- Location
- Everywhere, Anywhere, Nowhere.
[X] Check on Gwen's injuries
[X] Ask what happened up here?
[X] Talk about the green flying man
[X] Ask what happened up here?
[X] Talk about the green flying man
Woo boy, with the mixture of standard option voting and some people adding
-addendums
Without any real plans forming, this one's going to be hard to get a coherent tally of.
Hmm I would be surprise if there is romance coming out of this since both have very different loaded history of each other....emotional closure since his Gwen died from the fall and her Peter died from the mutant effect?It's hard to read emotions through masks, but there's a lot of vulnerable body language from Gwen, and a lot of careful understanding from Peter. There's a pause between them, and she pulls up the bottom of her mask. The klyntar pulls away from the lower half of Peter's face as well, and the two's lips meet in a soft, chaste kiss.
Should have send the info to Stark at this rate Oscorp will have a story to explain away plus their social media experts could attack the team's rep.
[X] Gwen
I'm a bit confused and I have no idea what Vilina's gonna say, but I think it's important to talk to Gwen.
The main source of my confusion is that Vilina is super weird and I can't tell what she's thinking or what she's feeling. Like, she's been trudging through update after update with either a lack of internal monologue or general lack of information, no context to anything, and the other readers seem to know more because of meta knowledge or deductions, i dunno. Whereas Vilina is just there as a passive observer. I get she's emotionally exhausted, but it doesn't give me an idea of what we're even supposed to be doing.
I think the biggest problem i have with this whole arc is that we've been going through update after update with minimal information, lack of context, bad planning that we're trying to fix because we didn't get to ask questions before it happened, characters that I'm not sure if we're supposed to care for, action scenes that happen offscreen while Vilina is making this bland inner monologue that you could replace with any YA novel heroine and it wouldn't be any different...
Like, I don't even get what my source of frustration is with this arc. Part of it is our role and the decisions we made to enforce that role. Of course the luck machine is going to be stuck with the most boring job, but that doesn't make for a very compelling story. I came in to this arc excited we're getting a Gwen arc, maybe we could FINALLY have some relationship development between Vilina and Gwen; whether that's friendship or whatever I didn't care. I just wanted more of that.
And I'm just... not very satisfied with the whole thing? I'm still struggling to understand it myself. Part of it is that i'm starting to feel Vilina is a really bland person who has SOME fun interactions, but that's more because of the other character, someone like Kitty or Other Gwen who makes it interesting, not Vilina. I enjoyed the dance scene with Gwen, i felt it was a strong emotional sequence... but there is little on screen follow up and we're interacting with Other Gwen more than we do Gwen...
Ugh, I hate making this post. But I just wanted to get it off my chest.
I really doubt a difference of hours is going to matter here, and there's no reason Emulator won't pass the info up the chain at the earliest opportunity.
We actually have no idea how (or if, though last update implied it, I think) this universe's Gwen died - the normal comics version of her death is during a fight with the Green Goblin, IIRC, which obviously hasn't happened the same way here.
Hm. Could you try & articulate what the main things you're looking for out of this quest are, in general? It might help pin down why you feel something's off about the latest arc if we can figure out what you feel is missing from it in more detail.
@Codex I don't want to sound rude or offensive, but half of your complaint appears to me to be the result of you not getting your preferred ship. You want to see Vilina/Gwen, but you aren't getting it enough as you would like or how you want it.
As someone who doesn't ship them, I am okay with how things are going between them as each time, the playerbase has been divided and we get compromise votes of Vil have some feelings, but are unsure of them and holding off from acting on them. As someone, who doesn't want Vil and Gwen to get together, I feel that WightRaven is handling the matter rather well as he is respecting both sides of the player base and the winning votes by having some romance between Gwen and Vil, but not having outright romance and the two of them hooking up as the player base has yet to go down that route.
However, I do sympathise with the first half of your complaint. Vil does seem like she bounces off a lot of canon characters, but I feel that is because she is the only OC amongst a case of canon characters. I disagree that Vil is bland because the QM has done a good job of expanding her characterisation since the issue got brought up in the past, but I also feel that she does get over shadowed by canon characters.
I personally put this down to how canon characters are more developed due to the dint of being developed in other media while Vil has only been developed in this quest, where she is sharing the spotlight with other characters. While I would no longer call Vil bland and lacking in characterisation, she does lack development compared to some other characters, especially the fan favourites.
