This Is Your Only Purpose [Destiny] [Alt!Power]

Sometimes the best plan is no plan at all. Also escalation. Improvised, flailing escalation.

Simurgh is either rolling in her grave somewhere, playing 7 dimensional chess with Savathun, or chanting 'all according to plan'.

Traveler help us.
 
All I can think is how damn unlucky does a world have to be to suffer two alien world ending rampages. So why did parahumans powers vanish even with broken tiggers the shards have enough power to last hundred if not a couple thousand years.
 
This Is the Way Things Were
This Is the Way Things Were


The crowds ran. People scattered. The Warlord's Light roared.

The girl ran, a curse on her lips, the Void on her skin, and a gun in her hand. There was no plan, the plan had been shattered the moment she had raised her fist, Void Light coursing through her. It was a massive error, a lapse in judgment. She should have allowed the Warlord to kill her, and waited until the Warlord was gone to resurrect. She should have said yes, and allowed the Warlord to take her armor. There were any number of ways it could have gone better.

But she didn't regret the outcome one bit.

"No answer. They might have some means of jamming communications. I'm sure she'll get the message, the Warlord is making a lot of noise," her ghost said, turning back to look behind them. "She's on the roofs, now. Do you think she figured out a trick to throwing that many fireballs at once? Rezzed herself awful fast."

"Not right now," grunted the girl, "focusing." Her heart pounded as adrenaline ran through her veins, and she made it closer to the bunker. It wasn't where she wanted to go, the idea of a dead end they knew better than she did didn't seem like a great plan, but she did want more weapons. She could hear the Warlord behind and above her, jumping from rooftop to rooftop, the sound of her Light allowing her to glide effortlessly between them.

There it was, the bunker clearing. People were screaming and running. Probably for the best. She turned, whipping the wire rifle off her back. The Warlord was floating gracefully down. Confident.

The girl brought the double-scope up to her eye and pulled the trigger. The weapon kicked against her shoulder. The Warlord dodged in midair, hitting the ground in a smooth roll. A bait. The girl dropped the wire rifle, bringing up the shock pistol. The Warlord slammed an open palm against the girl's chest.

The explosion sent the girl reeling backward, trying to regain her bearings.

"You should have taken my offer," said the Warlord, advancing on her.

The girl coughed. The Warlord's handprint was still on the girl's chestpiece, a dull red, paint flaking off. "Yeah," said the girl. "Probably." She fired the pistol.

The Warlord dodged, but the girl was expecting it this time, jerking the weapon as blue shots burst forth in a second cascade, catching the Warlord in the arm. The pistol clicked empty with a chirr, so the girl ran for the weapon stall. It blew up in Solar fire. With only a split second, the girl called upon her Light, throwing her arms outward, a barrier of Void bursting from her. The explosion passed over her, leaving her untouched. She held it for a second longer, then let it collapse back onto her, turning to the Warlord.

"You use the Darkness," said the Warlord, as if realizing something, drawing a grey and white revolver from her robes.

The girl didn't bother with responding, charging at her. She slid under the Warlord's first shot, as it whipcracked overhead. The girl made sure there wouldn't be a second, lashing out with the Void. The arm and the revolver fell to the side, the arm dissolving, consumed. The Warlord clutched at her stump, seeming more astounded than angry.

She was helpless. Stalker would have killed her. The girl hesitated.

"Please," said the Warlord.

The girl picked up the Warlord's revolver. It was heavy in her hand. Her chest tightened. The Warlord killed on a daily basis. She would continue to kill. Nobody else could.

She shot the Warlord in the head. The weapon jerked in her hand after the first shot, so she had to re-steady it for the second. The Warlord fell to the side.

The girl almost dropped the gun. She was aware of her ghost hissing in her ear. "We need to go. Take her ghost, take it out, whichever, where is it, we need to move now."

The Warlord's ghost hadn't yet appeared. Perhaps it hadn't been with her when she'd descended from the rooftops.

"I don't see it," said the girl. She tried not to look too much at what the revolver had done to the Warlord's head. "Can make it harder for them to rez her."

"What do you-oh, alright," said her ghost as the girl dragged the Warlord's body, hauling it over to the edge of the bunker pit and heaving it in. "Now can we go?"

"Let's," said the girl.



People parted for the girl. The guards at the gate started to raise their weapons at her, but the girl just kept walking forward. They wouldn't fire. She left the Warlord's territory through a gate on the opposite side, aware she might be damning the people behind her. The Warlord hadn't exactly seemed merciful.

