Now with John's enhanced magic circuit, gut feelings are more dependable than before.
Though I wonder, what kind of familiar would John get, if he ever got down to it?
Now with John's enhanced magic circuit, gut feelings are more dependable than before.
Though I wonder, what kind of familiar would John get, if he ever got down to it?
Well, fuck it. Just as you're about to get up, you feel Yoshika roll over on top of your chest. She has a weird smile and blush on her face. Whatever she's dreaming about is going to have to wait, right now you're awake so time to get up. Doing some cool, high tactical, compromising maneuvers, you escape and sneak your equipment out. Okay, you just moved Miyafuji and tucked her in but the escaping part was real.
With your wake up business complete, you start roaming around the ship. Not even a few steps do you find a sailor in a running down towards you in a hurry. He manages stop when he sees you, almost collided with you.
"Ah, American! Come!" He beckons you to follow him so you do. He leads you to a hanger with several navy officers, Japanese and Americans, all crowding something.
When one of the Americans notice you, he has a scowl on his face. "Who are you." Looking at his pins, you see he's a Navy ensign.
"Sergeant Browning, Ensign. What's the deal?" You push your way to see a table with the map of Europe. There's a massive amount of different colored markers everywhere, hell, they're still putting more on it. Europe is a cluster fuck.
The man doesn't even reply and instead focuses on the map. I fucking bet he's a greenhorn. There's a tap on your shoulder so you turn to reveal the Akagi's Captain. He gestures you to follow him to a different room. When you look inside, you see there's many high ranking symbols on a majority of the men's shoulders and neckbands. Does he really think that highly of me? No way. It's pretty big room with a big map but this one has the island of Great Britain on it.
In any case, you go inside and find an empty spot with a good overview of the map. One more man comes in and the door closes behind him which signals an officer to start whatever the hell's going on.
A young British officer with 2 badges on his battledress, goes over to the table and begins speaking."Gentleman, welcome to England. I wished this be a more joyous occasion. However, I am sad to say though, it isn't. Yesterday, Neuroi forces launched a simultaneous air attacks over several important locations over Britain. Luckily in that regard, most of their forces were repelled. Unfortunately for us, they manage an air drop over the region of Ashford. We weren't able to locate a precise area because they manage to knock several telephone lines and have some sort of jamming device that's blocking our other communications. As far as the information I have received, we have some Guards still fighting in that area. Now, later today there will be a task force assembled to retake this area from the Neuroi. I've been sent to ask if you gents could provide any assistance in the attack."
The room goes extremely loud with the officers talking and pointing on the map, making strategies and what not. You hang back and occupy an empty chair. As they do their thing, the Captain comes over and takes the empty chair besides you.
"Shouldn't you in there with the planning, Sir?" You motion your head towards the crowd of adults.
He has a gentle smile as he chuckles. "Heh, if I was in the Imperial Army sure. But I'm not, I fight on the seas. What about you?"
You shake your head and grin. "Above my pay grade." He chuckles again and two of you remain quiet afterwards.
---
---
Their planning takes up a whole hour before some feasible ones come up. Then they finalize their plans quickly.
British: Their plan is to move some Army regiments to Ashford from the roads North and West. They would converge and proceed to sweep the entire area to Folkestone. If communication could be established with Home Guards forces, air support would be possible consisting of Conventional craft and Witches. If the jamming would be too much for either the Guards or Army, then they would be on their own.
USN: They really, really wanted to be in the fight. But they don't have anything for ground operations that wouldn't jeopardize their main mission of being a supply convoy, IE. throw sailors at the enemy. At most, they can do support fire by their naval guns if they had communications. (No carriers, mostly troop and supply transports, 1 battleship and destroyer escorts.)
USA: Same with the Navy, they don't have the resources to fight. Additionally, their forces are mostly paratroopers and they don't have the planes to make the jump. So their plan is to find a spot to offload their troops, find a nearby airfield, them make the jump. (Costly in terms of time.)
IJN: Will provide support by protecting the American transports and would do support flights on air and ground targets.
USMC: Not here.
I was not expecting this much time to be wasted on outlines that were impossible because they didn't have the resources.
What are your plans?
[] Join the Airborne
[] Stand by on the Akagi
[] Do a parachute jump to
-[] Deliver a radio to the Home Guards
-[] To try and destroy the device jamming wireless communications, that photograph of a big red machine on the map.
-[] Why not both?
Gear up (Applies to Airborne and Parachute choices)
Current Load out:
Main Weapons;
F.U.B.A.R. .30-06 LMG
Auto-5 12g shotgun
Sidearms;
M1911C .45 ACP
BHP 9mm
Tertiary;
Standard supplies
Pardon?
