TreeQuest: Magitech (Riot Quest)

There is a very distinct difference between taking 0 dice in a category and saying "you can not take any actions in this category", especially when being an Ent means that even categories with 0 base die are still viable by using a movement-based action.
If you're that hung up on the whole "don't want to take a disadvantage" thing, why not make up a disadvantage which is technically limiting, but doesn't actually impact your play style? I mean, I'm planning to take Combat Nut (must take combat-related actions) because, as a Rampart Tree, that's probably what I'm gonna do anyway.

Basically, think like a minmaxer: If there's something you don't want to do, take a disadvantage to prevent you from doing it. If there's something you plan to focus on, take a disadvantage to force you to take actions related to your focus. Simple as that. You wanna move around a lot? Take a disadvantage that means you need to take Movement actions periodically; there's precedent, so it should be accepted.
 
Would a Mad Science Tree work? Something halfway in-between Unpredictable and Research? Aka. write-ins and research.
Done. You get 4 on Research, boosted rolls on Research Write-ins, and 2 on everything else.

Hmm... could we bypass the resource drain for a turn by killing some kind of prey animal?
Yes. Though that would, itself, naturally take effort.

Would raising the shield count for the combat nut perk?
  • Combat Nut: Grants +2 Trait points. You can only take Combat actions, or actions to immediately prepare for or recover from Combat. If you run out of other options… consider sparring with another Combat Nut.
Potentially. But you have to actually perform an Attack every other turn, in that case.
Hmm... No... Better, let's say that "Outside of combat, you may not take <Shield or Empty Veil> two turns in a row."

If you want a crazy defense specialization, consider growing brambles worthy of Sleeping Beauty on your off turns.

It also means that for the time being, picking any other trait option for fun 'spice' is also off the table entirely.
If you want "your current Tree, +1 die in a category, and one level of Movement," I'd also let you take that.

"Anywhere sommeone needs help. Which if the past few seasons have been any indication, might just be right here."
Fair point.

As far as Tree Traits... Hmm...
Perhaps a 4 to Defense, a 3 to Offense, and a boost to Write-Ins to protect anyone worthy of protection?

Throwback: Grants +1 Trait point. You lose 1 die from two categories of action, and may take no actions from a third. You choose these now, and cannot change them later.
This would explicitly work, though one variant that would also work:
Throwback: Grants +1 Trait point. You lose 1 die from two categories of action, and have 0 dice in a third (counting all per-action-category advantages but not Movement or similar). You choose these now, and cannot change them later without buying back this disadvantage.

Welcome!

[X] To Newton Village: Hi. Don't usually talk. Figured I should explain. Seems there's an enemy. We don't know who or what they are. Just know they want us dead. As in, us the Forest...but I guess that means you all too. I'd like to apologize for all of this, and all the future conflicts you'll probably be forced into because of this. We're working on finding the enemy.
"I think you've already implied most of that, and we'd guessed the rest - aside from 'finding the enemy.' What plans do you have there, and what progress have you made?"

Nope. At least not to anyone local's best knowledge.
Even history seems to imply there haven't been actual Dragons for a very long time. If there ever were.
Though, one of the ranks of Fire is named Dragonfire. Which should be more than a little suspicious.
Probably. Might not be on your current continent though.

Take a disadvantage that means you need to take Movement actions periodically; there's precedent, so it should be accepted.
Sure.
 
@Robinton What are traits/perks and how can I get them? I've been looking around and I can't find anything on them. For if example, if I want to get combat nut, how do I get it?
Traits let players customize their stat-line once they reach Ancient. As far as I know, the latest info is here. (@Robinton Maybe you should threadmark it?)

Combat Nut is an example of a disadvantage, in that it restricts the actions a player is allowed to take in exchange for the ability to buy more Traits. Depending on your build, this can either cripple you or do almost nothing; I'm one of the latter, because I'm a heavily combat-focused Tree already.
 
Nope. At least not to anyone local's best knowledge.
Even history seems to imply there haven't been actual Dragons for a very long time. If there ever were.
Though, one of the ranks of Fire is named Dragonfire. Which should be more than a little suspicious.

Indeed. "Are Dragons actually a real thing?" is something that I have sitting around in the anomolies page.
Which is mostly updated up to now, since the combat hasn't produced too many new questions, though I'm still open for anything I might have missed.
 
"I think you've already implied most of that, and we'd guessed the rest - aside from 'finding the enemy.' What plans do you have there, and what progress have you made?"

[] In terms of progress? Not much. We believe those portals lead back to the enemy's world. Some of us analyzed the portals. Discovered where they led back to. Some world covered in Malice, Monsters, Magic, Undead, and other stuff. Portals made two locations count as one...somehow. Need to work on figuring that out. They think it has something to do with Magnetic forces. In terms of plans? Right now, just recover from whatever damage that was caused, undo any lasting damage like the poison in the lake before it gets too bad, and hopefully create counter-measures to ensure this doesn't happen again. Or at least we're better prepared for it. After that? Probably start looking into Portals and figuring out how to get to our enemy.
 
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[ ][Pollen] Lingering
-Pollen sticks to everything it touches, dealing lingering effects for 8h after contact.
[ ][Pollen] Grenades
-Pollen-grenades can be trebuchet great distances for a decent AoE on impact.
Lingerings "lingering effects" and Grenades "AoE on impact" are only for the pollens effect (like poison if we did that), and useless pollen would be useless for 8h and useless in a decent Area a great distance away, right?
 