That, she regretted.

It had been a bloody, but ultimately deathless fight. The Warlord had died twice, and was going to resurrect herself for the second time. "Have to find her ghost," muttered the girl to herself. "Or kill her guards who have them out. Or catch her off guard."

Not that catching the Warlord off her guard was likely after that fiasco. "I still can't reach Stalker," said her ghost.

"She didn't get caught," said the girl. "It has to be deliberate. Right?" Maybe Stalker would emerge with the Warlord's ghost clutched in a fist held high. She'd been hunting the Warlord's ghost while the girl fought her. "She's fine."

It felt like a mantra, as if repeating it would make it more true.

"We should have arranged a meetup point," said the girl. "Made more plans."

Talking helped, but talking went in aimless circles. It always returned to a singular point, progressed outward to examining the resources she had, and then back to what might have happened to Stalker. Worry. Pacing. And back to talking.

Finally, a message came.

"We're going to split up," said Stalker's voice.

"What?" the girl said. "We can-"

"It's prerecorded," said her ghost. "She can't hear us." The girl fell silent and listened.

"Saw the Warlord. Nice screw up, nice recovery. Going to do what I can on my end, but everything is on high alert here right now. I use my Light, they'll know. I think she sniffed you out. Tell your ghost to work on that. Everything's lit up with Light or on fire. Taking a risk sending this, but," Stalker sounded out of breath, words whispered, labored, and a little hoarse. "Well. There's a Warlord to the northeast who recently came in. I'll send the info along. Was going to say we take them down. I think you should do it. Maybe I can find allies here, maybe you can find allies there. That's it. If you want to leave, go strike your own path… I'd understand. Be pissed as hell, but I can't exactly do anything about it right now. Good luck."

The girl sat, head in her hands. "Damn it," she said. "Do we just go? Leave her?"

"Whatever you choose," started her ghost.

"No. You get a say too," said the girl. "What do you think? I'm asking."

"I think we're ill-equipped to head back in. Stealing resources could help, but they'll likely be on high alert for a while. They may interrogate the guards who let us in, and may already have, given they're still looking despite your escape." Her ghost made a shrugging gesture with its shell. "Stalker is quite adept at hiding, but I don't know how long she can hold out. You might be better off breaching the wall, but it would be…"

"A suicide mission," said the girl. "All comes back to needing the power to fight back. How far away is this Warlord? What do we know?"

Her ghost hummed, shell swiveling. "A man who uses Arc Light. Claims to protect his followers from Fallen, takes tribute from them on a weekly basis. There were some rumors he was fairer than this Warlord, but that's not a high bar to pass, given what we've seen this Warlord is capable of. The people Stalker asked stopped speaking after suggesting this. I'd assume it's seditious to even mention."

"Maybe we can make an ally out of him," murmured the girl.

"There's an old saying about grass being greener on the other side," warned her ghost.

"How far away?" the girl said, pushing herself to her feet. She glanced down at her armor, where the handprint of the Warlord lingered. "How long on foot?"

"Only two hours."

The girl cracked open the revolver. Seven shots. Out of shock pistol ammo, two shots left in the wire rifle. "Let's make it less."
 
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While the idea of Taylor somehow tapping into Darkness powers is interesting this is the misconception that Void = Dark at play right?
Yup, seems to be a case where the Warlord has fallen for the assumption that the power that is darker-coloured must be this Darkness her Ghost told her of. THat and the implications of Void that it might be powered by death in some fashion, though don't quote me on that one.
 
While the idea of Taylor somehow tapping into Darkness powers is interesting this is the misconception that Void = Dark at play right?

Dark is not evil. Well, Void isn't. Not sure if The Darkness is evil or just extremely Darwinian. But the power of the Void is not evil, in and of itself. OTOH, I recall the Drifter mentioning that Void was once considered... what was the word he used... well, it was thought too close to The Darkness, and he equated that belief to how the orthodoxy feels about how Gambit works
 
I'll do a writeup on Void tomorrow if there's interest and how I'm viewing it in-story. The tl;dr is aggressive recycling, but not evil. Taylor is wielding Void, not Darkness. I'm biased considering my name and feelings on the Traveler/Gardener, but it's unlikely she'll ever use Darkness powers unless there's some serious revelations in Beyond Light. I feel the Darkness is intrinsically evil as her extremist Darwinian position creates a moral position of anything being acceptable for the powerful. Which gets problematic real fast.
 
