Traveler7's plan it is, I suppose.
UFO Crash Site
The Skyranger's arrive and deploy their deadly cargo of troops soon after the crash takes place. Unlike the last time, this would be no conventional breach. The Eliminators overhead blasted the outside of the ship with auto-cannon and micro-missile, creating a battered hole in the side of it. Immediately sniper rounds and mini-gun shells move to suppress the enemy forces present, but did little but scatter them. Fortunately, it seemed the aliens were shaken, and return fire was sporadic at best. A shock assault by the troops doled out significant casualties as the troops managed to close on the craft, and a final breach by the assault troops cleared out the aliens remaining troops with little issue, leaving a wealth of materials to work with. Finally, a solid victory.
No operatives lost or promoted! All enemies eliminated! Acquired 10 Meld, 45 Alloys, 23 Elerium and UFO Power Sources and Nav Computers.
NERV HQ, Terminal Dogma Entrance
This is a nice counterpoint to the assault on the NERV core. The alien's are more than ready for the primary assault team, and destroy the assault SHIVs and push them back easily enough. The Floaters show their worth as they rocket upwards and fire upon the team from above, scything down the projects veterans with ease. The rookies maintain admirable composure, and gun down the Sectoids and one of the remaining Thin Men teams, but despite pushing back the fire from two fronts takes down half of their remaining number. The remaining squad splits its attention, forcing the Floaters to jink with suppressive fire and managing to gun down the remaining Thin Men, before swiveling upwards and annihilating the Floaters. Just when they think they're done, however, from nowhere appear... floating mechanical squids would be the best description. Amazingly unperturbed by this, they wipe out the group of machines with little trouble, managing to pull the op back from the brink. The bomb isn't even set up properly, but they professionally disable it fully anyway.
All foes annihilated! Seekers discovered! One squad of basic Operatives lost! Both SHIVs lost! Those last rookies were fucking champs, you bet they're getting promoted! All veterans lost!
Wait...
What's this?
*Roll Roll*
*Really Good Rolls*
Don't Die On Me in effect!
Amazingly, about half of the veterans appear to be still alive through shear DETERMINATION. Med-Kits are quickly applied to these hardy survivors, and although they'll need serious medical attention, they'll be back on their feet in no time.
One squad of veterans reconstituted! Will not be able to act next week from critical injuries! This is why XCOM is so bullshit as a faction!
It is then, of course, that your men still on their feet turn their attention to the elephant in the room. Or, more accurately, the crucified Angel. As the helmet cams are trained on the bisected beast, the reactions in the Mission Control room are a mixture of shock, surprise, awe, and what must have been the grim look of a shit-shoveler who thinks he's gotten to the bottom of a pile of shit but realizes that no, he's only just begun on this sordid mess. You and the Power Trio (hmm, you idly note you approve of that name) is mostly the latter. You yourself just put your head in your hands. You thought you might have finally had a handle on this whole situation. In hindsight, it isn't truly so surprising. You knew that presumably the Angels and definitely the Evangellions were created from a dead creature called Adam, so is it so surprising NERV has such a creature in their basement? You're guessing this isn't Adam, as a corpse was previously mentioned and you don't need to keep a spear in a corpse generally. This raises so many questions about the Angels and NERV and gives frustratingly few answers. Shen whispers your troops could reassemble the bomb should you so wish, but you feel that will just create more questions even if it helps. For all you know destroying this thing will unleash a legion of super-angels. You rub your temples some more. Dammit, you're getting too old for this. No, you are too old for this.
What do you do about the massive Angel in Terminal Dogma?
Basic options:
[] Confront Gendo
[] Blow it up
[] Set up base and study it
Or some variation or combination. The more detail the better, especially for confronting. This could significantly alter how this game goes forwards.
Also, to answer some questions you'll be getting an interlude! Pick from your enemies below:
[] SEELE (Human Instrumentality Committee)
[] Aliens (Temple Ship)
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No no. I mean like, how will having something like Lasers or medkits effect the rolls?
That's up to me. Combat power is just an abstraction. A useful abstraction, but an abstraction never the less. Just trust it is helping noticeably.
Bombs wouldn't help by being researched, they're just over-sized alien grenades really..