hit = 41! Failure!

DC 60+10(NT Empathy) Missile Launcher Hit = 53, 56, 69, 66, 45, 38! 6 Failures!

DC 60+10(NT Empathy) Micromissile Hit = 90, 85, 80! 2 Successes! 1 Major Success! This weapon gains no benefit from Major or Critical Successes!

3DC 4 (Explosive) Target Armor Save = 3, 6, 3! 1 Success, 2 Failures!

Loran & Sochie (White Doll) take 2 (1+1) Integrity Damage!


Loran & Sochie 10/12

Sochie Telekinetic Strike 1d1 Attacks = 1!

DC 10 Telekinetic Strike Hit = 68! Success!

1DC 4 (Kinetic) Target Armor Save = 5! Success!


The White Doll glides across the ground, the strange device tearing a furrow in the ground under it as it charges towards the WaDom. You are about halfway there when it opens fire. A flash of intent warns you in time to avoid the Siege Beam, as well as the two missiles that were on target out of a full volley of six. The beam carves its way into the mountain you just left behind while the rest of the missiles slam into the ground around the White Doll.

And then all three of the micromissiles launched by the WaDom hit you. One of them glances off the White Doll's armor and explodes off to the side while the other two explode against joints. The shock draws a noise of shock from Sochie, though it quickly turns into a growl as Pressure starts to boil within her. It pulses in tune with the red lines running along the White Dolls form, building until it blasts outward.

The blast slams into the WaDom's body, leaving a sizable dent in its armor but failing to inflict non-superficial damage.


DC 45 Closing the distance = 64! Success! Loran & Sochie (White Doll) go first!


Loran & Sochie 10/12

Sochie Telekinetic Strike 1d1 Attacks = 1!

Beam Saber 1d3 Attacks = 2!

DC 10 Telekinetic Strike Hit = 94! Critical Success! Ignores Armor and Double Damage this turn!

DC 60-20(Large)-20(Slow) Beam Saber Hit = 62, 41! 2 Successes!

Telekinetic Strike Ignores Armor!

2DC 4+2(Penetration) (Beam) Target Armor Save = 4, 4! 2 Failures!

WaDom takes 10(2+4+4)-4(Mercy) Integrity Damage!

WaDom has been Defeated!


You close the distance before the WaDom can fire again, igniting the White Doll's Beam Saber as you rush the nearest leg. Sochie releases another burst of Pressure, this one rupturing the armor of the WaDom's torso as if the blast had snaked its way inside before exploding. The Beam Saber isn't far behind, one slash severs the WaDom's leg at the knee, forcing it to abort its attack to catch itself.

The next cuts deeply into the WaDom's head, carving out a full third of it. The head is automatically purged a moment later, inbuilt booster rockets sending it flying to explode away from the huge mobile suit.

With their mobile suit down to one leg, completely unarmed, and at the mercy of an unknown opponent, the pilots in the crippled WaDom are understandably terrified. Their fear becomes confusion when you switch off the White Doll's Beam Saber, and confusion becomes relief when you make your mobile suit perform some shooing motions.

You take the opportunity to lean back and suck in some huge gulps of air as the WaDom crawls away as best it can. Sochie is doing little better than you, clutching her head and whimpering tiredly. The battle outside is still ongoing, however, as showcased by the screens that pop up inside the White Doll's cockpit:

There is another WaDom prowling near Vicinity, a third being attacked by Militia airplanes around Nocis, and a fourth one standing amongst the farmland to the south. The last one appears to be the goal of the WaDom you just defeated.

The White Doll beeps and another holographic screen shows up, displaying the night sky. And the four ships descending from them. Two Almaiya-Class Battleships and a pair of transports. They are in a holding pattern above the fourth WaDom.


You wipe the sweat off your forehead and decide to-


[] Engage the WaDom around Vicinity.

[] Engage the WaDom around Nocis.

[] Follow the crawling WaDom to the probable landing site.

[] Find a place to hide the White Doll and return to the Heim Mansion.




If you fight, you chose to use your Pressure to perform-


[] Telekinetic Strike.
[] The WaDom's pilot is nervous. All they'd need is a little push.
[] Wall…a wall around you…
[] NT Empathy.