While the idea of Taylor somehow tapping into Darkness powers is interesting this is the misconception that Void = Dark at play right?
Yup, seems to be a case where the Warlord has fallen for the assumption that the power that is darker-coloured must be this Darkness her Ghost told her of. THat and the implications of Void that it might be powered by death in some fashion, though don't quote me on that one.
Dark is not evil. Well, Void isn't. Not sure if The Darkness is evil or just extremely Darwinian. But the power of the Void is not evil, in and of itself. OTOH, I recall the Drifter mentioning that Void was once considered... what was the word he used... well, it was thought too close to The Darkness, and he equated that belief to how the orthodoxy feels about how Gambit works
I distinctly remember some lore pieces mentioning that Void was once considered an dark power because the Hive used it and how closely it deals with death. It was only (relatively) recently that it was widely accepted as Light instead of Dark.
 
As a great hunter once said, "You hear that from some Warlock? No, no, no. The void ain't special. It sure is creepier than solar or arc, that's for sure. But it isn't special. Just show it respect, thank it for a lovely evening, and make sure you always pay your bill. So to speak. Then you've got nothing to worry about. See?"

Side note, I like how it's been addressed and debunked by Guardians in canon.
 
I distinctly remember some lore pieces mentioning that Void was once considered an dark power because the Hive used it and how closely it deals with death. It was only (relatively) recently that it was widely accepted as Light instead of Dark.
That was it! I knew I'd read something to that affect, I just couldn't remember what. :D Thanks for clarifying it Riero.
 
Void has some of the most annoying variety in how people talk about it. In-universe, it's talked about as drawing upon the memory of failure and death, the absence of Light (and Dark), the deafening roar that's only heard in silence, the smell of rot and metal. (Which is how the Darkness is regarded as smelling.) It's also hungry, but it's all good as long as you pay the tab. Or just wrap yourself up in a wall like a comfy blanket with discipline and practice. Or eschew that, be really angry and make the Ward of Dawn anyway. To be clear, the Hive can't create Void Light, per our ghost in Savathun's Song. It's the similarity to Hive magic which pisses people off. Hive can extract Void Light and use it in their rituals, but they can do that with all Light. They strip it off Omar Agah and feed it to their baby hive as he screams. They want to crack the Traveler open and slurp out its insides like an egg.

This is the Grimoire Entry for Void:
Void said:
Void

"It's fitting, then, that we have weaponized the unknown."

The universe is defined by fundamental forces. Beneath the world of light and matter lies the vacuum, and the vast dark secrets that it contains. In the understanding of this vacuum lies the secret of Void Light.
Each of the damage types are based around fundamental forces, with significant creative liberties taken. In the case of Void (Vacuum/Gravity/etc) The issue is it's very much meant to be indistinct and subjective so Bungie can easily expand on it. Time and space have no hold on those who have mastered Void Light. So Warlocks can Blink. But it can also make Hunters invisible, and make shields and bigger shields. But Ward of Dawn is described as being a pocket in the universe. Warlocks and Titans can punch folks to get health back, Warlocks can chow down on their delicious Void grenades. But each of the classes have different feelings on the Void.

And of course, it's difficult to get how Titans in particular feel about the Void.
Sentinel said:
I'm shaking, hands on my knees, panting. Let the monsters come. Let them come forever. Let them climb the piled bodies of their dead. I don't care. That's the thing I do better than anyone. Not care. Let them come in their hundreds and every one will die at my feet. I don't care about their homing rockets, their exotic matter slugs, their blades from another dimension.

