[X] Destroy the town
[X] The power of earth
The power of earth will be married to your powers of shadow. Master of stone and shadow, you will be sturdy, tanking blows that you cannot avoid with your shadow form. Your advance will be relentless as anavalanche, unstoppable as an earthquake.


I want to try be a Shen Gaoren
 
Hm, will have to consider power option for a bit longer, but think i'm leaning towards the city. May all who hears our name tremble!
 
[X] Destroy the town
[X] Power of fire

Because i like being the Balrog/Crab, a creature of fire and shadow, borne from the abyss. And only a wasteland is sufficient to welcome our Ascension.
 
Mission:
Agreed that the Town and Garden options would both place us in the mode of a siege attacker

If rampaging monsters are a common problem in this setting, then the town will most likely be walled, and there's a good chance of running into at least one cultivator in the town or nearby. If we're being warned right at the start that we're being sent into a world where our powers are weaker than we're used to, I don't like those odds.

For that matter, all three have any number of ways for unexpected interference to happen and make things go wrong for us. There's a lot we don't know here; choosing the mission feels uncomfortably like a shot in the dark.

Overall, I think I'm with Walter here: our character is already established in the Shadow element, and assassinating the human seems like the mission that best plays to our existing strengths.

If the human is drawing personal attention from an entity as powerful and . . . (not sure on the word, but "lots of different projects going on simultaneously") as Lyakor has been described, s/he is probably a cultivator, from the upper class (nobility, wealthy merchant house, famous military family, etc), or both.


Power boost:

1. Earth:
I voted against the rampaging killer crab last time. There's a lot that Earth can do, but I'm not sure I want to go that direction.

Coming at this from a different angle, Earth looks like the best choice for a siege attacker (the Town and Garden missions), which I already said I don't want. Acquiring new abilities for the mission feels like a dangerous gamble: even if they are well suited to the job, we aren't familiar with them and the best tactics to leverage them.


2. Fire
Same as the previous paragraph: This mission will be critical to our career, and starting it with unfamiliar powers (meaning we have to learn what we can do now, and then figure out the best tactics to leverage those powers from almost scratch), doesn't seem like the best idea.

On this point, Fire is significantly worse than Earth, since it's a contradictory element to the Shadow we already have. With Earth, our character is already a giant armored arthropod, so becoming more armored and tough is something we already have context for; with Fire, not so much.


3. Shadow:
A way to get the high mobility stealth build I put in my form proposal. Funny how things work out.

For everyone else, there's the same argument again about choosing the mission that best suits our existing strengths. I think the best mission for the Shadow element is "assassinate the human," and vice versa.

[x] Kill the human
[x] The power of shadow
 
[X] Destroy the town
[X] Power of fire

Hmmm, i think the word of the day is 'Terror'!
 
The crab was born from a jealousy of humans and ultimately a fear that the misses will leave him for them. The mission to target and kill one of these pests seems right for this manifestation of a jealous god.

While fire and earth will introduce new elements, I don't think they are best suited for the mission I'd want. The fire would be good for the tree and earth for destroying a town, but shadow would be perfect fortargeting and killing a human target. Play to the strengths we have and abilities he's already familiar with.

[x] Kill the human
[x] The power of shadow
 
[X] Destroy the town
[X] The power of earth
Interesting update and awesome art. For the vote, if we're being monstrous and villainous I'd rather not do it halfway. Destroying a town just seems appropriate for a giant hateful monster whose master particularly hates humans. On the power gift, being a stealth tank sounds awesome and when you're the size we are emphasising the tank part of that description seems necessary.
 
Adhoc vote count started by DangerKitty on Dec 7, 2020 at 12:08 AM, finished with 21 posts and 20 votes.


Vote will close tuesday morning.
 
Huh, the vote's a lot closer than i thought! ... With that last one it's actually a three-way tie between the powers! How hillarious! Suppose you just made some real good options i suppose!
 
So I'm seeing a few people pick both "Kill the Human" and Earth.

I'm confused. I was under the impression that, for that mission, Shadow would be better (while Earth is better for the other two missions).

Can someone explain what I'm missing here?
 
So I'm seeing a few people pick both "Kill the Human" and Earth.

I'm confused. I was under the impression that, for that mission, Shadow would be better (while Earth is better for the other two missions).

Can someone explain what I'm missing here?
Probably were convinced by this
Woo! Quest start, I'm so hyped! Absolutely awesome that Wistways is doing illustrations, big thanks to them, their art is always clutch.

Target:

Towns and trees are both large, while humans are small. We have no room for error in this task, not with a Herald above us. I think this is a time for caution, we should choose the way which maximizes our advantage. It also seems, to me, to offer the best narrative possibilities (chase scenes, disguises, etc).