Loran is Tired! +10 to Initiative/Turn Start and Hit DC! -10 Hit DC for enemies targeting Loran's mobile suit (White Doll)!

Sochie is Tired! +20 to Telekinetic Strike Hit DC!

White Doll Integrity = 10/12



*********

Telekinetic Strike 1:

Attacks per turn 1d1.

Damage: 1

Critical Hit: On Major and Perfect Successes.

Special:
-Critical+: Critical hit on Major Successes.
-Line of Sight Attack: Base Hit DC locked to 10.
-Short Range: May not be used at Long Range.


NT Empathy 1: +10 to Hit DC for Attacks targeting Loran's Mobile Suit (White Doll).
 
Prologue - The White Doll vs WaDom around Nocis
[X] Engage the WaDom around Nocis.

[X] NT Empathy.



You turn the White Doll towards Nocis. Though the WaDom there isn't firing back at the Militia fighters, probably realizing that the propeller aircraft are little to no threat to it, if it starts firing then thousands of civilians will be at risk.

It is a fair bit of distance to cover, but the system you activated eats it up. You just hope that you are not causing too much damage to the fields you crossed…

When you get there the WaDom has started firing its Anti Air Vulcans on the Militia aircraft, shredding the paper aircraft with impunity, as well as missiles at Militia positions in the city. You bring the White Doll out from behind the hill and charge forward.


DC 75+10(Tired)-(10 WaDom distracted) Closing the distance = 85! Success! Initiative Ceded! WaDom reached!


WaDom 8/8

Siege Beam Cannon 1d1 Attacks = 1!

Missile Tubes 1d6 Attacks = 1!

Micromissile Launchers 2d5 Attacks = 6!

DC 40+10(NT Empathy)-10(Tired) Siege Beam Cannon Hit = 37! Failure!

DC 60+10(NT Empathy)-10(Tired) Missile Launcher Hit = 53! Failure!

DC 60+10(NT Empathy)-10(Tired) Micromissile Hit = 77, 10, 52, 17, 92, 99! 3 Successes!

3DC 4 (Explosive) Target Armor Save = 6, 5, 6! 3 Successes!


Loran & Sochie (White Doll) 10/12

Sochie Telekinetic Strike 1d1 Attacks = 1!

Beam Saber 1d3 Attacks = 2!

DC 10+20(Tired) Telekinetic Strike Hit = 41, 55! 2 Successes!

DC 60-20(Large)-20(Slow)+10(Tired) Beam Saber Hit = 65! Success!

1DC 4 (Kinetic) Target Armor Save = 4! Success!

1DC 6 (Beam) Target Armor Save = 1, 4! 2 Failures!

WaDom takes 8(4+4)-2(Mercy) Integrity Damage!


The terrain around Nocis is mostly flat land, which allows the White Doll to beeline for the WaDom, and with the Militia distracting it you are two thirds of the way there before it notices you. Its Siege Beam misses you and flies off towards the mountains. The lone missile launched by its tubes fares the same. When you are almost upon it three micromissiles find their mark, but two of them glance off your armor and explode to the side while the last explodes harmlessly against one of the White Doll's pauldrons.

And then you get into melee range. Right before you swing your Beam Saber Sochie lashes out with another blast, which unfortunately only makes a dent in the WaDom's armor. Your Beam Saber on the other hand removes one of the WaDom's legs, sending it crashing to the ground.

With your opponent prone it is easy to destroy its head. Once the pilots have jettisoned it, you leave them to crawl away.

It crawls in the same direction as the first WaDom you defeated, confirming that it is some sort of rally point (at least). The WaDom around Vicinity remains in the general area, but it is actively firing at nearby Militia forces. Above you the ships are landing at the probable landing site/rally point, barring one of the battleships which is moving to cover the WaDom you just crippled.

For a moment you consider going after it and confronting the warship, but you disregard it. Beyond using the WaDom as a shield there is nothing you can do against that ship if it starts firing at you.


[] Engage the WaDom around Vicinity.

[] Head to the probable landing site.

[] Find a place to hide the White Doll and return to the Heim Mansion.



If you fight, you chose to use your Pressure to perform-


[] Telekinetic Strike.
[] The WaDom's pilot is nervous. All they'd need is a little push.
[] Wall…a wall around you…
[] NT Empathy.