I don't care because I cannot be moved. I am the wall against which the Darkness breaks.
The word Wall has sort of been ruined by real world shit, and I am most definitely not the target audience for chanting that particular refrain. So with that out of the way, Sentinels/Defenders/Titans are hard to find the feelings for regarding Void. They appear to simply conjure forth the Void.
Complete the Path said:
"Be the Wall, they always told me. When you're forming the Ward, imagine the Wall before you. Walk inside it, wrap it around you. That never worked for me. I just get really, really angry and then the Light does the rest." —Wei Ning
They appear to not have the same relationship with the Void as Hunters or Warlocks do.
Orpheus Rig said:
Light is scarce in this place. But Quantis knows how to find it—how to feel for the un-ripples of the Void, to draw Light from the infinities between spaces. She knows how to roll black holes between her fingertips, and how to nock her bow with the inescapable gravities of the universe.
Apotheosis Veil said:
"There are those who see the Void as dark. It is the folly of the simple mind, unable to perceive the brilliant richness of nothingness. The Void is not only the absence of Light, but Dark. To harness the Void is to enter a state of tranquility, free from the clatter of ordinary matter.
Wear this Veil and feel the Void. It is not a force of malice, no more charitable or heinous than gravity. The Void is a tool to be wielded by the patient, nothing more and nothing less. If you respect the Void, then one day you too shall step upon this pristine realm."
The other issue is this is the Dark Age. Risen and their use of Light is just getting started. They're novices playing with forces they don't entirely understand, supplicants for a silent god. So it makes a lot of sense when different mindsets have different experiences with the Void, and form their expectations and beliefs accordingly, resulting in some similar but also very divergent abilities. It does make it a pain to write, given how it can be frustrating to read someone struggling with concepts you might consider basic common knowledge. So let's turn to the Hive for answers. That's never gone wrong before.
XVI:The Sword Logic said:
But you are armed to respond in kind. Savathûn's mothers have listened carefully to our teachings. We will not give you the Deep, King Auryx — that power is for us, your gods. But we will teach you to call upon that force with signs and rituals.

Small minds might call it magic.
Guardians call upon their Light weaponry through ritual and sign. They raise their hand over their head, wreathing their weapon in celestial fire to hammer out Golden Gun shots, their head crowned with flame. These actions aren't necessarily essential, there are instances of guardians simply supercharging themselves with light and immediately tossing out their super, but they're generally more experienced and powerful. In game terms, it's just a super animation. But the lore and gameplay of Destiny tends to be more linked than not, and I think it makes for a good starting point for engaging with the Light. Certain actions with desire call forth power, and with practice and intent, they can refine them. They become standardized as people learn from them, or find easier methods of using similar abilities. Whether these actions cause the power to answer, or if it's just a ritual to make the calling more instinctual, quicker to answer, I think I'd like to leave up to the reader.

Taylor on the other hand, has her own ideas. Her perception of the Light and Void Light is in its infancy. She understands her lack of comprehension and to a degree understands what Stalker is talking about. Void Light is confusing. Is it Light? Is it the absence of Light and Dark? Is it death and hunger? Is it creation itself? She seeks to understand it, but also demands practicality because it is a necessity. She'll seek out more creative ways to use her Light as time goes on. In terms of writing, I've tried to characterize the Void for Taylor with a neutral/positive connotation. Loam, the smell of wet soil after rain, the cycle of death but also the power of using this to create/guard new life. She wanted the power to protect, and to fight the right enemies. To take power away from bullies. She's been granted it all in the Traveler's Light, with no perversion of her wish.

In essence, the Void is confusing. It's meant to be. It's an ocean with un-ripples, the place at the edge from which the Traveler emerged. It's the vacuum, it's gravity, it's black holes made into arrows, a pocket of space you've enforced upon reality. It's a hunger of stolen life, repurposed to defend yourself and others, a wellspring of health and Light. It's folk remedies and magic still being parsed.

You can view it as Hunters do:
Shard of the Traveler (Nightstalker) said:
It's very simple. You reach into the Void - past visions of your own death and the extinction of life, past fears and nightmares - and take what you find. I don't know why every Hunter doesn't do it.
You can view it as Warlocks do:
Voidwalker said:
The Traveler came out of the void that surrounds all things. Thus we know that the void is full of power. Thus we enter the void without fear. Small minds will call your abilities blasphemous. They will compare you to the abominable Wizards of the Hive.
Or as Titans do. Another tool in your arsenal, one to wrap yourself in and create shields for allies with. Weaponize the unknown.

tl;dr: Void is weird. Everyone views it differently. Like every other Light, you have a choice in how you use it. I like Mask of the Quiet One's take. Aggressively recycle.
 
One thing they do seem to have in common though is that its a relatively zen state. The no mind from Tao and Buddhist teachings. Mushin. The Titan doesnt care, the warlock speaks of tranquility and the hunter talks about reaching past your own death. That one about the angry guy not withstanding, it makes me think there are probably alot of ways to reach the same goal.
 
Probably a huge simplification, but my understanding is as follows:

Solar is creation, order and structure.

Arc is change, wild and untamed.

Void is consumption, entropy.
 
