TreeQuest: Magitech (Riot Quest)

So she's Really Mercenary. It sounds like if we could properly make a counter offer and sign a binding contract, she could be a useful asset, and turning an enemy (Woo Clan) asset into a gain for ourselves would be very nice...

But unless we can sell her that this would be a better place to retire than what she had in mind, I don't think we would be able to properly avoid her eventually backstabbing us for more money.

Yeah, it's only a good idea to try to hire her if doing so doesn't require she betray someone else. Because if she's willing to betray someone else to work for us, then you better believe she'd be willing to betray use to work for another person entirely.
 
Apparently I haven't replied to this in about a week. :p :(

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Isn't flesh and bone basically just Body and Iike the same thing?

Also us having Life and Death Negacion would be awesome.

I also thinkus learning an Air/Earth/Fire/Water combo magic would be super cool too!

Honestly, all the magics! All of them!
Flesh and Bone: more specific/narrow Elements than Body. But yes you could Negacion them.

Life/Death - valid. Air/Earth/Fire/Water (possibly /Void?) - valid.

@Robinton Would Wood/Flesh be a Negation or Combination?
Huh.
Good question.
...
I can make a good argument for either, so I'd let you manage it either way probably.

So speaking of this it really seems that we use the first to mean the second in a lot of conversations.
True.

@Robinton you're good for using my omake bonus for the Fire Learning action, I'll just need to think up a Fire omake for the Ice Learning action.
Roger!

What about making our forest into a forestcity? We get fleshies to fertilize us and let us study them more closely (with consent of course) and they get shelter and food from our fruits!
Plausible.
(VERY plausible at the moment, actually.)

[X][Save the Lumburglars] Stick a blatant illusionary danger sign in their path.

->
SHADOW-SPINNER COLONY
DO NOT APPROACH
DO NOT FEED WILD MONSTERS
☠​
If they ignore that, it's on their head.
+1 would conjure illusory sign again.
 
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Apparently I haven't replied to this in about a week. :p :(

Page 147 and 148:


Flesh and Bone: more specific/narrow Elements than Body. But yes you could Negacion them.

Life/Death - valid. Air/Earth/Fire/Water (possibly /Void?) - valid.


Huh.
Good question.
...
I can make a good argument for either, so I'd let you manage it either way probably.


True.


Roger!


Plausible.
(VERY plausible at the moment, actually.)


+1 would conjure illusory sign again.
Can we do flesh/wood as a combination AND a Negacion? We can do ether or, but can we do both? If we can do both can we form a Negacion between the combination flesh/wood and the Negacion flesh/wood?
 
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Edit: Added everything up to this post (a bit of page 150), while I was at it.

I'm of the opinion that we should use the distraction of their arrival to sabotage the structural integrity of the shadowspinner colony in conjunction with the moles, hopefully killing some of the spiders or at least splitting them up for a follow up extermination.
Is that something we're positioned to pull off without changing our previous action votes?
You could attempt it.
Better odds if you have a few Trees dedicate their actions to it, and very-preferably get enough votes to override the Mole action.

One warning: Going straight towards the illusion-spider nest - even underground - is a bit dangerous...

So what I'm hearing is that we can't in fact gather "Darkness" like we do Light to concentrate into L/D Negation Lasers?

Thoughts on tapping into the other spectrums of Light/Radiation to act as power sources? We're all constantly bombarded with all sorts of radiation, it's just that the Earth filters it a tiny bit when it's between us and the Sun, unless physics works very differently here.
Correct. Well, mostly correct. Given Journeyman at Darkness you could probably fire off beams of Darkness. Though that wouldn't have spectacular direct-damage effects (except against say a being of pure light or something).

You can absolutely tap into alternate wavelengths! The Sensing Trees... I don't think I've specified, but they have a broader range of detectible wavelengths than Human vision - basically, every time you've Connected with a Creature that could see something they couldn't, you've been quietly upgrading their vision to match.

If you want to propose a dedicated project to extend their Sight through as many wavelengths as possible, that is most certainly an option... (Or, you know, get the Unpredictable Tree to do it, lol.)

My first assumption is "Elves are different enough genetically that being partially elf blooded grants you the inability to gain scurvy due to having different biochemistry."