DC 50 for Exhaustion =71! Success! Loran's Condition remains Tired.

DC 70 for Exhaustion = 56! Failure! Sochie's Condition worsens!



Sochie is now Very Tired! +50 Telekinetic Strike DC!

White Doll Integrity = 10/12
 
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Prologue - The White Doll vs WaDom around Vicinity
[X] Engage the WaDom around Vicinity.

[X] Wall…a wall around you…



You take a moment to steady yourself before you turn the White Doll back to Vicinity. A number of searchlights home in on you as you leave and a few Militia aircraft follow you, but nobody is shooting at the White Doll so you ignore them.

Going back the way you came you pass by some Militia artillery positions and an airfield. The White Doll's cameras zoom in to reveal that they have guns trained on it, but none of them fire.

The WaDom near Vicinity, on the other hand, is shooting at anything that moves. It fires the occasional missile at Militia ground forces, but the pilot seems to prioritize swatting aircraft with the Siege Beam.

You focus on the Pressure pulsing inside your skull, weaving it so that it forms a…wall around you? Yes. A wall…


DC 75+10(Tired)-(10 WaDom distracted) for Closing the distance = 35! Failure! Initiative Ceded! -20 to next Turn's DC!


WaDom 8/8

Siege Beam Cannon 1d1 Attacks = 1!

Missile Tubes 1d6 Attacks = 2!

Micromissile Launchers 2d5 Attacks = 6!

DC 40-10(Target Tired) Siege Beam Cannon Hit = 4! Critical Failure!

DC 60-10(Target Tired) Missile Launcher Hit = 57, 68! 2 Successes!

DC 60-10(Target Tired) Micromissile Hit = 34, 86, 28, 23, 58, 40! 2 Success! 4 Failures!

1DC 6 (Non-Laser/Mental) Telekinetic Barrier Save = 6 Success! Telekinetic Barrier Holds!

1DC 6 (Non-Laser/Mental) Telekinetic Barrier Save = 5! Failure! Telekinetic Barrier Broken!

2DC 4 (Explosive) Target Armor Save = 5, 4! 2 Successes!


Loran & Sochie 10/12 (Barrier 0/2)

Sochie Telekinetic Strike 1d1 Attacks = 1!

DC 10+50(Very Tired) Telekinetic Strike Hit = 60! Success!

1DC 4 (Kinetic) Target Armor Save =2! Failure!

WaDom takes 1 Integrity Damage!


Even with the Militia distracting it you are noticed before you can get even a third of the way there. The pilot must be jumpy, however, for they fire their Siege Beam before the weapon has even targeted you, sending the anti-fortress beam flying into the air. The missiles are another story, with both missiles fired and two micromissiles striking true. The former collide against the wall around you, though it breaks once the second missile strikes it. The micromissiles explode against the White Doll's armor without causing damage.

Sochie releases another blast, caving in a section of its chest.


DC 55+10(Tired) for Closing the distance = 73! Success! Initiative Ceded!


WaDom 7/8

Siege Beam Cannon 1d1 Attacks = 1!

Missile Tubes 1d6 Attacks = 5!

Micromissile Launchers 2d5 Attacks = 5!

DC 40-10(Target Tired) Siege Beam Cannon Hit = 28! Failure!

DC 60-10(Target Tired) Missile Launcher Hit = 7, 76, 70, 22, 79, 65! 4 Successes! 2 Failures!

DC 60-10(Target Tired) Micromissile Hit = 8, 93, 58, 76, 69! 4 Successes! 1 Failure!

4DC 4 (Explosive) Target Armor Save = 6, 2, 5, 2! 2 Successes! 2 Failures!

4DC 4 (Explosive) Target Armor Save = 4, 4, 1, 5! 3 Successes! 1 Failure!

Loran & Sochie (White Doll) take 7 Integrity Damage!


Loran & Sochie 3/12

Sochie Telekinetic Strike 1d1 Attacks = 1!

Beam Saber 1d3 Attacks = 3!

DC 10+50(Very Tired) Telekinetic Strike Hit = 21! Failure!