I would personally like to see how Vil fares when amongst other OCs where she isn't competing with fan favourite canon characters for reader attention.
All of the above said, I do feel that Vil is somewhat lacking in emotion, but I put that down to her being a more stoic character. She keeps a cool head under pressure and calls good shots even when things are going south. She is excitable and lively in social situation, but in a fight and in serious situations, she is reserved and focused.
Just my thoughts. As I said before, I don't intend to be rude so no offence is intended and apologies if there is any.
And the playerbase didn't vote to have a crush on Logan, but a bunch of updates were spent with descriptions of Vilina feeling his muscles shifting under his thin shirt, her chest pressing up against him and vivid descriptions of his warmth and smell, how she was blushing and felt embarrased and aware of what's going on. None of us voted for Vilina to feel that way, she still felt it.
Instead we get to feel up Logan's muscles and became a glorified lockpick.
But you know what we did vote for? We got an even split between us not having a crush and us having a crush with Gwen. So Wight decided to have Vilina have a crush on Gwen while also her not have a crush on Gwen? For some reason she never admires Gwen like she has Logan, and Gwen scenes started going down a lot. I don't want all of our interactions to be romantic, that's now what I want. I said that I feel like Gwen started disappearing and becoming less relvant, most scenes with her happening off screen and only vague descriptions of Vil's feelings for her. Whether you ship them or not doesn't matter, what I wanted to see was them interacting and developing their friendship, I wanted to see Vil having complex feelings and struggle with them. I wanted to see her worrying about Gwen's deteriorating emotional state. I personally felt like I got none of that.
Vilina. I've said this before, but I want to like her, I really do... but she strikes me as kinda bland. At certain times she can be funny and sarcastic, but a lot of the time I feel like she's just playing off other characters, characters who I'm starting to feel like I care and like more than I do the MC... And I personally find that a problem. I think part of what I consider a problem might be the small updates? Because a lot of the time, I feel like updates are "this, this and this happens", with little internal thoughts and emotions being presented for us so that we care about Vil. When her friends get hurt, I don't feel her distress and panic. You could justify it as "she's cool headed".... but I don't like that explanation a lot? i feel like Vilina is supposed to be a regular girl, not a hardened soldier trained to surpress emotional reactions like panic and fear for her friends, who she seems to value.
I also like the story as a whole, but I didn't like this arc and Vilina in it because she really felt like a robot fulfilling the player's wishes. Her insecurities, doubts, fears, feelings and everything don't come through to me as much as I feel like she's a puppet being controlled by the thread. This update was a perfect opportunity to show her emotions, after all she's supposed to have strong feelings regarding Gwen, but all we get is a lukewarm "you're fine" and "You're not sure what you're supposed to feel". I get she's emotionally exhausted, but it doesn't really get me invested in her as a character, especially since she didn't do much to endear me to her as one in this arc.
The second main problem I had was the arc's structure and the way we went about it. Essentially, we got into a heist mission where we're supposed to pick up information from a place because Gwen is obsessive about it for reasons we don't know, we meet characters we don't know or care about (Black Cat and Emulator), we have a couple updates where we argue about the plan, we enter the place as support for the hacker, then we just turn our power on and let her do everything for multiple updates where we just sit around and hear people talking in our head fighting a bunch of characters we've never met and only know about because of info dumps we got from this arc, and it all happens off screen with Vilina just... sitting there.
Now don't get me wrong. I'm not saying the second point is the fault of Wightraven, they did the best they could given the circumstances and the choices we made, and the player base did what was logical and most efficient for the mission. But from a reader perspective, it's not particularly gripping or interesting and makes me feel like I lack investment. Do I really care about this whole thing? Honestly, I really don't. All I care about is Gwen, and therein comes my third issue.
Gwen. I like Gwen and was part of the people who wanted to see her often... but ever since the dance scene, I've been feeling like something was off and I didn't know what it was. One part of it is that we get so very little of her. I didn't count, but I'm pretty sure we got more Other Gwen development after the dance scene than we got Gwen development, and I find that concerning because Vilina has a crush on her and goes jogging with her every day? Like, there were a couple paragraphs detailing Vilina feeling awkward around her, and her talking about her feelings for Gwen, but I don't think it's being emphasised at all in comparison to the way Vilina looks at random men. Aside from the fact that she blatantly checks out men more than woman, Vilina had so much awkward tension with Logan that it made me feel uncomfortable, with a lot of emphasis being placed with her feeling his muscles, smelling his scents and feeling his warmth.