But each of the classes have different feelings on the Void.
Probably a huge simplification, but my understanding is as follows:

Solar is creation, order and structure.

Arc is change, wild and untamed.

Void is consumption, entropy.
I find that there's a lot of leeway between the raw form of the energy and the conceptual form.

For example, Titans lean more toward the raw form of solar energy, making explosives. Hunters put a little more skill to it and forge a gun. Warlocks lean heavily into to conceptual form of Solar energy, with healing and wings.

With Void, its the Warlocks who mostly rely on the brute force method and (ironically) the Titans that show some skill, forcing the void into shapes of their will. Here, Hunters dive into to conceptual nitty-gritty parts of void the most.

I'd like to say that Titans use Arc conceptually but honestly? Arc is pretty in-your-face as a default. They definitely own Arc the most as whole, though.
 
Chaos Reach is my favorite super for basically the same reason Nova Bomb can be, even though they're different elements with much different regular abilities ingame (arc vs void). You reach out to the problem ahead of you and say No.
 
The Warmth and Comfort of His Hall
The Warmth and Comfort of His Hall

The girl pushed onward, her ghost at her shoulder. When it got too dark to see, the moon only a faint light, her ghost lit the way. They made good time together.

"Gunshots," said her ghost. The girl cocked her head, slowing to a walk. She couldn't hear them. "I saw the muzzle flash."

"Ah," said the girl, peering into the distance. Her ghost didn't seem panicked, so she wasn't worried. Still, it seemed right to confirm. "Not at us."

"Not at us," said her ghost. "Might be shooting at potential allies."

"Can you see who's getting shot at?" the girl said. "Let's push up to them. I'll throw up my shield if I have to."

Her ghost jerked in a direction, shell expanding outward and waving generally. "That way."

The girl went. The layout became clearer as she moved up. A stockade, protecting a village. A chain link fence as an outer barrier, and a ditch even further away, near where her ghost had indicated. The girl made her way over, watching carefully. Perhaps there would be other Risen there.

"A Warlord!" came a shout. She heard weapons being drawn and aimed.

Her ghost vanished back into her, and the girl shook her head, holding her hands up. "I'm not a Warlord. Just a Risen-"

"Shoot her," said one.

"There's no need for this," said the girl.

"You're one of them," called out another.

"I just want to take down the Warlord," said the girl. "I don't want to hurt you. Or anyone else here."

There was a silence. "No such thing as a free meal," said one. "You'll just take over after. If you win."

"I don't want to take over, I want allies to fight against the other Warlord to help a friend, back southwest. I don't want your village, and I don't want power. Don't believe me if you like, but you're the ones fighting a Warlord without ghosts of your own."

"What if we killed you and took yours?" asked one. "Our Warlord-"

"Doesn't work that way," said the girl, hurriedly interrupting before negotiations worsened. "I can help you. Tell me about the place. Help me get in. Do you have family there? People you know? I'll help save them. Push through without harming them."

"How do we know we can trust you?" said one, approaching her. Burly and tanned, she was frowning, her eyes narrowed in suspicion. An old pump action shotgun was in her hands, ready to shoot at any time.

"All I can give you is words," said the girl. "I'll help. Just tell me about the Warlord. How can I get in?"

The woman hesitated, then lowered her shotgun. "Iris," came an exasperated voice from behind her.

"He wasn't as bad as he was now," said Iris. "Just took his tribute and left us alone for the most part. Then started getting ideas. Started going out, making a big show of bringing back trophies. Would throw them down in the middle of the place. Sometimes dead, sometimes alive. Started having us work on projects for him. Basement, expansions to the building he lived in. Got real mean. Paranoid."

"What does he use," said the girl urgently, trying to push her toward more strategic advice.

"Shotgun, mostly," said Iris. "Calls up electricity when he's real mad."

"Okay," said the girl. "How can I get in?"

"No secret entrance or anything," said Iris. "But if you took off the armor, you might be able to blend in with us."

"No way I'm surrendering," came the other voice.

"Shut up, Tom," said Iris. "Stay out here then, get eaten by a Fallen."

The girl eyed them. She was taller than most of them, if not all. "He won't notice me?"

"It's a risk," said Iris. "But we have family in there. You go in guns blazing, you might kill some of ours. We couldn't convince them all to leave, but…"

"They'd let you back in," said the girl. "Sounds reasonable. Let's do it." She started removing her armor, letting it fall to the ground. Off came the Fallen sword, the wire rifle. She kept the sidearm and revolver.



