[X] Re-establish Tilt The Scales so the effects of Just Lucky, I Guess can protect your friends again.
 
[X] Re-establish Tilt The Scales so the effects of Just Lucky, I Guess can protect your friends again.

Well, that was a fun read. I look forward to Fortunes continued adventures. Though, I do hope no one gets too hurt here.
 
[X] Re-establish Tilt The Scales so the effects of Just Lucky, I Guess can protect your friends again.
 
[X] Re-establish Tilt The Scales so the effects of Just Lucky, I Guess can protect your friends again.
 
[X] Re-establish Tilt The Scales so the effects of Just Lucky, I Guess can protect your friends again.
 
I really want to help Rage, but I have no idea what Villina can do? Her physical ability is crap and she doesn't have anything that can be helpful in a physical confrontation. Using her luck seems to be the option with the greatest chance of doing something...

[X] Re-establish Tilt The Scales so the effects of Just Lucky, I Guess can protect your friends again.
 
004 - And in the Darkness, Bind Them N
Unanimous Winner: Re-establish Tilt The Scales so the effects of Just Lucky, I Guess can protect your friends again.
Number of voters: 11

You plant your feet and stand firm, re-asserting your concentration. The wound in your shoulder is really starting to nag; you can really feel it as you move, but the pain isn't as searing or attention-shattering as it once was. You focus hard and concentrate your good luck on your comrades, hoping all attacks directed their way somehow don't make their mark. When you open your eyes again, Spectrum is kneeling just in front of you, fully physically visible again. She looks no worse for wear, thankfully. The burning skeleton mutant raises his arms and flame begins to lash forth toward her, but he's suddenly encased by webs! ... that his body quickly burns through. But there's more where those came from! And more! And more! Spider-man and Ghost Spider have arrived, and are DRENCHING the flaming mutant with their webbing.

Maggott is the next person to come roaring into the scene, with each foot on one of his slugs as they chew at IMPOSSIBLE speeds through the earth. He's a brighter and shinier shade of blue than you've ever seen him, and he CRASHES into the trio of mutants that are assaulting Rage! They go FLYING and break Elvin free, who immediately begins bringing the beat-down to the hairy blonde mutant who was just punching him. A spray of gunfire rains down on both of them from a Marauder you hadn't noticed before; a feline mutant with dark red hair and brown fur. The bullets barely dent Rage's skin, but the man he's fighting spurts blood as they plunge into him! The woman looks aghast at what she's done, tears running down her cheeks as she drops her weapon and drops to her knees.

Felix walks forward, stepping effortlessly through the combat to reach the webbed-up fire skeleton. He knees before him and you swear you feel a cool breeze when suddenly the bundle of webs and mutant stops struggling so much. The webs begin building up much faster, and both spider-people stop their assault. Your attention is pulled from them to Marrow as she begins shrieking invectives.

"Cute trick, bitch! Let's see if you can pull it again!"

A frankly absurd number of bone spikes begin growing emerging from her body and she takes aim at Monica--when she's CLOBBERED in the side of the head by a baseball bat! She has the presence of mind to blink a few times and try to turn to her assailant before she loses consciousness. Just to her left, in a bulky pink and white costume with a long scarf that you honestly wouldn't have been able to identify if it weren't for the giant cheesy grin that is uniquely Gwen Poole's.

"Nice shot! How did you get here so fast?"

"Gutters," she says off-handedly. You're not sure what that means; there aren't any gutters in the subway? She continues, "don't know if Callisto and Kitty are gonna make it. There was some... disturbance going on at the Marauder base. They stopped to check it out."

The mutant with the blonde mohawk darts to the side of the dragon, panic in his eyes as he checks her over. You look around and see more Young Avengers than Marauders standing, and the few that were still fighting seem to see the tide has shifted. They drop their weapons and raise their hands in surrender before things get worse for them. A familiar buzzing occurs in your head, and you hear a number of voices for the first time since the battle began.

"You there, Fortune?" It's Quentin.

"Yeah, I'm here," you respond, "I'm fine, I think. I hope?" You look at your shoulder again. Your outfit is a bloody mess, but you can move your arm without too much effort and pain. Not enough for Quentin to boot you from the communications network again, anyhow.