DC 60-20(Large)-20(Slow)+10(Tired) Beam Saber Hit = 27, 26, 92! 1 Major Success! 2 Failures! -10 to Hit DC next Turn!

1DC 6 (Beam) Target Armor Save = 1! Failure!

WaDom takes 4 Integrity Damage!


The WaDom's Siege Beam carves a trench in the ground beside you, setting the surrounding trees on fire through sheer heat. The WaDom's missiles bring some of that heat onto you: Eight missiles strike you, four of each kind. Two regular missiles break through the White Doll's armor along with a single micromissile, the rest of them failing to penetrate. Holograms displaying damage reports pop up all around you as the White Doll is covered in fire and noise.

And then you break out of the inferno, leaping up at the WaDom with your Beam Saber activated. Sochie tries to blast it again, but the shock and noise must have been too much for her to focus as her Pressure peters out. You grab onto the WaDom with the normal left hand and swing your Beam Saber three times. The first two swings are sloppy and are blocked by the WaDom throwing its other arm up, but the third sees you regain your senses and lop it off, the yellow beam blade passing through it to bite into the WaDom's chest.


DC 60-50(Melee against Slow opponent) = 48! Success! Loran & Sochie go first!


Loran & Sochie 3/12

Sochie Telekinetic Strike 1d1 Attacks = 1!

Beam Saber 1d3 Attacks = 3!

DC 10+50(Very Tired) Telekinetic Strike Hit = 93! Major Success! Ignores Armor and Double Damage this Turn!

DC 60-20(Large)-20(Slow)+10(Tired)-10(Major Success) Beam Saber Hit = 22, 36, 35! 3 Successes!

Telekinetic Strike Ignores Armor!

3DC 6 (Beam) Target Armor Save = 6, 3, 4! 1 Success! 2 Failures!

WaDom takes 10(2+4+4)-5(Mercy) Integrity Damage!

WaDom has been defeated!


The WaDom stands no chance in close combat with the White Doll. Sochie rallies her Pressure to release another powerful blast, smashing the WaDom's knee hard enough to make it fall. It catches itself, but you are right beside it. Another three swings, and its head is transformed into a cloud of exploding shrapnel.

When it is clear that you don't intend to press the advantage and are letting it go it flees posthaste. Looking at its departure, you notice that one of the Almaiya battleships is smoking and in a tilting descent towards the Dianna Counter landing zone. Was it hit by that first beam shot?


*

DC 50 for Exhaustion =40! Failure! Loran's Condition worsens!

DC 70 for Exhaustion = 39! Failure! Sochie's Condition worsens!


Loran is now Very Tired! +30 to Initiative/Turn Start and Hit DC! -30 Hit DC for enemies targeting Loran's mobile suit (White Doll)!

Sochie is now Exhausted! Sochie can no longer fight!


*


The adrenaline leaves your body all too quickly, leaving you trembling in weariness. Sochie has it worse, however, and is shivering in exhaustion while letting out the occasional whimper in your lap. With the White Doll in the state it is in, you make the decision to retreat. Neither you nor this mobile suit is in good condition to fight right now, especially when there are no more WaDoms running around causing trouble.

You hide the White Doll in the forest near Vicinity, making it kneel down below the treetops before exiting the cockpit. You have to carry Sochie, but she is a rather slight girl so you should be fine.



Dawn has started to rise by the time you reach Vicinity, or what's left of it rather. Stray fire from the WaDom has left much of it in smoking ruin. There are also some smoldering clumps lying here and there that you'd rather not think too hard about. Sochie, having recovered somewhat, tightens her arms around your shoulders and clenches her eyes shut.

The Heim manor is…



Not looking good.

Sam and Jessica, the Heim family's gardener and maid respectively, rush out to meet you-

DC 50+25 = 69. Failure.



Both of them clearly distraught.

"Sochie! Loran! It is the Master!" Oh no…

Sochie goes limp on your back, overwhelmed by shock and exhaustion. Also oh no.



Sam and Jessica have put Sochie in her bed. Mr. Heim is also underneath a blanket, but his sleep is a lot more final.

Mr. Heim, the destruction at Nocis and Vicinity…Is this what Queen Dianna was planning?



[] It…it is possible…

[] No. There has to be an explanation for this.
 
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