Tome of Cosmos - CWMGQ Character Building Thread

By this do you mean the Offensive String and Defensive String?
Yes.

And shouldn't this have Scale to Target as well?
Dragon be a cheating bitch, yo.

This begs the question of how different types of 'more than mortal' beings stack up to each other in regards to Auto Kill. What Growth Affinities does this work against?

Edit:
Does White Lightning crap out in regards to its Base Damage when the opponent uses an attack with an ability that forbids interception?
It works against anything short of a Solar DB.

And no, it doesn't.
 
(Unified Darkness / Hell) Avatar of Horror

Stats

Health: 108,000,000
Base Damage: N/A
Base Resilience: 700,000
Magic Modifier: 5,000 (25,000)
Affinity: Horror | Darkness | Hunger | Chaos
Weapon

Hell Grasping Maw
Level 90
Attacks per Turn: 30
Affinity: Horror | Hunger
Ability: Mana Steal
Spells

Extinction Event
Level 100
Base Damage: 100,000,000
Magic Modifier: 1,000,000 (50,000,000)
Affinity: Horror | Darkness | Hunger | Chaos
Ability: Total Charge | Omnipresent | Starslayer | Heavenslayer
Abilities

Great Hunger
-Avatar of Horror cannot act until it charges it's Magic Modifier to full.

Horrifying Presence
-All lesser existences have their Base Resilience cut by half. Operates as an Overwhelming Presence.

Creature of Hunger
-Negate all enemy Modifier Rolls

Edge of Mortality
-The Avatar of Horror cannot be directly targeted by any attack that lacks sufficient range to affect a continental change. Anything that falls short of such a scale is rendered ineffective and ignored.

Tectonic Combat
-The Avatar of Horror can wage combat on continental scale.
 
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Elves, as a rule, don't produce nearly so many exceptional individuals as they do groups.

But... no-one ever said they don't have exceptional individuals.
(Unified Light/ Elvin Empire) Legate Aurea Sivir


Stats

Health: 800
Base Damage: 600
Base Resilience: 180
Magic Modifier: 200
Affinity: Fire
Weapon

Crimson Spear
Level 5
Attacks per Turn: 3
Affinity: Steel | Fire
Ability: Vampire

Dueling Saber
Level 2
Attacks per Turn: 1
Affinity: Steel
Ability: Riposte
Spells

Stoke The Flames
-Feed one's inner fire to increase all stats (including APT) by 100%.
Level 3
Base Damage: N/A
Magic Modifier: N/A
Affinity: Fire
Ability: Boost Self | Stack by level

Internal Combustion
-Very few enemies handle it well when their blood turns into fire. Sucks to be them.
Level 5
Base Damage: 1,000
Magic Modifier: N/A
Affinity: Fire
Ability: Catastrophic Damage | Detonate | Brutal Carve
Abilities

Inhuman Skill
-Sacrifice two moves to negate enemy attack.

Dual Wield
-Aurea can utilize both of her weapons simultaneously.

Crimson Flames
-The Crimson Spear is enchanted to ignite in response to a specific command word. Doing so causes it to cease healing its wielder, and instead convert the results of its Vampire ability into additional damage.

Child of Magmos
-Aurea is immune to any heat-based affinities below level 10.

The Remorseless Winter
-Aurea takes 30% extra damage from any cold-based Affinities.


Side note: Yes, Stoke The Flames literally gives her a DBZ power aura.
 
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I didn't mean high levels. I meant like having at least one thing that's level 10. Like a grand total of 600-900 EXP spent.
 
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Behold, the best elven assault mage in recent history.

(Unified Light/ Elvin Empire) Kaleina Sivir

Stats

Health: 600
Base Damage: 500
Base Resilience: 150
Magic Modifier: 1,000
Affinity: Lightning
Weapon

Sorcerer's Spear
Level 10
Attacks per Turn: 3
Affinity: Steel | Lightning
Ability: Spell Boost | Spell Cartridge 5
Spells

Shocking Grasp
-It's Force Lightning.
Level 5
Base Damage: 500
Magic Modifier: 1,000
Affinity: Lightning
Ability: Knockback

Thunderbolt
-Lightning bolt.
Level 10
Base Damage: 1,500
Magic Modifier: 1,000
Affinity: Lightning
Ability: Punch-through