"Glad you're still standing."

"Hey, kid, you might wanna see this," says Callisto, "there's only a few people left in the base and... I don't like what I'm seeing here."

"Healer!" the blonde mutant is standing up, holding what appears to now be a rather average-looking woman with several horrible burns on her body where the dragon was injured. "We need to get her back to Healer, before things get worse!"

"Is there a 'healer' back there?" you ask telepathically.

"Yeah, he's here," responds Callisto, "who's hurt?"

You look around and take stock of everything around you. Aside from Speedball still being missing off down the tunnel somewhere, you and Elvin are the only ones who look at all worse for wear on your side. The woman with the burns and the motionless hairy man are the only ones who took anything more than a severe beating from the Marauders.

"There's a dark-haired woman with some nasty burns, she was a dragon briefly? And... a stocky blonde man... I... I don't know about him..."

"Oh..." Callisto is silent for so long after that, you're not sure she's still connected. If he is dead... and he looks dead... you understand her grief and don't want to interrupt. But the man with the mohawk is starting to really panic. "Bring Berserker and Scaleface back here. The... guy with the mohawk and the dragon-woman."

You dash to Berserker's side and he thanks you as you help him carry Scaleface back down the tunnels. You focus on hoping for her safety, hoping that you have enough time to get back to the Marauder base to ensure she survives her wounds... but helping him bear a load is murder on your shoulder. Whatever knitting of your injury Felix did isn't going to hold if you keep being so reckless with it. You push those thoughts from your mind and do your best to ignore the pain, finally reaching the secret door, which is standing wide open. Callisto is there, with an older man you remember seeing briefly when you visited.

"Bring her over to the couch, I think I can handle this," he says, and you and Berserker lay her down for him to get to work doing whatever it is he does.

"You okay?" Callisto nods at your shoulder.

"Uh..." you look down at it. It's bleeding again. "Y-eah... probably? She's hurt a lot more than I am, in any case."

"Healer should be able to take care of her," she nods, "if he has enough afterward he can probably patch you up, too. But... Samson..." she pauses, and you see a flicker of emotion in her eye. "He's not... he's gone, isn't he."

"I... I think so." Though you don't know him by name, you assume which Marauder she means. Which Morlock she means. You can't bear to meet her gaze. There's too much there. Too much sadness, too much grief. "I'm sorry."

Callisto shakes her head and bats her eye a bit. "It's not your fault. Marrow's, maybe. His, too. He knew what he was doing..." She sighs. "Well... uh... if you're feeling up to it, I think you need to see this."

"Of course."

Callisto leads you into the hallway that you remember from your connection with Gwen, albeit much deeper into the station. She passes through a doorway where Kitty is standing, hugging herself and looking more than a little hollow. Her eyes widen when she sees you and she lurches, maybe on instinct to run up and hug you, but thinks better of it because of your injury and just stays where she is.

"Are... are you OK, V?

You nod. "I'm fine, or... I will be."

"Good," Kitty nods back, "I'd... super-hate to lose you."

"I'd hate to lose you too."

The two of you look at each other for what feels like eternity before she breaks the silence, tilting her head toward the room Callisto entered. "It's real messed up in there."

She leaves it at that. You suppose you'll have to see for yourself exactly what she means. You steel your nerves and head inside. The room itself isn't anything surprising; it's a little overy-stained with a lot of empty space, but otherwise fairly normal for a subterranean chamber. The more you look, however, trying to puzzle together what's so horrifying about it... the more you realize those wide empty spaces once housed... something. Some big things. In fact, you begin to realize there's not much left to what must have once been in this room beside a cheap Ikea desk, a computer monitor, a bed, and a knocked-over filing cabinet. Callisto is seated on the cabinet, leafing through papers.

"Correspondence, mostly," she answers the question before you ask. "Smug-ass correspondence. Vague enough as to not get me anything to work with..." She tosses the files in front of her in frustration, and they swirl through the air before settling in a mess on the floor.

"What... is this place?"

"Near as I can tell, it was a lab. I'd bet a small fortune this is where Dr. McCoy was holed up."

"He's not here," you surmise.

"Nope, he's long gone," she sighs, "so's Caliban."

"Caliban could... sense mutants, you said, right?"

