Zedalb
I just started a Patreon!
- Location
- Washington
Death Comes
Monday July 16th 2018 midnight would forever be known as the night of the change. You were laying in bed when the little square window popped up in your vision.
Level 0: NPC (No Primary Class) |
The next thing is the bow and arrow pointed at you. The first arrow flies right past you and you charge towards the eyes and the bow you can barely see in the dark. You tackle it and crash onto the ground a top it, you can feel armor and see it now that you are close. It's a skeleton, a skeleton in armor with a bow and arrow. The bones are incredibly clean and white, except where it is already splashed with blood. Has it already killed tonight. It's bony hand reaches for a sword on it's hip trying to draw it even as your body weight tries to hold it down. You take your weapon, or your bare hands and smash it against it's skull, taking a few blows before the head shatters and it stops moving. You stop and just breath for a few moments feeling your heart race and the skeleton slowly dissolves into nothing leaving behind only a weapon. You grab it and move to your window, there are more of them, but they are in packs walking down your street breaking into houses. Some people are peaking out some area already stepping out to fight them weapons in hand. A war has begun.
+5 EXP LEVEL UP! |
Choose a Primary Class! Primary Classes available: Warrior Mage Priest Rogue |
Stat Screen Unlocked! Inventory Unlocked! Friends List Unlocked! Class Page Unlocked! |
@Kensai
Wanted to give both of you a special invitation in light of recent events.
This is a gamer/Lit RPG game in which the whole world suddenly gained gamer powers/was put into this system. It is about coming together, and overcoming this challenge of saving yourselves, your town and eventually the world. This is about the best of humanity being shown at the worst of times. It takes place in my town so I can write more accurately about it. Everyone starts there together for ease of game play.
Discord is essential many events will be ran on it.
Discord - Free voice and text chat for gamers
Rules:
You have 5 actions a turn
Moving between counties, requires one action for each county you are traveling between.
Quest will require a number of actions (Which take an action each) Quest can also require donations, all your donations to one quest are one action. (So if it need 500 gold, and 5 swords and you have both you can turn in both as one action)
You can spend an action to attempt to scout an area that has little information on it. Though this can be dangerous. You must be in the county to scout it.
You have 4 different actions that can be done at a dungeon zone. They can be done in total no more than 3 times a turn.
1) Exp training roll the dungeons ranking in d10s gain that much exp
2) Skill training, same as above, but gain half and get bonus advancement to skills
3) Item grinding, same half exp gain, but get bonus items/rarer items
4) Train someone else give them half your exp rolled, and protect them as they go through the dungeon.
Every 5 levels you can change your class or do another set of 5 levels in that class (to a maximum of level 100 in a class)
At first you can only take the four base classes, but will unlock higher tier classes once you hit level 5.
The base classes are Warrior, Priest, Rogue, Mage.
These are tier one classes, classes that require a class are one tier higher than the class they require.
EXP Formula is (5*Class tier) *new level
Stats:
Strength: (Physical Damage and lifting/carrying capacity)
Constitution: (HP/ Certain resistances)
Dexterity: (Ability to dodge, run quickly, and dance)
Agility: (Ability to hit things)
Intelligence: (Power of magical skills "Spells" )
Willpower: (Maximum Mana and ability to remain calm)
( All stats start at 5 and every class has a stat line, this is the stats they give each time that class hits level 5
Moving between counties, requires one action for each county you are traveling between.
Quest will require a number of actions (Which take an action each) Quest can also require donations, all your donations to one quest are one action. (So if it need 500 gold, and 5 swords and you have both you can turn in both as one action)
You can spend an action to attempt to scout an area that has little information on it. Though this can be dangerous. You must be in the county to scout it.
You have 4 different actions that can be done at a dungeon zone. They can be done in total no more than 3 times a turn.
1) Exp training roll the dungeons ranking in d10s gain that much exp
2) Skill training, same as above, but gain half and get bonus advancement to skills
3) Item grinding, same half exp gain, but get bonus items/rarer items
4) Train someone else give them half your exp rolled, and protect them as they go through the dungeon.
Every 5 levels you can change your class or do another set of 5 levels in that class (to a maximum of level 100 in a class)
At first you can only take the four base classes, but will unlock higher tier classes once you hit level 5.
The base classes are Warrior, Priest, Rogue, Mage.
These are tier one classes, classes that require a class are one tier higher than the class they require.
EXP Formula is (5*Class tier) *new level
Stats:
Strength: (Physical Damage and lifting/carrying capacity)
Constitution: (HP/ Certain resistances)
Dexterity: (Ability to dodge, run quickly, and dance)
Agility: (Ability to hit things)
Intelligence: (Power of magical skills "Spells" )
Willpower: (Maximum Mana and ability to remain calm)
( All stats start at 5 and every class has a stat line, this is the stats they give each time that class hits level 5
Class Charts: (WIP)
Flowchart Maker & Online Diagram Software
Warrior Skills:
Melee weapon mastery: Each level makes appropriate equipment 5% more effective as well as imparting you with more technical skill in it's usage.
Shield mastery: Each level makes appropriate equipment 5% more effective as well as imparting you with more technical skill in it's usage.
Heavy armor mastery:Each level makes appropriate equipment 5% more effective as well as imparting you with more technical skill in it's usage.
Priest Skills:
Staff Weapon Mastery: Each level makes appropriate equipment 5% more effective as well as imparting you with more technical skill in it's usage.
Cloth Armor Mastery:Each level makes appropriate equipment 5% more effective as well as imparting you with more technical skill in it's usage.
Heal: Cost 20 Mana Restore a number of health equal to (Intelligence*1.0X where X is your skill level) to your self or target you touch.
Mage Skills
Staff Mastery:Each level makes appropriate equipment 5% more effective as well as imparting you with more technical skill in it's usage.
Cloth Mastery:Each level makes appropriate equipment 5% more effective as well as imparting you with more technical skill in it's usage.
Mana bolt: Cost 10 Mana and shots a bolt that does damage equal to ((Intelligence+Skill Level)*2.5)
Rogue Skills:
Light armor mastery:Each level makes appropriate equipment 5% more effective as well as imparting you with more technical skill in it's usage.
Dagger mastery:Each level makes appropriate equipment 5% more effective as well as imparting you with more technical skill in it's usage.
Stealth: Helps you remain undetected when hiding or sneaking.
luck:Increases rarity of loot drops nearby, increase chance of crits, increase chances of enemy fumbles, increased chance of traps,attack or other dangers missing.
Character sheet:
Name:
Sex:
Age:
Appearance:
Personality:
Stats: (Start with 5 in all and 5 to distribute)
Strength:
Constitution:
Dexterity:
Agility:
Willpower:
Intelligence:
HP: (Constitution*5+ Strength*1)
MP: (Willpower*5+Intelligence*1)
Primary Class:
Skills:
Equipment:
Start with 2 "Level 1 White" weapons (or a shield) of reasonable choice. Fire arms are okay, .50 cals and AK-47s are not.
Melee/bow Weapon Damage is : (Strength *1.0X where X is your weapon level)
Gun Weapon Damage is: (Weapon level)
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