"Don't come any closer," called out a guard from the wall. His voice sounded half-hearted, trying to warn them off. "Please."

"We're surrendering," said Iris. "We saw Fallen out there. Maybe even a ship of theirs. Tell Warlord Liam we agree to his terms."

The guard peered down, looking at the girl. "Who's she?"

"Just let us in," said Iris. "Found one out there. Said she'd help."

The guard shifted uncomfortably.

The girl knew she couldn't pull off a lie nearly as well as Stalker. But she had to. Being straightforward would make the guard stiffen up, maybe even refuse to let them in. She wasn't intimidating enough to pull it off, and needed to make it past this. The girl looked up at the guard, and kept the story simple. "I came from the west. Fallen attack hit us hard. One of the only survivors, came over this way to see if the Warlords could help."

The guard's face soured, and the girl tensed. She kept her hands behind her back, and bowed her head, but her fists coated themselves with void. "Not much chance of that. Might be able to take you in. If his lordship…" The guard sighed, and waved his hand toward someone behind them.

The gate opened. The girl let out a sigh of relief and followed them in.

Wooden houses, relatively clean. Staple crops, and even a greenhouse. The anachronistic nature of the place was marred by what appeared to be the Warlord's mansion. A once relatively normal two story house had been expanded upon, with almost tumorous growths of wood where the Warlord had evidently seen fit to order the populace to make for him. They started reasonable, but from where the girl was standing, she suspected some of it might have been to deny destructive tantrums thrown. A relatively recent one must have happened, a window shattered, glass on the grass.

The door opened, and the Warlord was there, a ghost in his hands, and one floating in the air next to him. He was lean, but with a muscled frame, manic energy as he looked them over each of them in turn, almost uncomprehending. "I knew you'd surrender," he said, wagging a condescending finger at them. "I knew it. You normal idiots don't have what it takes to survive out there. You need me to protect you. Come in, we'll talk." He turned and went in, closing the door behind him.

"Something's wrong," murmured the girl, "is he usually like this?"

"Worse than usual," said Iris. She looked shaken.

"Stay here," said the girl, moving forward. She stepped inside, then smelled ozone, heard the air cracking in half. She threw herself back, but it wasn't quite enough. Arc Light slammed into her, sending her body flying. The girl was dimly aware of hitting a wall, and going partially through it. She gurgled, limbs still jerking as she tried to breath.

The Warlord strode toward her. "You think I wouldn't know? You think you'd surrender and not be punished for it? I know you. You all think you can get away with anything. You need to be kept in line." He grabbed her by the hair, hauling her toward him and slamming a knee crackling with energy into her face.

Everything went black. Her ghost spun to life, sending Light through her. She coughed. The Warlord snatched her ghost from the air.

Time froze, and the girl panicked. Her ghost looked so small in his hands, as the Warlord smiled, his eyes focusing on the girl. "You thought-" he started, taunting.

Her next actions were clinically violent, her heart beating in her ears. She had to get her ghost away from him. The girl grabbed his hand with her left, then brought her right across, severing the Warlord's hand with the Void. He kneed her in the face again, howling in anger and pain. She felt her nose snap, her head went backward, but she threw the hand containing her ghost to the side, lunging at the Warlord and tackling him to the ground.

She struggled, straddling him and feeling him panic as her fingers closed around his throat. He clawed at her face with the hand he had left, bashing at her with the stump. He twisted, jerked, and finally threw her off.

He scrambled away, throwing a clump of dirt at her, staggering to his feet and trying to make his way back into the mansion.

The girl shot him twice in the back, then again in the head. Four shots left.
 
In Times of Need
In Times of Need

The girl stalked forward, gun aimed at the Warlord's ghost. "Don't do it," she said. Her voice sounded different, stuffy, a gurgled plea.

The ghost turned looking at her, then darted toward the Warlord, flashing out Light. The girl blind fired the revolver. It sounded out a crack, and she heard, rather than saw the ghost hit the dirt in a chiming peal of inert metal. Coughing from the Warlord's position.

The girl didn't take the chance. Her eyes were still clearing, but it was enough to aim. Two shots thudded into his back. "What a waste," said her ghost, floating at her shoulder.