"Yeah. Sense 'em. Track 'em. If he was familiar enough he could tell you specifically who they were. Didn't happen fast or anything, he knew me. Knew Marrow an' Maggott. Annalee... Samson... a few others that have been with us a while. But it really wrecked him... I..." she shakes her head, "I shudder to think what that monster took him for."

"You think he was taken? By Dr. McCoy?"

"Oh, yeah. And whoever he was working for. Sick fuck is laughing about it in these damn letters." She gets up off the filing cabinet and begins sifting through the papers to find one in particular.

"Who even keeps physical correspondence anymore?"

"Someone who doesn't want any chance of being tracked, but still wants hard copies of shit," she speculates.

It seems like a smart speculation. You're surprised you didn't come to the same conclusion. Maybe your wound is worse than you thought... maybe you're more in shock than you thought? You look down at your shoulder; the bleeding has slowed again, but some of the earlier stains are already starting to dry in places. A dull, filthy-looking brown. You're hoping there's someone on-site to repair your uniform, it'll be a tremendous hassle to try to fix this yourself, to try and bleach out those stains without ruining the rest of-- and then it hits you. The dark stains on the floor of this room, the numerous dark stains on the floor... and the ones on your uniform... have a very similar color. Chills tremble through your body and you feel your face blanche a bit. You focus on Callisto. She's talking, you think. How long has she been talking?

"--dumb, cocky bullshit. Some smug prick talking about how clever he is, how big his plans are. McCoy cleaned out quick, but he cleaned out well. ... mostly. There's nothin' concrete to follow up on... 'cept this," she finally produces one page from the floor and hands it to you. You take it, a page that's barely more than a note typed up in a bland Calibri; the same font you use to turn in papers at school because it's the default font in Word. You flip it over to see there's nothing more than what little exists on the front, then read.

Hank -

I'm glad to hear things are progressing well. You seem to have a very diverse stock to draw from, and delightfully pliable. Hopefully with all the samples you'll be providing me, we can make some real headway toward understanding what makes a mutant tick. From there, it's only a matter of time before our dreams are reality. Even if things turn out as poorly as you're afraid they may, Caliban will still be a very helpful key to unlocking future subjects on which to experiment. We are approaching a new dawn, and it is grossly incandescent. Truth is only a short time away from being revealed to the public, and when it arrives we will live as kings. As GODS.

One gene to rule them all
One gene to find them
One gene to bring them all
And in the darkness, bind them

-X

OOC: Congratulations! You have "finished" issue #004 of The Young Avengers Initiative! A new issue will begin shortly, though I'd like to take care of a bit of interim content and votes before we get into it. A lot of time will pass between this issue and the next, and I want to make sure certain factors, plot points, and follow-up are given opportunity to be addressed in the meantime. This will all still count as part of And in the Darkness, Bind Them to avoid confusion. But before we get to any of that there's upgrades to be had! Remember, once your total number of Attribute points is 40, it will be way harder to gain new Attribute points. I'd like to keep the option open to gain +1 to an Attribute from your electives, so they might slow down before then when/if we fill out to 36 before the year's end. Or 37 before the end of the second year... etc., etc. Choosing an Attribute point does not cause you to miss out on a power upgrade. It merely means your base rolls get better, sooner. Your upgrade options are, as always, based largely around your choices for this issue and derived from your potential bonuses from last issue. Bear that in mind in the future if you want to steer Vilina in a certain direction. NPC sections will be updated alongside the epilogue segments in the coming days. As always, thank you all for participating in this quest so far! I learned a lot during this issue and I think the game is going to be even stronger going forward! <3

Character Improvements (Choose TWO; at least one MUST be a power due to the last issue's vote.)
[ ] +1 Athletics
[ ] +1 Endurance
[ ] +1 Perception
[ ] +1 Aptitude
[ ] +1 Will
[ ] +1 Charisma
[ ] Improvement: Just Lucky, I Guess - Enemies are less likely to target Vilina and a target she is directly interacting with. For example; if she is tending to a wounded ally or ushering civilians to safety.
[ ] Improvement: Tilt the Scales - Vilina can use this ability over greater distances, though the more she is aware of their circumstances, the greater success the power has.
[ ] Improvement: Fortune-Favored - If Vilina must roll a check to take an action that was determined by a vote that had at least 8 voters for it and she fails, I will re-roll that check and take the better result.
[ ] New Ability: "Luck-Based Spider-Sense" - Proper name and full writeup coming with my "evening" update, regardless of whether this is chosen or not.
 