Arc Lightning
-Chain Lightning
Level 10
Base Damage: 1,000
Magic Modifier: 1,000
Affinity: Lightning
Ability: Ricochet

Amp
-Grants High Speed Combat and increases Attacks Per Turn by spell's level.
Level 5
Base Damage: N/A
Magic Modifier: 1,000
Affinity: Lightning
Ability: Boost Self | Accelerator | Move Boost | Single Turn Effect

Spark Sprite
-Summons MM-roll worth of small lightning elementals.
Level 10
Base Damage: 300
Magic Modifier: 20
Affinity: Lightning
Ability: Summon | Auto-Assault | Autonomous Combat

Stungun
-Taserbeam!
Level 3
Base Damage: N/A
Magic Modifier: 300
Affinity: Lightning
Ability: Paralyze

Skyhammer
-The sky opens, the hammer of god descends.
Level 25
Base Damage: 100,000
Magic Modifier: 25,000 (100,000)
Affinity: Lightning
Ability: Apocalypse | Unstoppable | Total Charge

Thunderhead
-Fear the gathering storm.
Level 30
Base Damage: 30,000
Magic Modifier: 45,000 (150,000)
Affinity: Lightning
Ability: Target:Army | Anti-Infantry | Total Charge | Perpetual Caster
Abilities

Master Skill
-Sacrifice three moves to negate enemy attack.

Electrostatic
-Spells with a lightning-related affinity benefit from the Magic Modifier results of all other such spells cast within the last turn.

Thunderdome
-Kaleina is immune to attacks with a lightning-related affinity. Non-lightning attacks have their End Damage reduced by the current value of Electrostatic.
 
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Elves, as a rule, don't produce nearly so many exceptional individuals as they do groups.

But... no-one ever said they don't have exceptional individuals.
(Unified Light/ Elvin Empire) Legate Aurea Sivir


Stats

Health: 800
Base Damage: 600
Base Resilience: 180
Magic Modifier: 200
Affinity: Fire
Weapon

Crimson Spear
Level 5
Attacks per Turn: 3
Affinity: Steel | Fire
Ability: Vampire

Dueling Saber
Level 2
Attacks per Turn: 1
Affinity: Steel
Ability: Riposte
Spells

Stoke The Flames
-Feed one's inner fire to increase all stats (including APT) by 100%.
Level 3
Base Damage: N/A
Magic Modifier: N/A
Affinity: Fire
Ability: Boost Self | Stack by level

Internal Combustion
-Very few enemies handle it well when their blood turns into fire. Sucks to be them.
Level 5
Base Damage: 1,000
Magic Modifier: N/A
Affinity: Fire
Ability: Catastrophic Damage | Detonate
Abilities

Inhuman Skill
-Sacrifice two moves to negate enemy attack.

Dual Wield
-Aurea can utilize both of her weapons simultaneously.

Crimson Flames
-The Crimson Spear is enchanted to ignite in response to a specific command word. Doing so causes it to cease healing its wielder, and instead convert the results of its Vampire ability into additional damage.

Child of Magmos
-Aurea is immune to any heat-based affinities below level 10.

The Remorseless Winter
-Aurea takes 30% extra damage from any cold-based Affinities.


Side note: Yes, Stoke The Flames literally gives her a DBZ power aura.
On one hand, I like her, on the other, we already have a Scathath expy.
 
Have some Maker Bullshit™
(Independent) Magical Girl Hero Liner

Carolina Conrad
Stats
Health: 300
Base Damage: 50
Base Resilience: 50
Magic Modifier: 75
Affinities: Hero | Friendship | Legend Maker
Weapon
Hero's Rod
Level 1
Attack Per Turn: 1
Affinity: Friendship
Ability: Mana Steal
Spells

Stella Flare
Level 5
Base Damage: 375
Magic Modifier: 375
Affinity: Friendship | Legend Maker
Ability: Triple-cast

Upload

Level 5
Base Damage: N/A
Magic Modifier: N/A
Affinity: Hero | Legend Maker
Ability: Transform | Stat Explosion
Abilities

Flight: Level 5
-Max Flight speed of 40 mph.

