Dissection
ganonso
Compulsive Quest Starter
- Location
- PACA France
Dissection
Service to God requires sacrifice.
In this peculiar moment, the sacrifice is to endure the miserable stench of this room while your comrades do their grisly work.
The sterile room is matted with iridescent blood. Corpses and agonizing creatures of the Elder Gods are strewn to the walls and the granite table in various states of examination. Some are completely opened up and you can see their strange organs palpitating under the stress. The mind of others reveal itself on the walls in coloured images and errie sounds. Others still have been subjected to various substances in an attempt to destroy them. You recognize some you've charred yourself to a crisp.
At the center stands Curunir. He's a tall giant made of the seven holy metals. If he was immoblie you could take him for a mettalic humanoid statue except the humans have not six arms ending in arrays of tools neither their faces are carved like the passage of erosion on a rock. You don't look your leader in the eyes. There's always clockworks turning behind Curunir's gaze these days and you understand him. The mandate imposed on you by Michael is worrying, near impossible and terrifying in its implication.
In front of him, restrained on the altar-like dissection table, the great Asura is opened in at least three dimensions. You can see the strange pathways of its organs and even you must concede it was constructed well. Radagast, Alatar and Pallando are in the room, with no more substance than a cloud of colored smoke observing and commenting on the many ways this physiology works without making sense. Its mind is also laid bare under the knives and claw of your brothers letting you see the alien laws and concept of its home. Strange it seems these beasts have achieved some form of civilization during their exile.
However the strangest part is nailed in the coils of his proto-soul. A shard of nauseating power was apparently inserted into this creature provoking a whole range of mutations and abilities. You are not sure what it is but it opens a whole can of unpleaseant implications. The process is crude but shows remarkable insight in the mechanics of creation.
You sigh. Your task is to create a way to help the Choir of Daath in their war against the Elders and you don't know where to begin. What will you do?
[] Examine the beast' body to create poisons and weapons adapted to its physiology
[] Probe the creature's mind in search of taboos and compulsions you could use on them
[] Carefully extract and analyse the shard of power.
Service to God requires sacrifice.
In this peculiar moment, the sacrifice is to endure the miserable stench of this room while your comrades do their grisly work.
The sterile room is matted with iridescent blood. Corpses and agonizing creatures of the Elder Gods are strewn to the walls and the granite table in various states of examination. Some are completely opened up and you can see their strange organs palpitating under the stress. The mind of others reveal itself on the walls in coloured images and errie sounds. Others still have been subjected to various substances in an attempt to destroy them. You recognize some you've charred yourself to a crisp.
At the center stands Curunir. He's a tall giant made of the seven holy metals. If he was immoblie you could take him for a mettalic humanoid statue except the humans have not six arms ending in arrays of tools neither their faces are carved like the passage of erosion on a rock. You don't look your leader in the eyes. There's always clockworks turning behind Curunir's gaze these days and you understand him. The mandate imposed on you by Michael is worrying, near impossible and terrifying in its implication.
In front of him, restrained on the altar-like dissection table, the great Asura is opened in at least three dimensions. You can see the strange pathways of its organs and even you must concede it was constructed well. Radagast, Alatar and Pallando are in the room, with no more substance than a cloud of colored smoke observing and commenting on the many ways this physiology works without making sense. Its mind is also laid bare under the knives and claw of your brothers letting you see the alien laws and concept of its home. Strange it seems these beasts have achieved some form of civilization during their exile.
However the strangest part is nailed in the coils of his proto-soul. A shard of nauseating power was apparently inserted into this creature provoking a whole range of mutations and abilities. You are not sure what it is but it opens a whole can of unpleaseant implications. The process is crude but shows remarkable insight in the mechanics of creation.
You sigh. Your task is to create a way to help the Choir of Daath in their war against the Elders and you don't know where to begin. What will you do?
[] Examine the beast' body to create poisons and weapons adapted to its physiology
[] Probe the creature's mind in search of taboos and compulsions you could use on them
[] Carefully extract and analyse the shard of power.
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