[X] +1 Endurance
[X] Improvement: Just Lucky, I Guess - Enemies are less likely to target Vilina and a target she is directly interacting with. For example; if she is tending to a wounded ally or ushering civilians to safety.

Choosing Endurance in order to reflect the advancements she's made and also to make Villina somewhat more physically capable. Her physical stats are really bad, and I feel like increased Endurance can be really helpful for a superhero who's gonna be involved in firefights and large scale combat.

The second one should grant more utility and options within combat, allowing Villina to save allies in need while making sure she's not likely to be targeted. This was a hard choice, because I liked a lot of the abilities, but I think this is best.
 
[X] +1 Aptitude
[X] New Ability: "Luck-Based Spider-Sense" - Proper name and full writeup coming with my "evening" update, regardless of whether this is chosen or not.
 
[X] +1 Aptitude
[X] New Ability: "Luck-Based Spider-Sense" - Proper name and full writeup coming with my "evening" update, regardless of whether this is chosen or not.
 
Hmm, lots of good choices. In terms of min max mechanics I think the point of Aptitude would be great because then we don't have to worry about it basically ever again. We're getting +1 Aptitude at the end of the year from our electives, so together that would cap us out at 8, which since it is the mechanical cap for stats should put us firmly into comic book genius. But I really think we should go for either Will or Endurance, I think either would probably be helpful in not losing concentration next time we get hurt. As for powers, that tilt the scales over distance combines super well with Kid Omega's powers, or even just a camera feed. With it we could have contributed to this battle standing topside, thus not been shot, thus done a better job contributing.
[X] +1 Endurance
[X] Improvement: Tilt the Scales - Vilina can use this ability over greater distances, though the more she is aware of their circumstances, the greater success the power has.
 
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[X] +1 Aptitude
[X] New Ability: "Luck-Based Spider-Sense" - Proper name and full writeup coming with my "evening" update, regardless of whether this is chosen or not.


I want Aptitude so we can cap it out and become a proper genius and hopefully build equipment to use. I also want the Luck-Based Spider-Sense as I was the one who suggested it.
 
[X] +1 Aptitude
[X] New Ability: "Luck-Based Spider-Sense" - Proper name and full writeup coming with my "evening" update, regardless of whether this is chosen or not.
 
[X] Improvement: Just Lucky, I Guess - Enemies are less likely to target Vilina and a target she is directly interacting with. For example; if she is tending to a wounded ally or ushering civilians to safety.
[X] Improvement: Tilt the Scales - Vilina can use this ability over greater distances, though the more she is aware of their circumstances, the greater success the power has.
 
Tally program is acting weird. Here is a cleaned up version.
Adhoc vote count started by Sqweaktoy on Sep 20, 2018 at 7:51 PM, finished with 1016 posts and 7 votes.

  • [X] +1 Aptitude
    [X] New Ability: "Luck-Based Spider-Sense" - Proper name and full writeup coming with my "evening" update, regardless of whether this is chosen or not.
    [X] +1 Endurance
    [X] Improvement: Just Lucky, I Guess - Enemies are less likely to target Vilina and a target she is directly interacting with. For example; if she is tending to a wounded ally or ushering civilians to safety.
    [X] Improvement: Tilt the Scales - Vilina can use this ability over greater distances, though the more she is aware of their circumstances, the greater success the power has.
 
[X] +1 Aptitude
[X] New Ability: "Luck-Based Spider-Sense" - Proper name and full writeup coming with my "evening" update, regardless of whether this is chosen or not.
 