Template Save

-Hero Liner is capable of 'scanning' other Magical Girls to create 'Templates' which she can then use for her Upload spell. The number of Templates she can save are directly related to the level of her spell. The power of the scanned Templates is locked based on the time the given Magical Girl was scanned.

Materialization of The Soul
-Hero Liner's templates are capable of utilizing affinities she does not normally have, and allowing their use. During combat treat Hero Liner as if she has the affinities of her active templates.

Flash of Light (Saber)
-If Hero Liner: Saber's base attack damages an opponent, she gains a free attack against that opponent.

Just a Flesh Wound (Lancer)
-Hero Liner: Lancer is immune to body modifiers.

High Thaumaturgy (Caster)
-Hero Liner: Caster cannot be prevented from casting spells.

Faster than the Eye (Rider)
-Hero Liner: Rider requires an additional level of High Speed Combat to track than she normally would.

I Contain Multitudes (Assassin)
-Hero Liner: Assassin may split into any number of copies, networked together into a singular consciousness. Base stats are divided equally among all copies, but spells are unaffected.

Force of Nature
-Hero Liner may sacrifice all stored Templates to assume the form Hero Liner: Berserker. When in this form Hero Liner: Berserker cannot be harmed by any attack that is less than (Hero Liner's collective levels /2) in level. Also, every action gains the benefit of a second Magic Modifier roll. Hero Liner: Berserker, becomes immune to any Affinity that damages her during the course of the battle. Hero Liner: Berserker is forced out of this form after five turns.
Templates


Hero Liner: Saber
Affinities: Rule | Justice | Legend
Health: 2,250
Base Damage: 750
Base Resilience: 375
Magic Modifier: 500
Attack Per Turn: 3
Weapon Ability: Kingdom

Saber Spell: K.I.N.G.
Base Damage: 5,499,945
Magic Modifier: N/A
Spell Ability: Brutal Cartridge | One Shot

Hero Liner: Lancer
Affinities: Battle | Blood | Legend
Health: 2,500
Base Damage: 1,000
Base Resilience: 375
Magic Modifier: N/A
Attack Per Turn: 1
Weapon Ability: Return | Unerring

Lancer Spell: Punish
Base Damage: 2,000
Magic Modifier: 1,000
Spell Ability: Armor Pierce

Lancer Spell: Destroy
Base Damage: Base damage x5
Magic Modifier: 1,000
Spell Ability: Collateral Damage

Hero Liner: Caster
Affinities: Magic | Life | Legend Maker
Health: 300
Base Damage: 90
Base Resilience: 30
Magic Modifier: 150
Attack Per Turn: 1
Weapon Ability: Spell Boost | Omni-Caster (Lvl 3)

Caster Spell: Laser Circus
Base Damage: 270
Magic Modifier: 225
Spell Ability: Double Cast | Rain of Light | Target: Army

Caster Spell: Nova Party
Base Damage: 300
Magic Modifier: 150
Spell Ability: Omnipresent

Hero Liner: Rider
Affinities: Monster | Stone | Myth
Health: 1,000
Base Damage: 375
Base Resilience: 100
Magic Modifier: 100
Attack Per Turn: 5
Weapon Ability: Armor Pierce

Rider Spell: Petrify
Base Damage: N/A
Magic Modifier: N/A
Spell Ability: Paralyze

Hero Liner: Assassin
Affinities: Stealth | Many | Legend
Health: 800
Base Damage: 400
Base Resilience: 400
Magic Modifier: 300
Attack Per Turn: 3
Weapon Ability: Critical Strike

Assassin Spell: Blade Swarm
Base Damage: 100
Magic Modifier: 100
Spell Ability: Multi-slash

Ultimate Liner: Berserker
Affinities: Power | Rage | Epic
Health: All Templates Collective Health x2
Base Damage: All Templates Collective Damage x2
Base Resilience: All Templates Collective Resilience x2
Magic Modifier: All Template Collective Modifiers x2
Attack Per Turn: 1
Weapon Ability: Juggernaut | Boost by Modifier

Berserker Spell: Savage
Base Damage: All Template Spell's Collective Damage x10
Magic Modifier: All Template Spell's Collective Modifiers x10
Spell Ability: Juggernaut | Mageslayer | Heroslayer | Godslayer
 
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