Like, Sunlight apparently encourages Vitamin D production in the human body, or something like that, so maybe Elf Genetics has sunlight encourage the production of Vitamin C, making scurvy a very unlikely thing?
en.wikipedia.org

Scurvy - Wikipedia

en.wikipedia.org

Scurvy - Wikipedia


As I understand it, humans IRL actually have a Vitamin C production gene - it's just broken. Most mammals have working copies, and are immune to scurvy - not even requiring sunlight.

Well, this is intriguing. Outside of the worst one, they all seem entirely possible to get along with, with the biggest issue being providing proof of sufficient cash flow to properly hire them all.
...Fair enough, yeah. You'd have to convince them to work for you, but plausible enough probably.

So she's Really Mercenary. It sounds like if we could properly make a counter offer and sign a binding contract, she could be a useful asset, and turning an enemy (Woo Clan) asset into a gain for ourselves would be very nice...

But unless we can sell her that this would be a better place to retire than what she had in mind, I don't think we would be able to properly avoid her eventually backstabbing us for more money.
True. Unless you could offer her what amounts to a cushy retirement's worth of money. Then she'd just go for it, and vanish for distant lands as soon as she had the money in her hands.
A perpetual money-generation-machine would also work. (So long as it wasn't likely to upset said cushy retirement, e.g. an actual money counterfeiting machine.)

Oh hey, we talked about this before! Like, it was in context of "100%/approaching 100% Elf genetics", but this is something we're broadly interested in helping out with!

Any details on the disease? Cure conditions? Treatment?
You put some work into scanning memories...
Your current best guess is that the poor boy somehow swallowed a bunch of Voidshard dust.
Well, that would be annoying to fix Magically.

Hmm... You haven't really tried to do anything with Voidshard dust, aside from "get your Creatures past rock walls that contain a tiny bit of it." So you don't really know much about it yet.
The suggested cure apparently comes down to "guzzle enough healing potions to survive the trip to a mundane healing specialist in the Shining Concord Empire." Said potions lose their Magic almost instantly, of course - but not quite actually instantly.
Which itself might give you some ideas for how to help more directly...

....I'm asking for details. Is he a father? A son? A brother? What harm is he inflicting to who, and will his removal cause issues to others being able to make ends meet?

Can we identify those in need and send...for lack of a better term, a rescue mission?
Good questions.

He's very verbally abusive, and somewhat physically abusive.

Thankfully he does not have kids. Unfortunately, he does have an elderly mother. He also has a (younger) brother - but the brother is (somewhat) able to defend himself. Frankly, at this point, you suspect the only reason the (mostly-sane) brother hasn't vanished with no return address is the desire to have someone around who cares for their mother (and isn't insane).

It's a bit of a shock to the Forest, actually, to see someone who actually has the feelings of "care" for those around him - who still proceeds to hurt them so much, and never changes his actions to help them, but always makes excuses everything he does.

Monsters you understand. Normal people you understand. This? No.

...Your closest comparison is the occasional minor planning difficulties in the Forest. Or possibly an in-joke in the Miller family that they're going to set up a better mill "this year" (the joke apparently predates Newton Village). Or maybe a hypothetical "what if we were under XYZ sort of mind-control, which stopped us from ever changing our actions to match our feelings?"

Rescue mission? The only real difficulty is convincing a mother (who is old enough to not be entirely with it) that her son is genuinely a threat to her, and she should genuinely run away from him. Alternatives include mind control ("for your own good," which in all fairness...) or kidnapping (same) or maybe convincing the town guards to do something (they live in Shieldhome actually) or traumatizing the jerk into changing/avoiding them/etc.

Of course, this is all stuff you can lift from the jerk's POV. You don't know - for certain - what his brother and mother are actually thinking...

(Addendum: This situation has multiple inspirations, but hardly any of it is directly based on people I know, thankfully.)
(Addendum 2: That got dark fast. :( )

So for the rest of them, they're in a position where theft, harm, and crime are their usual methods of making an income, but they aren't notably Bad beyond that or have the capacity for kindness to others in their life that marks them as, well, people? If relatively average ones?

How many are there total again?
Seems fair, and:
Thanks to your Communication-focused Trees, you detect a group of nine Two-Legs sneaking towards your Forest from Andrewsburg.

Can we do flesh/wood as a combination AND a Negacion? We can do ether or, but can we do both? If we can do both can we form a Negacion between the combination flesh/wood and the Negacion flesh/wood?
Yes and no respectively.
That is, you could potentially manage a combination and a Negacion, but you can't Negacion the two.