004 - And in the Darkness, Bind Them O
Winner: +1 Aptitude
Number of voters: 5

OOC: So... funny story. I was looking into how to write up the "spidey-sense" power and I realized... we already have it. It's called Fortune-Favored. It's Vilina's default power. I just sublimated using this ability so hard that I completely forgot it was something I was doing. It didn't even occur to me to check to see if it was a power we already have. Like... I don't give you guys bad choices not only because that's not the kind of game I want to run, but also specifically because Vilina wouldn't even consider options she feels would be more trouble than they're worth. By the same token there's never any "best" option to pick from, so I considered enhancing the existing power in the spirit of Oshha's suggestions by making the options more visible to give you guys a bigger feeling of agency. But... I'm not sure how to do that aside from... inventing new, terrible options for you to take and pointing out that they're terrible. That seems like a waste of time for all of us. If you guys can think of a better way to make you feel like your choices matter as much as they very much actually do, please let me know and I'll take it under advisement.

So, I'm just gonna ask for a re-vote on the power. Sorry.

In the ensuing weeks, things are hectic. Scaleface is healed of her wounds, but you decline Healer's offer to fix your own. Perhaps Loki can finish what he started later... or perhaps you'll simply suffer through the consequences of the fight. Perhaps it will build character. Speedball returns unscathed, but he ended up bouncing all the way back to a working subway station and gave several commuters quite the start. The Marauders go to jail; there's no real way around it. Marrow and the feline mutant who's name you learn is Thornn are stuck with a longer sentence. She's remorseful. Thornn, not Marrow. Marrow has no remorse. Marrow has to be taken out of the courtroom during her trial. And the ensuing arraignment. Marrow does not go quietly, and specifically states that is her intention several times. But Thornn... they make it a manslaughter charge because Samson's death was ultimately accidental, but there is still an extended sentence. The Morlocks who weren't accounted for are mostly never found. A woman matching the description of a Morlock named Mother Inferior who has a telepathic connection to rats is sighted in a few different alleys and subway stations, but the ones known as Hump, Brute, Sack, Ape, and Bertram are never found. Callisto ends up taking a job with the Young Avengers Initiative. Off-campus. Mr. Stark hires her to help talk to potential recruits who are physically different or outcast by society, as many of the Morlocks were. She told you as much herself, and thanked you for your help. You're not sure where she or Leech going to be living, but you think that omission might've been intentional. They also might be on the road. Maggott is living in the Fellowship Suites for now, though he's been offered a chance to matriculate into the Philip J. Coulson Memorial Academy in the fall of 2019.

Trailing Dr. McCoy or the mysterious 'X' is proving far more difficult. The blood left in his room was either not viable enough for testing or didn't lead to any conclusive results, save that it carried the X-gene. What research you and the police can muster say that he was born in Dundee, Illinois and has been an obvious mutant since birth, though his appearance altered even further from simply being a burly baby and child to the furrier, more animalistic man you encountered in the tunnels. He attended Bard College and earned two PhDs in biochemistry and biophysics there. Since leaving the college, he has dropped entirely off the map. This is, apparently, not uncommon for mutants for some reason. Quentin tells a tale of a sort of mutant boogeyman who snatches up capable mutants for some... nefarious purpose or another. But, these are only stories and rumors perpetuated by online conspiracy forums and wild imaginations. No substantiated details seem to exist outside of several insistent 'firsthand sightings' and the like.

Speaking of Quentin, he is incredibly grateful you took the time and effort to help him handle his growing issues with his new friends. At the end of the day, he really can't interact with any of them anymore, save for Maggott and Annalee... but things could've ended much, much worse and he knows it. You have a suspicion he and Callisto keep up via text. You hope they do, anyhow. You and Gwen met for that coffee, and much like your lunch with Felix it was nice to get away from campus, even if just to grab a drink with a friend. Because it takes so long to get anywhere, the two of you made a day of it and did a special Saturday workout, jogging through a few parks and enjoying the scenery. Before November ends, you discover Kitty and Robbie have started dating. She informs you they're trying not to go too fast, but they also hang out in each other's rooms a lot. You think better of prying. You and Kitty have plenty of other things to talk about, anyway, especially since she's taking her role as a crime-fighter that much more seriously since the events with the Marauders. She doesn't want to see bad things happen to good people again, and she doesn't want to see other mutants taken advantage of like that by anybody.

The winter months are overall light in terms of super-villainy or twisted plots. Crime is crime and you and the rest of the Young Avengers continue to fight it, but there's not much to report otherwise. Through it all, you manage to keep pretty busy until the winter holiday break comes and you get to enjoy some time back home with your family.