"Yeah," said the girl, spitting blood out. Everything hurt. Her muscles felt like they'd been pulled to their breaking point, which she supposed they had, by the electric slam the Warlord had pulled. She looked blearily down at herself. Covered in blood. Her nose was streaming the stuff, and there were scratches on her face and neck and arms and… She glanced at her ghost. "Glad you're alright."

Her ghost affectionately bumped her head. "I'm learning bad lessons from you. Throw yourself in, figure out how to get yourself out."

"Hah," said the girl, pushing the Warlord's corpse over with a foot. "He had another ghost. Did he kill another Risen?"

"He did, I don't know, let me fix you up," said her ghost, and a steady stream of light began sifting into her wounds. Her nose squish-crunched back into place, and the girl felt a pain she'd just been getting used to vanish.

"Thanks," she said, feeling her face before turning her attention back to the Warlord's body. There it was, wrapped up in twisted strands of metal. She teased it loose. "Hey," she said. "You alright?"

"It's inert," said her ghost. "But not dead. Might have been hit with Arc Light enough to induce… this."

"Can you get anything from it, or the dead one?" asked the girl. It didn't feel quite like she'd managed it. When she'd taken down the Solar Warlord, the girl had known it wasn't permanent. The rationalization had seemed more sound then. "We did it," she whispered. "Killed our first Warlord."

"How does it feel?" said her ghost, hovering over the dead, cracked ghost, scanning it with blue light.

"I don't know," said the girl. She checked her revolver. One shot left. Her hands were shaking. She holstered the gun, feeling it slide into the leather before sitting down, head in her hands. "I don't know," she repeated. There were tears welling up in her eyes. "Why did they get chosen?"

"They wanted someone strong," said her ghost. "Someone who could fight."

"What did you want?" asked the girl, her voice muffled through her hands.

"I wanted someone like you," said her ghost, turning away from the dead ghost. "There's records of an armory here. And some sort of makeshift dungeon. It's fragmented, and the dates are all mixed up. We should check it out. When you're ready."

The girl took in a deep breath, and let it out. She stood, scooping the inert ghost up and pocketing it. "I'm still covered in blood," she said. "Matches the Fallen clothes, I guess."

Her ghost laughed. "Yes. I'll fix it. One second."

The girl turned toward the villagers, giving half-hearted thumbs up. They looked more horrified than reassured. Unsurprising, considering her appearance. "I'm going to check for any prisoners or traps," she said. "Then we can bury him."

She assumed someone would eventually nod as she turned and trudged into the Warlord's mansion. The inside was a mess. Crates of supplies cracked open and tipped over, or thrown against walls. Torn curtains, broken chairs.

"Why?" asked the girl. It seemed like such a waste of finery and resources. Of things she'd never had, destroyed for little to no reason.

"I don't know," said her ghost. "Maybe we can ask the ghost once it's active."

"Yeah," said the girl, walking forward. The tumorous rooms were composed of architectural nightmares. Like the Warlord had changed his mind halfway through, rejecting one material for another, or even rejecting the renovation entirely. "Seems… mercurial."

"I got the feeling he didn't trust anyone except his ghost," said her ghost. "Maybe not even his ghost."

The girl pushed through rooms, looking for the entrance to the dungeon or the armory. She missed a tripwire on the ground, and a shotgun took her in the chest. Her ghost rezzed her, and she took the rest of the rooms much more carefully. She took the shotgun too.

Opening a door, ever so slowly, she found the armory. There was also a thin wire extending from the door to something behind it. Her ghost floated through, then back. "It's a grenade," her ghost said. "Small explosive device, goes off after a pin is removed and a timer. I'll disable it. Don't open the door fully."

The girl waited a second, and then the wire snapped. "We're good," said her ghost.

The girl went in. "That's a few grenades," she said, looking at the one on the floor, and the box of other ones. She took off one of the Fallen shawls, using it to hold five, wrapping it around her waist. "What else is there?"

"These revolvers aren't properly maintained," said her ghost, looking over a crate of rusted metal. "Or stored. I'd be surprised if any of them worked at all. Poor craftsmanship. You're not missing out on much."

"What about the grenades?" asked the girl, looking nervously at her new sash of explosives.

"Those are newer. Weren't opened until more recently," said her ghost.

The girl poked around the room. There was another shotgun on the desk. A pump action, like the one she'd seen Iris using, but modified. Lovingly but clumsily. "If only he'd treated his people the same way," muttered the girl, inspecting the weapon.

"I think he made the barrel himself," said her ghost.