Can we Negacion our Combination and Combination our Negacion? How deep does this rabbit hole go?
I wrote the prior answer before seeing this. I am very thankful to my gut instincts. ;)
 
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It looks like an overwhelming majority support starting with an illusory sign. I've done enough rolls to... resolve the whole encounter, actually. I'm not going to tell you what was rolled until the vote actually closes, but unless everyone changes their votes in the next few minutes, I can start writing up the mini-turn and next vote-choice segment.

Addendum: Anyone wishing to follow up afterwards can do so. Though you'll have to shift either an Ally vote to look into it, or change your own Action vote, either way.

How good are we at stuff like surgery?
Right now? Denied Magical senses and Magic in general?
Poor. Not terrible, but poor.
 
To everyone: When are you going to take advantage of your credit with Andrewsburg? If all else fails, someone from Newton Village will definitely head out there at some point, and you could send a list of requested items...

Is it possible to train skills like surgery with a write in?
Yes, absolutely!

You'd probably want to buy a book about it at some point, honestly.
 
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Vote closed
Scheduled vote count started by Robinton on Mar 2, 2023 at 10:57 PM, finished with 44 posts and 17 votes.
  • Save the Lumburglars

    [X][Save the Lumburglars] Stick a blatant illusionary danger sign in their path.
    [X][Save the Lumburglars] Stick a blatant illusionary danger sign in their path.
    -[X][Save the Lumburglars] Ask Old Man Materson to just happen to be doing something nearby and be able to warn the lumburglars about the Shadow Spinners.
    --[X][Save the Lumburglars] Have Bees, Corvids, and Bears ridden by Squirrels on standby to charge to Old Man Masterson's aid if a fight breaks out.
    [X][Save the Lumburglars] Ask Old Man Materson or Marta Yarrow to just happen to be doing something nearby and be able to warn the lumburglars about the Shadow Spinners.
    [X][Save the Lumburglars] Full support behind anything that gets us access to the rare disease, they will make an interesting case study and healing them will give us goodwill to spend.
    -[X][Save the Lumburglars] Stick a blatant illusionary danger sign in their path.
    --[X][Save the Lumburglars] Ask Old Man Materson to just happen to be doing something nearby and be able to warn the lumburglars about the Shadow Spinners.
    [X][Save the Lumburglars] Stick a blatant illusionary danger sign in their path.
    --[X][Save the Lumburglars] Ask Old Man Materson to just happen to be doing something nearby and be able to warn the lumburglars about the Shadow Spinners.
    [X][Save the Lumburglars] Telekinetically toss the amoral merc and the terrible person to the spiders, save the rest.
    [X][Save the Lumburglars] Stick a blatant illusionary danger sign in their path.
    -[X][Save the Lumburglars]If they ignore the:
    [x][Save the Lumburglars] Sprinkle Spores: drop debris delivering fungi for feasting on fallen foes
    [X][Save the Lumburglars] Telekinetically throw rotten fruits at the group
    [X][Save the Lumburglars] Ask Old Man Materson to just happen to be doing something nearby and be able to warn the lumburglars about the Shadow Spinners.
 
[X][Save the Lumburglars] A trustworthy tree shall appear in front of them, and warn them of danger ahead. In it's tree-ly wisdom, it says it has a portal that can show them to great riches and plunder. After excellently persuading them, he opens his mouth and assures them that this is the way to wealth buying their wildest dreams.
 
[X][Save the Lumburglars] A trustworthy tree shall appear in front of them, and warn them of danger ahead. In it's tree-ly wisdom, it says it has a portal that can show them to great riches and plunder. After excellently persuading them, he opens his mouth and assures them that this is the way to wealth buying their wildest dreams.
If i am remembering correctly isnt your tree made of bone and flesh?
 
The Lumburglars rolled a modest critical success for "do they believe the sign" (giving a bonus to "do they give up on the mission") followed by a modest critical success (plus bonus) for "do they give up on the mission."

...They're more likely to try to do you a favor than keep attacking, at this point. Not that they won't potentially cause other people other problems, but still. I suspect the stir-crazy one is going to head directly into Newton Village and ask for work from "whoever can describe the way my life was saved - contingent on adventure, room, and board."