How Else Do You Spend Your Time From November to January? (Choose FOUR)
[ ] Keep up with your schoolwork.

- Worrying about your grades continues to not be an issue.
[ ] Make a point to build the relationship with your squad.
- Guaranteed relationship increase with all squad members.
[ ] Keep up your workout routine with Gwen.
- Guaranteed relationship increase with Gwen.
[ ] Spend time with X.
- Guaranteed relationship increase with one non-squad character.
- Please write the character's name instead of "X".
[ ] Meet New People/Attend Social Functions
- You will learn the names, code names, and powers of other students at the school.
- I will make a small write-up about the school social functions you attend.
[ ] Write-In
- Several other threads could be investigated, or characters followed up on that I don't personally currently consider 'plot critical'.
- This will tell me you find these concepts worth further exploration, and will grant some sort of benefit upon selection, depending on the choice made.

Power Re-Vote
[ ] Improvement: Just Lucky, I Guess - Enemies are less likely to target Vilina and a target she is directly interacting with. For example; if she is tending to a wounded ally or ushering civilians to safety.
[ ] Improvement: Tilt the Scales - Vilina can use this ability over greater distances, though the more she is aware of their circumstances, the greater success the power has.
[ ] Improvement: Fortune-Favored - If Vilina must roll a check to take an action that was determined by a vote that had at least 8 voters for it and she fails, I will re-roll that check and take the better result.
 
[X] Keep up with your schoolwork.
[X] Make a point to build the relationship with your squad.
[X] Keep up your workout routine with Gwen.
[X] Ask Peter for help and advice with idea of coming up with your own gadgets to make up for your lack of physical prowess in a fight.

[X] Improvement: Fortune-Favored - If Vilina must roll a check to take an action that was determined by a vote that had at least 8 voters for it and she fails, I will re-roll that check and take the better result.
 
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[X] Improvement: Fortune-Favored - If Vilina must roll a check to take an action that was determined by a vote that had at least 8 voters for it and she fails, I will re-roll that check and take the better result.
 
[X] Keep up with your schoolwork.
Because Villina is a good smart girl who does her homework

[X] Make a point to build the relationship with your squad.
Always a good thing to do. We also don't talk to Speedball, Bling and Rage much.

[X] Keep up your workout routine with Gwen.
Exercise is good and Gwen is awesome.

[X] Meet New People/Attend Social Functions
Networking; always fun. Especially in a superhero school.

[X] Improvement: Just Lucky, I Guess - Enemies are less likely to target Vilina and a target she is directly interacting with. For example; if she is tending to a wounded ally or ushering civilians to safety.
Same vote, same reasoning.
Adhoc vote count started by Codex on Sep 21, 2018 at 11:06 AM, finished with 1029 posts and 10 votes.
 
[X] Improvement: Just Lucky, I Guess - Enemies are less likely to target Vilina and a target she is directly interacting with. For example; if she is tending to a wounded ally or ushering civilians to safety.
[X] Keep up with your schoolwork.
[X] Make a point to build the relationship with your squad.
[X] Keep up your workout routine with Gwen.
[X] Ask Peter for help and advice with idea of coming up with your own gadgets to make up for your lack of physical prowess in a fight.
 
[X] Keep up with your schoolwork.
[X] Keep up your workout routine with Gwen.
[X] Make a point to build the relationship with your squad.
[X] Meet New People/Attend Social Functions
[X] Improvement: Just Lucky, I Guess - Enemies are less likely to target Vilina and a target she is directly interacting with. For example; if she is tending to a wounded ally or ushering civilians to safety.
 
[X] Keep up with your schoolwork.
[X] Make a point to build the relationship with your squad.
[X] Keep up your workout routine with Gwen.
[] Ask Peter for help and advice with idea of coming up with your own gadgets to make up for your lack of physical prowess in a fight.


Would it be more worthwhile to social Loki to learn magic rather than making gadgets?

[X] Improvement: Just Lucky, I Guess - Enemies are less likely to target Vilina and a target she is directly interacting with. For example; if she is tending to a wounded ally or ushering civilians to safety.

I want to improve this until we can pull what Domino did in Deadpool 2.
 
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