[X][Action] Research Vine Shield-Piercing (Magic Research)
A chunk of the description is actually on the modified Research action that this action counted towards.Will make more comments as I process the really fun turn but I don't understand what happened to the Hellfire action as we got succeses but it seems like there wasn't even much of a description of what we did.
Um...
Elder Mind gets 4 dice for Comms and Research. Comms Tree gets 5 dice on Comms but only 2 on Research.Also I cant recall whats the difference between a elder mind tree and a Communication Tree.
Write-in.So... should we start teaching some magic to our animals? Like, Earth (and maybe Darkness) for our Moles, Life and Defense for... everything, that sorta thing? Maybe research Air or some related element for our fliers?
Good question. That's definitely not a bad idea, though saving two of their lives is a very nice gift in itself.[][Minor Question] "Should we maybe give those traders something as an apology for getting dragged into our mess?"
-[] "What do you think we should give them? We don't really know what'd be appropriate."
"Well... it's kinda our fault their lives were in danger in the first place, so saving them falls under 'cleaning up our own mess' right? I'll see if I can convince some of the more... creative Trees to make them some magic swords."Good question. That's definitely not a bad idea, though saving two of their lives is a very nice gift in itself.
For other options...
Enchanted weapons?
Free lumber (effectively, money)?
Is there a reason you don't want the Bat? Reminder: Its cost is negligible even before taming, and after it doesn't have one at all. It's practically a free unit![X][Monster] Lesser Wraith
[X][AutoFocus] Do a Upgrade on the tree the closest to completion if there are none Grow the Forest
Robinton already answered, but just in case it is useful to anyone else:Also I cant recall whats the difference between a elder mind tree and a Communication Tree.
I'm still for trying to get a deeper connection (analogue to Arthur Scrat as a deeper connected squirrel) with a Raven to get started with general mage companions.So... should we start teaching some magic to our animals? Like, Earth (and maybe Darkness) for our Moles, Life and Defense for... everything, that sorta thing? Maybe research Air or some related element for our fliers?
Huh, interesting, similar to an idea I had reading the "Ian Gram getting clawed" part of the post.QM, is something inline with the below possible/appropriate? I've not bothered to condense it into a shorter vote yet, 'cuz I want to be sure that I'm conveying my intention to you first. Also am tipsy-lazy:
Try to design a twig (or if need be, a tiny living plant that can fit comfortably in a tiny pouch in some soil a person's pocket/around their neck) that the wearer can use to draw upon the stored magic of the forest. The intention is to make something that allows Old Man Materson and any other trusted mages who have one (e.g. Arthur Scrat) to draw upon the magic/stored power of the forest for their own spells if needed without requiring a tree to spend dice giving them a boost like we did in the last fight.
Reminder: We can take more than one monster. Is there a reason you're only voting for a Lesser Wraith?
Can also do one each, if you think bat would add interesting new options.Reminder: We can take more than one monster. Is there a reason you're only voting for a Lesser Wraith?
Feel free to try. I don't think it will precisely work in the current format, and I suspect that you'll wind up having to create a Special Tree for letting others access Resources for spellcasting purposes. And even that won't give unlimited effects.QM, is something inline with the below possible/appropriate? I've not bothered to condense it into a shorter vote yet, 'cuz I want to be sure that I'm conveying my intention to you first. Also am tipsy-lazy:
Try to design a twig (or if need be, a tiny living plant that can fit comfortably in a tiny pouch in some soil a person's pocket/around their neck) that the bearer can use to draw upon the stored magic of the forest. The intention is to make something that allows Old Man Materson and any other trusted mages who have one (e.g. Arthur Scrat) to draw upon the magic/stored power of the forest for their own spells if needed without requiring a tree to spend dice giving them a boost like we did in the last fight.
Also, the twig/plant needs to be brought into the forest to be renewed every season or it dies, and the connection is explicitly designed in a way that it can be dropped at-will from the forest's end in case any foes get their hand on one.
Perfectly valid write-in.I hope the write in below is ok. It's a basic "Explore Life magic" with a few ides on where we might pick up bonuses.
[X] [Action] Learn about and practice Life magic. Maybe ask for some ants to practice on (or use non-forest plants) and ask Arthur Scrat and/or Old Man Materson for their perspective.
[X][Wolves] investigate the north portal site
If you don't think it will pass - or think there's a major chance it will but also a major chance it won't - then 4 Focus votes is fine.having 4 Focus votes plus an AutoFocus vote is probably something you shouldn't do.
Herbalist - definitely useful, though it'll be squicky work. She rolls up her sleeves and starts harvesting.[X][Minor Question] to any elder villager who could ask for us: "Do the monster parts have use as ingredient for our new Herbalist? Or As trade good for the Traders?"
Yes and yes.[X][Minor Question] to any elder villager who could ask for us: "Will the Traders come back next year? If so, we may have to consider how to best store the lumber for them..."
Materson: "Nobody's injured bad enough to need true 'mergency treatment, not anymore, but that's quite thoughtful of you. Care to broadcast that 'Fire Within' power across our village for a few days? Would be nice to heal quickly.[X][Minor Question] Old Man Materson: "Is there anything we can do to help with the healing? Any plants we could help you find so Marta (Herbalist) can make cures for the injured?"
So, some "Fire Within" is all that is needed for Mr Brown to get well soon? Lets see if we can spare some of it...Materson: "Nobody's injured bad enough to need true 'mergency treatment, not anymore, but that's quite thoughtful of you. Care to broadcast that 'Fire Within' power across our village for a few days? Would be nice to heal quickly.
"Oh, and I think she might be low on... whatsit... Aranion. If you're watching, you can see which one she's talking about. Mild healing herb. If you can point out a bit of the stuff, and maybe make it grow like a weed, that'd probably be helpful - though more in the future than today."
Old Man Materson largely ignores the fight for a few minutes in favor of stabilizing the poisoned Trader, Ron Brown. And it's a good thing he does, because even with his help, the Trader nearly dies in the first minute; it's only with significant medical attention, and an awful lot of Magic (large chunks from the Forest) that Ron's condition stabilizes. Even so, he's likely to need to tend carefully to his left arm and shoulder for some months.
Examples of biting plants? (like a venus fly trap)
Everytree was kung-fu fighting!Clearly, we need to move better until we can go full martial on the enemies. Then we need stronger trees so future giant snek not be a problem
In my case, I see it as "it's basically free anyways, so why waste a free unit?" I mean, it's only a few successes before it stops consuming resources, and it can be used as a sort of "heavy scout/skirmisher" or as reference to calibrate our "detect monsters" work (as opposed to the Wraiths, which seem like they'd be more "detect construct" than anything).Can also do one each, if you think bat would add interesting new options.
If it doesn't:
Why waste the resource points?