This is beginning to feel a touch farcical. Then again, maybe a good laugh is just what we need. :)



Also, for anyone trying to plan your next actions, you have two different slightly-less-urgent votes:
  1. What to do about Talanburg? You are part of their city now, by semi-accident.
    • Obvious answers include: "Try to disconnect from the Trees," "Pretend you're not part of the Trees for as long as possible," and "Introduce yourselves to Talanburg." I suppose, "Talanburg belongs to the Trees!" is also an option?
    • If you pick either of the last two, you'll also have to vote on "how".
  2. A fairly large number of weary people approach, harried by a handful of well-armed hostile followers. What do you do?
    • You'll get more info on this as I roll for Forest perception, and you'll have some time to decide your actions.
    • The Mind that shines brightest, to your senses, is a gal named Sara.
      • Edit: She's one of the fugitives.
I'm considering this "discussion" time where ideas are thrown around. Then, whenever I get the mini-turn properly written up, I'll use the discussion as inspiration for my voting options.
 
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If i am remembering correctly isnt your tree made of bone and flesh?
Nope. It's just a regular, everyday tree.

The Lumburglars rolled a modest critical success for "do they believe the sign" (giving a bonus to "do they give up on the mission") followed by a modest critical success (with bonus) for "do they give up on the mission."
NO! THE REMAINS! THE DELICIOUS, DELECTABLE REMAINS! How…nice.
  1. A fairly large number of weary people approach, harried by a handful of well-armed hostile followers. What do you do?
    • You'll get more info on this as I roll for Forest perception, and you'll have some time to decide your actions.
    • The Mind that shines brightest, to your senses, is a gal named Sara.
Oh ho ho. But this…this, is an opportunity.
 
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That would be brutal but if we can find some mundane anesthesics (maybe opium poppy?) surgery may work with an heavy dose of Life magic once it's done.

Honestly, if he swallowed the void dust, I'd be inclined to try non-invasive stuff first.

Like, feed him activated charcoal or induce vomiting and diarrhea and see if we can just get it to pass through his system quickly.

Or, wait, get one of the bio-engineering-curious trees to make a tapeworm-variant that'll go clean out his digestive system, and then we kill it and let him pass it out.

I guess it depends on whether the voidshard dust is just stuck in his digestive system interfering with his body's natural magic levels, or if it's managed to cross into his bloodstream and other tissues.

Hmm. And whether it's toxic in general, or the only problem is it draining magic.

If we're going to help the kid, we probably need to get him next to a Sensing Tree so we can get a better look at exactly what's going on there.
 
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  • If you pick either of the last two, you'll also have to vote on "how".
  • The Mind that shines brightest, to your senses, is a gal named Sara.
Introducing ourselves to Talanburg may or may not be some variant of "hello, we are a sentient forest, we apologize for being contagious."

And we've finally found this "Sara" that the Last Star wants us to take care of. Can we tell which side she's on? I'm assuming she's one of the refugees, but that's not guaranteed.
 
You can try hunting Shadow-Spinners later if you want.

Addendum: If you die away from the Forest, you (by default) lose your next action as the Forest has to regrow you.
Interesting, but probably not. I have no idea what they are, and until I get stronger (or I can hire the Sordtree @MoonSerpent after he makes some progress) my chances of success are low. I'll keep that in mind though, most definitely.

Spare atleast one corpse for me, i need a humanoid to practice surgery on
Of course. But you'll have to lend a helping branch for the process, What exactly is your specialty?
 
Introducing ourselves to Talanburg may or may not be some variant of "hello, we are a sentient forest, we apologize for being contagious."
Lol!

And we've finally found this "Sara" that the Last Star wants us to take care of. Can we tell which side she's on? I'm assuming she's one of the refugees, but that's not guaranteed.
So it seems.
Post edited: Refugee.

Interesting, but probably not. I have no idea what they are, and until I get stronger (or I can hire the Sordtree @MoonSerpent after he makes some progress) my chances of success are low. I'll keep that in mind though, most definitely.
That would be wise, yes.
 
The Lumburglars rolled a modest critical success for "do they believe the sign" (giving a bonus to "do they give up on the mission") followed by a modest critical success (plus bonus) for "do they give up on the mission."

...They're more likely to try to do you a favor than keep attacking, at this point. Not that they won't potentially cause other people other problems, but still. I suspect the stir-crazy one is going to head directly into Newton Village and ask for work from "whoever can describe the way my life was saved - contingent on adventure, room, and board."

This is beginning to feel a touch farcical. Then again, maybe a good laugh is just what we need. :)
Pff, "a touch farcical", it is perfectly fitting for our forest.
Weird but wholesome is our modus operandi.
We'd grow tentacles covered in soft fluffy fur just for the sake of giving better hugs.
 
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