From the smoothed out dents, it looked like he had. Or had taken a barrel from another weapon. "Will it shoot, or am I risking…" The girl made an expanding gesture with her fingers.

"It should," said her ghost doubtfully. "It does seem like it held up to… the amateur gunsmith's attempts."

The girl took the Warlord's shotgun with a frown.

They smelled the way to the dungeon before they saw it. A trapdoor oozed the scent of sweet viscous rot. It was impossible to miss once they'd opened the door to the room itself, filling the room like a haze. The girl stared at the closed trapdoor itself. "Nobody could be alive down there."

"I don't detect anything living down there," said her ghost. "Putrescence. Rot. He might have kept prisoners here in the past, but now it's just a shallow grave. You don't have to look."

The girl sighed, shaking her head. "I think I do. What if this ghost's Risen is down there? Can you get this smell off me when we're done?"

"I can try," said her ghost.

The girl opened the trapdoor. The smell hit her like a physical blow, and she turned and emptied her stomach.

"I'll go down," said her ghost, "you stay here."

The girl nodded, backing up. There were a lot of flies.



"An engram," said her ghost, in the other room after it returned. "Multiple Fallen corpses. At the rate of decomposition, I'd say at least a couple weeks."

"What was he doing to them?" the girl asked. "Why?"

"Maybe he was trying to interrogate them," said the ghost. "Went too far, from the looks of it."

"Yeah," said the girl. "What else? What's an engram?"

"An encoded piece of golden age gear. We'll need to find a cryptarch to open it. Might have something nice. Or it might be a toy." Her ghost's shell shrugged.

"Fantastic," said the girl. "Just what I wanted to find. Anything that would help us rescue Stalker?"

"Not that I could see," said her ghost. "Dead Fallen, and as far as I know, they can't be Risen."

"Maybe he buried them somewhere else," said the girl.

"We're pulling at straws here," said her ghost. "We can't keep looking for nothing."

The girl raised a fist, almost striking the wall, then shook her head. "You're right. I was hoping maybe, just maybe, I could push in and find an ally. After the Warlord was a wash, the ghost. Then, after that… I keep pinning hopes on the idea it'll go our way."

"It will," said her ghost.

"A tattletale and an optimist, Stalker called you," the girl said.

Her ghost shifted irritably. "She has a certain ability to find points of annoyance and home in on them."

The girl chuckled. "Are you saying it's not true?"

Her ghost rolled her single blue eye.

The girl stood, grabbing shotgun shells off the armory table, and heading out. She took silent inventory.

Twelve shotgun shells. Four in each shotgun, four in reserve. One shot left in her revolver. Five grenades. Two shots in the wire rifle, when she got it back. The Fallen Captain's sword, and the empty shock pistol.

Her ghost fussed over her clothing, hopefully purging the scent from her. "Almost wish my nose had been broken for that," the girl said as she walked outside.

Iris was there waiting for her. "Here," she said, presenting the girl with her abandoned armor and weaponry. "Got these for you. What kind of rounds do your revolver take?"

The girl wordlessly opened her revolver, taking out the single bullet. "Whatever this is," she said.

"I'll go check," said Iris. "Thank you. For what you did."

The girl nodded, already starting to put her armor on. The corpse of the Warlord was gone. Taken elsewhere to be buried. The dead ghost wasn't. She scooped it up, cradling it in her hands.

She thought of bringing it over to wherever the Warlord's grave was, perhaps tossing it in to be with him. It seemed like an appropriate gesture.

"Can we repair any part of this?" she said instead, holding the dead ghost up to hers.

"No," said her ghost. "The spark of Light is gone. Only wisps left. You might be able to repurpose it for something else. What were you thinking of?"

"I don't know yet," said the girl. "Just wanted to try squeeze out any advantage we could. Another sight line or a dummy ghost. The Solar Warlord was stronger than us. She used her Light in the way she did because she didn't expect us to be a threat. If we're going in alone, I want to tilt the odds to be in our favor as much as possible."

"I'll work on it while we travel," said her ghost. "I might be able to rig something up. Don't expect miracles. You did shoot it."

"Do what you can," said the girl, removing a grenade from the sash around her waist. "I want to try make some surprises. She was throwing fireballs. I want to do something like that. Or about that."

Her ghost moved uneasily away. "You're planning on imbuing explosives with Void? Is that wise?"

"Probably not," said the girl. "But better to screw up here than there."
 
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