001 - Orientation M
Unanimous Winner: Let Kid Omega use his powers to talk to you silently.
Number of voters: 12

With almost no pause for consideration, you nod. He looks more than a little relieved, and a second or two later you hear/feel that buzzing softly in your head.

"Thank you. I know how freaked out people can get about mind-readers. It hasn't been easy to make friends... or keep them when they find out. I've had good luck so far with other mutants, and I hoped that extended to other gifted people in general. I don't have a great read on what the rest of the team thinks... and it's hard as hell not to just go looking. You get so used to just... being able to find answers, y'know? I've had these powers since before personal privacy or... what's morally right or wrong were a consideration for me. It was just something I did. And it's useful. But... it can be a double-edged sword." He offers you a soft, sort of sad smile and shrugs. "But I'm rambling. You're from around here, right? Do you know about the abandoned subways?"

"Um, sort of. Not in any great detail, but I've heard of them. I've seen one or two. My dad would point them out to me as we went past sometimes... and the one is a museum now, right? The Old City Hall Station?"

"Yeah. Most of them are just turf for taggers to practice their craft and whatever other human detritus stumbles across them to gather. But the 76th Street Station is a little special; no trains go past it and it's hard to get to, even for urban explorers."

"... and that's where we're going. To meet your friends."

"Yes! They're a great bunch. Most of them are obviously mutants, though, so staying out on the streets isn't much of an option. They sort of... stumbled across this place and have made it their home."

"That sounds... unfortunate."

"Yeah, well..." he shrugs again, "they've made the best of a rough situation. Unless anti-mutant sentiment suddenly goes away... this is kind of what's safest for them."

"Why don't they try the Philip J. Coulson Memorial Academy?"

"A lot of them haven't even finished high school, much less with the grades to get in. Or the money. For others... it's sort of the point of the thing. 'Society cast us out, so why should we re-integrate with them?' It's not a terribly healthy attitude, but... well, it is what it is. It's part of why I like to drop in on them. Maybe show them the rest of the world isn't always so bad... well, and, like I said. They're a good bunch."

The bus pulls to a stop and Quentin gets up. You have apparently arrived at your destination. You exit the bus and take the stairs down to a subway tunnel, sneaking through a heavy 'exit only' door and around a few corridors to an abandoned bit of a track. Carefully, the two of you drop down and pick your way across. You boost Quentin up onto the next platform and he helps pull you up with him. After a bit more navigation, you finally come to a dusty wall. Quentin squares up, dusts his clothes off, and smiles upward to what you see is a tiny camera. If he hadn't looked square at it, you wouldn't have known it was there, much like how you wouldn't have assumed the wall could move to the side like it is. Behind it are three mutants; obvious, like Quentin said. They usher the two of you inside and replace the fake patch of wall, which you see has sloppy steel and metal attached to the back to keep it sturdy, as well as a number of handles to help move it.

"Fortune," Quentin begins, "these are the Morlocks."

He gestures grandly, drawing your attention to a large subway station that looks somewhere between a kid's tree house and an area from Fallout. There are old sofas, tables, desks, chairs... there are a few computers hooked up to a nest of wires that pull haphazardly through walls and ceilings. There are... at least two dozen people living here, and two in particular approach you; a tall man in a long coat with a pale, dirty-blonde haircut similar to Quentin's, and a pale woman of average height with a shock of magenta hair and bone-like spurs protruding from her body.

"Maggott, Marrow; this is Fortune!"

"Ah, the Fortune we've heard so much about!" His accent is interesting, sounding similar to Australian in some ways, but not in others. "Welcome to our humble home!"

"Is Callisto around? I figured she'd want to meet her."

"Yeah, she's tending to Caliban," Maggott responds. You notice he's holding something in the crook of his arm as he moves to stroke, like a large... reptile, maybe? "He's been having a hard time of it since all the mutants moved in at your little school. You a mutant, Fortune?"

It's That Time...
[ ] Yes, I'm a mutant.
[ ] No,I got my powers on accident.
[ ] No, I'm... not sure what I am.
 
[X] No, I'm... not sure what I am.

We're probably a mutant, but until we know we shouldn't go around claiming it.
 
Have all the options for Power Origin been fleshed out? I think it'd be better having a full suite of choices and their Pros/Cons. Otherwise "Mutant" seems the munchkin-est because our Luck powers would probably ensure a Secondary Mutation the first time Vilina gets Curb Stomped.
 
Functionally what's the difference between mutant based luck powers and whatever based luck powers?
 
[X] Yes, I'm a mutant.

Personally I like mutants, the X Men have a lot of neat villains, like Sauron the pterodactyl man, and Mojo the weird extra dimensional TV show producer. Also the Phoenix Force likes mutants when it's not being crazy.

[ ] No,I got my powers on accident.

Personally I don't like this option because it means there is a way to get luck powers floating around. May never happen, but I don't like the idea of a future Nemesis trying to recreate it.

[ ] No, I'm... not sure what I am.

Could literally be anything from being an inhuman, an alien, an alien human hybrid, an alien mutant, magic, or anything else.

Functionally what's the difference between mutant based luck powers and whatever based luck powers?

A mold creature will make people hate us if we have the X gene, the Phoenix will be predisposed to liking us if it's not going crazy, we could get invited to the Hellfire Club, time travel is more likely because time traveling mutants, Mr. Sinister might want our DNA, and Apocalypse might show up.

Of course none of those things could happen because the QM might not include them in the universe.
 
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Zilla has it figured out.

The second option is indeed mutate.

Your power source has nothing to do with your stats. It's just for story, though it may influence other factors.

I don't know what the brain fungus is, so.

EDIT: I have been informed of what the brain fungus is. No. We aren't doing that. That's stupid.
 
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It may not affect her stats, but clear Pros/Cons makes it much clearer what effects it'll have. There's no second chance to pick something else after all. Regarding brain fungus, probably John Sublime.
 
I would provide those if there WERE clear pros and cons. Like I said, Zilla has a general grasp of things. Including "none of those things could happen because the QM might not include them in the universe".
 
I don't know what the brain fungus is, so.

probably John Sublime.

Yeah, I'm pretty sure we're all talking about Sublime, he/it just doesn't come up a lot.

Basically Sublime is sentient bacteria, or something like that, and he hates mutants because they are immune to him.

He infests a lot of humans, can alter the thoughts of his hosts to make them hate mutants, or take over completely if there is enough of his bacteria in them. He's been in Weapon Plus since the beginning and helped with Captain America apparently.

Everything he does is to kill mutants because they're the only thing he can't infect on Earth.
 
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