EDIT: Derp. A parachute mission, stupid me.
And since it only looks like the British military's plan sounds remotely possible immediately, it feels like we need to do something drastic... like jumping in behind enemy lines, then sabotaging the enemy comm jamming machines (and maybe do some damage), then call in some naval bombardment.
[X] Do a parachute jump to
-[X] To try and destroy the device jamming wireless communications, that photograph of a big red machine on the map.
[X] M1A1 Bazooka, 57mm
"Ah, American! Come!" He does his hand motion so you follow him. He leads you to a hanger with several navy officers, Japanese and Americans, all crowding something.
"Sergeant Browning, Ensign. What's the deal?" You push your way to see a table with the map of Europe. There's a massive amount of different colored markers everywhere, hell, they're still putting more on it. Europe is a cluster fuck.
There's a tap on your shoulder so you turn to reveal the Akagi's Captain. He gestures you to follow him to a different room. When you look inside, you see there's many high ranking symbols on a majority of the men's shoulders and neckbands. Does he really think that highly of me? No way.
You've ingrained yourself to the magical child soldiers, you've demonstrated magic abilities yourself, and you can make handheld Wunderwaffen out of parts you can find on a carrier. You're not high, you're a protagonist.
USA: Same with the Navy, they don't have the resources to fight. Additionally, their forces are mostly paratroopers and they don't have the planes to make the jump. So their plan is to find a spot to offload their troops, find a nearby airfield, them make the jump. (Costly in terms of time.)
This makes no sense. A paratrooper doesn't say, "I can't kill someone unless I jump out of an airplane". You just stick them into whatever transports can be found at the port, then roll 'em on to the battlefield.
'frag' is another term that's more modern than WWII, usually they were called 'pineapples', just 'grenades', or by their designation number.
[X] M1A1 Bazooka, 57mm
[X] Assorted Grenades
-[X] Standard: 2 frags, 1 smoke, 1 thermite
Normally I'd say to bring AT grenades, but we're hauling the Bazooka for that.
Geez, Browning's carrying more kit than Snake in MGSV. Alot of stuff will have to be dropped separately. Hope they fixed the problems with those leg bags.
[X] Do a parachute jump to
-[X] To try and destroy the device jamming wireless communications, that photograph of a big red machine on the map.
[X] M1A1 Bazooka, 57mm
[X] Assorted Grenades
-[X] Standard: 2 frags, 1 smoke, 1 thermite
My apologies for making a second post of corrections, but I didn't pick up on the measurement until MrLZRS commented: The M1A1 Bazooka's M6A1 rocket wasn't 57mm, but 2.36 inches. That is a very important distinction. For one, the US Ordinance department at the time was emphatically sticking with the US Customary system of measurement. So unless there's an AUWWII reason, the caliber would be labeled in inches. Secondly, the numbers don't match up when you do the conversion: 2.36 inches is equal to 59.94mm. 2+ millimeters of difference in diameter can render a weapon system inoperable, if not prevent loading of the weapon entirely. Ever try loading, much less firing, 11mm ammo from a 9mm pistol?
Well, the US model of parachute could handle a fully-loaded para and rifle. Only the older-model style of parachutes like the Germans used meant a jumper could only carry a sidearm. But, John is going to be carrying too much for the 'chute. Again, we'll need the British leg bags, and hope they fixed the opening delays. Or the extra kit could be dropped in a canister along the same jump, he'll just have to go find and unpack it first.
My apologies for making a second post of corrections, but I didn't pick up on the measurement until MrLZRS commented: The M1A1 Bazooka's M6A1 rocket wasn't 57mm, but 2.36 inches. That is a very important distinction. For one, the US Ordinance department at the time was emphatically sticking with the US Customary system of measurement. So unless there's an AUWWII reason, the caliber would be labeled in inches. Secondly, the numbers don't match up when you do the conversion: 2.36 inches is equal to 59.94mm. 2+ millimeters of difference in diameter can render a weapon system inoperable, if not prevent loading of the weapon entirely. Ever try loading, much less firing, 11mm ammo from a 9mm pistol?
Everything you said is true and I agree with it. So I guess some background dump. Lend-Lease our time 1941, AU 1938. Our time, goal of moving US supplies to selected countries. AU, they did the same but also allowed manufacturing (given that they had to go through US patents but eh, Germans like Tigers) from different countries, so long as they paid.
So production got complicated, okay, really complicated because of the metric and imperial measurements. So answer, streamline and of course, they bullshit some stuff.
