Well, Piri could intend to do what she's saying, but who knows what actually happens because of it.

Maybe something like talking about some of the great pranks/tricks that Piri did before, ends up helping Taila. Not in actually accomplishing whatever Piri is intending. Which might end up being 'distract her from going off and doing something else', rather than anything that would be negative karma-wise. Just using the stories she knows. But enough information that she ends up getting a bit more common sense. Or focusing on something different.

Or some crafting project/other way of making money that ends up improving the lives of her family. Or a near miss towards disaster ends up causing both more caution, and some sort of beneficial effect. Like accidentally opening up a hot spring, somehow. Or breaking of some curse on the land that no one knew about. Or the celestial bureaucracy just marked as 'solved' without actually looking at the issue. Or doing a five minute fix that didn't solve it. But appeared to because whatever test used makes it look like it did. Provided that there even was some sort of check to make sure. After all, they've very overworked and unpaid overtime doesn't leave much time to stand around waiting. Who cares if it just causes more work later, someone else will (probably) pick up that ticket, and their performance targets are 'number of tickets closed', not actually solving the problem. If it comes back, it's 'clearly' a new ticket issue. And they aren't graded on that kind of thing.

Flicker just sighs at it happening.
 
Well, Piri could intend to do what she's saying, but who knows what actually happens because of it.

Maybe something like talking about some of the great pranks/tricks that Piri did before, ends up helping Taila. Not in actually accomplishing whatever Piri is intending. Which might end up being 'distract her from going off and doing something else', rather than anything that would be negative karma-wise. Just using the stories she knows. But enough information that she ends up getting a bit more common sense. Or focusing on something different.

Or some crafting project/other way of making money that ends up improving the lives of her family. Or a near miss towards disaster ends up causing both more caution, and some sort of beneficial effect. Like accidentally opening up a hot spring, somehow. Or breaking of some curse on the land that no one knew about. Or the celestial bureaucracy just marked as 'solved' without actually looking at the issue. Or doing a five minute fix that didn't solve it. But appeared to because whatever test used makes it look like it did. Provided that there even was some sort of check to make sure. After all, they've very overworked and unpaid overtime doesn't leave much time to stand around waiting. Who cares if it just causes more work later, someone else will (probably) pick up that ticket, and their performance targets are 'number of tickets closed', not actually solving the problem. If it comes back, it's 'clearly' a new ticket issue. And they aren't graded on that kind of thing.

Flicker just sighs at it happening.

Flicker does a lot of sighing, especially where Piri is concerned.

The idea of bureaucratic help tickets and performance targets is so cute! Totally something I can see happening too.

My brain keeps trying to picture snakes dancing the Can-Can and hurting itself in confusion. Send help!

Haha, hang on to that thought, and you'll see what I mean in a couple chapters!
 
Oof, forgot about that lady. I thought she was just someone in the right place at the right time and would vanish from being important…Then again, no garuntee she will show up again.
 
Oof, forgot about that lady. I thought she was just someone in the right place at the right time and would vanish from being important…Then again, no garuntee she will show up again.

She was originally supposed to be a throwaway character, but she amuses me quite a bit. You'll see whether she shows up again!

Oh, the mage? This one took me a bit of pondering.

She amuses me too much to leave out!
 
Serican New Year Sketch: Day 11
Serican New Year Sketch: Day 12
Serican New Year Sketch: Day 13
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