Character Sheet
Dahlia Hussain
Inquisitorial Interrogator

Physical​
Mental​
Social​
Faith​
Psychic​
Strength: 0
Agility: 0
Dexterity: 1
Awareness: 0
World Knowledge: 2
Analytics: 1
Charisma:2
Contacts: 1
Empathy: 1
Devotion: 2
Doctrine: 2
Community: 1
Sensing: 3
Suggestion: 2
Manipulation: 0
Harm: 0/1
XP:0
Harm: 0/3
XP:0
Harm: 2/4
XP:0
Harm: 2/5
XP:0
Harm: 0/5
XP: 0

Skills:
- Imperial Psyker +2
- Object Reader
- Mind Reader​
- Spy +1
- Historian +1
- Old Terra​

Weapons:
- Knife
- Web Pistol
- Eldar Slinger Pistol
 
Last edited:
Maybe an extra 'you guys really need to go into hiding, the other guy is a petty asshole' to the dockworkers?
 
[X] release the dockworkers with a warning about Gerhardt, ask the inquisition prisoners their preferred fate.
-[x] "I am interrogator Hussain of the ordo hereticus. I am also a sanctioned psyker of the imperium. Your employer, Interrogator Gerhardt, considers me to be his mortal and personal enemy. If I were to release you, in accordance with my Inquisitor's ideals of mercy to the loyal and innocent, will you be safe from him? There are no wrong answers to this question- please give me your honest opinion."
Mundanely plants the idea of Gerhardt as a potential threat in their minds
 
Last edited:
[x] Free the three dockworkers. Keep the surviving Gerhart´s minions as prisoners for further interrogation. Drop the corpses in the landing zone.
 
[X] release the dockworkers with a warning about Gerhardt, ask the inquisition prisoners their preferred fate.
-[x] "I am interrogator Hussain of the ordo hereticus. I am also a sanctioned psyker of the imperium. Your employer, Interrogator Gerhardt, considers me to be his mortal and personal enemy. If I were to release you, in accordance with my Inquisitor's ideals of mercy to the loyal and innocent, will you be safe from him? There are no wrong answers to this question- please give me your honest opinion."

[x]Free the prisoners. Have the dockworkers take the bound and hooded inquisitorial flunkies with them as they leave. Leave the bodies near the landing pad.

I can't tell which of these is better. Either way, we're not keeping or executing the prisoners. That's not who we are and our various mothers would be very disappointed.
 
hmm I don't see any reason to hurt our prisoners. I guess my concern is that the Cadian Pact might hurt them. I'm not opposed to taking the interrogators and acolytes as prisoners for interrogation but do we even think they will have useful information?

[x]Free the prisoners. Have the dockworkers take the bound and hooded inquisitorial flunkies with them as they leave. Leave the bodies near the landing pad.
 
[x]Free the prisoners. Have the dockworkers take the bound and hooded inquisitorial flunkies with them as they leave. Leave the bodies near the landing pad.

Probably not worth explaining "Sorry, you got caught up in a ideological turf war among the bureaucratic morass of your supposedly infallible Inquisitorial watchdogs. Just, ahhhh, don't let this shake your faith, and certainly don't start worshipping any handsome local saints with extra arms. Toodles!" lol
 
[X]Free the prisoners. Have the dockworkers take the bound and hooded inquisitorial flunkies with them as they leave. Leave the bodies near the landing pad.
 
[X]Free the prisoners. Have the dockworkers take the bound and hooded inquisitorial flunkies with them as they leave. Leave the bodies near the landing pad.
 
[X] Free the three dockworkers. Keep the surviving Gerhart´s minions as prisoners for further interrogation. Drop the corpses in the landing zone.
 
hmm I don't see any reason to hurt our prisoners. I guess my concern is that the Cadian Pact might hurt them. I'm not opposed to taking the interrogators and acolytes as prisoners for interrogation but do we even think they will have useful information?
We took their dropship because it was an expeditious (and cool) way to get off the planet and away from this arsehole without hurting many more people. It seems darker than necessary to also abduct the survivors for just-in-case interrogations.

We can learn a bunch from the ship, though I doubt that we'll be able to find a lever on the ship or flunkies to persuade Gerhardt to stop being a fascist bootheel. Ultimately, tho, he's not our mission.
Probably not worth explaining "Sorry, you got caught up in a ideological turf war among the bureaucratic morass of your supposedly infallible Inquisitorial watchdogs. Just, ahhhh, don't let this shake your faith, and certainly don't start worshipping any handsome local saints with extra arms. Toodles!" lol
The thing is that these prisoners can provide REAAAAALLY important information about the fucker hunting us down and his faction full of assholes...
  • We have the pilots of his personal shuttle, interrogating them will give us information about where he has been traveling and what he has done there, which allows us to track his activities down and find bases or sympathizers with their cause, besides getting info abut his reutine, and any secret meeting happening in the shuttle.
  • The cog boy would not only tell us what are his resources/equipment, but also the codes that would allow us to decrypt any encrypted info that they have in the ship, alongside secret frequencies, passwords, and the rest of the stuff that the techie has to run in an inquisitorial reutine (which is lots of stuff)
 
Last edited:
We're keeping the crew of the dropship for now, I think. They're piloting for us. We're leaving the goons.