"I think you've already implied most of that, and we'd guessed the rest - aside from 'finding the enemy.' What plans do you have there, and what progress have you made?"
[X] In terms of progress? Not much. We believe those portals lead back to the enemy's world. Some of us analyzed the portals. Discovered where they led back to. Some world covered in Malice, Monsters, Magic, Undead, and other stuff. Portals made two locations count as one...somehow. Need to work on figuring that out. They think it has something to do with Magnetic forces. In terms of plans? Right now, just recover from whatever damage that was caused, undo any lasting damage like the poison in the lake before it gets too bad, and hopefully create counter-measures to ensure this doesn't happen again. Or at least we're better prepared for it. After that? Probably start looking into Portals and figuring out how to get to our enemy.
[X] What we 'know' is that they are in a lightless cave deep underground that has something non-rock between it and sunlight. One theory is that they are under the ocean somewhere. For finding them we have two plans: Plan A is to figure out how portals work and use that knowledge to figure out where the enemy's portals originate. Plan B is to steadily expand our telepathic range until we reach them.
 
[X] In terms of progress? Not much. We believe those portals lead back to the enemy's world. Some of us analyzed the portals. Discovered where they led back to. Some world covered in Malice, Monsters, Magic, Undead, and other stuff. Portals made two locations count as one...somehow. Need to work on figuring that out. They think it has something to do with Magnetic forces. In terms of plans? Right now, just recover from whatever damage that was caused, undo any lasting damage like the poison in the lake before it gets too bad, and hopefully create counter-measures to ensure this doesn't happen again. Or at least we're better prepared for it. After that? Probably start looking into Portals and figuring out how to get to our enemy.
[X] What we 'know' is that they are in a lightless cave deep underground that has something non-rock between it and sunlight. One theory is that they are under the ocean somewhere. For finding them we have two plans: Plan A is to figure out how portals work and use that knowledge to figure out where the enemy's portals originate. Plan B is to steadily expand our telepathic range until we reach them.
"Sunlight. That was during the battle?
"It would have to be a long ways away, then.
"How large is your Telepathic range? Around 20 miles, and slowly growing? Yeah, that'll take a while, unless you make some massive breakthrough."

Lingerings "lingering effects" and Grenades "AoE on impact" are only for the pollens effect (like poison if we did that), and useless pollen would be useless for 8h and useless in a decent Area a great distance away, right?
Yes.
However, please keep in mind that a large force of baseline Two-Legs could be extremely inconvenienced for ages with a relatively small investment of Annoying Pollen actions.
You just haven't faced an opponent that the attack is good against yet.
Frankly, it's primarily an "anti baseline army" or "anti very large (and preferably slow) swarm" attack.
At least without upgrades.

Can we buy traits at any time If we have the points for them?

If so then easy come easy go becomes a whole lot more valuable.
Positive traits? Yes. At least, I don't see why not.
Negative? Hmm... Definitely if you have at least one point spare that you are spending anyway. Not sure otherwise.
 
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If you want "your current Tree, +1 die in a category, and one level of Movement," I'd also let you take that.

Adding a single die to a single category and picking up a single level of Ent sounds like a plan I'd be happy with.

I'll take the single die in Survival, which long term I was aiming to get back some capacity for even if I don't expect to use it much, the end of that fight made clear it's probably a good thing to have on standby regardless. And it'll mean I'll have at least a minimum capacity for any action category even without needing to find a way to flex it into a movement-based action and a minimum of 4 on any action if I can justify it as a movement-based action.

Can I make my next vote with the assumption that I'll have the benefits of that particular Ancient Tree setup?
 
Yes.
However, please keep in mind that a large force of baseline Two-Legs could be extremely inconvenienced for ages with a relatively small investment of Annoying Pollen actions.
You just haven't faced an opponent that the attack is good against yet.
Frankly, it's primarily an "anti baseline army" or "anti very large (and preferably slow) swarm" attack.
"baseline army" ....
memo to self: elder a weather tree so we can welcome any army with thunderstorms, before our nemesis get to convince that one empire that we do necromancy.
 
Wonder how we would be attacked by a base line army. The village is entirely on our side and also not big enough to get an army sent after it. We've been selling some magic stuff but nothing really worth the expenses of sending an army after it.

Maybe they make a very poor decision to try and flank though the forest?
 
Wonder how we would be attacked by a base line army. The village is entirely on our side and also not big enough to get an army sent after it. We've been selling some magic stuff but nothing really worth the expenses of sending an army after it.

Maybe they make a very poor decision to try and flank though the forest?
By the power of lies (spread by the nemesis)?
The Village may not be big enough to justify an army, but if the whole village was a necromantic cult raising an army of zombies to attack....
 
Well, the nearest thing to an army attack soon is likely to be the incoming flood of refugees from Woo territory.

That's still a thing, right?

They don't have to be hostile to be a threat. If there's a lot of them, and they need food, lumber for housing, cleared land for farming…

Well, that's hard on forests.
 
Honestly, I don't think I understand, or care, much about this Elder or Ancient tree bussiness since I was mentioned. It completely slip my mind....well, until I can make my own giant mecha plant complete with weapons and maybe even flight booster, I'll just be the basic tree I guess :V

Also, my dedication is more firmly entrenched with AC6 being announced. MOONLIGHT research wen? :V
 
Yeah, don't worry too much about Elder or Ancient until you get there. There's been some fuss as Robinton tries to make Ancient trees more customizable without making them *too* strong.

Also, I still need to vote! I'll actually do something ordinary today.

[X][Action] Research Elder Weather Trees (Magic Biology Research)

[X][Squirrel] Have Arthur Scrat teach Life magic to the other animals. Such a fantastic insight MUST be shared!

[X][Pollen] Grenades

[X][Monster] Dire Bat + 1 Lesser Wraith

[X][AutoFocus] Monster Tamer Focus
-[X] Assign 2 Focus to taking permanent control of whatever monsters we keep from battle until all are tamed.
 
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