Additionally, the weird thing is when it comes to calibers and the way countries categorize them, is that they're not always accurate to their real dimensions.
Ex. Our time here, the US made two 105mm recoilless rifles, the failed M27 and the better M40, both in 105mm but the M40's ammo is labeled 106mm.
Also when France made their 5.56X45mm (or Famas, I don't remember off the top of my head), they couldn't be fired accurately at about 100mm from other nation's rifles. In the case of the Famas, I think it couldn't use the 5.56X45mm from other countries without having shit accuracy.
This makes no sense. A paratrooper doesn't say, "I can't kill someone unless I jump out of an airplane". You just stick them into whatever transports can be found at the port, then roll 'em on to the battlefield.
You're right, but are officers always competent? No seriously, really think about it, think about WWI. Also there's a great Youtube channel doing WWI. The Great War and they plan to do a video every week about the war. Interesting stuff.
Lend-Lease our time 1941, AU 1938. Our time, goal of moving US supplies to selected countries. AU, they did the same but also allowed manufacturing (given that they had to go through US patents but eh, Germans like Tigers) from different countries, so long as they paid.
So production got complicated, okay, really complicated because of the metric and imperial measurements. So answer, streamline and of course, they bullshit some stuff.
Makes sense. People probably took a look at the Tiger and told Ferdinand, Frederica Porche, and Erwin Anders, 'This is way to complicated, we need to change alot of stuff before we can give you the numbers you're asking for'.
Additionally, the weird thing is when it comes to calibers and the way countries categorize them, is that they're not always accurate to their real dimensions.
It's called, quite simply, The Great War. The guy's been making stuff every week since the 100th anniversary of the war's start. So, there's alot of content to catch up on. But it's well worth the time spent, as no section of the war, however small, goes uncovered or forgotten. It's the main reason I've been floating SMS Emden as a shipgirl in the back of my mind for anything Kancolle.
"American, are you sure about this? We..." The pilot of your B5N torpedo bomber asks with fear in his voice. Even so, the plane's engines starts up.
"All you need to do is fly at about four thousand meters up and you'll be fine. I'm trusting you, you know." Sitting on the rear gunner seat, you had to remove the MG to make room for all of your shit. On you, F.U.B.A.R, pistols, grenades, and your normal crap.
On your lap is a pack for heavy weapons with its own parachute. Inside it is your Auto-5, M1A1 Bazooka, Satchel charges, and additional ammunition for everything.
On top of that one, is a bag with the backpack radio and its batteries, plus a lot of cushioning material. The pack is attached to the weapons by a rope, so hopefully they stay in one piece.
Ultimately, the plane takes off into the darkness, which freaks the pilot to no end. Fortune is upon you however, when nothing happens throughout the flight. You co-passenger, a fairy who joined up for some reason, does her best at trying to communicate with you but to no avail. Instead, you play some rock, paper, scissors with her to pass the time.
When that fails, you take a nap.
You wake up to the fairy jumping on your right hand and the flashes of light coming from behind you. You can't really look around but from what you can see it's flashes of light way at the distance, Wait, there isn't any clouds... so it's not lightening.
The plane pulls a harsh turn left and you grab your thing to prevent them from flying off. "American! There's fighting in front of us. I can't go any further!"
"Are we over land?" You start preparing everything as the Gs slowly mitigate.
"I think so..." Well fuck it.
"Jumping!"
"What?" Is the last thing you hear before you take off the plane's communicator. You move up from your seat to slide down the fuselage and let gravity do the rest.
The winter air, FUCKING HURTS, even with your M7 and your other cloths all layered together, the air still stings a bit. You free fall for a short time before pulling on the string for the weapons pack. It flies up and out of your hands into the sky as you maintain your decent rate.
The sky is black and so is the ground, leaving you with no visual indicators. Blackout. This is really bad, for me at least. Nonetheless, you pull the ripcord and pray that your parachute works. It does and you feel the sudden deceleration. You slowly fall towards the ground and do your landing technique of rolling on the ground. Snow dampens your fall, on the flip side, Snow means cold.
You quickly get up and start to unhook the parachute harness while dusting off the cold snow. Behind you, there's the sound of the other pack landing on some foliage. Well that's good. When you finish, you walk over to what you think is the landing spot, only to see the parachute in hanging from a low tree. Dangling from it, is the weapons kit, about 1 feet above you, and below it is the bag with the radio, touching the ground.
This is pretty good all thing considering. You take your knife out and pull on the rope. You manage to cut the rope on the weapons and it falls down along with some snow from the tree.
You unload the gear and carry as much ammunition after everything else is put on. After the equipment is settled, you start hiking off to find anything that can help you identify where you are.