Yes, we might find some info that would get Gerhart off our backs, maybe something embarrassing enough we can blackmail him with or maybe we could find out how he's tracking us (if we don't already know, maybe our movements are just not very clandestine). I don't think it's worth abducting people to get that information, tho. We've got the ship, the crew and a cool psychic power. If there's anything worth finding then we can probably get it without more violence.

It's also a gesture both to ourselves and to Gerhart that we let the goons go. He came after us and we made him look like a fool wandering around the undercity and then we bloodied his nose by stealing his ship, but we didn't try to kill him and we're showing restraint in how we've engaged with his retinue. We're not declaring war, we're telling him to fuck off.

I think it's important to remember our mission isn't to deal with Gerhart: he's just some asshole who's following us around and hates us and Praxis because we're not mustache twirling dickwads. Our mission is something to do with Roboute Gullibleman and how he's not quite dead.
 
We're keeping the crew of the dropship for now, I think. They're piloting for us. We're leaving the goons.
Are you sure about that? I am pretty sure that the pilots and the enginseer also count as prisoners (technically they are prisoners), and we would be releasing them with the current wining plan...
Would you mind clarifying that @open_sketch ? we would release the enginseer and the pilots with the prisoners? Or we only consider prisoners the goons and the dockworkers?
Yes, we might find some info that would get Gerhart off our backs, maybe something embarrassing enough we can blackmail him with or maybe we could find out how he's tracking us (if we don't already know, maybe our movements are just not very clandestine). I don't think it's worth abducting people to get that information, tho. We've got the ship, the crew and a cool psychic power. If there's anything worth finding then we can probably get it without more violence.

It's also a gesture both to ourselves and to Gerhart that we let the goons go. He came after us and we made him look like a fool wandering around the undercity and then we bloodied his nose by stealing his ship, but we didn't try to kill him and we're showing restraint in how we've engaged with his retinue. We're not declaring war, we're telling him to fuck off.
Dhalia is an interrogator, extracting information of prisoners is literally the definition of her job...

Gerhart has already declared war on us, and by what we have seen from the quest he will care much more about the stealing of his shuttle than any damage done to his goons,
I think it's important to remember our mission isn't to deal with Gerhart: he's just some asshole who's following us around and hates us and Praxis because we're not mustache twirling dickwads. Our mission is something to do with Roboute Gullibleman and how he's not quite dead.
It is technically true, but since it will take literal weeks to travel to any destination through the warp... Why not take that time to get as much intel as possible from the Redemptionists? It is true that the ship and the prisoners are an optional freebie but since we already have it why not take full advantage of it , it is not like the learning from our sworn enemies and bringing the news to Praxis are incompatible.
 
you can fly without the crew, they are also prisoners. the dropship is fairly big but "crew needed to operate it over a long period" and "crew needed to fly it to orbit once" are very different; your own cogboy can do the latter just fine on his own.
 
you can fly without the crew, they are also prisoners. the dropship is fairly big but "crew needed to operate it over a long period" and "crew needed to fly it to orbit once" are very different; your own cogboy can do the latter just fine on his own.
Good to know, then we have the confirmation that the plan that is winning would also release the crew (pilots and engineseer...

But you have just mentioned that the ship is fairly large... @open_sketch it is possible to fit the dropship inside the Pilgrim's Wake hangar bays (or dock it safely) so that we can take it with us? Or once we get to the Pilgrim´s wake we will have to abandon or scuttle the shuttle?
 
Last edited:
Good to know, then we have the confirmation that the plan that is winning would also release the crew (pilots and engineseer...

But you have just mentioned that the ship is fairly large... @open_sketch it is possible to fit the dropship inside the Pilgrim's Wake bays (or dock it safely) so that we can take it with us? Or once we get to the Pilgrim´s wake we will have to abandon or scuttle the shuttle?
it will not fit in any of the very limited shuttle bays, but you can and will simply tow it along on the outside like a weird little limpet.
 
[x] Free the prisoners. Have the dockworkers take the bound and hooded inquisitorial flunkies with them as they leave. Leave the bodies near the landing pad.
 
Cool, well I'm still fine with us letting Gerhart's crew go. That's better, even. I thought we'd have to dump them in a lifeboat once we got back to our ship.

Edit: I think it's fine if you want to interrogate the prisoners, I don't mean to make out that it's some moral disaster, I just don't think it's likely that we'll get enough from it to justify the violence we'd be doing. I won't post again on this because I don't think it's worth going around again.
 
Last edited:
Cool, well I'm still fine with us letting Gerhart's crew go. That's better, even. I thought we'd have to dump them in a lifeboat once we got back to our ship.

Edit: I think it's fine if you want to interrogate the prisoners, I don't mean to make out that it's some moral disaster, I just don't think it's likely that we'll get enough from it to justify the violence we'd be doing. I won't post again on this because I don't think it's worth going around again.
Fair enough, but I doubt that there would be that much violence in the interrogation if at all... Dhalia is an extremely skilled telepath (and judging from her personality I doubt she favours mind raping) so we can probably get plenty of intel without causing any harm.

And there is still an argument to be made that the prisoners could very well be safer with us, I mean for what we have seen from Gerhart I find pretty likely that he will execute them on the spot (or send them to a penal legion) for "Failing him"...
 
[X]Free the prisoners. Have the dockworkers take the bound and hooded inquisitorial flunkies with them as they leave. Leave the bodies near the landing pad.
 
Back
Top