In particular, the energy of attacking a human feels right. We want to be a vast, unstoppable monster, and the human has the right POV for us to seem that way. In a tree or a town scenario, we are likely to be a besieging force, or at least one skulking about around a static target. With a person, well, people move around. We can try camouflage and ambush, pursuit, subvert other people, all sorts of delightful villainous schemes suggest themselves.

Besides. Snidely goes for Nell. Monster goes for victim. This is the way.

Powers:

Oof, really tough choice here, all three seem amazing. We are presently a Shadow Hate Crab, and this choice seems like it will determine what the other half of our mix is.

Shadow: So, there's a lot to be said for remaining narratively pure. Hybrid creatures inherit vulnerability as well as power, and by staying with shadow/darkness we would avoid gaining any new weaknesses, while enhancing our existing powers. Invisibility, teleportation via shadow, shadow conjurations...these are all top tier gifts, helpful in a huge number of circumstances. We saw in our previous fight how clutch shadow decoys can be.

I'm also picturing, as befits a spirit of jealousy, that we could maybe do the whole 'shadow on their heart' situation, kind of being like a 'dark side' to characters, whispering from their shadows and encouraging them to be their worst selves. You know, pass on our obsessions and manias to our targets, get them into the Hate Crab spirit.

Stone: Stone feels, to me, to be a complementary power to our existing nature. We already have a hard shell, we are already bulky and difficult to stop. Bringing Stone into our being seems like it would exaggerate the 'crab' part of being a Shadow Crab. I feel like burrowing powers and camouflage powers are both kind of 'on brand' for crabs and stones, so it wouldn't shock me if we ended up able to do more of that kind of thing.

Stone feels to me like it leans a lot into the original design of the character. If we are already a vast, ponderous monster, why not take a power that makes us even heavier, even solider? We'd be a veritable monolith of flesh, an immensity of brawling malevolence.

Fire: Fire, by contrast, seems to be kind of a contradictory essence to our original being. Crabs are aquatic, which puts out fire, and fire emits light, which drives away shadows. I think a Fire pick would mitigate our weaknesses and give us access to abilities that are foreign to our current nature. We could use its light giving power to alter the shadows, flicker like a flame, breathe fire, maybe smoke form? Basically it feels the most 'different' to me from our base set.

I think Fire would probably give us the best chance at actually completing the mission. It's an immensely broad element, I'm hard pressed to think of a circumstance that we wouldn't be able to at least gesture at relevancy in, with shadow powers and fire powers working together.


I'm a bit of a wacko, though, in that I like to define characters as much by what they cannot do as what they can. I think the Stone Crab option best preserves the bulky, ponderous, fearsome nature of what I'm aiming for. I feel like the more 'shadow' we get the less emphasized our crabby nature is, and if we are hopping about breathing fire on stuff we are treading dangerously close to dragon territory. For me, the Stone Crab option seems like it will force us to be the most creative, in the ancient 'SV chooses Legendary difficulty and the Magikarp starter' sense.


[X] Kill the human
[X] The power of earth
 
Adhoc vote count started by DangerKitty on Dec 8, 2020 at 1:51 AM, finished with 28 posts and 23 votes.


Reminder that vote closes tomorrow morning.
 
Probably were convinced by this

Shadow: So, there's a lot to be said for remaining narratively pure. Hybrid creatures inherit vulnerability as well as power, and by staying with shadow/darkness we would avoid gaining any new weaknesses, while enhancing our existing powers. Invisibility, teleportation via shadow, shadow conjurations...these are all top tier gifts, helpful in a huge number of circumstances. We saw in our previous fight how clutch shadow decoys can be.

I'm also picturing, as befits a spirit of jealousy, that we could maybe do the whole 'shadow on their heart' situation, kind of being like a 'dark side' to characters, whispering from their shadows and encouraging them to be their worst selves. You know, pass on our obsessions and manias to our targets, get them into the Hate Crab spirit.

Stone: Stone feels, to me, to be a complementary power to our existing nature. We already have a hard shell, we are already bulky and difficult to stop. Bringing Stone into our being seems like it would exaggerate the 'crab' part of being a Shadow Crab. I feel like burrowing powers and camouflage powers are both kind of 'on brand' for crabs and stones, so it wouldn't shock me if we ended up able to do more of that kind of thing.

Stone feels to me like it leans a lot into the original design of the character. If we are already a vast, ponderous monster, why not take a power that makes us even heavier, even solider? We'd be a veritable monolith of flesh, an immensity of brawling malevolence.

Okay, I'm seeing why Earth would be helpful for the Town and Garden missions (where we are likely to come into conflict with large groups of enemies), but for an assassination mission, I still think teleportation and invisibility (given by Shadow) seem more useful than increased armor.

Reading through that, I can't help the conclusion that, for the assassination mission, Shadow is clearly superior to Earth.
 
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