---
---
You pass many things on your way. Dead Neuroi, frozen people, broken trees, fences, poles, homes, a lot of shit. The eerie thing is that everything is silent, not even the wind is blowing. The only comfort is the sound of your footsteps on the snow, making crunches at each step.
Then there's a barrage of machine guns in the distance to your 2 o'clock. You manage to see that the fire is coming up hill, shooting down at whatever's on your side. You advance to find some sort of cover, only to slide down into a crevice. You walk over something wood and metal, and regain your balance. You check it out and find that you're on some train tracks. Well good ones, to your right there are broken ones.
You continue moving and find that you're going uphill. There's more fire coming to your right but you ignore it to see something more important. Pass some hedgerows there's some sort of thing at about tree height. Even with your binocs, there's not enough light to get a good view, you have to go closer.
You follow the bushes for concealment to the thing ahead. The firefight to your right continues, you can't make anything other than muzzle flashes and the sound of the air cracking.
When you find a better position, you understand what's the importance of this location. You see several spider looking machine towers, all arching towards a extremely dark red sphere in the middle of all of them. Around them you don't note any patrols, but farther away there's a motor pool, at least that's what you think.
Directly in front of you is a plain that gently slopes upward, there's barely any cover but you can easily run from your current spot over to there and likely run to the Neuroi tower.
To your right, well there's that shootout still going on but that's away from the red thing.
On your left you see there's a path with cover, hopefully you might be able to get closer or find a better vantage point. Or maybe there's nothing useful at all.
Okay, 2 satchel charges (8 lbs), 4 rockets. Now, how to do this?
Choices. (Note rockets do not operate well in the cold environment, 10% of failure.)
[] Write-In
[] Dash to the camp, satchel 2 towers, leave. Hope it's enough to bring them down.
[] Dash to the camp, use both satchels on one tower, leave.
[X] Combine a satchel and rocket each for a makeshift bomb. Use each bomb on a separate tower, then flee the immediate area. If necessary, ensure the towers collapse with another rocket.
So, I'm assuming that rockets will in fact detonate if they are too close to another explosion. In this case,'too close' means 'on top of'. Worst case it might take some fiddling, but so long as Browning doesn't blow his own hands off it should be fine. As for using the rockets, I figure that taking down the towers would be a better application of them than just taking out a walker. If we absolutely need it, there might be spares when we link back up to deliver the radio. Probably not, but there's no point in following RPG 'I might need it later' logic in this case.
Sitting on the rear gunner seat, you had to remove the MG to make room for all of your shit. On you, F.U.B.A.R, pistols, grenades, and your normal crap.
On your lap is a pack for heavy weapons with its own parachute. Inside it is your Auto-5, M1A1 Bazooka, Satchel charges, and additional ammunition for everything.
On top of that one, is a bag with the backpack radio and its batteries, plus a lot of cushioning material. The pack is attached to the weapons by a rope, so hopefully they stay in one piece.
You co-passenger, a fairy who joined up for some reason, does her best at trying to communicate with you but to no avail. Instead, you play some rock, paper, scissors with her to pass the time.
Wow. I knew we were making a seaplane Striker Unit, but for it to actually double as rigging with its own fairies... I wanna name her Tail Gunner Betty.
You're wake up to the fairy jumping on your right hand and the flashes of light coming from behind you. You can't really look around but from what you can see it's flashes of light way at the distance, Wait, there isn't any clouds... so it's not lightening.
The sky is black and so is the ground, leaving you with no visual indicators. Blackout. This is really bad, for me at least. Nonetheless, you pull the ripcord and pray that your parachute works. It does and you feel the sudden deceleration. You slowly fall towards the ground and do your landing technique of rolling on the ground. Snow dampens your fall, on the flip side, Snow means cold.
You quickly get up and start to unhook the parachute harness while dusting off the cold snow. Behind you, there's the sound of the other pack landing on some foliage. Well that's good. When you finish, you walk over to what you think is the landing spot, only to see the parachute in hanging from a low tree. Dangling from it, is the weapons kit, about 1 feet above you, and below it is the bag with the radio, touching the ground.
Oh. These had their own parachute. So they weren't leg bags, and they actually landed with no complications. 10 bucks says the radio's busted, who's taking it?
Corrections, brief:
I doubt that, unless the Home Guard's been given Lend-Lease M1A1s. Still, your plan's a good one.
[X] Combine a satchel and rocket each for a makeshift bomb. Use each bomb on a separate tower, then flee the immediate area. If necessary, ensure the towers collapse with another rocket.