We got that with Logan of all people. I'm just scratching my head wondering "Is Vilina really bi?" because the way it's being written, it doesn't feel like it. And it doesn't feel like she has a crush on Gwen, and it doesn't feel like we're getting any development for the relationship from this arc so far. So much so that I'm not even sure what to feel with Peter and Gwen kissing, because even Vilina doesn't know what to feel.
Hm...okay, @Codex, I think I can try & roughly pinpoint the disconnects that are at least partially responsible for the issues you're having with the quest. I'll lay them out point-by-point and you can tell me how accurate my analysis sounds?
So something all RPGs have to balance is "PC as character" and "PC as agent." On the one hand, the PC is in the story in the same way that NPCs are; on the other hand, they're also the tool by which the player(s) exert(s) their will upon the world. With quests, there's the particular complication that rather than belonging to a single person who can consistently guide their behavior in certain ways, quest protagonists are governed by a hivemind which can often prove mercurial and does not share a uniform vision for how to proceed. This means that the PC must either deny the questers' some degree of agency - by having a strong characterization which mandates or precludes certain courses of action - or have a somewhat even-tempered & level-headed personality to facilitate compliance with whatever option(s) the questers choose.
This quest seems to be favoring the latter option, and it sounds like you would prefer the former. Is that more or less accurate?
Here we run into a somewhat related issue - "quest as story" versus "quest as game." From a "quest as story" perspective, the narrative of "Vilina stands in the basement a bunch while things happen around her" is not the most compelling. From a "quest as game" perspective, coming up with & then executing efficient & effective plans is its own reward - thus even though Vilina is not personally doing much, the updates remain satisfying. Again, you seem to want the quest to lean more toward a narrative approach, whereas the current paradigm seems to lean more toward "quest as game." Again, does that sound about right?
This one feels like it's actually two points - (1) is dislike of/discomfort with the way the Logan interactions went, and (2) is disappointment with the lack of Gwen focus. To some extent I can see how the contrast between the two is relevant but frankly I'm getting a strong vibe that you'd prefer the Logan bits to have just not happened at all, regardless of Gwen's presence in the story. If I'm correct I feel like that part's mostly a personal issue and not the most relevant to consider here.
For point (2), I'll note that we just haven't had that many votes to deliberately interact with Gwen recently - the "does Vilina have a crush" decision point was just before the summer trip, during which Gwen was unavailable and after which we only spoke with her in the context of discussing or executing the mission we just finished. The morning workouts haven't even resumed, so far as I'm aware, and even if they have there's not exactly much need to cover them on-screen unless something out of the ordinary happens. For your first two complaints I feel there's discussion to be had about "what sort of quest should this be" and that sort of thing, but this one feels more just like a question of getting the voters to support more "spend time with Gwen" options.
Anyway, how does that all read to you? Am I completely off-base? Hit the nail(s) right on the head(s)? Somewhere in between (most likely this one)?
Oh wow. Um, I think you hit the nail right on the head.
Let me be clear. I'm not asking people to support choosing more Gwen options. What I feel is that we had a lack of Gwen options/interactions, a lack of exploration of their dynamic, and a lackluster approach to the whole relationship in regards to this arc in itself, partly as a result of the first two points I pointed out, that Vilina is basically a PC in a Persona game.
Thank you for engaging with me in a respectful manner and pinpointing what I was dissatisfied with. The whole "quest as a game" vs "quest as a story" thing is an interesting argument to be had, but I think I've figured out that I definitely prefer "quest as a story".
Nah, this doesn't even begin to qualify for that term. Even if the discussion is more contentious (or to be honest, existent) than usual it's been pretty civil in here, and everyone has tried to keep it respectful for the most part. Thanks for the response @Wightraven and thanks for your insightful replis @Oshha and @Wiadi
Nah, this doesn't even begin to qualify for that term. Even if the discussion is more contentious (or to be honest, existent) than usual it's been pretty civil in here, and everyone has tried to keep it respectful for the most part. Thanks for your insightful replis @Oshha and @Wiadi
@Codex, sorry to hear you didn't have a great time with this issue, I do really hope you stick around, but from reading the discussion and Wight's response, I don't know that this quest will have the sort of narrative focus you seem to be looking for.